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YMMV / Arc the Lad: Twilight of the Spirits

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  • Game-Breaker: Bebedora. She can just take any common enemies she wants and make them fight for you. She can only control two at a time, but whenever one dies, she can replace it with a new one.
  • Goddamned Bats: The Ninja enemies. High dodge rates and some have one-hit-kill techniques.
  • Moral Event Horizon:
    • Densimo betrays Darc to the Drakyr. But he doesn't stop there, oh, no. He adds to his comeuppance by EATING the cute little firble Darc's been hiding.
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    • What is the first thing Darkham does after obtaining the Flying Castle? Nuke Cathena, a city populated by humans, as revenge because its leaders refused to aid him when the Deimos attacked his homeland.
  • That One Boss: Demon Droguza. His physical attack power is through the roof, he has a sweeping tail laser that slices across the midpoint of the battlefield (where you will be caught, unavoidably), and can fire a giant energy ball that goes boom on your little cluster of fighters and nukes roughly half of their HP on a normal, non-grindfest playthrough. And your healer will very likely die. Add in the fact that the resurrection spells aren't likely going to be available to you at this point....
  • They Wasted a Perfectly Good Plot: Kharg and Darc being twin brothers could have been used as a bigger plot twist, but it's unceremoniously given away during Darc's first chapter.
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  • The Woobie: Darc, he has to bury BOTH his parents!


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