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Western Animation / Drak Pack

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Frankie, Drak Jr., and Howler
From the monsters of the past, comes a new generation, dedicated to erasing the evil image of their forefathers...

Hanna-Barbera created Drak Pack in 1980, consisting of Frankie, Howler, and Drak Jr., three teenage boys who were capable of turning into a Frankenstein's Monster, a Werewolf, and a Vampire. As a Vampire, Drak Jr. (exclusively referred to simply as "Drak" in the series itself) is capable of shapeshifting, telekinesis, and flight. Frankie is extremely strong and becomes even stronger when he's angry (or when he sneezes), and since he's green in this form, he brings to mind the Incredible Hulk. Howler has super breath like the Big Bad Wolf, and his howl is ultrasonic and can shatter glass. Their boss is Drak's uncle, Count Dracula, known affectionately by the trio as Big D. And of course, they use their powers for good, instead of evil.

Their primary antagonists are O.G.R.E., the Organization of Generally Rotten Enterprises, headed by the diabolical Dr. Dred, along with his henchmen: Toad, Fly, Mummy Man, and Vampira.


Tropes associated with this series:

  • Animation Bump: Despite being animated by Hanna-Barbera's Australia-based satellite studio, the animation gets surprisingly well-done half the time, especially when compared to the Australia studio's work in the early-to-mid 1970s.
  • Arbitrary Skepticism: Even though both his allies and his enemies are all classic monster types, in "Hideout Hotel" we have Dr. Dred declaring there's no such thing as ghosts.
  • The Atoner: "Big D" supports the Pack in their efforts to do good in order to make up for the wrongs he committed in the past.
  • Bumbling Sidekick: Toad
  • By the Power of Grayskull!: "Whack-o!"
  • Card-Carrying Villain: The Organization of Generally Rotten Enterprises (or Endeavors, according to the episode "Dire Day in Dredfulland"). One episode has them try to convert a luxury beach hotel into one for criminals, by making it more like prison. To better make them feel at home.
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  • Catchphrase: "Bad Toad, bad!" - both Dr. Dred and Toad himself. (Sometimes inverted into "Good Toad, good!" when Toad does something exceptionally well)
  • Cool Air Ship: The Dredgible
  • Cool Car: The Drakster, which had settings to let it travel on land, in the water, or in the air.
  • Deadpan Snarker: Drak, Big D, Howler.
  • Evil Counterpart: Vampira, Mummy Man, and the Fly are approximate counterparts to Drak, Frankie, and Howler, respectively.
  • Glad I Thought of It: Drak's main schtick.
  • Good Is Dumb: The Drak Pack had a habit of changing back to their human selves as soon as they didn't need their powers anymore, even if they were still in pursuit of OGRE, made worse when they then decide to split up so they can't Drak Whack. Unsurprisingly they ran into a lot of problems they could've easily escaped had they remained in their monstrous forms. Sometimes it was justified (e.g. they were in a theme park and after averting a threat they were hounded by tourists looking for autographs).
  • Idiosyncratic Wipes: The red curtain being pulled back and forth with a characteristic pulley sound for scene transitions.
  • If It Swims, It Flies: The Drakster, as noted in Cool Car above.
  • Just Between You and Me: Almost Once an Episode Dr. Dred would invite Drak to a secret meeting place. Drak would only go as it would often be the only way he'd learn Dred's plans. While Dred would often have a trap waiting for him, which ranged from simple Amusing Injuries to something more life threatening.
  • Mad Scientist: Dr. Dred, though he also serves as the Evil Genius and Diabolical Mastermind.
  • Malicious Misnaming: Dr. Dred loves to do this to Drak Jr., calling him "Snack", "Whack", "Track"... and Drak Jr. never fails to rise to the bait:
    Drak Jr.: That's Drak!
  • Monster Mash: Yup. The show features three vampires, a Frankenstein-esque golem, a werewolf, a mummy, a fly-man, a toad-man, and a mad scientist in every episode. Some episodes bring in even more, including ghosts ("Your bed just floated out the window?")
  • Mummy Wrap: Mummy Man, of course, frequently uses his wrappings this way.
  • Opening Narration: "From the monsters of the past, comes a new generation, dedicated to erasing the evil image of their forefathers."
  • Our Vampires Are Different: They don't burn in the sun (well, Vampira and Drak don't, but Big D does), but they also don't explain why Big D and Vampira are vampires all the time but Drak has to magically transform into one.
  • Our Werewolves Are Different: Howler can transform from human to wolf-man form (and back) more or less at will, his main form of attack is by imitating the Big Bad Wolf (with a more rarely-used power of howling as his name suggests) rather than using those claws and fangs, and he tends to act as the group's Cowardly Lion.
  • Real Men Wear Pink: Dr. Dred's pants.
  • Running Gag:
    • Big D getting his hand caught when he closes his coffin lid.
    • Dr. Dred has a flyswatter, but he doesn't use it on Fly. Nope, he always uses it on Toad.
    • Dr. Dred inviting Drak to "dumb meetings" that Drak continues to lampshade.
    • Dr. Dred refusing to use Drak's or the group's proper name.
  • Shock and Awe: In addition to brute strength Frankie could also shoot lightning out of his neck bolts, usually to cut through whatever was confining the team.
  • Shout-Out: Frankie's green, and he gets stronger when he gets mad. Does this remind you of anything? (The difference is that Frankie is actually pretty placid most of the time. Making him angry is difficult. More often than not, Howler has to trick him into thinking he should be angry)
  • Status Quo Is God: A couple episodes end with Dr. Dred's island fortress sinking, but count on it being back good as new as soon as another script calls for it.
  • Super Multi-Purpose Room: The Drak Pack's headquarters.
  • Super Strength: Frankie and Mummy Man's main power. (Frankie gets stronger when he gets angry or when he sneezes; Mummy Man also has access to Mummy Wrap)
  • The Brute: Mummy Man
  • They Fight Crime!: One's a vampire, one's a werewolf, one's a ... flesh... golem?
  • Transformation Is a Free Action: Although the big problem faced by the group in most episodes is finding a way to touch hands so they can transform before Dr. Dred's latest deathtrap finishes them off. (Hands are not strictly required - at least twice they've tapped fingers, once they slapped two hands and a foot, and once, while buried up to their necks in sand, they managed a three-way headbutt)
  • Transformation Sequence: The Drak Whack. Sometimes subverted by showing what it actually looks like (it's pretty much instantaneous) rather than using the Stock Footage (which is still only about ten seconds long). The very first episode, for example, has them transform three times, but they only use the stock footage once. Once subverted even further by having them duck into an elevator right before the transformation, leaving the audience unable to see it at all.
  • Vile Villain, Laughable Lackey: Clumsy and fearful Toad was often at the receiving end of abuse from his Diabolical Mastermind boss, Dr. Dred.
  • Villain Exclusivity Clause: Dr. Dred.
  • Voluntary Shapeshifting: Drak and Vampira's main power. Drak tends to prefer bats and clouds of mist, while Vampira prefers spiders and snakes, but they can both turn into anything they can imagine. (Note: Vampira cannot imagine pretty butterflies, only ratty-looking patchwork butterflies)
  • Yes-Man: Toad, though occasionally this strays into The Dog Bites Back
  • You Have Failed Me: A few episodes end with Dr. Dred chasing his failing lackeys off. Disturbingly, in the episode where their Evil Plan involved making a movie, he ordered Vampira to keep rolling. Thankfully Status Quo Is God so no one is ever harmed.


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