Anticlimax Boss: Most of the bosses from the second PC game. The Exosuit is heavily armed and armored, but has an atrocious lack of armor over where the operator's head is, allowing you to bring it down with just a few headshots, or even a single bonegun round to the head; the Predator's pistol also paralyses the stupid thing with every shot. Even the Alien Queen goes down after a few bursts of minigun fire or some brief circle-strafing and whacking with the combi-stick. Predators are pretty nasty, though, especially when you fight them as the unarmed, unarmored Alien.
The final enemy of the Alien campaign in AvP2 is Dr. Eisenberg, who really seems anticlimatic after two in-tandem Predators, seeing as you can just run up to him and eat his freaking head off.
Broken Base: Most of the fans of the older PC games are already decrying the route the series has taken in the new one.
The Primal Hunt expansion pack caused an interesting variation of these. Everyone was crying out about how "their species" got the shaft when it came to new equipment:
Alien players complained that the only addition was allowing Predaliens to headbite, restoring far more health than they were able to with claw attacks. This greatly mitigated Predaliens' "glass cannon" status.
Marine players complained that all they got were dual pistols and a 360-degree motion tracker. Dual pistols with AP rounds could be devastating against armored enemies, and the 360-degree motion tracker made it much harder for aliens and cloaked predators to sneak up on them (though these were only available to "Corporate" Marine players).
The Predator players complained that their cloaking was now worthless (a faint rainbow shimmer had been added, making cloaked Predators easier to spot), and the only compensation they got was basically a laser SMG. The cloaking effect only made it possible to spot a cloaked Predator standing still, and the Energy Flechette filled a badly-needed mid-range gap in the Predator arsenal.
Creator's Pet: The Colonial Marines in the video games can sometimes qualify, with fans preferring to play as the Alien or the Predator. The worst case was the 2010 game, where the Marine's story was by far the longest. And then the Marines got their own game, which barely even featured the Aliens despite them being in the title and was, for a time, poorly received.
Demonic Spiders: Facehuggers in the first two PC games are a very literal version of this trope; they kill you in one hit and are small and difficult to spot, especially in the game's dark environments. They do make a distinct scuttling noise that's supposed to alert you to their presence, though.
Though 2 does have a bit of Nightmare Retardant in the Marine campaign since they can have severe problems actually attaching to NPCs outside scripted events, leading to the comical sight of a bunch of Facehuggers leaping aimlessly around and bumping into people. The 2010 game's Alien campaign has similar results when you realise Six must be being followed around by some kind of Facehugger conga line.
Alien Facehuggers, Predator Stalkers, and Marine Snipers in the RTS. The first will one-hit kill the first unit they hit if it doesn't have some sort of resistance to it, the second will sap your units' health while slowing them to a crawl, and the third just shoots them so hard there's a 20 foot blood splatter opposite the point of entry.
In the first PC game, the Predator's speargun was absolutely broken. It was a one-hit-kill, hitscan sniper-rifle-style weapon, which would have been remotely okay if it didn't have a fire rate of two a second, a no-reload magazine and more than its fair share of shots.
The use of "tracking" weapons was derided by many players due to how easy it is to use them to kill another player. The Plasma Caster, Smart-disc, Smart-Gun, and Rocket Launcher all have tracking, though the rocket launcher requires special ammo and time-luxury to lock on.
The Smartgun in the second game. The gun aimed for you, all that was left was to pull the trigger. It could even detect cloaked Predators, negating their prime advantage over the Marines. No wonder the majority of multiplayer servers disabled it.
Partially averted in the 2010 game- the Smartgun takes up both primary weapon slots and prevents the Marine from running unless they have their pistol out instead. The tracking is a bit slower and can be outmanuevered by an agile Xeno player, and only covered a certain field of view in front of the player, although it does outline cloaked Predators and hard-to-see Xenos but still less unbalanced than before, since it only shows up in exposed, easy-to-cover spots.
The Predator smart-disc was derided for being a cheap One-Hit Kill weapon in AvP2 thanks to the tight homing ability it has. If it locks onto another player, it's often an easy frag.
The 2010 game has its own problems with the smart-disc too. It's a 1 hit kill, and bypasses the melee system that was implemented by simply being unblockable. Combine that with the fact that there is no downside to using it at point blank range. Even if you miss, it will likely kill your target on the return trip if your enemy continues to fight you in melee.
In the first game the flamethrower is... well, more of a terror-breaker than a game-breaker, because once you get it facehuggers - the single most terrifying enemy in the game, due to their extremely small size, fast speed and ability to kill you instantly - become much less of a threat. Simply fire off a burst of flame at the ground and watch as the damned things start running around randomly and burning to death.
