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YMMV / Animal Crossing (2001)

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  • Awesome Music: The game in general is noted for having a fantastically-done soundtrack that still holds up excellently, especially given its more ambient electronic vibe compared to later games' focus on mimicking live instruments (and New Horizons actually using live instruments). The hourly themes are a particular point of acclaim among fans, with how well they invoke very particular moods relevant to a given hour in ways most listeners wouldn't initially expect.
    • The 9 PM music is a relaxing song, perfect after a long day.
  • Broken Base: People either love getting constantly insulted by the villagers for little to no reason, or think it's tasteless and annoying.
    • One side argues it gives the game character as the Cranky and Snooty types behave more similarly to what Westerns expect than the more faithful translations of, say, New Leaf— a frequent target of criticism whenever this discussion starts. Another point is that the rudeness "isn't as bad as it's made out to be" and consider it to be teasing rather than outright bullying, and people are just "too sensitive" to handle a more brusque, crude tone when it comes to NPC interaction in the series.
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    • The other half, even if they find some of it hilarious, don't particularly like having the same snarky, insulting, passive-aggressive comments heralded towards them on a constant basis. note  People of this camp find that this isn't teasing, but needlessly cruel and unwarranted hostility, and feel that the moodiness of the villagers gives the game a more sour atmosphere which juxtaposes what was previously advertised (in Japan, at least) as a light-hearted escapism to another world. This camp also argue that this type of behavior is too offensive for a game designed for young (5-12 years of age, give or take) players to enjoy; kids, understandably, probably wouldn't like how their virtual neighbors treat them, especially if they have to put up with said treatment during school. This extends to the idea of rather or not this sort of localized dialogue should return in future games.
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  • "Common Knowledge": Everyone knows that the villagers in the first game are much more rude and snarky to the player than in later installmentsnote , in which they became much more polite. This is only partially true, as the villagers treating the player so harshly only applies to the English localization. The villagers are much nicer to the player in the original Japanese version. In fact, later installments in the series are much more loyal to their Japanese counterparts than the GameCube game.
  • Game-Breaker: Item codes were meant to be specific to the person/town combination you "sent" an item to — which left the obvious exploit of picking a very common name and copying other people's codes. "Project Hyrule" was a semi-organized effort at this, collecting codes for players named "Link" in towns named "Hyrule", but this became redundant with the discovery of codes that work for everyone. Just about every item in the game has such a code, including a number of items that couldn't normally be traded through codes. One code even exists for 30,000 bells. If you need 90,000 bells to pay off Nook, you just need to enter the code threenote  times. Or, depending on the day's prices, you could make even more Bells by entering the code for 100 turnips. Just check the day's turnip prices and when Nook is offering a high price, enter the code and sell the turnips for enough bells to easily cleave off a large chunk of your house payment.
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  • Goddamn Bats: Peppy Villagers could steal your rare items for no reason, and there was nothing you could do about it except reset. Cranky and Normal villagers were potentially this too, due to Cranky villagers being much nastier and Normals going to bed at the rather early time of 9:00 PM. Thankfully, all of these problems were fixed in later versions.
  • Hilarious in Hindsight: While it has since become standard for the series, the GameCube versions upping the storage limit for stereos from one K.K. Slider song to every K.K. Slider song at once becomes amusing to see with the rise of digitally downloaded music and streaming services, which allowed for the creation of music players that really can seemingly store every song you can imagine, consequently making the Anti-Frustration Feature go from an acceptable break from reality to actual reality.
  • Memetic Mutation: Asshole villagers/I want to be verbally abused by my villagersExplanation 
  • Scrappy Mechanic:
    • In Animal Crossing, it was possible for villagers to (with no explanation on how they do it) repaint the roof of your house with no warning note  For the record, this was the biggest way you could customize the exterior of your house and this is the only way to change your roof's color other than expanding your house, talking to Wisp at midnight or early in the mornings, or buying paint directly from Tom Nook, which only offers one color a day. If you had a color you liked, you'd have to just hope that nobody would get the idea to paint your house.
    • Villagers could scam you of either money and/or items for no particular reason. It's typically unsafe to ask the middle option (just to make conversation) when speaking to villagers for this very reason (if you happen to have a hefty wallet, or something valuable), along with the aforementioned sudden roof paint jobs.
    • If you visit another town, one of your own villagers will forcibly move away to the town you visit. Pray it's not someone you've grown attached (a lot harder to do than in later games, to be sure) to or else you'll be scrambling to get them back.
