Hello, and welcome to Bunnyhop! My name is George Weidman, and...
— George Weidman
- Opinion/Editorial: This series features videos that are about various game-related topics, whether they be a current event in the gaming community, a game genre he's discovered, a type of game mechanic that bugs him, and more.
- Critical Close-Up: A series of big video essays on a game or game series, dissecting into them about what makes them either work or not work.
- Reviews/Retro Reviews: These are standard reviews of games including old, new, and indie games.
You can find his channel here.
This web series provides examples of:
- Artistic License History: Discussed in a video about the historical setting of the Soul Series.
- Camp: His Metal Gear Solid 3 Analysis discusses how the game is a masterpiece of intentional camp and points out how its weirdest parts help make the contrasting quiet or dramatic moments hit far harder as a result.
- Early Installment Weirdness: His early videos had a quicker pace, and a sense of humor and style of review more in line with Mr. Plinkett's reviews. He also had a co-host named Nathan, who left the channel for unknown reasons.
- Enjoy the Story, Skip the Game: He's argued this about both Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty (among other games).
- Environmental Narrative Game: He has created several videos about the genre, including his review of Gone Home and his interview with its lead designer, Steve Gaynor.
- In the Style of...: His Angry Video Game Nerd: The Movie review is done in the style of Half in the Bag.
- Mind Screw: His extremely in-depth review of Metal Gear Solid 2 got into just HOW trippy the whole thing is.
- Mondegreen: As part of a pastiche of The Stanley Parable and it's obliteration of the fourth wall, George restarts the intro several times attempting to describe the game, and at one point ends up talking about "The Stan Lee Parable" while showing an old episode of the Lee-hosted documentary series The Comic Book Greats.
- Novelization: Has two videos discussing book adaptations of video games. They tend to fall over the place from the entertaining camp of the Doom novels to the near copy-paste job of Metal Gear Solid.
- Reality Ensues: Gwent in real life falls short because of this; The various ways cards interact, how combat values are counted, and how decks have to be sorted all become much more daunting when the game isn't doing it all for you.
- Recycled INSPACE:
- Rhymes on a Dime:
- Running Gag: George often uses a short, out-of-context clip of a Japanese ramen shop's moving decor showing a pair of bobbing chopsticks with a bunch of ramen when referencing the numerous weird things he experienced in Japan.
- Shout-Out: His logo is a modified version of the FOXHOUND logo from Metal Gear 2: Solid Snake.
- "Seinfeld" Is Unfunny: In-universe, in his discussion of Alien: Isolation, he noted that the game might seem a bit stale and played-out to modern gamers due to the titanic influence the Alien franchise holds over video games as a medium.
- Sophomore Slump: Discussed Trope. This sums up his feelings on The Witcher 2: Assassins of Kings.
- Spiritual Licensee: Discussed Trope. In his review of Hitman (2016), he claims that the latter is the best James Bond game ever made, given its glamorous atmosphere and focus on "social stealth" as opposed to most official Bond games which are either poorly implemented stealth games or generic first person shooters.
- He also claims Dark Souls, with its themes of death and inevitability and its convoluted sense of time, is a successor to The Legend of Zelda: Majora's Mask.
- Take That!: His Critical Close-Up of Dark Souls has one towards controversial Let's Player Darksyde Phil.George: It's a system that is carefully balanced to allow ANYONE to beat the game. (Shows clip of DSP's Dark Souls Let's Play.) And I do mean anyone.
- Values Dissonance: Discussed Trope. "Age Ratings Across The World" focuses on how ratings boards across the world prioritize subject matter such as sex and violence in their decisions differently. For particular examples, games in Russia can be rated higher due to featuring homosexual characters or themes in a non-negative light, while the Sims can be rated higher in Brazil due to themes involving Conspicuous Consumption.