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Shadowrun Storytime is a long running series of text posts on 4chan's /tg/ board, originally starting as thread about playing Shadowrun with That Guy. From there the threads continue to chronicle the crew of runners and their many adventures after That Guy leaves, and the threads change name from Shadowrun That Guy to Shadowrun Storytime. It can be read here.

This work contains examples of:

  • The Ace: "Mothafuckin" Dervish
  • Actual Pacifist: Bend.
  • And I Must Scream: Geppetto using his magic to make his People Puppets torture/kill themselves and their families, just so he can relish their fear and misery while doing so.
  • Ate His Gun: Geppetto's favorite trick.
  • Badass Bystander: Green, the Texan who was in a place robbed by the crew four separate timesnote .
  • Babies Ever After: 2D, who has 3 "meat" kids and dozens of "cyber" ones.
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  • Badass Crew: 2D, Dervish, Geppetto, and Bend. Later it's Wild Card, Dervish, Locke, and Bend.
  • Badass Grandpa: Sensei, a blind ork with an entire kitchen's worth of blades implanted in him. He used to be a pitfighter and now he lives in what is basically a radioactive hellzone a la Fallout, to relax from his previous life.
  • Badass in a Nice Suit: Geppetto, and then Wild Card. The whole team suits up to meat a VIP Johnson occasionally.
  • Boom Head Shot: Dervish does this as payback to a team that did it to him first. Later on, the team embraces their professionalism and starts giving these out on downed opponents so that they are stay down.
  • Boring, but Practical: Bend's solution to nabbing an invisible stalker is to simply walk up to him and unleash half a clip of rubber bullets right to the head, then drag him into an unmarked van.
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  • Blood Magic: Locke leaves Aztechnology because he won't engage in this. Geppetto does it with both relish and a flair for artistic deaths.
  • Bomb-Throwing Anarchists: Cyber Terrorist 2D is the 21st century version of this, using Data Bombs to fry out the brains of rival hackers. His mascot/avatar is a blackpower bomb, wearing a bomber jacket.
  • Car Fu: Numerous times, but the best is probably in an epilogue when "Little Texas" crashes a motorcycle into a backstabbing oni crook.
  • Combat Medic: Locke's M.O. in the Aztechnology Special Forces. He's a commando mage, and his three biggest talents are using a Light Machine Gun, Summoning Spirits, and Healing Allies.
  • Cold Sniper: Dervish becomes this for a bit after he has a ventilation shaft unwelcomely introduced to his brain for a bit.
  • Colonel Badass: Locke, who was a 20 year special forces vet before being promoted to a cushy office job.
  • Compelling Voice: Bend gets this, but it's more of a Compelling Suggestion that Mind Control. He can't make people do things against their nature, as he learns running from a horde of flesh eating zombies
  • Cool Car: Wild Card's biggest delight. It's tricked out to go unreasonably fast. It's inspired by the car from Red Line
  • Crazy-Prepared: Everything about Two Times, who's location has to be found by getting three separate satellite uplinks and then storming his supervillian lair that's in an active warzone.
  • Cyborg: There are quite few cyborgs in Shadowrun Storytime, with most notable being Dervish "the Cybork" (combat oriented augmentations for quick and efficient shanking) Wildcard (wired reflexes and enough augments for his already incredible brain to turn it into a supercomputer) and reoccuring threat/antagonist Willy, who had enough augmentations to turn him into crazy Cyberzombie
  • Darkest Africa: It's even worse off and fragmented in Shadowrun than in the present. The team heads to Lagos on a mission and it's a parade of murder, suffering, and barbarism.
  • Dashing Hispanic: Locke, who has seduced a celebrity mercenary diva (no, really) and the Head Security Agent from the Department of Defense. He's also commented on as being very handsome.
  • Diabolical Mastermind: Wild Card's forte, whether it be in a bank heist or with the team of runners. It's why he was sprung from prison and also why he decides to use his "wish" to found a criminal contact empire when he retires with his 52 million Nuyen reward.
  • Equal-Opportunity Evil: For a lesser version of evil, the team is comprised of members Irish, Amerindian, Japanese, Scottish, and Italian. They also range from 20 to 50 years old and have no problems working with women, and metahuman race, and go to Africa and Asia with no problems.
