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Will the World Survive him?

Survival Story of a Sword King in a Fantasy World is an Action Fantasy Webcomic written by Kwon Sun Kyu and drawn by Studio Khit

Ryu Han-Bin is a recent discharge of the Army who still hasn't found his footing in life. Then he's teleported along with thousands of people in front of a God, who gives them a "Guideline", something which allows them to check people's levels and improve their skills, and tells them they are going to be sent to another world. But before that, they will receive some training.Hanbin is sent alone to a otherworldly mountain to train until he reaches Level 5. There's just one problem: his "guideline" is malfunctioning, causing his Level to continuously revert to level 1 every time he's about to reach level 5, trapping Hanbin in an endless cycle of levelling and restarting for years!. On top of that, the enemies keep continuously matching his combat prowess, meaning every single fight he must endure is a life-or-death match, no matter his actual improved combat abilities.

After untold years for this hellish existence, One day Hanbin is unexpectedly let out of his prison only to discover himself in a world that hates and fears him as an 'Otherworlder', a summoned being sent by the demon king to ravage the lands and slay the world's protecting Goddesses, with a long history of violence and bad blood between the Natives and the otherworlders like Hanbin. Forced to keep the truth of his identity secret, Hanbin must now find a way to survive in this strange new world without allowing others to find out his true identity, possibly get revenge on the beings who arbitrarily imprisoned him in a living hell against his will, and return to earth.

There is just one thing that lies in his advantage though- Hanbin's stats have continuously stacked up over and over every time his level reset, meaning that whilst he's technically level 5, his actual strength and abilities far dwarf any but the toughest monsters and beings around. Able to kill almost any monsters he meets without serious effort, Hanbin must now make his way in this strange new land and find the best way he can to survive before his immense strength brings him unwanted attention...

Has a character page that needs some love.

Survival Story of a Sword King in a Fantasy World contains examples of the following tropes:

  • Ape Shall Never Kill Ape:
    • This in deliberately inverted and invoked by the gods who gave the Otherworlders their guidelines. Not only do they gain massive experience for easy levelling if they kill the native Ratharians of the fantasy world, but they are also 'rewarded' automatically with an injection of 'Ormphlaus's Joy'- a drug that helps psychoactively warp their minds to cloud any feelings of guilt whilst also causing them to feel intense joy and pleasure upon killing, to the point that many Otherworlders literally become addicted to killing in order to get their fix. Of course, Otherworlders are never told of this when they enter the fantasy world, so the first time they kill a native Ratharian, even in self-defense, they start to spiral down the path to becoming the Ax-Crazy murderers everybody sees them as. Hanbin is warned by an elderly gentleman who is aware of his true origins that he needs to stick to this trope in order to avoid becoming a monster, though it's left unclear if Hanbin's busted guideline would even work properly should he do so. Luckily, humans that have transformed into monsters don't count, so Harbin can kill them without any consequence.
    • This is played straight between Otherworlders however, as even possessed of their (technical) humanity, the killing addiction doesn't trigger when Hanbin kills them, allowing him to utilise his full might without fear of becoming like them. Unaware of this, most Otherworlders Hanbin fights believe he's trying to kill them for the potential exp boost, and point out that they don't gain any benefits or rewards from killing each other to encourage them to instead attack the native Ratharians. They're unaware, and often incapable of comprehending, that Hanbin's fighting them out of a need to defend said Ratharians from them.
    • This gets again inverted with Garhan and Zenovia, two of the legendary four heroes. They utilise a constructed version of the Otherworlder's guideline, Omphalos's Blessing, as a magic tool to help trap and drain one of the 6 goddesses' of her divine power and siphon it into themselves, allowing them to ascend to the level of god-like beings, under a belief that they can do a better job protecting the world than the Goddess' own passive measures. As a side-effect, this allows them to likewise gain experience from the Ratharians they kill, which becomes a problem when they successfully mortal wound Patault, as it's pointed out once he dies from his certain injuries that the duo will become even stronger from it, despite their near-loss in the fighting. In order to avert this, Patault tosses his sword to Hanbin in order to have a fatal "duel" with him, as if Hanbin kills him first, then this will pass the strength boost onto him instead. Despite his reluctance to kill a heroic figure and the risk that this will trigger his own Guideline's killing addiction, Hanbin agrees, in part also because the blade of the Sword King should carry the weight and responsibility of taking a life, as well as protecting others with that same power.
