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To stamp out war and strife from the multiverse using cunning, numbers, and liberal amounts of Love Potion — such is the creed of the Crew of the Copper-Colored Cupids, a race of diminutive clockwork cherubs, whose continuing adventures can be found on their Wordpress blog through a variety of media, from comics to video games.

The Crew of the Copper-Colored Cupids is a collaborative mythos dealing in an off-kilter sci-fi concept owing a significant debt to Douglas Adams (particularly Dirk Gently), Terry Pratchett, L. Frank Baum, and certain branches of Doctor Who. (And also Disney comics, as you will see below.)


The Copper-Colored Cupids have a bit of an interesting creative history, as they were originally created as a "guest feature" for the comments section of the (non-narrative) blog of comics historian and translator Joe Torcivia, before their two original creators decided there was more in the concepts than a few jokes on Valentine's Day. These origins technically make them a spin-off of the Disney Comics universe, though this has little bearing on the characters per se, being that they are by nature multiversal travelers and can crash into any fictional universe they bloody well like, and that, away from Disney censors, the writers are free to explore Darker and Edgier themes than Disney would approve of (though they never treat it in a very serious way). Still, the Cupids' oft-referenced nemeses, the Gang of the Green Gorilla, are a direct lift from another "story fragment" developed in Torcivia's comments section, and their backstory is safely rooted in the Duckburg & Mouseton mythos — make of that what you will.


The Crew of the Copper-Colored Cupids includes examples of:

  • Clockpunk: The Cupids themselves, and the rest of their offscreen Creator's technology, definitely fall within the aesthetic. As common in Clockpunk and Steampunk, of course, more is achieved with it than should be considered possible — but, of course, the Cupid Homeworld has a good relationship with its laws of physics, so who knows.
  • Clockwork Creature: “Copper-Colored Cupids” may be the moniker chosen for their society, but the Cupids more scientifically refer to themselves as "Clockwork Cherubs”, and have a certain Clock Punk aesthetic to them, although there is clearly more going than mere springs to keep them running; one is mentioned to possess a positronic brain.
  • Cupid's Arrow: The titular Copper-Colored Cupids a race of artificial, clockwork cherubs, created in the likeness of the classic Cupid figure, who believe it is their sacred duty to make everyone in the multiverse fall in love with someone, or, failing that, something. And pesky things like "free will" aren't going to stop them as they go about their work. (True to the trope name, the Cupids usually use Love Potion-coated arrows, though they have other methods of brainwashing at their disposal if necessary.)
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  • DimensionalTravelers: The Cupids are based in a dimension all of their own (known only as the Cupid Homeworld) created when they outgrew their Creator's garage and, in retaliation, told physical reality to bugger off. Hence, all their forays into other universe are examples of dimension-traveling. There is a universe (Like Reality Unless Otherwise Noted) which they designate as “Prime” and have as their main target, presumably because it's where the aforementioned Creator's garage was located, but they have been shown to invade many other, weirder worlds as well.
  • Gem Heart: The Cupids have "crystalline hearts" whose purpose is, well, dubious to say the least — we do know that having a diamond one makes you smarter, or at least better at outside-the-box thinking, than the rank-and-file quartz ones, but it does not seem to be a Heart Drive per se, as the Cupids also have "positronic brains".
  • Getting Smilies Painted on Your Soul: As they cheerfully boast, the Cupids "override free will" to make people fall in love.
  • It Runs on Nonsensoleum: The Department of Problem-Solving once stopped time inside a warehouse by filling it with clocks, the idea being that, just like you have to remove a bit of a chemical substance to analyze it, or draw a bit of blood to perform a blood test, clocks only get a reading on time by absorbing and consuming a little bit of time — so put enough clocks in one place and they'll absorb ''all' the time and there won't be any left.
  • Mechanical Lifeforms: Though identifying as a species in their own right, the Cupids are robots, the last and greatest work of a long-gone human Creator. New 'generations' of Cupids are created every year in the Great Foundries.
  • Robot Republic: The Cupids have an independent government in the Homeworld, which includes the ‘Cupid Parliament’.
  • Tertiary Sexual Characteristics: Parodied with Juliet-178, the only known female Cupid (seemingly created by a quirk of the Great Foundries)… the only practical consequences of which fact are that she has long eyelashes, a high-pitched voice, and wears a bow. Also Justified, of course, in that the Cupids are clockwork beings who are only very stylized representations of humanoid figures.
  • The Smurfette Principle: Juliet-178, a Copper-Colored Cupid who somehow turned out a girl even though Cupids are normally Always Male, is a parodic subversion of the trope, in that she has plenty of (not in any way stereotypically-feminine) character besides being "the girl one" and the other Cupids don't treat her any differently than they would a male Cupid.
  • Time Stands Still: In one 'short story, the Cupids stopped time within the confines of a warehouse by filling it with clocks. See It Runs on Nonsensoleum above for why this works.
  • Vast Bureaucracy: Oh boy. The Crew is ruled by a Parliament, whose approach to any hard problem is to create a new commission or subgroup that will take care of it for them, meaning there are a lot of weird, nigh-useless government agencies running around — from relatively obvious ones like the Cupid Tax Department to bizarre, abstract ones like the Cupid Logic Commission. And in parallel to all that, there is the sprawling Cupid Intelligence Institute, the primary research center of the Cupids, which has a Vast Bureaucracy all of its own, mostly composed of a lot of very specialized Departments. (The Departments spend most of their time bickering about which problems fall into whose area of expertise, as opposed to actually solving the problems, for which reason they ended up creating a Department of Problem-Solving that actually does most of the work.)

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