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Why Fandom Cant Have Nice Things / Video Games

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  • Nintendo has had multiple instances of punishing unruly fans.
  • A lot of developers have cited high piracy rates as a reason for including draconian DRM, flat-out not porting their games to PC at all, or refusing to export their games to other regions. For example:
    • Demigod had faith in its fans and released the game sans Copy Protection. The result? An estimated 93% piracy rate that choked the servers to death and caused review scores to plummet thanks to untold amounts of lag and connection issues. For that matter; a lot of Copy Protection and DRM in general, as you can see from several other examples on this page. It used to not be as intrusive as it was; yet because of people who decided to pirate the game anyways, and then the "heroes" sticking it to the man who pirated it out of spite pirated it anyways to "justify" their piracy, thus further "justifying" DRM. So thanks a lot, guys, nice to let developers know they can trust us.
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    • Crysis, due to its high system requirements, was widely pirated, often just to use as a benchmark. When the sequel was announced to be not only on the PC, but the Xbox 360 and PS3 as well (in part because pirating is a lot harder on consoles), the series' PC fans cried bloody murder, worried that the lower capabilities of consoles would result in a lower-quality PC version - which for a time turned out to be correct, until CryTek released a DirectX 11 patch that added a lot of nice features that consoles couldn't do.
    • Cliff Bleszinski of Epic Games announced that the sequels to the original Gears of War would not be released on PC, as the PC version of the first game had been so thoroughly pirated. He also hates the nickname CliffyB now since people used it so often as a form of insult.note 
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  • City of Heroes developers have been known to take sabbaticals from the forums due to particularly intense fans. The original powers designer was permanently driven from the forums due to extremely rabid fans.
  • World of Warcraft:
    • This is often cited, though not by name, in the official forums, as reasons why Blizzard refuses to reveal specific details of upcoming plans for the game, up to and especially including release dates for new content. It's an open and possibly unanswerable question whether fans of the game are driven crazier by lack of information or by being given information.
    • Moderator burnout is apparently a very real problem due to the game's vast vitriolic fanbase. Many serious players refuse to read the official forums entirely, preferring to read the official Blizzard posts through third-party aggregators. Case in point, with a jar of ashes.
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    • Blizzard developer and forum "bad cop" Greg "Ghostcrawler" Street dealt with the community almost exclusively through blogs partly for this reason.
    • In a less drastic example, the forum mods often deliberately avoid posting in threads where they feel a worthwhile discussion is occurring because the mere presence of a moderator post tends to derail such conversations into players exclusively responding to the moderator instead of continuing the discussion with each other, at best.
  • Sonic the Hedgehog:
    • Mike Pollock, the current English voice actor of Dr. Eggman, once used his Eggman voice in a fan interview to say "Snooping as usual, I see" and "I hate that hedgehog!" by request. Once he figured out the significance of the former, he declared that he wouldn't do vocal requests again.note  While Pollock would later ease up on this sentiment, he did add some rules for future vocal requests.note  Pollock later voiced the line as Eggman in Sonic Boom in reference to the meme, but took care to not emphasize the memetic syllables.
    • Stephen Frost had made an effort to stay close to the fanbase throughout the creation of Sonic Boom, but when the vitriol got too thick (up to and including death threats and wishes for the brand and/or company to go under), he stated his intent to back away from the Sega forums for the time being.
  • Valve Software:
    • Valve has had much better dealings in face to face encounters; when Gabe Newell encountered a couple of protestors sitting in front of the Valve offices bearing plaintive placards asking where the hell Half-Life 2: Episode 3 (or just Half-Life 3) was, he just explained he couldn't tell them and it was cool, though someone else did have the cops escort the folks off on loitering charges.
    • Valve was beta-testing Dota 2, and used to send people more than one invite so they can give it to their friends. However, after these invites started popping up for sale on eBay, Valve stopped giving more than one invite.note 
    • Valve used to be pretty prompt with replying to people on the Steam forums for Left 4 Dead 2, but after some fans kept flaming Valve for everything that went wrong or how Valve never fulfilled its promises, it's no surprise that Valve doesn't bother to reply to people on the forums anymore unless it is something important.
