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But to answer that, we need to talk about "parallel universes".
pannenkoek2012 introducing a very infamous glitch

pannenkoek2012 (known in real life as Scott Buchanan) is a YouTube gamer who specializes in creating videos revolving around Super Mario 64. His videos immediately began to grow in popularity due to the variety of gameplay videos and wealth of information that they provide around the technical workings of various mechanics in the game.

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One of his biggest projects is searching for ways to complete Super Mario 64 by pressing the A button as few times as possible. As the A button is used very often in the game, particularly to make Mario jump, this leads to very creative and hilariously complex solutions of making Mario get past an otherwise simple and mundane obstacle without being able to jump.

His channel and videos would amass even more popularity in August 2015 when, upon witnessing a random glitch during a Twitch stream involving Mario suddenly teleporting upwards in the level Tick-Tock Clock and realizing the potential of using such a glitch in furthering the development of the A Button Challenge, offered a staggering $1,000 bounty to anybody who could discover a way to replicate the glitch; as of today, this bounty still remains unclaimed. His videos would only become more popular as his voice commentary demonstrating his elaborate method of reaching the "Watch for Rolling Rocks" star in "0.5" A button pressesnote  reached Memetic Mutation status in January 2016.

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pannenkoek's videos contain examples of the following tropes:

  • Awesome, but Impractical: Pretty much the entire A Button Challenge. Many of the strategies used to minimize the A press count are humanly impossible due to the pixel-perfect precision (and sometimes even perfect RNG manipulation) needed to set everything up in just the right way. Most of them are really cool strategies, though, and it's amazing (especially as a first-time viewer) seeing how creative the solutions can get when restricted to just a few A presses.
  • Awesomeness by Analysis: Exploiting a glitch to create staircases of floating, cloned Goombas (and repeatedly having to go back and rebuild the staircase since cloned Goombas can only be jumped on once) just to avoid an A press?
  • Bilingual Bonus:
    • "Pannenkoek" is Dutch for "pancake."
    • For those aware of the tools used to assist Mario 64 TASers , Pannen was the person who coded STROOP (the "SuperMario64 Technical Run-time Observer and Object Processor"), which is "syrup" in Dutch.
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  • Butt-Monkey: Koopas are a common target for pannenkoek's more light-hearted antics. Koopa the Quick gets it the worst; he's been trapped (then glitched) behind Pannen's cloned bowling balls, and banished to the PU Shadow Realms, for seemingly no reason other than For the Evulz. Regular Koopas don't have it much better; Pannen once took one's shell just to watch it run around helplessly for 4 hours.
  • Character Signature Song:
  • Deadpan Snarker: pannenkoek himself at times, though there's much less of it in his recent content.
    • The Super Mario 64 TAS competition once retroactively disqualified Pannen's entry over a misunderstanding about whether preset HOLPs were allowed. Much to the chagrin of the organizers, Pannen spent the majority of the rest of the season making joke entries that "followed" the requirements under Insane Troll Logic (for example, going to several different courses to collect red coins when the prompt didn't specify to stay within the starting level).
    • The entire video he made about the Metal Cap is a good example. Pannen examines the most fringe cases possible where the Metal Cap fails to protect Mario, some of which would never happen in regular gameplay, then ends the video threatening to file a "false advertising lawsuit" against the creators of the Metal Cap.
    • Pannen's reaction to getting Koopa the Quick stuck jumping endlessly in front of a bowling ball? "Actually, that looks kind of fun. I want in."
    • While outlining the rules for the CCC (coinless, capless, cannonless) challenge: "(And before you ask, Mario is allowed to wear his default cap.)"
  • Good Bad Bugs: A vast array of these have been exploited by pannenkoek: invoked
    • The ability to clone objects in the game, by grabbing one as it is about to disappear within a very specific timeframe and releasing it in another location. This allows for Mario to clear large gaps without having to jump, by using cloned Goombas as platforms.
    • Backwards Hyperspeed Walking is a glitch involving Mario suspending himself behind the wire gate on a slope in Hazy Maze Cave to gradually build unlimited speed. This is useful in order to activate...
    • ...the parallel universe glitch, where if Mario uses the backward long jump glitch or the hyperspeed walking glitch to amass a large amount of speed, he will be able to access copies of the map out of bounds.note 
    • Scuttlebug Transportation and Raising, which essentially allows the player to put a Scuttlebug enemy (and thus a bounce for height) wherever they want.note  This technique is so useful that it single-handedly removed all remaining A presses from Big Boo's Haunt and reduced Hazy Maze Cave down to only requiring 0.5 A presses for Watch for Rolling Rocks.
  • Homage: bad_boot, a notable Mario 64 TAS creator, made a commentated video going over the Secret Aquarium 0xA strategy. The thumbnail, wording used (starting the video off with "In this video.."), and explanations used all pay homage to Pannen's style. Some casual viewers even thought it was a Pannen parody at first glance before realizing that bad_boot was in the ABC crew.
  • It Makes Sense in Context: As goofy as "flinging Mario into a parallel universe" sounds, that's... more or less an accurate, if adjacent to Buffy Speak, way of describing what's going on.
  • Mundane Made Awesome: While many do find technical explanations behind glitches to be quite intriguing, there are still others who probably would not have expected such explanations to be as interesting as they turn out to be in his videos.
    • Notably, he has a three-part video series literally titled "Walls, Floors and Ceilings'"(part 1, part 2, part 3), going into extremely specific details about how the geometry of solid objects within the game engine works, including combined hitbox interactions, axis alignments, minor angle changes, etc. The combined runtime of these videos is 106 minutes.
  • Sibling Team: With Borp, an infamous Super Smash Bros. Melee tournament player. Borp is known for not using any of the game's myriad advanced techniques, but still manages to defeat state-ranked players. A common observation is that they're a dedicated Challenge Gamer family that places stringent button restrictions on themselves to push their respective games. And when they decide to team up, the results can be truly frightening.
    • Word of God states that Pannen actually does play Melee from time to time, and plays exactly the same way Borp does. Now imagine if these two entered a tournament together...
  • Tough Act to Follow: invoked According to the UncommentatedPannen FAQ, this is the primary reason why no main-channel videos have come out ever since the Watch for Rolling Rocks in 0.5 A Presses video.
  • Wrongfully Attributed: Many people who don't closely follow other areas of the Mario 64 TAS community believe that Pannenkoek was the one who discovered all of the glitches that he uses in the A-Button Challenge, most notably Parallel Universes, which is not true. All of the tricks used in the ABC are collaborative discoveries, some of which were first documented (but not fully understood) by old-school Mario 64 theorists such as Dom Dunc and Brightguy all the way back in the mid-2000s.
    • Cloning was first documented on GameFAQs in 2004-2005, though Pannen was indeed the main contributor to its later understanding and practical usage.
    • Tyler Kehne was actually the first person responsible for explaining how Parallel Universes worked and theorizing applications for them. He assisted other TAS creators in performing the first ever Moat Door Skip, which first exposed the concept to a small subset of the Mario 64 community. The Rolling Rocks video, and its explosive growth, gave the glitch a much larger platform, inadvertently attributing it to Pannen instead of Tyler in the process.
 
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Star ledge grab softlock 2

UncommentatedPannen demonstrates (again) that, due to oddities in collision detection, grabbing a star in exactly the wrong place can softlock Super Mario 64.

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