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"Anyone else noticed most of the quests are built around Death and Crazy?"

Viridian Dreams is the website of Viridian/ S'Tarkan, author of Team 8 and Harry Potter and the Nightmares of Futures Past, and long story short, his forum is full of writers, or at the very least people with too much time on their hands. One of these writers started Ninja Quest, a play by post game, and the forum hasn't looked back. There are a number of quests (Play-by-Post Games with collectively controlled protagonists) and Let's Plays to be found on the board.

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    List of Quest Roleplays and Let's Plays 
Quest Roleplays

Let's Plays

There be spoilers.


The content of Viridian Dreams provides examples of:

  • The Alcatraz: The first assignment posters work through with Felix is in 'Direstone Prison', an island prison continually surrounded by fog and only reached by specifically tasked transport barges. Until Felix caused a mass prison riot that basically overthrew the prison guards, it had been a very secure facility.
  • Back from the Dead: Part of the Vampire Turning process. Peri many, many times. Leto technically.
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  • Badass Bookworm: Hume and Catherine of AQ spend quite a bit of their time in the library, but if Catherine's mentioned poisoning is anything to go by they aren't to be messed with. Also, considering Ryoko basically shived a mage in the kidney, and she was just a student back in Japan, she earns her spot here as well.
  • Badass Normal:
    • In a gallery of main characters who are parasites, vampires, a necromancer and people who have some sort of magical ability; Ryoko and Felix (and possibly a few others) stand out as having no other special ability other than ones they naturally developed or trained.
    • Despite being in a world filled with paranormal beings, people, and 'other,' the Ghostbuster: Japan crew are just normal humans.
  • Barbarian Tribe: AQ posters are faced with the Tuvan nomadic tribe/band in their second assignment.
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  • Catchphrase: Sato from GB:J Quest has the most noticeable: 'as the ancients say'.
  • Chaste Hero: Subverted in AQ, NQ, VQ and possibly uq. With Felix already having lost his, and with posters trying to get Leto and Lucy into their respective love interest's pants, Ryoko is the only one who (thankfully) hasn't lost, or tried to lose, hers. Kade was apparently in a relationship with Felicia, so confirmation awaiting to see if Kade made his move.
  • Daddy Issues:
    • In NQ most notably. Also in VQ but it takes a back seat to a lot of other issues. Lionel of FQ seems to have some.
    • Also in Let's Play Pokemon Rijon, by the author of NQ who would like to say she loves her Dad and has no idea why this keeps happening.
  • Even Bad Men Love Their Mamas: While Felix might not technically be a bad guy in AQ, his job as an assassin at least puts him a similar category. The recent sort of reconciliation with his mother (after her death, mind you) gets him right here.
  • Fatal Flaw: Peri has long since fallen into the habit of just leaving when things get too hard and is trying desperately to overcome it.
  • Forensic Drama: You never know what's going to happen in a Quest. One moment, your protagonist could be just sitting around minding their own business. The next they could be nearly raped, stab the would-be-rapist in the kidney, and then need to dissolve their body in a chemical tub in order to get rid of it, to avoid getting both herself and her mage convicted.
  • Generation Xerox: Leto's looks and powers were deliberately built in to his line. Take the Abhorsen from two thousand years ago and you'd still be able to tell they're related.
  • Good Flaws, Bad Flaws: Probably the most prevalent trope in the Quests, as of late almost all of the Quest protagonists have developed one (or more) distinguishable character flaw (usually Played for Laughs). So far these flaws include:
    • Leto. First on the list for being the first Quest protagonist to have been hit with two flaws; Leto's not only extremely lazy, having fallen asleep not long after killing a dead hand with a hammer, but also has been played up as a bit of a lech: having (if unknowingly) asked if his step-grandmother was a booty call, and later having accidentally groped her, with calls from the posters in the thread to do so again on other occasions. Leto isn't so lazy as to not (eventually) accept his duties or study for the job, or to let it get in the way of important tasks.
    • How does Felix take off the edge after a successful assassination? Settle in and get piss drunk of course!
    • Ryoko. Started fairly emotional or at least high strung, then a couple of the players realised how much fun it was to play up her growing psychosis.
  • Huge Guy, Tiny Girl: Lucy who is a normal 5'7" and Michael at 8'0" (29 inch difference). To a lesser extent Peri and Leto (14 inch difference which will become greater as he grows).
  • Husky Russkie: Ivan Vasiliev, if it wasn't blatantly obvious before the author had him say 'the motherland made me strong'.
  • Immortality: Peri, Cain through his 1001 body hive mind and quick healing, Lucy and probably Michael have this via Healing Factor as far as we know.
  • Immortal Life Is Cheap: Peri feels this about herself and is quite blasé about losing her life. Her mind is another matter entirely and the fact her life is so cheap while others' aren't is the root of a lot of her issues.
  • Immortal Procreation Clause: Played straight with the Vampires, top of the food chain, nigh on immortal and very infertile. Averted in NQ where the immortals are as fertile as regular humans.