In AvP2, The Sniper Rifle in multi-player games is very easy to abuse: No gun sway to speak of, and it is sniper-accurate without the scope. By using a piece to tape and a marker to make a crosshair on your screen, you now have a weapon that works at any range and that usually causes a One-Hit Kill on any part of the body. If you thought the AWP in Counter-Strike was broken, this is even worse.
The only limitation is restricted maximum ammo (10 shots after a Nerf patch) but staying mobile will keep you well stocked, and each bullet is one potential kill.
On servers that enforce the use of classes, the Marine Sniper also has access to a versatile grenade launcher with EMP (de-cloaks predators and stuns any species), sticky (detonates on approach), spider (chases the target) & timer grenades. With a steady aim on the player's part, Marine Snipers can be highly-mobile killing machines and can booby trap paths to a sniper nest as well.
Good Bad Bugs: In AVP 2, if you can get out of a Chestburster's sight area while it's emerging, it'll just drop out and sit there staring straight ahead, as if thinking "Ok, now what?"
In the RTS, it's possible (through spamming the "move" button) for Predator Hunters to fire on the move... and they have excellent range. You can kite most enemies to death this way.
Narm: In the first Aliens vs Predator game for the PC, the video messages were originally done by actual actors. The gold edition, and by extension the Classic 2000 modern re-release, replaced them with performances by the Rebellion dev team staff. Although the production values on the Rebellion vids are higher (with actual props being used), the Rebellion staff are clearly not actors, and turn in some really Narmtastic performances.
Early on in the Marine campaign of AvP2, one of your squad is kidnapped and the rest of the squad is left indecisive about how to rescue them. The player character volunteers with a simple "I'll go," but his delivery is more appropriate for volunteering to go make a beer run as opposed to walking into an Xenomorph nest alone.
No Problem with Licensed Games: The AVP games, particularly the first two, are extremely well-liked FPS games making great use of both franchises' settings and making their alien antagonists and the Colonial Marines function extremely well in gameplay terms. Even the third, which is considered a weak game, got better reception than Aliens: Colonial Marines did. The Atari Jaguar game is notably considered one of the best (if not the best) to come out for the ill-fated console.
Paranoia Fuel: Know why the AVP 2 player character is called "Harrison?" It's so they could have every door in the entire game sound like it was whispering your name.
Adaptation Displacement: There are a good amount of people who are unaware that the movie was based on a comic book series. There are also those who are aware the comics exist, but assume that they were based around the Xenomorph skull easter egg in Predator 2.
Alternate Character Interpretation: Given that Predators don't talk nor emote very much, we don't know what were Scar's thoughts after being subdued and impregnated by a Facehugger. If he knew there was a Chestburster inside of him (which he should have known very obviously upon waking up, especially after finding the damn thing dead next to him), he might have been expecting to finish the hunt and reach his mothership in time to get it extracted, or he might have been playing straight the Zombie Infectee and denying it to himself or just pushing to postpone the inevitable outcome.
Audience-Alienating Premise: Even although the comic books had a relatively solid following, it's no secret that most fans from the Alien film franchise didn't want a crossover while most fans from Predator didn't care about it. It isn't limited to film fans either: James Cameron didn't approve it despite being admittedly impressed by the film, and Sigourney Weaver believes the crossover ruined Alien.
Badass Decay: Contrary to popular belief, Predators and not Aliens are the ones that get watered down in this adaptation. Out of the three who appear in the movie, the first is killed without doing a single kill, the second goes down against the same Alien who killed his buddy, and the third one never wins a hand-to-hand fight except by one entirely consistent on a surprise chop.
Quite a few fans of the video games dislike the fact that the movies are set on present Earth instead of the Aliens time frame of the games and most comics.
Is Lex a genuinely interesting black female lead, or a cliched adventure film girl?
Critical Backlash: There are actually many people who feel the movie is actually a fairly decent product that only got buried by a controversial premise, a failure to live up to its hype, and initial bad reviews followed by later viewers jumping on the bandwagon (which some might even have been caused by people in Hollywood losing jobs to European studios when director Anderson chose to shoot the film in Czech Republic to save money). Doug Walker notably referenced the film in his Shining Mini-Series review as "decent", and later gave a full review where he stated that, while not perfect, the movie still did do a lot of things right and was very enjoyable. The fact that it was a followed up with an even more controversial sequel helps.
Critical Dissonance: Internet Movie Database gives the first film a healthy 5,6/10, more than twice of Rotten Tomatoes's 21%, and most reviews are quite positive in that, thought not a great film, it gets most of what it attempts.
