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A Game Of Gods

  • Arc Fatigue: The Halo Reach challenge began December 6 2010 on page 271 and ended February 4 2011 on page 439, for a total runtime of two months and 168 pages. This was an unprecedented length for a single challenge and many players were not happy about it, especially since it coincided with an influx of new players whose characters had no choice but to sit around in the Common Room waiting for the challenge to finish. The challenge's generally bleak tone did not help.
    • In-Universe, Sub-Zero comes down with a case of this near the end of the game.
  • Awesome Music:
  • Big-Lipped Alligator Moment: The impromptu Futurama Christmas challenge, which suddenly occured during the The Way The World Ends challenge.
  • Difficulty Spike: The Halo Reach challenge. The Mooks are much tougher than the team's previous opponents, death is a constant threat, allied NPCs keep dying in droves, and the objective isn't made explicitly clear to the Champions.
  • Drinking Game:
    • Take a shot every time a link to Hand Wave appears. (Or don't. Your liver will give out before you're even a quarter of the way through the thread.)
    • Take a shot every time Link and Icarax start arguing with each other. Take another shot if they ignore what's going on around them (particularly attempts to rein them in) for the sake of keeping the argument going.
  • Ensemble Dark Horse: The Nomads are this, with their creation being easy, to being Original Characters and thus be characterized anyway the player wants without fear of derailment.
    • Their Darkhorsiness is recognized by a lot of people, as a good chunk of the Nomads made a Heel–Face Turn, and that there's plans that AGOG:I is going to be about the origins of the Nomads.
  • Hilarious in Hindsight:
    • During the Christmas challenge, a letter to Santa was found that accused him of illiteracy and demanded to know why he never brought the sender the vehicles and ordnance he asked for, replacing them with socks and other Boring, but Practical items. Fast forward a few months, where a boy and a tiger enter the Common Room.
    • Also, the Magical Girl challenge. Darker and Edgier, a graphic death on the heroes' side, the heroes facing an Eldritch Abomination, and it started out on a light mood, then suddenly whiplashes into a dark one. A few months later...
      • Even more funnier is that one of the Nomads sent them to that Magical Girl challenge to break a loop in which the magical girls they possessed kept dying for exactly five loops, the same amount of loops Homura had to go through to bring an end to the cycle of death.
      • Even more funnier when you consider that Puella Magi Madoka Magica was going to be made into a challenge for Season 2.
    • A bald, villainous old alien is sliced in half at the waist by someone wielding a lightsaber who previously looked up to him, and after staring in shock for a moment, his bisected body flops over onto the floor for an undignified death. Are we talking about Lux killing Dis Baba, or Kylo Ren killing Snoke?
  • Narm: During the final battle, Mason delivers a defiant speech about how the Champions will never stop resisting Digamma no matter what he does to them. It's a pretty good speech, though the drama is undercut somewhat by Mason immediately stripping down to his skivvies and burning his uniform in a futile attempt to keep Digamma from using it against him.
  • Nightmare Fuel: See here.
  • That One Level: Most people seem to agree that the HaloReach challenge was the least liked.
  • They Wasted a Perfectly Good Plot: Several times this happens when people playing decide to drop out, be kicked, or in one case, getting banned on the forums for something unrelated to the RPG.

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