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YMMV / Adventure Quest 3 D

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  • Author's Saving Throw:
    • Player running speed was increased, especially the speed of player moving backwards.
    • Ashfall being a very story heavy release, likely in response to remarks that the game had very little in the way of plot. Nearly every NPC conversation is accompanied by an animated cutscene, with heavy delving into character backstory. It also features the first ever cutscenes where the characters do more than stand around and talk, including DragonLord Talyn killing Essa by impaling through the back.
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    • Likely in response to fans feeling first Friday the 13th event was underwhelming, the second one takes place in a glorious Shout-Out of Camp Crystal Lake, chock to the brim with detail, creative monsters, NPC cutscenes, and very deep story lines.
  • Awesome Art: The devs have to be given credit for the amazing 3D world they've created, with very fine detail on each map and simply stunning landscapes.
  • Creepy Cute: Squee the Tavern Moglin Mascot, who acts like she's possessed all the time.
  • Crosses the Line Twice: Morgul is notorious for doing this, making insensitive or plain inappropriate remarks at times when someone is grieving or in danger.
  • Ensemble Dark Horse: Drickens have gained this status, being the AQ3D equivalent of the beloved ChickenCows. They ended up getting introduced back into AdventureQuest Worlds.
  • Goddamned Bats:
    • Sneevils in Greenguard forest. New players will find these little goblins swarming them, and being killed within seconds.
    • The Bridge Skeleton mobs on Shadowskull Bridge could also qualify, although players have devised strategies to overcome this by standing in masses and using Area of Effect attacks simultaneously to kill heaps of them at once.
    • Any of the lesser monsters in an Epic Dungeon.
    • The Loyal Firezards and Loyal Phans found in the "Valek's Challenge" Dungeon. Level 20 monsters (where at the time of release the players maxed out at 16). They are incredibly annoying, as the pathway to Valek (the Boss) is full of them, and they can take off large amounts of player HP or even kill you before reaching the Boss.
  • Game-Breaking Bug: Some maps had a habit of making players fall through the floor and tumbling through an endless dark void swallowing the screen up. Artix Entertainment later implemented an auto respawn whenever this glitch comes up.
  • Good Bad Bugs:
    • There are quite a few "climbing glitches", that allow players to scale buildings and walk on roof tops. While climbing is an intentional feature, they sometimes turn up in places even the devs didn't know about.
    • In the Ashfall maps, jumping into the lava is supposed to trigger an auto respawn, but sometimes the respawn kicks in late and it will be possible to run on the lava for a time.
  • Memetic Mutation:
    • "When It's Ready O'Clock"note 
    • Players intentionally jumping into the lava at Ashfall.
  • Moral Event Horizon: DragonLord Talyn was already portrayed as one of the most monstrous, sadistic, heartless villains the game has ever seen. However he really crossed the irredeemable line when he kills Essa in front of the player character by stabbing her In the Back.
  • Nightmare Fuel:
    • In the Doomwood map, it's revealed that all of the skeletons walking around were Artix's fellow fallen paladins.
    • In Boog's Inn, Anne's husband is lying on the ground injured. Morgul reveals he's the victim of a vampire attack, shortly before said victim transforms into a vampire ghoul in front of everyone. The Hero is forced to put him down.
  • Player Punch: Essa being killed by DragonLord Talyn is to serve as a reminder that this game isn't just about exploring the land and that the stakes are just as high for the player in any other game.
  • That One Boss:
    • The Bone Spiders in the Nightlocke Crypt Dungeons, with the ability to poison players which will kill them quicker. The fact that the Dungeons only allowed 3 players, makes the Spiders even harder to defeat.
    • General Gathomor in Shadowskull Bridge. One of the hardest monsters in the game for a long time, with a level of 16 (players maxed out at 15 at that point). It takes at least 2-3 level 15 players to bring him down.
    • Enraged Valek in "Valek's Challenge" Dungeon replaced Gathomor as the hardest monster in the game, with a level of 25 (by this time the new max level for players was 16). It takes 10 or so level 15-16 players to slowly wear him down.


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