      • Almost happened with Overkill Software, makers of PAYDAY The Heist. After the player base discovered how to unlock the secret in extreme and borderline ridiculous requirements, a good chunk of the players trashed Overkill for not making the secret easier to access and claimed Overkill made the clues to the secret too obscure. Overkill had second thoughts of doing more secret hunts and also had second thoughts with interacting with the community after the fallout, but both parties eventually cooled down and things returned to normal.
      • PAYDAY 2 during its playable beta phase had people cheating (infinite supplies for example), so Overkill had to update the beta to patch out the exploit and reset everyone's progress in the process. A developer made a statement saying that due to having only four programmers on their team, the rampant cheating going around, and people demanding for something to be done about cheating, Overkill decided to dedicate their resources to stepping up security instead of creating free DLC and also decided to clamp down on people making hysteric topics regarding cheating. Cue the people crying censorship.
    • In February 2013, the "/me" chat command, which colored a user's text for action messages, is no longer available to anyone, because there were a few users who believed that the colored text meant the person talking to them was clearly a Valve employee and promptly got their accounts stolen.
    • There's also the Tux incident with Team Fortress 2. Originally, Tux, a cosmetic item exclusive to Linux users who played the game within a certain timeframe, was stated as being tradeable after a certain amount of time after its distribution, similar to the Earbuds from the Mac release of the game. However, the greedier portions of the fanbase saw this as another rare item, and devised ways of obtaining Tuxes illegitimately, such as using a Linux virtual box and creating multiple accounts for the sole purpose of having another Tux. Thus, Tuxes are still untradeable to everyone, including those who obtained the items legitimately.
    • The Team Fortress 2 Halloween events, from 2010 to 2013, had special gift boxes that would randomly appear on maps, and would grant Halloween cosmetic items when obtained. This led to the practice of making "gift servers" where players would idle as the game shuffled them around the map in the spots where boxes would spawn. Valve apparently had enough of this practice, as the 2014 Halloween event did not have these gift boxes spawn on the year's event map, meaning the only way to obtain that year's items without paying was to open the two free gift items. Valve cited gift farming for this change, and the players took it as well as expected. note 
  • Sadly, we won't get an English translation to SaGa 3 or a Summon Night game. Crimson Nocturnal shut down due to people complaining about slow updates and requests. Some sources claim that the real reason CN disbanded is because of their leader's large ego combined with internal drama over translation styles, and this isn't the first time he has broken up the group.note 
  • Jagex stopped holding holiday events in Runescape for years because people constantly complained about not getting what they expected. They also tend to no longer state release dates because of the same reasons other companies do, miss one day and the forums flood with complaints. Finally, they have bounded event items to one's account after the party hat accidents.
  • League of Legends doesn't often hold IP boosts to get a special skin and only really holds skin & champion sales because their already bitchy fanbase kept whining about it. Also, it's not entirely uncommon for the devs to be driven from the forums due to rabid fans. For example.
  • Despite the large amount of people who annoy him on Twitter, Hideki Kamiya mostly averts this as he still uses it to interact with his fans. He has even visited his fans on 4chan. He's gone on to state that he actually enjoys blocking people who he thinks are "idiots". Kamiya often complains and blocks people who do the following:
    • Being asked questions that he has already answered.
    • Kamiya will not answer Twitter questions regarding games in the Devil May Cry series past the first title.note  He will respond with a terse "whatever," pretending he doesn't know what the asker is talking about. In the case of persistent questioners, Kamiya will curse the asker out and block them, often with a scathing comment in Japanese.
    • Late in 2012, it was rationalized that he would intentionally dodge some questions because he had inked a deal with Nintendo behind the scenes to create a sequel of Bayonetta for the Wii U and didn't want many details leaking out. However, fan rage over the game being released for the Wii U angered Kamiya.
    • Kamiya decided that he wasn't going to develop a Star Fox game after being pestered by many fans when he expressed an interest in doing so. However, he relented in June 2015 when he announced that PlatinumGames was co-developing Star Fox Zero.
    • Anyone who badmouths Capcom. Despite what's happened between them and Kamiya, he still holds respect for Capcom, a.k.a. his "old home".
