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Masters of the Metaverse is a tabletop role playing game produced by Zombie Orpheus Entertainment and previously with Hyper RPG. It is based on a modified version of the Tri-Stat dX system. In the game, each player represents two characters. The first is their pilot, and the second is their avatar, but the players have access to the knowledge and skills possessed by BOTH of these characters. The players can spend "meta-points" in order to move back and forth on the player/avatar spectrum, thus making it easier to access one particular set of skills while making it more difficult to access the other.

Recruited through various means, a group of strangers is assembled by a secret program to become meta-pilots. Using the aptly named meta-pods, the pilots are inserted into the avatars of various beings in worlds beyond their imaginations. But all is not what it seems. What is the true purpose of the program? Who are The Founders? How do the meta-pods really work? Why were they all brought together in the first place? Who are the mysterious Dark Watchers? With each new world, each new avatar, and each new adventure the pilots try to find the answers to these questions and more...

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During the break after the second season it has been joined by Sparkle Sister Stories, a series set in the Magical Space Princess Metaverse but with avatars without pilots, and Project: Metaverse, a four episode arc that leads into the third season that follows a new team of pilots who were recruited to test a upcoming virtual reality game...but is it really just a game?

Has a dedicated fan wiki [1].


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Tropes Covering the series as a whole:

  • Audience Participation: Viewers in the chat room can purchase a number things ranging from meta-points which let the players use various abilities to hacking something completely new into the players meta-reality.

  • Body Surf: The entire premise of the show revolves around the player characters jumping into the bodies of different characters across the multiverse.

  • Evil, Inc.: The unnamed corporation responsible for creating the metapods and blackmailing the metapilots into working for them.

  • Gender Bender: Occasionally happens to Chad when he transforms.

  • Magical Girl: One of the universe the Metapilots traveled to ran on this trope.

  • Off the Rails: Nearly every episode the GM comes in with a plan, and nearly every episode that plan is almost immediately knocked off the rails by either the players or audience.

  • Pungeon Master: The Game Master Chris Ode is famous (Or infamous) for his love of groan inducing puns.

Tropes Pertaining to specific Metaverses:

    open/close all folders 

    Earth 06618/Sentinel City 
The first Metaverse visited by the pilots where the pilots find themselves inhabiting SuperHeroes auditioning for a reality TV show.

    The Kingdom of Yosemite 
The American wild west with a few differences. The Civil War as we know it has never happened, inventors and scientists compete with homegrown militia, and the country is divided between the East Coast and the West Coast. Oh and there are zombies.
  • Our Zombies Are Different: Only aggressive when they can get their arms into "Thriller position", do not turn everyone they bite, and are attracted to wine must. Used as slave labor.

    Magical Space Princess Galaxy Force 5 
This is a place of great magic and great technology. Military forces are no longer needed thanks to the existence of magical space princesses, specifically Magical Space Princess Galaxy Force 5. The women possess great and mystical powers, the men are fabulous cooks and conversationalists, and giant robot animals form even bigger giant robot animals.
  • Magical Girl Warrior: The avatars in this world are all magical space princesses tasked with protecting the universe... Except for Chadwick, who is a Magical Space Prince.
  • Transformation Sequence: Like all good magical girl series, to access their battle form and armour, Magical Space Princess Galaxy Force 5 must call out their power source and transform together, as a full round action during which they are unable to be harmed. The same rules apply for opponents doing the same.

    Questlandia 
Text to hide.

    80s Invasion 
A world much like our own, with some differences. For one there are giant ants in the subway system, fishermen speak in strange dialects, and aliens are attacking. There is also a distinctly 80s feel to things...

    Fartherall 
The setting of JourneyQuest, and the setting of the RPG sections of The Gamers.

    Sequelibrium 
It's Earth in the 1990s...and movies are taking over the town of Colbie, OH..

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