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Webcomic / Scoob and Shag

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Scoob and Shag is a Fan Webcomic about the adventures of Scooby-Doo and Shaggy Rogers.

Okay, that's the simple explanation.

What began as a simple gag-a-day comic quickly developed into a much more complex story about betrayal, identity and planets-spanning conflicts that defies easy categorization. Described by the author as both comedy and horror, the story of Scoob and Shag could perhaps best be understood as classic cartoons meets JoJo's Bizarre Adventure.

Currently updates every second Sunday. The creator also has a tumblr where they post comics and answer questions, which can be found here.

For works with similar premises, see Tails Gets Trolled, Weapon Brown and Breakfast of the Gods.


Scoob and Shag contains examples of:

  • Abandoned Laboratory: Sort of. One location definitely plays into this trope, complete with sliding airlocks, blood-covered metal hatches, and abominations creeping about, but it's actually a spaceship.
  • Alien Invasion: In the backstory, the Toone homeworld was devastated by a massive Martian invasion.
  • Animated Actors: In this universe, all cartoons are TV shows staring alien Toones. How much they resemble their characters personality-wise varies.
  • Arc Symbol: The one on Scooby's dog tag. It's the shape of the ship on which the Toone characters escaped, and the insignia associated with Scooby's underlings while he was a commander.
  • Art Evolution:
    • As the comic has shifted away from the gag-per-strip format into serious storytelling, the art quality has taken a massive leap. That's not to say that earlier art is bad, but the action and horror panels later in the story use a truly incredible amount of detail.
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    • Part 2 uses a completely new art style to signify the series' now properly-established tone, and it is fantastic looking, with more involved backgrounds, great use of grayscale and detailed expressions.
  • Badass Crew: As shown in #81, Mystery Inc. was this in the past. Fred's "Freeze Frame" and Daphne's "Burn In" together were even enough to quickly and decisively beat the Martian Queen.
  • Body Horror: Whenever things start turning creepy, expect this.
  • Boss Corridor: Non-video game example. The corridor leading to one of the labs is covered with blood. Once inside, Scoob has his first major battle. The ominousness is lampshaded by Kermit when he's told to walk down the hall.
    Kermit: "You're fucking with us, right?"
  • Breaking the Fourth Wall: In-universe, this is a side-effect of having too much Ballyhoo energy, as characters will begin to hear the voices of those watching them and reflexively addressing them.
  • Boxing Lessons for Superman: Fighters are shown training in martial arts and figuring out how to overcome the weaknesses of their unique abilities to prevent being Useless Without Powers.
  • Calling Your Attacks: Characters will occasionally do this when using their Ballyhoo.
  • Cerebus Retcon: Kermit's introduction has him taking out a blunt. As "The Coward King" reveals, this is because he was holding one when Velm wiped his memory, meaning it was the sole thing he had at the time.
  • Cerebus Syndrome: The comic initially starts out as a comedy webcomic about Scoob and Shag's shenanigans. Then comic #25 introduces "Mick", and never looks back.
  • Cluster F-Bomb: Upon being unmasked, the real Shaggy lets out twelve "shits" in a row.
  • Coughing Up Blood: A bloodstained cough is a common sign that a character is about to transform into an Antihoo monster.
  • Deliberate Injury Gambit: After seeing the power of Yoge's Simulcast ballyhoo and its limitations (it can only work on attacks he sees coming), Shag runs straight at him and strikes hard enough that the double's punch to his nose blinds Yoge with the blood spray, giving him the opportunity to make a devastating uppercut. Pop later mentions that Yoge was impressed enough to vouch for him joining the team after the fight.
  • Do Not Adjust Your Set: In a benign example, cartoons turn out to be transmissions by an alien race. Also overlaps with Alien Arts Are Appreciated — so much so, in fact, that our appreciation gave them superpowers.
  • Early Installment Weirdness:
    • The comic was an episodic gag strip for its first thirteen installments before shifting into an ongoing story that soon saw a massive Genre Shift. The first couple of strips are never referenced again, have an extremely crude artstyle, and feature very different characterization for the protagonists, with Shag going from Butt-Monkey to Audience Surrogate and Scoob going from a Comedic Sociopath to The Stoic.
    • An early running gag was Shag constantly using increasingly nonsensical variations of his trademark "Zoinks" Catchphrase. This element was dropped early in, and in later strips he never uses the catchphrase at all.
    • Most of the characters featured are Western cartoons, but Mario, Kermit, and (a picture of) Goku were shown before the author established that theme.
  • Explaining Your Power to the Enemy: Meet a new guy and they'll be glad to talk about what their Ballyhoo does and the ways they can use it.
  • Face-Revealing Turn: A mutilated Shaggy reveals himself to Scoob this way. It's just an illusion created by the Holodeck.
  • Four-Fingered Hands: Humanoid Toones have four fingers in each hand, while Earthlings have five. This is especially notable in a flashback, where we see Shag walking among some non-Toons, as is brought as one of the reasons why his human friends knew something was up with him.
  • Fourth-Wall Observer: In a meta sort of In-Universe example, some characters with high power can actually hear the beings that empower them. Since their power is derived from an audience, those beings are the viewers themselves.
  • Genre Shift: Twice, in quick succession, in the early sections of Part 1.
    • Firstly, the comic begins as a collection of disconnected strips focusing on absurdist humor, without any overarching continuity. One of these strips, about Scooby and Shaggy running from the cops and fleeing into a wood, rapidly turns into a much darker horror segment reminiscent of the work of Junji Ito. This is marked by a shift from the simple lineart of the first strips to heavily shaded, visually oppressive art.
