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"A Space adventure about life and robots, but mainly about robots, in fact I'm lying it's just about robots."
— Author's forum signature
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Fortuna is an ongoing Interactive Comic by GimeurCookie. Presented in the form of an anonymous entity playing a videogame, it follows varying crews of space travelers as they search for the legendary planet Fortuna and the treasure it contains.

It can be read here on the author's website. It can also be read on MSPaint Fan Adventures in a "nice clean log" here. And the forum thread with the suggestions used to be located here. Another newer, currently unfinished redux, as of now, can be read here. The Cosmosdex is another helpful site for learning about the species in the Fortuna universe. That site is here


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Fortuna provides examples of:

  • Achievement System
  • A.I. Is a Crapshoot: The higher an AI's generation number is, the more bland and compliant it is; conversely, the lower the number, the more intelligent and free-thinking it is. The first-gen AIs are completely autonomous and are so intelligent, they are medium aware. Some of them don't take kindly to the fact that they are "trapped in a game".
  • All There in the Manual: The Cosmosdex contains some information on many of the species and AI present in the game, as well as some other mechanics that affect the game such as traits, achievements, and even some elements that don't play into the main comic until much later.
  • Animal Mecha: Zuid'Tians, and the Magneto Horzz.
  • Artificial Intelligence
  • Audience Participation: As an Interactive Comic, this is to be expected. However, Fortuna goes above and beyond the typical level of interaction, giving the readers the ability to populate the very universe of the story itself however they please.
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  • Bee People: The Apidees, quite literally.
  • Benevolent A.I.: Seemingly, Mors.
    • Also, other v1 AI can be this when they serve as the player's patrons depending on the player's Friendship Level with the patron in question.
  • Blob Monster: Tildes.
  • Born Lucky: Most Geckrechauns, due to being the only species to be able to have their luck stat above 10 normally.
  • Came Back Wrong: Bringing people back from the dead will always result in this, one character mentioning that most people come back screaming.
  • Consummate Liar: Kelda.
  • Cool Starship: These are literally everywhere.
  • Cute Machines: Pretty much all of them.
  • Cybernetics Eat Your Soul: Clockworks.
  • Decoy Protagonist: Rodney(or whatever you named him/her) seems like he'l be the hero of the tutorial...until he gets Killed Off for Real by Apollo. Instead, its Leonard who ultimately is the one to complete the run.
  • Deus Est Machina: The Patron AI system is this.
  • Ditto Aliens: The entire point of the Generic species is for them to be the most generic aliens possible, and thus they all look the same. On their home planet, conformity is a legal requirement, with Generic citizens who deviate even slightly from their mandated schedules being exiled off of the planet on the next ship out.
  • Easter Egg: The redux has some of these, especially in the first game.
  • Fantastic Racism: Noverus to almost everyone. He tends to treat them based on their social standing, at least at first. Seeing as how various species have different places on the social ladder, it still counts as this.
  • Four-Leaf Clover
  • Fusion Dance: Jayna and Bloody Mary.
  • Entropy and Chaos Magic: What Eris does all the time.
  • Greater-Scope Villain: The plague that is killing the universe, released by Apollo after the previous owner of the game tried to do a Sun God Run, which was only made worse after the game was restarted.
  • Go Mad from the Revelation: Do NOT tell a non-AI that they are inside a game.
    • One of the AIs had a massive panic attack when one of the readers asked him what he remembered about his past. He discovered a file in his memory banks with several pictures of it, but none of robots.
  • Heroic Lineage: Children of previous player characters can be chosen as player characters of new games.
  • Insectoid Aliens: Didaskalois, Delphiks, Falouts, and more.
  • Jerkass Gods: Most of the v1 AIs, though the player can still befriend them.
  • Job-Stealing Robot: Any AI can navigate any ship perfectly, causing navigators to only be needed when the AI fails.
  • Killer Robot: Thanatos AIs seem to be little more than this. Clockworks also technically count.
  • Little Green Men: Generics look like this trope.
  • Loads and Loads of Races
  • Luck Stat
  • Mechanical Horse: Some Zuid'Tians, and the Magneto Horzz. Helios also has a Horsesona.
  • Nested Story: The different games You play are like this, especially in the redux where the player talks to their Patrons and even other players more often and much sooner than in the original run.
  • No Fourth Wall: First gen AI's and a few other characters are aware that they are in a videogame. And are able to talk with the player directly. Most other characters however are not even aware they are in a game.
  • One-Word Title
  • Our Gods Are Different: The Greek and Roman gods are here, except they're advanced AI, and they rule over elements of the game. They can also become the player's patron and support them in specific ways. It's implied that other pantheons exist too as additional DLC. There's also the Limbo Gods, who are implied to be Fortuna's normal endgame bosses.
  • One Steve Limit: Averted. For any given AI, there are several different versions; for example, the comic has followed both Apollo V1 and Apollo V3, with both usually being referred to as just "Apollo". Even crazier, there are a couple of player characters named Hermes and Prometheus, even though there are already AIs with those names (the latter is implied, though hasn't actually made an appearance yet).
  • One-Wheeled Wonder: Helios.
  • Planet of Steves: Planet is this, populated only by generics named Bob.
  • Plant Aliens: Prunus, Celirack, Plantolk, and Virgora, to name a few.
  • Playing with Fire: The Magician power drink gives this to its drinker, and the drinker's children.
  • Plot Hole: Played with in that plot holes are an actual feature of the game. Plot holes can be created via time travel, and physically appear somewhere in the game. One or two aren't a problem, but if too many are created they could suck the universe into the underworld.
  • Psychic Powers: Some Drakons, like Kelda, have this. Other species have different types of these as well.
    • Third Eye: Drakons with psychic powers usually have this.
  • Quest for a Wish: This is the main goal of a typical game of Fortuna
  • Recurring Traveller: Nicko. He even shows up on Fortuna.
  • The Reptilians: A few species, though Geptads resemble the standard version of this trope the most.
  • Retcon: The Cosmosdex has slightly different routes that deviate from the original run, which could lead to this trope.
  • Robosexual: Most robots towards Nikki, or really anyone with the [Chip Magnet] trait.
  • Robot Antennae: Helios has a single one; Apollo has two.
  • Robot Dog: Somnus, and some Zuid'Tians.
  • Robot Me: You, in the dream sequence. Also what You appears as to other AI.
  • Sapient Ship: Thanatos v1 is this, and it has been mentioned that there are more.
  • "Second Law" My Ass!: Apollo states that the Three Laws of Robotics are one of the most racist things to robots in the game.
  • Shipper on Deck: Hermes, most of the time. Some other AI like Cupid are implied to be this as well.
  • Space Pirates: Jayna was given to these as a child, and eventually became one herself.
  • Space "X": Cobalt's "space-gangrene."
  • Super Prototype: The v1 AIs.
  • Super Speed: Hermes, whose speed stat is literally infinity.
  • TV Head Robot: The first gen Apollo, Artemis, Eros and Hermes AI units have this, and later models are likely to have this.
  • Voluntary Shapeshifting: Mors/CW can do this.
  • Weapons-Grade Vocabulary: Athena, who, as one of her Patron conditions requires control of the Captain of the ship, created a character that could kill with puns.
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