  • Asshole Victim: Invoked. When sympathetic Otherworlders try to control their Murder Addiction from the Guideline, they'll intentionally target these in order to avoid killing good people, as well as punishing those who deserve it.
    • Leslie kills the orange-haired prisoner who was being included in Lushin and Hanbin's escape attempt in the crater prison, but the guy was a petty thug that was introduced beating up Lushin for the magic stones he risked his life to earn in the prison's dungeons, and was furthermore intending to betray the location of the prisoners' attempt revolt to the guards for a cash reward and his own freedom. Furthermore, his approach towards Leslie in the darkened tunnels of the dungeon mine is intentionally framed as if he had unsteller intentions towards a seemingly weak and helpless girl alone in the darkness, even if he initially offered to include her in his betrayal first.
    • Leslie afterwards also purposely targets the noble Judge who oversaw the prison, who was a corrupt, petty tyrant who intentionally tried to have Hanbin killed multiple times out of a minor accidental slight towards him, and had no problems killing every prisoner in the prison in order to obscure his corrupt activities. Furthermore, despite all he'd done, the Judge's money and connections amongst the nobles, along with a deal he'd reluctantly struck with Loude to vouch for him in exchange for a cash reward, meant that he was actually on the verge of getting away with his crimes despite being investigated by the Church of Darkness, with Leslie stepping in to intentionally ensure he couldn't avoid retribution.
  • Battle in the Center of the Mind: When the ghost Maiden tries to possess Hanbin, they end up engaged in a metaphysical fight for control of his body. Both of them have access to each other's memories, and they attack using embarrassing memories, like Hanbin reciting lame poetry Maiden wrote, or Maiden reminding Hanbin of a Chuunibyou phase he went through where he came up with ridiculous names for his attacks.
  • BFS: As shown in the page image, Hanbin's main weapon is a massive sword he carved out of the bones of some of the larger hell hounds that constantly besieged him in the tutorial. Due to them increasing in strength to match Hanbin's own might regardless of his stat increases, said weapon is incredibly durable, able to withstand Hanbin's immense strength and the insane stunts he pulls off with it, such as being used as a temporary shovel to allow Hanbin to dig up a hill-sized boulder of earth to block magic attacks with. Hanbin finally unlocking his Aura during the fight with Heresy Inquisitor Leonheart proves to be too much for the blade to withstand, and it finally shatters down to the hilt before he can land a deciding blow on him. Hanbin's attempts to respectfully bury the remains in the Elf kingdom results in the World Tree apparently reforging it into a blunt wooden sword. However, during his training with Bartholt, he manages to teach Hanbin how to see the four energies in the world around him enabling him to realise that the 'blade' is actually a sheath for his real sword — a crystalline blade of concentrated aura sharp enough to cut through an angel's flesh.
  • Blood Knight: Downplayed, but literal decades of daily back-to-back fights to the death have desensitised Hanbin enough that he's actually more comfortable fighting monsters than keeping up the pretence of being a normal Rathian around his allies, and usually starts enjoying himself in fights where he can cut loose a little, especially once he gains the excuse of his ridiculous physical stunts and fighting abilities being because he's a Valarian warrior.
    • Pautault the Sword King is an even bigger example, having dedicated himself to fighting strong monsters all his life to become 'the strongest', and taking an interest in Hanbin when he realises he's willing to fight him head-on despite being aware of his identity, as opposed to most others who cut and run rather than fight a losing battle with him.
  • Cannibalism Superpower: Angels are capable of absorbing the abilities of whatever they eat. This includes gaining sapience by eating a sapient race like humans or elves.
  • Constructed World: The world of Rath'nia, where the story takes place, with its own unique nations, cultures and history, which are revealed as the story progresses.
  • Crippling Overspecialisation: Downplayed. His decades of experience fighting savage and ridiculously-strong demon dogs have made Hanbin very, very good at fighting and killing monsters, and he's easily able to curb-stomp most enemies he encounters should he decide to use his full strength. However, this only makes him good at fighting monsters, and not skilled at swordplay or martial arts, which means opponents who are intelligent in a fight are able to pressure Hanbin somewhat. His level being too low to unlock the higher-tiered skills offered by the guideline also factor into this, as Hanbin can only use three of the basic fighter moves — A horizontal and vertical slash and a stab. His years of practice have allowed him to master these so well he can performs them nigh-instantly together as a Finishing Move, but that's the extent of his skills. The downplayed bit comes from the fact that Hanbin's ridiculous strength allows him to cover for his weaknesses, simply being too fast or strong for his opponents even if he's very unrefined in his attacks. However, Strong and Skilled opponents like Leonheart and Patault can counter this, and Hanbin gets extremely beaten up in his bouts with them because of his lacking skills.