  • Improbable Age: The Lawful Good Necromancer with the ability to walk through death, bring back souls and banish the walking dead is 16, the summoned Familiar who shivved a guy in his kidney and then promptly committed conspiracy to dispose of the body is around the same, and the Vampire Queen who is preparing to lead an assault on the mutated continent of Australia against a mega-corporation in order to save the teleported island of Ireland is 18, recent 19 at the latest.
  • Instant Messenger Pigeon:
    • The Crimson Winds Guild in AQ use falcons (Hobbies) in order to get messages around.
    • The very same Quest has the Sangrian Army, pigeons and all.
  • Karaoke Box: The Ghostbusters of GB:J Quest have a karaoke duel over a teenager's immortal soul in one.
  • Kill the Ones You Love: Cain killing Cathy, and Lucy killing Saoirse, in the hopes that Lucy could Turn them.
  • Knife Nut: At the beginning Ryoko only had an affinity for knives, yet presently she seems to embrace this trope fully. There are three significant knives in Familiar Quest at the moment.
  • Magic Versus Science: In a way in NQ, magic doesn't work properly below the Wall and the southern technology falls apart in the North. However if you made that same technology in the north it would work just fine, what matters is where the item was manufactured not what it is.
  • Meaningful Name: There's a couple if you look hard enough:
    • Miss Gant refers to Damon Gant. Quite suitably she takes part in tampering with the crime scene.
    • Peri refers to creatures from Persian mythology; fae, who can't get into paradise due to being on the wrong side during The Fall, originally chaotic neutral, later benevolent. Likewise Sassanid refers to Persian dynasty.
    • Let's see, a country whose name is not only a form of dark red, but is also a wine. I wonder what Sangria could possibly be an exportation of?
    • Posters renamed the hermit girl who can 'see' Cassandra.
    • In nearly every main quest there's been a Catherine (or some version of that name) only subverted in uq at the au
  • Mega Crossover: Kaspar's world is a mix, as previously mentioned, of quite a few of both active and inactive/on hiatus quests.
  • Me's a Crowd: Nice Ass Cain, female Cain, burnt Cain, relaxing Cain and 997 others. All running the same mind.
  • Mind Rape: On Cathy, Saoirse and Cassandra - people are bastards and uncontrolled telepathy is bad. It's implied Saoirse can (and has) done this. Also when a thought touch is messed up in FQ.
  • Mood Whiplash: Try comparing the overall tone, actions and dialogue of AQ while Felix is at the Guild Grounds compared to when he's out an about on his assignments. Also, arguably Cain's mood could suddenly shift from threatening and dangerous to lighthearted and banter-filled (and back again) in earlier posts of VQ.
  • My Greatest Second Chance: "A creature [Lucy] who has in so short a time brought hope to the hopeless [Cain], and a chance of redemption to a man destroyed by his past [Michael]."
  • Not Growing Up Sucks: Peri, stuck at a rather small 17 who wishes she was stuck at an older age to make family relations easier.
  • The Nth Doctor: The 1st Janitor's appearance is that of a red-headed North-Irishman, with an accent to match.
  • Oh, Crap!: Akira's reaction in Ghostbusters: Japan when he realizes that the minions of Hell Girl have brought to life a giant statue of Kali the Destroyer.
  • Power Gives You Wings: Lucy's vampire quickenings have an effect on her body that depends on how the posters play her. One of the results of these quickenings was a pair of wings (after she plummeted a vertical mile, whoops).
  • Pre-emptive Declaration:
    Coulter: Anders
    Anders: Yes Boss?
    Coulter: Go put out that fire.
    Anders: What fir- (Coulter creates a fire) Ah… that one…
  • Really 700 Years Old: Peri's a straight case clocking 2248 years. Cain through collective experience is over fifty thousand.
  • "The Reason You Suck" Speech: Michiko ends up on the receiving end of one from a Karaoke Ghost after standing up for Chyme, a ghost of a suicide victim in GB:J Quest.
  • Relationship Upgrade:
    • Lucy and Michael; a small one when he explains the armour, full one when they kiss after he tells her about his past. Another now they've slept together.
    • Peri and Leto sharing a nice kiss (on the lips and on the cheek) after back-story exposition.
  • Required Secondary Powers: Peri doesn't have them, she heals no better than a normal human. However if she doesn't have a habitable body when she crosses between worlds a new one forms. This is the same for all Free Magic Creatures and the Greater Dead and the most significant trait the Shiners kept aside from not passing into the world beyond the end of the River.
  • Roaring Rampage of Revenge: Have we all learnt not to mess with Cain's family? Yes? Good.
  • Royal "We": Generally used by the posters when referring to the player character, the character name is also used but this is less common.
  • Take a Third Option: Starting to become a running theme in Ghostbusters: Japan Quest; when Michiko gets an email telling her she can respond to any one of three previous emails offering her either a chance at fame, riches, or vengeance depending on who she responds to first, she responds to the mysterious sender first, telling him she's going to try for all three. The request is granted.
  • Tempting Fate: This little gem as part of the We Need a Distraction ploy:
    Akira: Okay, any ideas? Throw something at them? Shout about the approaching ghosts? I dance around in my boxers?
  • We Need a Distraction: Said word for word at the climax of the escape from the mansion in GB:J, when they have to fend off not only the approaching ghosts, but also retrieve some items from both the PCOC AND Nocturne forces guarding the only portal out.

Alternative Title(s): Viridian Dreams Quests

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