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  • Americans Hate Tingle: When he was first revealed, some Chinese players disliked the unflattering depiction of Huang Di, the mythological progenitor of the Chinese civilization and people, from Tale of the Dragon.
  • Complete Monster: Gargarensis, from Fall of the Trident (the campaign), is an evil Cyclops. Upon learning of his relationship with Poseidon, he intends to become immortal. Scheming to release the Titan Kronos, Gargarensis is well aware that releasing him will bring about the end of the world, but doesn't care. When the hero Arkantos disrupts his excavation in Greece, he threatens to kill his son, and upon arriving in Egypt, threatens to kill his dragon Kemsyt when the latter was defeated. Forced to flee Egypt, Gargarensis makes it clear to Kemsyt that he will only keep him alive as long as he is still useful. When he is trapped in the Norselands, Gargarensis forces Kemsyt into a perfect illusion of himself— guaranteeing Kemsyt's death— to buy himself more time. After taking over Atlantis, Gargarensis uses the powers of the gods to murder women and children to taunt his adversary, and upon his final defeat screams that he was promised a victory. Ambitious, arrogant, and selfish, Gargarensis shows that he will do anything to become immortal, even if it means the end of the world itself.
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  • Cult Classic: AoM was a success both commercially and with the critics, but got overshadowed by other strategy games and faded into obscurity. Even as of 2020, new maps, mods and campaigns are still regularly being made for it, with no sign of stopping anytime soon. The game likely has its unique setting, gameplay mechanics, and graphics (which aged surprisingly well for such an old game) to thank for it. It also had an HD re-release on Steam in 2014 which still receives updates and patches from the dev team.
  • Demonic Spiders: Fire giants are huge, tough ranged brutes who deal obscene amounts of damage at range and are decent against buildings too. They aren't that bad in random map, as their cost means they are only used in small numbers in the endgame and they can't take much damage,but in the campaign (especially "The Dwarven Forge" scenario) they come in huge numbers with a meatshield of Mountain Giants to protect them.
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  • Fanon Discontinuity: The Tale of the Dragon expansion pack was widely disliked by fans and critics alike since it had a plethora of issues like glitches, unbalanced gameplay, a boring cliche plot which is barely connected to the original story, low quality production value (such as an Egyptian temple appearing in one mission despite it being set in China) and others which made it feel more like a cheap Game Mod rather than an official expansion in the eyes of many fans. The fact that it wasn't developed by the original creators Ensemble Studios did not help and some fans still refuse to acknowledge its existence. Overtime patches that improved graphics and glitch fixes helped warm up fans to the expansion, though many are still unimpressed with the new campaign and often get the expansion just so they can play as the Chinese.
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  • Franchise Original Sin: The Tale of the Dragon Expansion faced criticism for how unbalanced the Chinese were, but many old fans were quick to remark how the game was never really balanced to begin with (especially after The Titans expansion).
  • "Funny Aneurysm" Moment: Before entering Nieflheim, Ajax tells Chiron to go first. "If you don't fall screaming to your death, we'll follow you." At the end of the stage Chiron sacrifices himself so the rest of the group can run away from the horde of giants after them.
  • Genius Bonus: If you look closely at the campaign maps, you'd notice that Atlantis and New Atlantis in the expansion are the Philippine islands of Mindanao and Basilan respectively.
  • Goddamned Bats: Militia. They're weak human infantry who spawn whenever you destroy a building from a Poseidon player. Naturally, later on in the campaign most of the Greek enemies are Poseidon, and you frequently have to chew through dozens of buildings to win a level.
  • Good Bad Bugs: While worshiping Osiris, if you research New Kingdom and use Son of Osiris on the second Pharaoh, the game thinks the Pharaoh died and he will resurrect, which means you can have two pharaohs and the Son of Osiris!
  • Narm: The first third of The Titans campaign does not get off to a good start due to the rather questionable vocal performances of the new actors, and even a returning one in the case of Krios. It can be very jarring coming straight from the excellent voice work in the original Fall of the Trident campaign. Luckily Arkantos, Amanra and Ajax appear later to ease some of the pain.
  • Narm Charm: The voice acting in all the campaigns wouldn't be out of place in an old sword-and-sandal B-movie, as such many fans find it a treat to listen to.
  • Rescued from the Scrappy Heap: One big problem with chosing Atlas was that he didn't have access to the Omniscence technology (incredibly expensive, but allows you to see everything your enemies see), instead getting the much, much lamer Eyes of Atlas (improves line of sight of all units). A later patch and now he has access to both technologies.
  • The Scrappy: Pangu the Chinese Titan was poorly received by people unfamiliar with Chinese mythology, mostly due to its unpolished design. The fact that he reuses the Atlantean titan's animation doesn't help.
  • Special Effects Failure: Quite a few of the Tale of the Dragon models are poorly done, especially the myth units. Even the cinematics for the campaign is bare bones and mostly relied on Greek/Atlantis tilesets to replicate Chinese architecture. That said, some fans actually like them for this very fact, feeling it makes the expansion feel more like it came from the game's original release.
    • The original chinese tutorial was made poorly with the cinematic editor, as the units take a lot of time to kill each other, as if it was an actual gameplay example. It was patched later, thankfuly.
  • Strawman Has a Point: When Ajax declares that he want to cut off Kastor's head for his crimes, Amanra defends him saying that he may be tricked or maybe misguided. We are supposed to side with her in the argument, but regardless if Kastor is tricked or not, he still ordered his men to carry out a full-scale raid across whole continents, causing the deaths of hundreds of men including both Ajax and Amanra's just because two Greek scouts attack him first for repairing a temple to the Titan. If Ajax does not order his death all because he is the son of his close friend, such actions would have been treated as a crime by all the people who have been hurt by the attack. Moreover, Amanra doesn't even show concern that her own Egyptian Empire has been crippled as a result of the attack making her argument that he is "not as he seems" unbelievable. Although the fact that Arkantos, who by that point has become a friggin GOD, told her may explain why she defends Kastor.
  • They Wasted a Perfectly Good Plot: Some fans feel the addition of the Atlantean empire was an unnecessary addition that just let the developers use more characters from Greece and Rome and that it would have been better if they had picked an actual new mythology for their first expansion.
  • That One Boss: Ymir the Norse titan from the Titans campaign. You have to stop him from destroying the villages on his way to your base, but this is difficult because he can easily kill your soldiers, and he sends enemies to attack your base frequently throughout the mission which makes it frustrating to split troops to stop Ymir and defending your base. Folstag can freeze him temporarily with his breath, but even so, Ymir makes the mission quite challenging.

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