  • Deus Exit Machina: Because Han-bin is so overpowered when compared with everyone else, he constantly finds himself in situations where he is separated from his companions or isn´t able to fight at full strenght, in order for the story to give the other characters a time to shine.
  • Dude Looks Like a Lady: Atisse is androgynous enough that most people mistake him for a woman at first glance. At one point, he even crossdresses in order to infiltrate a suspicious organization.
  • Dark Is Not Evil: This world has six goddesses associated with the six elements: Fire, Water, Wind, Earth, Light, and Darkness. Kivryelle, Goddess of Darkness, is firmly opposed to Ormphlaus, and the Church of Darkness is dedicated to protecting the world from dangerous Otherworlders.
  • Deconstruction: Of the classical isekai set-up of a character being transported to another world by a godlike being, who gives them a gift to help them: in this case the God in question is actually evil and is using the Otherworlders to conquer that fantasy world, and the so-called gift has the nasty side effect of giving the Otherworlders an addiction to killing the local people.
    • This at the same time decontructs RPG Mechanics 'Verse: The world of Rath'nia was NOT this originally, but the Guideline imposed by Ormphlaus on the Otherworlders makes them see it that way. By presenting the world of Rath'nia as a game, it makes much easier for the Otherworlders to kill Rath'nians without guilt, as they see them as mere NPCs.
      • It also deconstructs the idea of Instant Expert. The Guideline implants the knowledge and ability to pull off powerful skills within the Otherworlders, enabling even those of them without combat experience to survive the life-or-death fighting in the tutorial, and further enabling them to learn more advanced abilities far quicker than learning them through training. However, this makes the Otherworlders reliant on the guideline to be effective in combat, and when Kibier enables her connection to Kivryelle, Goddess of Darkness, which short-circuits the Guidelines in her presence, it effectively shuts down the Otherworlder's ability to fight, rendering them little more than ordinary people with high levels and mediocre fighting skills. The only exception to this are Otherworlders who actually trained in combat to become genuinely skilled without the Guideline's aid, like Hanbin. Or Richard.
    • The idea of a Sudden Game Interface is also deconstructed through the guidelines the Otherworlders receive from their 'gift'. Whilst they can see useful information about themselves and their opponents, to native Rathians it looks like the Otherworlders have a habit of randomly staring off into thin air at times. To those who are experienced enough in facing Otherwordlers, this Character Tic is a sure-fire way of identifying any of them who are trying to go undercover or obscure their true identity. Since Hanbin barely uses his guideline due to it's faults, this doesn't really affect him, but when forced into combat with a captured angel as part of Pautault's Training from Hell, his constant checking of the messages the guideline sends him telling him he cannot attack it tips off Pautault as to his true identity. Thankfully, he's able to tell Hanbin's not the same as the rest of the murder-crazed Otherworlders, and so spares him.
    • Hanbin's original situation deconstructs the idea of a Mass Super-Empowering Event. He is one of thousands of randomly selected candidates kidnapped from Earth and implanted with a Guideline, enabling him to theoretically access magic and combat skills despite not having been born with or trained for them, but the sheer number of candidates motivated their abductors to try a new method of implanting the Guideline in a single go rather than one-by-one, with Hanbin's group being the first recipients. This new method resulted in a mistake being made in implanting Hanbin's guideline, and because of how impersonal the new process was, this was overlooked and not corrected, resulting in Harbin becoming 'glitched' and trapped in the tutorial area, and later levelling himself up to frightening levels of power through their oversight. Such mistreatment also means Hanbin is extremely motivated to get Revenge on his exploiters when he finally gets out, because of how much he suffered due to their callousness.
  • Dramatic Irony: Whilst the reader is well aware of the reason that Hanbin got dumped into Rath'nia — his 'overseer' in the mysterious beings behind the Otherworlders discovered his glitched existence and sent him into the world, hoping his low level would result in him being swiftly killed to cover up his mistake — as far as Hanbin can tell he was just randomly let out of his eternal prison one day with no prior warning. On the flip side, said being is unaware that Hanbin's glitched guideline means that on a surface level he only has the stats of a level 5, he's actually accumulated additional stats behind those every time he 'levelled', resulting in his actual strength far eclipsing his low level. Accordingly, Hanbin turns out to be arguably the most powerful Otherworlder in Rath'nia in terms of raw might, and is left with a massive grudge against the beings that callously exploited his existence for their own aims.