    • However, as of July 2018, Kamiya finally imposed a temporary ban on responding to him in any non-Japanese language, including English. The purpose of this ban, he claims, is to filter out people who don't read his posts before replying to them, with most of those people being non-Japanese. And he knows there are people who are going to hit him up in English anyway.
  • Battlefront, makers of beloved war game Combat Missions, simply want no more to do with WW2 as it gets so many armchair commanders dropping into the site to tell people who actually served (either then, or any war since then) how terrible their tactics are despite how problematic logistics were or any number of other factors (a mild subversion as this has nothing to do with fan vs. creator but the disrespect amongst the fans to each other). They had been planning to drop it for their other lines for some time and make more modern war games, but the flame wars were the final straw.
  • The exploitation of a Good Bad Bug in a multiplayer game could be considered this because people would report it, causing it to get fixed in an Obvious Rule Patch the following week. Sometimes even hours or days. However, for every person who stormed on the boards complaining about an exploit being fixed, there were about one or two others thanking people for fixing it.
  • People who stream their multiplayer games live have been known to stop doing so because someone they were playing against came into their stream and used it to spy on them. This is especially prevalent in games like StarCraft II, Defense of the Ancients: All-Stars, and League of Legends. Similarly, people who do a Let's Play of a game or stream games live can get harassed by trolls and certain fans alike until they disable comments entirely or worse, not do their Let's Play ever again. This can get upsetting for the rest of the fan base who legitimately like the content.
  • After the "Hot Coffee" scandal with Grand Theft Auto: San Andreas,note  the "Second Edition" re-release removed mod support entirely. Of course, gamers already found a way around version 2.0, so when that happened, Rockstar released version 3.0, making it even harder to mod.
  • Video game magazines who release trial CDs of games or special promotional codes often have to either give people codes or release it in a plastic bag because some would go into stores and take the CDs or codes out of the magazines so they get it all for free, when these perks were to reward people who bought the magazine.
  • The Call of Duty: Black Ops series has the same problem as Mario Kart DS - it allows players to create custom decals attached to their player card and emblazoned on their weapons in-game. So, again naturally, everybody uses it to make swastikas made out of penises.
  • Dynasty Warriors Online used to have an arena mode, which was basically a smaller, faster confront mode. The only thing it was used for was gem farming, so item drops were reduced. This still didn't fix the problem, so the staff decided the only way to fix the problem was to remove the Arena all together.
  • Has occurred several times with BioWare:
    • In 2012, a number of fans took to harassing BioWare writer Jennifer Hepler, screaming that she was "the cancer that was killing BioWare" and blaming her for the homosexual content in Dragon Age II. This was based in part on an interview she'd given six years earlier where she expressed a desire for an option to skip combat in favor of story. A flame war eventually broke out on Twitter and Hepler ended up deleting her account after someone sent death threats directed at her children. She denies that her leaving BioWare in 2013 was the direct result of this harassment, despite some initial reports stating so, but it's not hard to imagine it had something to do with it.
    • This was subverted concerning Mass Effect 3. After the incredible backlash they received over the original endings, BioWare responded by announcing the Extended Cut. Though they expected it wouldn't change every fan's minds about it, and it didn't, it was certainly better received and managed to tone down the rage. This was later played straight when the co-founders of BioWare retired from their positions in October 2012, saying that they had planned to since April of that year and gave EA six months' notice. They vehemently denied that the backlash had anything to do with it.
    • BioWare took a very careful approach to releasing information about Dragon Age: Inquisition, similar to the tactic Blizzard Entertainment used concerning World of Warcraft.
  • CBJ, one of the devs of X Rebirth, calls fans out on the endless whining about there being very little news from Egosoft about X Rebirth for about a year and a half. When they were posting a screenshot a week, people started demanding more info and videos, at which point ES basically said "screw this."
  • Phil Fish, creator of Fez ended up supposedly cancelling Fez 2 as well as ports of Fez to other platforms and proclaimed he was getting out of the video game business after getting into a beef with Marcus Beer (a.k.a. The Annoyed Gamer) and going on a angry Twitter tirade.
