- Broken Base: There's no real consensus on whether the Capcom adaptation or the Virgin Games adaptation is the superior game, though either camp tends to acknowledge that the other is still a good game in its own right.
- Goddamned Bats: Literal ones in "Sultan's Dungeon", "Cave of Wonders" and "The Escape", mostly because their annoyingly unpredictable movement makes them difficult to defeat.
- Most Annoying Sound:
- Jafar's Evil Laugh.
- The music in Jaffar's Palace, which is very short compared to other songs, and loops pretty badly. Even worse, in the DOS version it keeps playing over the ending after you defeat Jaffar.
- Nightmare Fuel: The infamous Game Over screen which was no doubt a source of nightmares among those who grew up with the game along with the movie. Running out of lives and continues treats you to Jafar brandishing a Slasher Smile against a fiery background, emitting an Evil Laugh with the words "GIVE UP, STREET RAT!" beneath him. Since the game never tells you how many continues you have, you can't see it coming unless you buy a lot of them or use the cheat code to avoid seeing the screen. However, the next screen, which has the words "The End" and the Genie popping in to say, "Made you look!", softens this a bit.
- No Problem with Licensed Games: It's a very fun, polished platformer with beautiful hand drawn sprites and great music.
- That One Level:
- "The Escape", the level in which the cave collapses and Aladdin attempts to escape on foot, will floor new players and put veterans under pressure. It's a long, brutal level where you have to outrun several giant boulders (the first One-Hit KO hazards in the game besides pits), with massive pits of lava in between. The lava pits are much larger and easier to fall into than the water pools of the previous stage ("The Cave of Wonders"), the roofs of the caves are so low that jumping over the lava pits becomes a matter of perfect timing, and the color of some of the platforms is so similar to the background that you can mess up some jumps by not realizing you could jump later. Then there's the last boulder, which, even after you outrun it, can sometimes end up falling on top of you while you're on the carpet for the level-clear animation!note To top it off, the game won't skip this stage for you like it will the immediately following stage, "Rug Ride", if you mess up enough times. The rest of the game is a breeze once you clear this level...
- "Rug Ride" itself qualifies in the DOS version. In both versions, you're riding the carpet through a narrow tunnel, while trying to dodge One-Hit Kill boulders. The level slowly becomes faster and faster and faster and faster until you need lightning-fast reflexes. There are no checkpoints, so dying will send you back to the beginning. However, while the Genesis version you'll automatically skip it after failing enough times, the DOS version has no such Mercy Mode. Good luck.
- "Inside the Lamp", a.k.a the Genie level, isn't tough at all at first - there are no enemies, and no way to take damage - but the whole level is a bunch of Floating Platforms above a massive Bottomless Pit. Towards the end of the level, finding solid footing becomes increasingly difficult, and you have to perform a fair amount of pixel-perfect jumps. The most maddening moment of this Platform Hell is just before the end of the level: there is a very tiny genie hand platform, some pixels wide, that you have to jump on. Missing it means instant death and redoing several difficult jumps. The hand is also so low that it floats off-camera, and can't be seen unless you crouch.
YMMV / Aladdin (Virgin Games)