- Anvilicious: Even with the setup, Fays continued tendency to whine about the evils of pollution, nuclear power and modern civilization in general throughout the game can be really irritating.
- Family-Unfriendly Aesop: Though the participants of Phoenix Plan is portrayed as an antagonist, the combination of the convoluted plot and lack of understanding of nuclear energy by the developers made it somewhat of an erroneous message on nuclear energy, especially its role in making Earth uninhabitable by five centuries by its emissions despite its lack of carbon emission and safe nature—with nuclear meltdown like Three Miles and Fukushima being successfully contained while Chernobyl reactor being the result of poor design choices—compared to fossil fuel-based reactor.
- Mood Dissonance: The plot is in many regards very serious as it revolves around the dangers of pollution and global warming, and how they are possible largely due to human complacency and greed. At the same time, many of the characters are essentially Saturday morning cartoon characters, especially the antagonists who come complete with evil cackling.
- Player Punch: Towards the end, Salvador reveals to Bent that the first stop they made in the time capsule was in the 26th century, and that there is no immediate risk to the world's ecology...so the Phoenix Plan was to create one to force a solution early.
- Spiritual Adaptation: One reviewer described this game as Captain Planet and the Planeteers for adults, "except it never grew up".
YMMV / A New Beginning