  • Super Meat Boy programmer Tommy Refenes spent half a year after the game was done making a portal for uploading and downloading fan-made maps. Several fans found an exploit, told Refenes about it (who told them that he couldn't fix it right then because he was on vacation and so was everyone at Valve), spread information about it on the net and hacked the servers. This, combined with the emotional distress from the Troubled Production of the last few months of the game, caused Refenes to not only lock that feature of the game out as soon as he could, but never look at the Super Meat Boy code again.
  • Papers, Please, during its beta stage, allowed people to submit their names to be used for the randomly-generated immigrants. Well, it was supposed to be their names. Many submissions had to be removed because some wise guys tried to abuse it to sneak in names of celebrities, names of characters in other media, or obscene puns. And in one case, this was particularly unfortunate - one of the submitted names was Anita Sarkeesian, the host of Feminist Frequency...and the creator unknowingly used it for a prostitute.
  • For Humble Indie Bundles, Steam keys were originally given for any amount donated. However, one bundle was running concurrent to a Steam promotion. Some people abused the system and bought many bundles for a penny each, and used the keys to legitimize accounts to gain an unfair advantage in the promotion. As a result, every bundle onward would require a minimum donation of $1 to get the Steam keys.
  • On Halloween 2013, Wadjet Eye Games ran a promotion where people could get a Steam key of Blackwell Deception for free. However, it was horribly abused to gain multiple keys, and despite numerous attempts by the company to try to restrict the offer to one key per person, people worked their way around every one and made off with 30,000 keys. They eventually had to invalidate the keys and stated that another promotion like that was unlikely.
  • After one bastard groped and stripped his drunk wife on camera while playing The Playroom for the PS4, Sony has blocked total support for the game when it comes to streaming with the built-in Twitch function of the console. Worse, if you try to broadcast via the capture card, the broadcast will be taken down and the video will be removed, resulting in the player being banned on PlayStation Network.
  • Star Trek Online:
    • For a couple years after launch, Cryptic sometimes held fan contests to solicit designs or names for new ship classes. This came back to bite them when they held a contest to design the USS Enterprise NCC-1701-F for the game.note  Due to legal complications the contest had to be US-only, which infuriated non-US fans and led to discrimination allegations (one of the fan favorites was made by a Canadian), there were multiple accusations of entrants plagiarizing designs, and then CBS, the license-holder for Star Trek, vetoed the #1 fan favorite in favor of a design that hadn't even made the top ten, which became the Odyssey-class. Cryptic swore off soliciting any fan designs at all after this mess.
    • For over a year on the Star Trek Online forums, there was a highly popular topic called "What's your beef with the Galaxy Cryptic?" in which players complained about the Galaxy-class series of ships for the Federation, a Tier-Induced Scrappy due to a flawed Character Class System implementation. When Cryptic revealed a "reboot", fans were ecstatic over it... until they found out that they just modified the class to be able to perform a certain skill while moving and most of the modifications went into the Galaxy-X ship and even that wasn't much. Players were livid and the topic quickly turned sour, especially when Cryptic began performing moves that certain players absolutely hated. When threats against Cryptic, PWE and its workers were made, the topic was locked and deleted, but a new one was put up by mods and told the players under no uncertain terms that if they pulled that bullshit again, discussions like that might be banned along with them. The Tier 6 upgrade released in 2015 was much better-received.
    • A few months later, Community Manager CaptainSmirk began limited-time codes for certain items for the viewers of the livestreams for the expansion Delta Rising. The first code, dealing with Section 31 costumes, went quite well. The second code the following week, dealing with the highly vaunted Red Matter Capacitor (which was a bonus item for players who bought the special edition game way back in the beginning) spread like wildfire on the Message Boards, the Twitter accounts and on the Reddit r/sto subforms and players were angry when not only was the code very limited in number, but also Bound-To-Character (both of which wasn't broadcasted when they were posted elsewhere). Smirk later said that codes like that would be held a lot more closer next time.
  • This is a common issue in the Tales Series. The American fanbase had a bad issue of No Export for You for a while and a lot of fans complained enough about it. When the games did come out though, a good portion of fans actually complained that the localization was "not like the Japanese one". This caused sales to decrease and less games to be localized because from Namco's perspective, why bother when people complain that you release it?
