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But to answer that, we need to talk about "parallel universes".
—pannenkoek2012 introducing a very infamous glitch

pannenkoek2012 (known in real life as Scott Buchanan) is a YouTube gamer who specializes in creating videos revolving around Super Mario 64. His videos immediately began to grow in popularity due to the variety of gameplay videos and wealth of information that they provide around the technical workings of various mechanics in the game.


One of his biggest projects is searching for ways to complete Super Mario 64 by pressing the A button as few times as possible. As the A button is used very often in the game, particularly to make Mario jump, this leads to very creative and hilariously complex solutions of making Mario get past an otherwise simple and mundane obstacle without being able to jump.

His channel and videos would amass even more popularity in August 2015 when, upon witnessing a random glitch during a Twitch stream involving Mario suddenly teleporting upwards in the level Tick-Tock Clock and realizing the potential of using such a glitch in furthering the development of the A Button Challenge, offered a staggering $1,000 bounty to anybody who could discover a way to replicate the glitch; as of today, this bounty still remains unclaimed. His videos would only become more popular as his voice commentary demonstrating his elaborate method of reaching the "Watch for Rolling Rocks" star while pressing the A button 0.5 timesnote  reached Memetic Mutation status in January 2016.


pannenkoek's videos contain examples of the following tropes:

  • Awesomeness by Analysis: Exploiting a glitch to create staircases of floating, cloned Goombas (and repeatedly having to go back and rebuild the staircase since cloned Goombas can only be jumped on once) just to avoid an A press?
  • Bilingual Bonus: "Pannenkoek" is Dutch for "pancake."
  • Good Bad Bugs: A vast array of these have been documented, defined, and exploited by pannenkoek: invoked
    • The ability to clone objects in the game, by grabbing one as it is about to disappear within a very specific timeframe and releasing it in another location. This allows for Mario to clear large gaps without having to jump, by using cloned Goombas as platforms.
    • Backwards Hyperspeed Walking is a glitch involving Mario suspending himself behind the wire gate on a slope in Hazy Maze Cave to gradually build unlimited speed. This is useful in order to activate...
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    • ...the parallel universe glitch, where if Mario uses the backward long jump glitch or the hyperspeed walking glitch to amass a large amount of speed, he will be able to access copies of the map out of bounds.note 
  • It Makes Sense in Context: As goofy as "flinging Mario into a parallel universe" sounds, that's... more or less an accurate, if adjacent to Buffy Speak, way of describing what's going on.
  • Mundane Made Awesome: While many do find technical explanations behind glitches to be quite intriguing, there are still others who probably would not have expected such explanations to be as interesting as they turn out to be in his videos.
    • Notably, he has a three-part video series literally titled "Walls, Floors and Ceilings'"(part 1, part 2, part 3), going into extremely specific details about how the geometry of solid objects within the game engine works, including combined hitbox interactions, axis alignments, minor angle changes, etc. The combined runtime of these videos is 106 minutes.
  • Self-Imposed Challenge: The majority of his videos demonstrate ways to beat Super Mario 64 levels with as few A presses as possible. He has also branched out and has created "no joystick" videos on occasion.
  • Tough Act to Follow: invoked According to the UncommentatedPannen FAQ, this is the primary reason why no main-channel videos have come out ever since the Watch for Rolling Rocks in 0.5 A Presses video.

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