The alien nicknamed "Grid" (because of the grid pattern on its head caused by a predator's net) has become very popular among people who have seen the film because it seems to be an exceptionally intelligent and formidable alien warrior. In its very first appearance, Grid kills two Predators on its own, immediately establishing itself as a badass. It also manages to dodge being blasted by a predator's shoulder-cannon, and it's seen leading other aliens into battle. The novelization even upgrades it from a normal, albeit skilled warrior to an "alpha" Xenomorph who is bigger and stronger than normal. Even people who didn't like the film admit that Grid was pretty damn cool.
While most all of the humans are disliked, Adele Rousseau and Charles Weyland have fans thanks to Adele being the closest thing to a badass out of the secondary characters and Weyland for his connection to the Alien films and Lance Henriksen's performance.
Fan Preferred Pairing: Scar/Lex is probably the only ship with any significant number of fans to have emerged from the AvP movies. The producers even said they imagined Scar as a "romantic leading man", while the author of the novelization couldn't resist the temptation to introduce some jokes and teasing about it.
He's Just Hiding!: Some people believe that the Alien Queen might perfectly have survived to her fate, as it was simply being dragged to the bottom of the sea by a chain despite Alien: Resurrection had established that Xenomorphs can adapt to underwater without any trouble.
The movie was directed by Paul W.S. Anderson, who previously did Mortal Kombat. This won't be the last connection to the franchise, as both the Predator and Xenomorph were guest characters in Mortal Kombat X.
As the Yautja are extraterrestrials, and the Xenomorphs hunt humans, that would mean that the Predators are aliens and the Aliens are predators, technically speaking.
The human characters of the film are often criticized for being bland, cliched and/or uninteresting. This complaint, however, could be considered Alien's own Franchise Original Sin, as its human casts beyond Ripley are typically a point of discussion that reaches quite caustic levels in installments like the ever-loved Aliens (whose colonial marines are infamous for being Too Dumb to Live with not so much plot justification) and the comparatively less liked Alien3 (where barely any character manages to be effective or sympathetic in the first place).
In another layer, the film is sometimes accused to contain too many cliches, even although the cliches used in this film are precisely the ones popularized by Alien itself, in particular the overarching "generic, Mega-Corp-founded expedition members who happen to be epically ill-prepared for the aggressive alien lifeforms they encounter" plot. This premise is so representative of the Alien franchise that the latter's installments Prometheus and Alien: Covenant adhere to it even tighter.
Just Here for Godzilla: A lot of people who dislike the film tend to admit that the fights between Aliens and Predators were pretty damn cool, and they often watch the film specifically in order to see the creatures trashing each other around.
Mis-blamed: As said in Audience-Alienating Premise above, Sigourney Weaver and many fans believe the crossover killed the film franchise of Alien. Actually, the series was already a Franchise Zombie to begin with, and the later half of its installments had been mediocre at the best and outright panned at the worst. Even although Fox's intentions to make AvP did cause James Cameron and Ridley Scott to delay the prequel project that would be Prometheus, the latter came eventually to be a few years after the crossover and it wasn't particularly popular either (and its sequel, Alien: Covenant, even less). If anything, AvP might have actually rekindled the interest for its title franchises among younger people and/or in countries where they didn't enjoy a great following.
The Scrappy: Most of the human characters in the film are disliked for being flat and cliched obstructions to the crossover action.
Signature Scene: Nothing represents better this saga than the visual contraposition of a stern Predator mask and a slavering Alien head, which happens several times through the two movies. It was actually used for the first's poster.
Tear Jerker: The death of Charles Weyland is surprisingly sympathetic.
They Wasted a Perfectly Good Plot: In the original script for the movie, after Scar is impaled by the Alien Queen, he tries to stab himself with his dagger to take the Chestburster inside of his body with him, not without speaking for the first and last time to tell Lex her earlier line of "The enemy of my enemy is my friend." It's unanimously agreed that this would have been brilliant to see in the final film.
The general opinion people have of Adele Rousseau, with most reviewers stating that she's the only character they liked. So of course she's one of the first to die.
Scar, for somewhat obvious reasons.
Vindicated by History: To an extent. The movie received a drastically hostile reception by both fanbases upon release, but after the release of the sequel and later Alien films, many have found redeemable parts to look back upon.
Visual Effects of Awesome: Regardless of the opinions about the film itself, the visual effects used to portray the Xenomorphs (especially the Queen) are still considered some of the best in the entire Alien franchise. The fact that a large portion of the effects are done with practical puppetry and suit work (with a wise usage of CGI when needed) is a feat by itself.