  • Final Fantasy XIV:
    • Players can join a duty with several other players in a quest or raid through the use of the duty finder. Players can either start the duty from the bginning or join another group that's already making progress so that they can continue without dealing with the loss of another member that had previously left. When the party is completely formed, a window pops up to confirm if everyone is ready. However, due to how certain awards/loot/etc are distributed at the end of a quest, many people would fish for in progress duties and quickly withdrew from the duty if it wasn't an in progress one, which meant the rest of the party now had to sit through the queue again as the system looked for another player. For highly populated raids, it was very common to sit in the queue for 10 minutes or more with the system constantly spamming the "A player has withdrawn from the duty finder. Finding new member" message every single time people backed out. A patch tweaked the duty finder by giving a player a 30 minute lockout from the duty finder if they withdraw more than 3 times in a day and the penalty applies again if the player withdraws yet again. While it greatly deters people from trolling others in the duty finder, other players who withdraw for legitimate reasons also suffer if they withdraw too much.
    • Because of the massively rampant Real Money Trade, many restrictions were put into place on trial accounts so that RMT bots can't harass other players, which include being unable to send private messages, unable to use the yell or shout channels, and other features. This also means legitimate players trying out the game will have a much harder time trying to communicate with other players.
    • Thanks to many players in PVP that explode whenever their team doesn't do well enough or verbally attack their own party for shits and giggles, patch 3.5 disabled all forms of chat during the Feast PVP.
    • The launch of the Stormblood expansion was met with a massive surge of Demand Overload to the point of queue times just to log in took several hours on the more congested servers. The developers put in an auto-kick feature that boots out anyone who is idle for 30 minutes. People got savvy about it and got around the system by idling in a menu, running in place, or crafting without actually progressing on the craft. This in turn made the queue problem worse since now people had to deal with even longer wait times. To counter the problem, the developers had every single server kick everyone out at a random time once a day with no one being allowed to log in for 10 minutes afterwards. Even servers that don't have the congested queue problem were forced to be rebooted with everyone else. In short, people not wanting to deal with long queues spoof their AFK status to stay logged in, which did nothing but contribute to the problem.
    • Because MMORPG players tend to complain about being stuck playing a support, tank, or healer, FFXIV has no dedicated support role, and tanks and healers function essentially like damage-dealers aside from their secondary abilities—especially given that the healing requirements are considered shockingly low compared to many other MMOs, and that some DDs can even heal. Unfortunately, because the game is also balanced to account for tank and healer DPS, this has resulted in the same elitism and parse-obsession associated with DDs in other MMOs spreading to those roles—often to the detriment of the party as a whole. There are tanks who will flat-out refuse to use their cooldowns during tankbusters just to try to squeeze a couple more DPS out—and then blame the healer for the resultant insta-kill! And if you think you can escape parser hell by playing a healer, think again—most of the time, healing simply isn't needed, so you'll be expected to nuke, because while healing requirements are low, damage requirements are rather steep. You'll have to parse to be sure you're dealing enough damage—it's the only metric that can tell you whether you're pulling your weight or not—but parsing is against the rules, so you'll be banned if you're found out.
  • Call of Duty:
    • Tactical Insertions in online multiplayer. Originally debuting in Modern Warfare 2, they were intended to allow players to choose where they would respawn after their next death. However, some of the community used Tac Inserts as a way to boost for easy XP, unlockable equipment and camos, and easy killstreaks. As a result, Tac Inserts were banished to the Infected game mode in both Call of Duty: Ghosts and Call of Duty: Advanced Warfare, though this has not discouraged boosting.
    • Many people working on the games had to leave their home and even the industry due to intense backlash over gameplay decisions. In one nasty instance, many Treyarch employees working on Call of Duty: Black Ops II had to resign and leave their homes after getting death and rape threats for nerfing the fire rate of several weapons.
  • Five Nights at Freddy's 4:
    • When the game was first teased, Scott Cawthon's website was initially "glitched out", with 8s and 7s appearing in the tab name. By sheer coincidence, they led to a real pizzeria, which fans promptly started harassing with calls. As a result, Cawthon removed the numbers and commented on the issue on Reddit. But the pizzeria didn't hold any grudge against the fanbase.