  • Fighter, Mage, Thief: Han-bin's companions by the end of Season 2, with Kivye as the Fighter, Atisse as the Mage, and Ephyr as the Thief.
    • Later Leonhart joins as the Healer or more specifically, the Paladin, with his support buffs, heals, and barriers..
  • God of Evil: Ormphlaus, the demon god who created dungeons filled with monsters and summoned the Otherworlders as part of his plan to take over the world. However, the glimpses of the beings that kidnapped Hanbin and eventually released him into Rath'nia bare no resemblance to a 'demon king' and instead are represented as abstract white humanoids that interact with the world and the Otherworlders they use like they were video game characters. This implies that Ormohalaus is either another pawn of theirs, or that he may not actually exist at all, supported by the fact there's been no sighting of him or any organisation under his name besides the Otherworlders.
  • Horrifying the Horror: Hajun Shin, the Lich member of Great Earth, is shown to be a sadistic, twisted and terrifyingly powerful opponent that nearly kills Atisse with ease even after the latter transforms into his dragon form and has a level of Ice magic a cut above anything else yet shown in the story by his introduction. However, Hanbin ends up terrifying the daylights out of him with his insane strength and physical abilities once he actually get serious against him, to the point that the only reason he's not killed by accident from Hanbin's attacks is the fact that he's already dead, and he's still shattered into smaller and smaller fragments with every blow. After Hanbin immobilises him, he ops instead to detonate the Mana stones he has disguised as his golden teeth in an attempt to take him and Atisse out rather than be further tortured by them both, an act that his colleagues in Great Earth note was highly unusual for a person who willingly became a Lich precisely because he wanted to avoid dying again.
  • Jerkass Gods: It's unknown if they're actually gods, or something else, but the beings that originally kidnapped Hanbin certainly count. They one-sidedly kidnap humans form Earth, throw them into a life-or-death training situation and them send them off as Cannon Fodder to invade apparently peaceful worlds. Their motivations for doing so are unclear, but are greatly implied to have a different purpose than the Take Over the World motivation fo the 'Demon King Ormphlaus'. Curiously, the brief glimpse of one of them when they discover Hanbin's overlooked existence trapped within his tutorial area portray them as akin to an programmer working on a video game, with Hanbin analogous to a video game character belonging to an outdated version of their current project and them being concerned about reprisals from their supervisor for their mishandling of his 'buggy code'. To this end, they send him to Rath'nia in the hopes that his low level will result in him dying and covering up their mistake rather than being forced to face the consequences, effectively causing and ending Hanbin's suffering on a whim based on what's convenient for them.
  • Loophole Abuse: Hanbin is intentionally Nerfed by his guideline when fighting angels, beings that directly serve Ormphlaus, as opposed to pawns like the otherworlders. He is outright told to let the monster eat him and use him to power up and better serve the demon lord, and all his attacks lose strength when attacking it. However, Hanbin realises that the guideline draws information from what he sees and activates accordingly. Therefore, simply closing his eyes allows him to attack the monster because the guideline cannot recognise it as an angel if it can't 'see' it.
  • Magic A Is Magic A: Powers in this setting come from the use of a person's own Life Energy, which is composed of four types. Every person has an affinity to a single type of Life Energy, which determines their abilities:
    • Aura, which is related to physical strenght, wielded by Fighters.
    • Force, related to the forces of magnetism and kinetic energy, wielded by Magic Swordmen.
    • Mana, related to mental strenght and the elements, wielded by Mages.
    • Prana, related to healing and spiritual strenght, wielded by Spiritualists.
  • Mood Whiplash: Has a tendency toward this, going from a relatively light tone to killing off established characters with little to no build up, such as most of the arc after Hanbin meets Bartolt and begins training with him. Otherworlders soon show up and over the course of a couple chapters and begin massacring innocent people, crushing several hope spots, and leaving a huge body count.
  • Muscles Are Meaningful: As shown in the page Picture, Hanbin is amazingly ripped from surviving his non-stop days of battling Hellhounds in the Tutorial, and in fact, his muscles are actually the best indicator of his true strength, give his faulty guideline and level. This comes in handy when Hanbin builds himself up under the false identity of a Valarian warrior, a race of people known of considering their bodies sacred, and universally considered to be barbarian warriors in the same vein as Conan the barbarian. With his existing appearance, Harbin already resembles the popular image of them enough that all it takes is a tan and for him to start walking around shirtless to complete the look.
