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Webcomic / Scoob And Shag

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Scoob and Shag is a Fan Webcomic about the adventures of Scooby-Doo and Shaggy Rogers.

Okay, that's the simple explanation.

What began as a simple gag-a-day comic quickly developed into something that, frankly, defies categorization. Described by the author as both comedy and horror, the story of Scoob and Shag could perhaps best be understood as Tails Gets Trolled meets Jojo's Bizarre Adventure meets the work of Junji Ito.

Currently updates every Sunday. The creator also has a tumblr where they post comics and answer questions, which can be found here.


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Scoob and Shag contains examples of:

  • Abandoned Laboratory: Sort of. One location definitely plays into this trope, complete with sliding airlocks, blood-covered metal hatches, and abominations creeping about, but it's actually a spaceship.
  • Animated Actors
  • Arc Symbol: The one on Scooby's dog tag. It's the shape of the ship on which the Toon characters escaped, and the symbol is associated with them in general.
  • Art Evolution: As the comic has shifted away from the gag-per-strip format into serious storytelling, the art quality has taken a massive leap. That's not to say that earlier art is bad, but the action and horror panels later in the story use a truly incredible amount of detail.
  • Badass Normal: Shaggy himself. Despite not having a Ballyhoo himself - and lacking an arm - he's able to defeat Yoge in a one-on-one. He had to take a nasty hit from Simulcast to do it, but it's still fairly impressive. Then again, this ain't new for Shaggy - when he's not limited by fear, he is very capable of holding his own in a brawl and outwitting tougher-looking opponents. This "normal" status is put under question when it turns out he might a clone.
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  • Bland-Name Product: Kermit's "Product Placement" Ballyhoo creates objects like these.
  • Body Horror: Whenever things start turning creepy, expect this.
  • Boss Corridor: Non-video game example. The corridor leading to one of the labs is covered with blood. Once inside, Scoob has his first major battle. The ominousness is lampshaded by Kermit when he's told to walk down the hall.
    Kermit: "You're fucking with us, right?"
  • Can't Take Anything with You: Downplayed. While Patrick can take things and people with him when he travels to the past using his Ballyhoo, "Rerun", they can't interact with anything and are invisible. Played Straight, however, when he travels back to the present.
  • Cluster F-Bomb: Upon being unmasked, the Shaggy clone lets out 12 "shits" in a row.
  • Coughing Up Blood: A sign that a character is about to transform.
  • Creepy Good: "Mickey" looks outright disturbing and his behavior doesn't help the matters, but so far everything he has done, even a brutal murder of Droopy was to help the good guys.
  • Creepy Painting: They seem to be the physical appearance of Droopy Dog's "Direct to Video" Ballyhoo.
  • Do Not Adjust Your Set: In a benign example, cartoons turn out to be transmissions by an alien race. Also overlaps with Alien Arts Are Appreciated, so much so, in fact, that our appreciation gave them superpowers.
  • Early Installment Weirdness: Started as bizarre gag-a-day strips before moving on to a horror story, before then moving on to a shonen manga parody.
  • Establishing Character Moment: Upon meeting Scooby and Shaggy, Kermit asks them if they're cops. When they deny he immediately pulls out a joint.
  • Face-Revealing Turn: A mutilated Shaggy reveals himself to Scoob this way. It's just an illusion created by the Holodeck.
  • Fourth-Wall Observer: In a meta sort of In-Universe example, some characters with high power can actually hear the beings that empower them. And since their power is derived from an audience, those beings are the viewers themselves.
  • Glowing Eyes: A side effect of characters using their Ballyhoo.
  • Gory Discretion Shot: Generally averted, but the viewer isn't shown Shaggy's arm being cut off or whatever happens to the Martians during their first broadcast.
  • Genre Shift: Started as a gag strip, then shifted to horror and then to a shonen parody.
  • Haunted House: The first major setting.
  • Holodeck
  • Improbable Aiming Skills: Yosemite Sam's Ballyhoo, Infrared, gives him pinpoint accuracy with his gun.
  • Knight of Cerebus: While still surreal and funny at times, the horror and drama ratchets up upon "Mickey's" introduction and returns quickly whenever he appears. This applies to both the fake costumed Mickey and the real Mickey.
  • One Person, One Power: Each character's Ballyhoo works like this, granting them a highly individualized power. Shaggy should have a Ballyhoo, but recent comics imply and later confirm that as he's a clone, the original Shaggy already has what should be his, the Ballyhoo Jump Cut.
  • Ontological Mystery: The comic's dive into semi-seriousness starts with this and quickly spirals into a Surreal Horror Shonen parody.
  • Popularity Power: This is a tangible in-universe force; the power of a Toon's Ballyhoo is directly proportional to how much they're loved by humans.
  • Posthumous Character: It's implied that Boo Boo is dead as of the present day.
  • Red Baron: Bugs Bunny is known and feared as "The Noise", due to the Hell Is That Noise nature of his "Dead Air" Ballyhoo, which weaponizes TV static.
  • Spell Blade: Scoob's Ballyhoo, Channel. He's able to imbue any weapon he wields with pure Ballyhoo energy.
  • Splash of Color: The real Mickey's eyes, Ballyhoo eye-smoke and accompanying sound effects are all red in an almost entirely black-and-white comic.
  • Super Speed: Popeye's Ballyhoo, Frame By Frame, enhances his speed and reflexes.
  • Theme Naming: All of the Ballyhoos introduced thus far are named after elements of television and animation.
  • They Walk Among Us: Toons. And they're aliens.
  • Toon: The main characters are essentially this, all from western animation, though at least one video game character has also appeared, as well as an anime character.
  • Wham Episode: While hints of weirdness and something darker under the surface scattered the comics for a while, pages 32-35 cement the larger story with Barney and Scoob fighting for the first time, along with Scoob using the power of Ballyhoo.
  • What Happened to the Mouse?: Fred is mentioned in the early comics, but out of the five members of Mystery Inc, only Shaggy and Scoob are present in the plot. In the present, at least. Velma explicitly shows up in flashbacks under the name of Lieutenant Velm.
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