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Three young champions (aka Adventurers), Aerith, Sander and Plus, leave their traditional, conservative hometown of Undersee to explore the rest of the continent of Ascetae during an era of innovation, progress and enlightenment.
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What was originally intended to be a fun little learning experience and maybe helping a Mad Scientist or two collect 20 Bear Asses for some experiment lead to much more. The nation of Tovar, progressive as it is, still has much to learn and conflict in the shadows show that corruption and old prejudices are far from history. And that's before refugees start leaking in from the mysterious kingdom of Ingeria down south ...

Has nothing to do with the film.


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Contains examples of:

  • All Monks Know Kung-Fu: Travelling friars require a means of self defense, and martial arts just happen to be a popular choice.
  • Big, Thin, Short Trio: A mild example, but Plus is big, Sander is thin and Aerith is short.
  • Comic Trio: Aerith is the initiator, Plus is the follower and Sander is the one getting dragged along.
  • Elemental Powers
  • The Enneagram: The world's main religion is based on it.
  • Fighter, Mage, Thief: Sander, Plus and Aerith respectively. Though Aerith is the Glass Cannon while Plus is the one who does the tricky weird stuff.
  • Five-Man Band: The city-states can resemble one:
    • The Hero: Harkea, the capitol of Tovar and the faction that mediates and balances the other more specialized city-states.
    • The Lancer: Undersee, the most critical of Harkea and the new system and firm holders of their values.
    • The Big Guy: Trope, the most industrial city-state which produces the most goods and gives the biggest boost to the economy.
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    • The Smart Guy: Estel, the centre of R&D with the frontiers of knowledge and technology and also more artistic intellectualism.
    • The Chick: Cresta, the beautiful seaside area where everyone goes to relax and have a good time. Undersee, being a peaceful, traditional Arcadia on par with the Amish would probably fit this role better if they were less politically aggressive about their values.
  • Freudian Trio: Aerith is the Id, Sander is the Superego and Plus is the Ego.
  • Heroes "R" Us: The Champion's Union.
  • Magic from Technology: The EPUD only works because the precursors somehow wired the soul to the land and the enneagram symbol. Trying to study it was considered sacrilege, but after the Revolution questioning anything and everything was encouraged and Spell Theory became a prominent field of science But as we know, the path of progress may be more dangerous than is apparent ...
  • Only One Name: Most of the characters. Titles, occupation and the likes are only added to distinguish from people who might have the same name.
  • Red Oni, Blue Oni: Aerith to Sander, Keer to Elfric, Neil to Regan, Pi to Ionique ...
  • Role-Playing Game Verse: There's champions (adventurers), dungeons, quests, spells and even a system of stats for every person (Strength, Dexterity, Speed, Constitution, Insight, Willpower, Sense and Charisma aka the 8 Key Competencies). Discovering how they all came to be is all part of the fun!
  • You Gotta Have Blue Hair: Not an uncommon sight.

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