  • Nigh-Invulnerable: After decades of level-grinding, Hanbin's body is incredibly resilient. Even his hair is too durable to be cut with scissors.
  • Our Dragons Are Different: Besides being inspired by Western Dragons, Rath'nian dragons are a sentient species and have an unique organ called the "Dragon Core" which allows them to absorb the Life Energy of their prey to become stronger, which is noted In-Universe to be similar to the way Otherworlders gain EXP by beating their enemies. Coupled with their long lifespans, and the oldest dragons are considered to be some of the more dangerous beings in the setting. Some Rath'nians dragons also have the ability to take a humanoid form in order to interact with the other races ( Atisse being such an example).
  • Our Wyverns Are Different: They are much smaller that their dragon brethren, and they are mostly considered beasts, except for a few ones who managed to develop sentience and the capability of speech. One particular wyvern, Ephyr not only managed to develop them, but even a Dragon Core and the ability to shapeshift into a humanoid form like a true dragon. Even she doesn't know how she did it.
  • Shame If Some Thing Happened: Hanbin's first meeting with Inquisitor Leonheart ends this way, with Leonheart repeating a tale about a previous Otherworlder who built a life and family for himself in Rathana, only to eventually be forced to reveal himself as an Otherworlder in order to protect his adventuring party from a deceptively powerful monster. Whilst he stayed back to give them time to flee from it, his party leader instead revealed his identity as an Otherworlder to the Inquisitors for protection, leading to a mob burning down his house and killing and his wife and child after hearing the rumours about him, out of fear of his nature as an Otherworlder. Notably, this is presented as a more benevolent example than most, as Leonheart initially believes that Hanbin is merely a level 5 adventurer who is being taken advantage of as a mule to sell an artefact taken from the recently-closed dungeon, suspecting his higher-leveled teammates of being the Otherworlder he's searching for, and warning him about how associating with Otherworlders inevitably brings ruin and misfortune on those around them. This affects Hanbin enough he completely abandons the identity of 'Eric Garrune' and tries to live under the radar for several months, especially after it becomes clear that Leonheart correctly suspects him of being his true target after catching him and Atisse in a lie, but due to lacking concrete evidence and a more plausible suspect in Loude at the time, he's forced to let them go.
  • Spotting the Thread: The heroes wind up using this as a means of side-stepping the lethal effects of the forbiddance spell upon leslie, preventing her making a Heroic Sacrifice to tell them the same information about their true enemies and the backers behind Great Earth's actions. Atisse deduces from the complexity of the forbiddance spell Leslie used to free the now-human "Ghost" maiden and the similar spells at her mansion/testing lab for Great Earth, along with the fact that no Otherworlders can create new magic themselves, that it can only be the head of the Thinker's guild herself, Zenovia the Archmage, directing their actions through the spells. Furthermore, Hanbin recalls how Alejandro said that he "received" the Dragon's Nest he was using as a base from his superiors, and since Garhan the lightning lord is the one that manages affairs between humans and the slumbering Ancient Dragons who made the nests originally to prevent unnecessary conflict, he too must be involved. Leslie is stunned that they could easily deduce the necessary info with only her silence as confirmation that their theory is correct, only for Hanbin and the others to point out that with Otherworlders being universally considered monsters that need to be killed on sight, the idea of actually holding a conversation between them and the natives would never have occurred to their backers, so they didn't think to cover that in their command spells, especially since the heroes have fought the Otherworlders for longer than anybody else.
  • Trapped in Another World: Every Otherworlder, including Hanbin, is technically this, with the cravat that they're additionally stuck in a constructed "tutorial" world to prepare them for the supposedly much more dangerous world of Rathia beforehand. Hanbin wound up stuck in this tutorial for years thanks to his bugged guideline, and as a result, dismisses its claims of being able to send him home as a reward for killing one of the six goddesses ruling over this world, reasoning that he can't trust the promises of the shady beings that kidnapped him and put him through unimaginable hell. However, once the goddesses learn that Hanbin is interfering with Ormphlaus's plans, they offer to send him home as a reward for helping to save their world.
  • The Unchosen One: Hanbin is one of many selected Otherworlders abducted and thrown into Rath'nia to serve as their Jerkass Gods' Unwitting Pawn, with it being clear that had things progressed normally for him he'd have just been another statistic in their conflict. Thanks to his 'glitching' and the oversight of his handler though, Hanbin instead has immense strength and the capability to use said strength to protect the natives instead of harming them, when in fact the god that send him into Rath'nia was fully counting on him getting killed because of his low level to cover up his mistake.