    • The fact that a Game Boy Advance and Link Cable are needed to access numerous in-game features, including the private island, have been met with increasing contention as time goes on, due to it resulting in players having to shell out more real-world money than is reasonably necessary just to be able to access everything in the game. Some fans who bought the game back in the day but lacked a Game Boy Advance noted the irritation of spending anywhere from a few months to almost two decades being unable to access the island in particular, especially with how the game repeatedly teases at it.
    • Precipitative weather lasts the entire day rather than having the chance to appear and disappear at varying hours. While it's beneficial for fishing, since the Coelacanth only appears during rain and snow, it severely reduces which bugs are able to spawn, putting a dent in any plans to complete the Museum and legitimately obtain the golden net (assuming that the affected bugs still have yet to be caught and donated).
      • It has to be noted that rather having the hourly themes change within the context of rain (as in later games), there's instead, a theme dedicated to it. The composition, itself, is fine, but it replaces the game's beautiful, electronic soundtrack, so it'd be something you'll be hearing anytime you're outside, until the next day — where it could rain, again.
    • Bizarrely, the Coelacanth can only appear once per day in e+, when it could spawn an indefinite number of times in previous versions; as a result, any e+ players who accidentally scared the Coelacanth off will have to wait until the next rainy/snowy day rolls around to try again, and even then the fish's rarity means that it isn't guaranteed to spawn next time.
  • Sequel Displacement: Outside the context of being the very first release of Animal Crossing, the original Nintendo 64 Animal Forest is predominantly remembered, especially outside of Japan, as being a collector's item. It being extremely bare-bones compared to the GameCube re-releases and later installments doesn't help, as many who jump in after having already familiarized themselves with its successors find that the N64 game is painfully restrictive.
  • Suspiciously Similar Song:
  • That One Sidequest:
    • Getting Gracie-brand clothing: You earn this by cleaning Gracie's car. To do this, you rapidly tap the "A" button as fast as you can. The game's is pretty strict with how quick you need to be with your fingers and how much time you have to do it. Considering Gracie is one of the visitors that appears at random, and you can only have one turn per character to try again, you're guaranteed to hate Gracie as much as Crankies do, as she throws a politely-disguised insult, even if you did "okay". Anyone who has played through Canary Mary's races Banjo-Tooie are in for a rude awakening if they haven't already experience this button-mashing madness.
    • Getting a ball to a villager. The balls are notoriously hard to get across rivers and up hills, and can easily fall into bodies of water where they will never get out.
    • Finding fruit for a villager. Unless you have multiple memory cards, a friend with the fruit, got it from a flying present, or just happen to have a tree for that fruit, it can be impossible to get them. That is, assuming you're not using universal item codes.
  • Unintentional Period Piece: The game first came out in 2001 and it's obvious it was made during that period between the fifth gen's end and the beginning of the sixth.
    • It was fine on the original Japanese Nintendo 64 version, however the international version was the rerelease on the Nintendo GameCube, which came out anywhere between 2002 and 2004 depending on the region. Over a decade later, the "Pokémon Pikachu" is an obscure handheld and the fact that the in-game characters only use the Game Boy Color is made noticeable by the fact a real-world Game Boy Advance is needed to unlock the Island.
    • The use of playable Nintendo Entertainment System games also dates the game's release to the time when nostalgia for The '80s was first starting to kick in among the general public, with unofficial NES emulators like NESticle having already made major headway online in the late-'90s.
    • Outside of gaming culture, the game also dates itself by the fact that videotapes are an item occasionally used in fetch quests (and are treated as commonplace enough to be regularly loaned to neighbors), CRT televisions are the only kinds obtainable in-game, and the only stereo systems available are built for physical media. While the original stereo items would remain in most later games, the other turn-of-the-2000s tech would gradually get replaced with newer counterparts like LCD screens and Bluetooth speakers as the series went on.
  • Values Dissonance: In the Japanese version, Gracie is depicted as a stock okama character, being a highly effeminate and deep-voiced man whose real name is "Nabenosuke" (which both means "saucy woman" and incorporates an anagram of "onabe", a slur for butch lesbians). In the international versions, she's instead a female whose real name is simply "Gretchen Grunch", lacking the Japanese version's anti-LGBT undertones. Later installments would give Gracie a female, snooty voice throughout regions, but the Japanese and Korean releases keep her male.

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