    • This horror theme remains prevalent for another segment of strips, until the whole thing is revealed to be taking place in a holodeck within a crashed starship. Afterwards, while horror elements return sporadically, the comic turns into a parody of Shōnen manga and remains like that afterwards.
  • Glowing Eyes: Glowing eyes are a side effect of characters using their Ballyhoo.
  • Gory Discretion Shot: Generally averted, but the viewer isn't shown Shaggy's arm being cut off or whatever happens to the Martians during their first broadcast.
  • Haunted House: The first major setting is an abounded house in the woods, filled with twisting rooms and bizarre spooks. It's later established as actually being the Holodeck of a crashed starship.
  • Holodeck: The crashed starship contains a number of holodecks used for simulating combat and environments. There's also a main deck that's what the Haunted House Scoob and Shag find themselves in in the beginning actually is.
  • Homeworld Evacuation: After Toone is devastated after the war with the Martians, the surviving toons are forced to flee the planet and relocate to Earth.
  • Magical Eye Streamers: Active Ballyhoo users are marked by streamers of wispy white energy trailing from their eyes, usually extending to and past the edge of the panel.
  • Massive Multiplayer Crossover: The comic is largely focused on cramming as many animated celebrities in its page space as possible and having them duke it out. The cast contains characters from classic cartoons ranging from the Golden to The Millennium Age of Animation, including Scooby-Doo, Looney Tunes, Popeye, Inspector Gadget, several Cartoon Network shows, and Mickey Mouse.
  • One Person, One Power: Each character's Ballyhoo works like this, granting them a highly individualized power. Shaggy should have a Ballyhoo, but recent comics imply and later confirm that as he's a clone, the original Shaggy already has what should be his, the Ballyhoo "Jump Cut".
  • Ontological Mystery: The comic's dive into semi-seriousness starts with this and quickly spirals into a Surreal Horror Shonen parody.
  • Popularity Power: This is a tangible in-universe force; the power of a Toone's Ballyhoo is directly proportional to how much they're loved by humans. However, there's an equivalent force that harnesses the opposing Power Of Hate.
  • Posthumous Character: A number of characters — such as Boo Boo, Arnold and Penny — are dead as of the present day.
  • Powers Do the Fighting: It's not uncommon for fights to revolve around one character spamming their power while the opponent attempts to figure out their weakness. The more experienced and dangerous fighters are those who combine their powers with combat training.
  • The Power of Hate: It turns out the toones turning into monsters isn't a disease, but rather them under the influence of the opposite side of Ballyhoo, the hatred of viewers who aren't so keen on the characters. It's essentially The Scrappy Played for Drama.
  • Recap Episode: One is delivered by Swipes and Courage late into Part 1, explaining everything in the story up through to the end of "The Coward King".
  • Red Baron:
    • Bugs Bunny is known and feared as "the Noise", due to the Hell Is That Noise nature of his "Dead Air" Ballyhoo, which weaponizes TV static.
    • Shag is apparently called the Desert King, due to once being in charge of a desert biker gang before working for Toone.
  • Self-Deprecation: When Shag explains his situation to his human friends, Ev comments it doesn't make any sense and seems unnecessarily complicated.
  • Splash of Color: The comic is almost entirely black-and-white, but certain characters with high amounts of Ballyhoo will have colored Ballyhoo energy, which the other characters can see. Mickey's color is red, Scoob's color is cyan, and Bugs's color is magenta. The ending of "The Coward King" shows that Scoob and Shag's house is surrounded by light blue flowers. Scoob's Channel turns light blue when it evolves.
  • Surprise Creepy: The strip initially just seems like a webcomic parodying Scooby-Doo, Where Are You!, but as the comic goes on, it gets darker and shows examples of violence and Body Horror.
  • Talking Is a Free Action: Between attacking calling and power explaining, no one seems to bother with a sneak attack.
  • Theme Naming: All of the Ballyhoos introduced thus far are named after elements of television and animation.
  • They Walk Among Us: Toones — and they're aliens.
  • Time Skip: The story skips ahead two years after the end of Part 1, reopening after a number of explosions have gone off across the world, animation as a medium is now banned worldwide, and Shag is living in New York under the alias "Norv" and has split from the rest of the crew.
  • Toon: The main characters are cartoon characters from real life, which in this universe are alien Animated Actors. For the most part they're from American cartoons, though the author has suggested characters from any media (like anime or puppets) exists, even if we don't see them.
  • Wham Episode:
    • While hints of weirdness and something darker under the surface scattered the comics for a while, pages 32-35 cement the larger story with Barney and Scoob fighting for the first time, along with Scoob using the power of Ballyhoo.
    • The end of Part One has the crew leaving their ship, watching it explode, and then flying away to parts unknown.
    • As of Part Two, animation is a banned medium worldwide, Ballyhoo monsters are now appearing in the real world, and masked assailants are after Shag.
  • What Happened to the Mouse?: Fred is mentioned in the early comics, but out of the five members of Mystery Inc, only Shaggy and Scoob are present in the plot. In the present, at least. Velma explicitly shows up in flashbacks under the name of Lieutenant Velm, and Fred finally turns up in a flashback as well later on.
  • Whole Episode Flashback: "The Coward King" details pretty much the entire story regrading Scoob, Shag and Mick leading up to the beginning of the main story.
  • With Great Power Comes Great Insanity: Cartoon characters with a lot of ballyhoo in them hear the "voices", but each character deals with them in different ways. It appears to have broken Bugs Bunny, and Mickey seems to have gotten it even worse.


How well does it match the trope?

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