  • Underestimating Badassery: Justified. Many beings who can read Hanbin's level, such as other Otherworlders, believe that, despite his intimidating appearance, Hanbin's actual strength is pitiful, based solely on his low level. Then they actually start fighting him and realize he's far stronger than his level says he is.
  • Unflinching Walk: Played for Laughs. After saving Atisse from the Lich and bringing him back to his house in the nearby city, Hanbin relates that, sicne he had trouble finding the place, he got into some trouble along the way, including having hide from the town guards, running into a bunch of smugglers, and apparently destroying their hideout with this.
  • Uriah Gambit: Hanbin is released from the tutorial when his handler notices that he's still there after so long in the hopes that since he's supposedly only at level 5, he'll die quickly and cover up the mistake of the glitched Guideline, not realizing that he's a lot more powerful than he appears.
  • Walking Shirtless Scene: Hanbin has to adopt this look as well as tanning his skin to fit in more with the 'traditional' look of a Valarian warrior, as they're rumoured to deliberately go around with as few clothing as possible on in order to show off the bodies that the gods gave them, and how sculpted they've become from their relentless training. When Hanbin meets Pautault, the most famous Valarian in the world, it turns out the rumours primarily spread because of him, as he went around looking for strong opponents in his youth with a single-minded devotion, and wore little more than a loincloth because clothing on the continent was expensive and often got shredded during his intense fights anyway.
  • World's Strongest Man:
    • It's unclear if he's actually the strongest, but at the very least, Hanbin's glitched Guideline has resulted in him gaining physical strength and fighting abilities greater than most opponents he encounters, to the point that his sword swings can re-arrange the landscape, and the most damage he takes in a fight thus far comes from him finally unlocking his aura subconsciously during an intense fight, which is so powerful that it proves as damaging to Hanbin as it is to his opponent, which is arguably self-inflicted. It's to the point that Hanbin often has to be absent or separated from his allies in order for them to have any serious stakes in the plot, and Hanbin is often waylaid by external factors that mean he doesn't want to or can't utilize his full strength in a fight, the main one being that, if he shows off his strength too much, people might identify him as an otherworlder.
    • The titular Sword King, Patault, is considered this to the Rathian people, his deeds of killing legendary beasts and unparalleled might in defeating the Otherworlders making him revered across the land. Garhan and Zenova acknowledge that the greatest upset to their plans is Patault finding out about them and opposing them before they're ready, implicitly saying that he alone is stronger than two of the four legendary heroes fighting together. When he and Hanbin finally meet in season 3, it transpires that he's Hanbin's equal in speed, strength and durability, but is able to curb-stomp him in a fight because he's far more skilled in utilising his own assets than Hanbin. The climatic fight against Garhan, empowered into a godly-being, reveals that Patault likewise managed to achieve the status of a demigod through the skilful manipulation and compression of his aura, fighting him as his equal despite developing the power on his own through relentless Training from Hell, making him stronger than Hanbin's present peak. That said, Patault privately admits to Martin that Hanbin actually has far more aura and in denser qualities than himself, it's just that Patault's decades of experience lets him make better use of it, implying that if he can control his Aura, Hanbin would out-preform Patault.
    • Later in the story once he's reached level 6 after having to Mercy Kill Patault, it's no longer unclear, Hanbin is the strongest being in Rath'nia, further proven by the fact that he solo killed a Godly Beast, an act only Patault has done before him and he implied it took him either a few weeks or a few months of battle to kill it, whilst suffering under all of the de-buffs that it forces on him because of his Guideline level, it takes a Goddess' Blessing for anyone to actually be a threat to him.
  • Wrecked Weapon: Hanbin's BFS is insanely tough and durable to withstand the insane feats he pulls off it with, but even it has limits. The blade breaks off down to the hilt from Hanbin finally unlocking his Aura fighting against Leonheart. It's afterwards apparently reforged into a blunt wooden blade by the World Tree, but Hanbin later discovers the 'blade' is really a sheath for his actual sword — a crystalline blade of concentrated aura sharp enough to slice through almost anything. However, in exchange, it's much more fragile than his old blade, and in combat thereafter tends to shatter mid-fight and requiring a 'recharge' period to reform itself into a usable form inside the sheath first.


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