    • Coinciding with the teaser, Sable Lynn, the main developer of Five Nights at Fuckboy's, started getting requests to make a fourth installment, despite her explicit statement of Five Nights at Fuckboy's 3 being the last in the series. The fans got insistent and unbearably demanding, to the point of harassing Sable endlessly on her Tumblr. Ultimately, when Sable couldn't take it anymore, she closed her Tumblr account and abandoned development of 3's final act, leaving the other developer, Joshua Shaw, to finish all the work on it. Sable eventually returned, knowing Shaw wouldn't have been able to complete 3 by its planned release date in mid July.
  • This heavily damaged the Tony Hawk fandom. Back in the days of Tony Hawk's Underground 2, a bug was found where, by connecting a USB keyboard into the PS2, a player could exceed the online chat's mail restrictions on symbols. Said bug, when the player received an email filled with the | symbol, would instantly freeze the console even if the email wasn't read, just received. After trolls logged onto lobbies, quit then mass-PM'ed the people they were just online with, GameSpy responded by shutting down the online servers for the games and disabling the online game feature.
  • Prior to the announcement that Arc System Works would publish a Kill la Kill game in June 2018, most fans agreed that if said game were to be made, PlatinumGames should have been the ones to develop it. Unfortunately, due to so many fans nagging Platinum about this, they got sick of it, to the point where many in the company said that they would never develop the game. The only member who still expressed interest was Kenji Saito, the director of Metal Gear Rising: Revengeance, which is often regarded as being a Kill la Kill game anyway.
  • It's been reported that the shutting down of LEGO Universe was because it was becoming just too expensive to moderate every single user creation, to stop people crafting obscene items in a game that was meant to be child-friendly.
  • The indie dev title Bear Simulator had all of its work stopped and its creator calling it quits after a PewDiePie video featuring it ends with PewDiePie trying to uninstall the game, getting a refund from Steam, then not-so-subtly giving him the middle finger. To PDP's credit, he did realize he went way too far in his actions, took down the video and apologized.
  • Katsuhiro Harada nearly invoked this trope for Tekken 7 after American fans' negative viewpoint of Lucky Chloe by planning to replace her with a generic, bald, muscleman with a very limited moveset for the U.S. release. Thankfully it fell through.
  • Yandere Simulator is a work-in-progress game that its lone developer allows fans to play "debug build" versions. However, YandereDev has had to repeatedly go out of his way to tell the fanbase, whether in videos or on the blog, not to send him useless emails. In particular, he's complained about pointless suggestions, people volunteering for the game when it's clear they don't have a high-quality portfolio to show him, or giving him vague bug-reports. The reason why it irritates him so much is because it wastes his time when he could be working on the next update. He's even admitted in one video that it's caused him to lash out at people. As a general rule: YandereDev is only okay with emails if you're a volunteer with a great portfolio and experience, someone with a business inquiry, have a detailed bug report, or want to send him fanwork you've made (since he likes seeing it). Eventually he made a character, Midori Gurin, who he uses to satirize fans who waste his time and delay the game for everyone else.
  • Ingress has the problem of property owners having to ask them to remove Portals (which requires players to visit points of interest in real life to access) due to unruly players, and Niantic complies with these requests. It's not as pronounced as in Niantic's later project Pokémon GO due to the game's comparatively small playerbase and in-game lore putting players in the role of covert agents (thus encouraging players to be on their best behavior and not make a big scene when they play), but it still happens.
  • Bandai Namco got a lot of backlash from Latin American fans of Dragon Ball games. Originally, Dragon Ball Xenoverse 2 was going to have a Latin American dub, but due to how Latino fans have been bashing the Spaniards' dub for an entire decade, Bandai Namco decided to just not give the game a Latin American dub and so will do with the following games. Furthermore, when Dragon Ball Z: Kakarot was announced, Latin Americans waste no time with the request of a Latin American dub, but neither did Bandai Namco confirming the following day that the game will only have both Japanese and English dubs. As such, Bandai Namco has been rather leery of dubbing many other games for their Latin American fans at all. Unfortunately, they don't listen at all.

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