  • Famed In-Story: Dervish becomes the most well known runner in Seattle by the end of the campaign. On top of that, he gets a reality show about his life and acts as an Ares Megacorp "celebrity commando", with Ares financing his missions fighting crime around the world.
  • For the Evulz: Geppetto, all the time.
  • Gambit Pile Up: The final job, to a ridiculous extent. No less than four of the Great Dragons are involved, along with a handful of Corps and half a dozen movers and players.
  • Glass Cannon: Geppetto, who doesn't even armor up in an active warzone. He's barely tougher than a regular human.
  • Happily Married: 2D and his "ork juggalo girlfriend" by the end of the series.
  • Hired Guns: this is what Shadowrunners are. A few times the team take "muscle" jobs instead of heist ones as well.
  • Honor Among Thieves: The team will steal, they'll assassinate, they'll bump off rivals and work with the literal devil. They still have some standards, especially when Geppetto retires from the group.
  • Let's You and Him Fight: How the group takes out a rival team of runners. Once by setting two groups against each other, and once by exploiting inter-party conflict.
  • Like You Would Really Do It: An opposing runner team gets the crew's files and learns that Bend is an Actual Pacifist. They call his Bomb Bluff because he wouldn't kill a dozen men to finish the mission. It turns out, he gave them one last chance and then went through with it.
  • Made of Iron: Dervish, who survives getting shot in the head. Locke, and Bend are no slouches either.
  • Magic Knight: Locke, who goes into battle in full armor while wielding a light machine gun. His style of magic is explicitly based on being a soldier though, and he advanced to the rank of Colonel Badass in the Aztlan (Mexican) Special Forces.
  • Malevolent Masked Man: Wild Card wears an opera mask on the job.
  • Man of Wealth and Taste: Geppetto, who dresses in imported bespoke European suits; and Wild Card who likes opera.
  • Masculine Girl, Feminine Boy: While 2D is not all that girly, he is the most prone to running away from direct confrontation in meatspace, while his orc juggalo girlfriend is far more... Assertive.
  • Master of Illusion: Bend uses this in a surprisingly creative way: he entreats with another runner group to call it quits and just leave peacefully with their lives. When they shoot his illusionary double, he reconciles himself to having to kill them and breaks his vow of pacifism.
  • More Dakka: Locke and his Light Machine Gun, which he realistically uses with a bipod and has been used to destroy vehicles.
  • Names to Run Away from Really Fast: Dervish, the Rocket Ork.
  • No Kill Like Overkill: The team gets progressively closer to this tactic as the last mission progresses.
  • Only Known by Their Nickname: Averted Trope. Despite being a staple trope of Shadowrunners, who operate only by street name and regularly buy and burn through several aliases, we do learn the name of every one of the team. Also strongly averted by Trout, who is known by his real name and is constantly broadcasting it because he's a wanted criminal.
  • Pacifist Run: This is how Bend prefers to operate. It helps that he's basically a magical Sam Fisher.
  • People Puppets: Geppetto, who used this to be a serial killer. His trademark technique is comboing this with Ate His Gun. And the victim is fully conscious but helpless to stop it.
  • Properly Paranoid: It might be easier to list the characters who AREN'T this trope. Special mention goes to Sensei though, who lives in an irradiated hellhole constantly attacked by zombies, gangs, mutants, and sometimes corporate kill squads.
  • Psychic-Assisted Suicide: Geppetto, who usus this enough that it's basically his signature move.
  • Roaring Rampage of Revenge: Dervish as soon as he gets out of the hospital.
  • Satanic Archetype: True to form, The Adversary is this. He works out a deal to possess Geppetto for a few hours a day just for a chance to cause suffering and pain, such as showing up at a frat party to "facilitate a truly epic amount of date rape".
  • Sell-Out: 2D, hacker and cyberterrorist, becomes a corporate security chief when his wife drops the bomb.
  • Shoot the Medic First: Known in Shadowrun as "geek the mage first", in part because they can heal, and in part because of Linear Warriors, Quadratic Wizards. They tend to be Glass Cannons as well.
  • Shout-Out: Wild Card is a bank robber who wears a clown mask.
  • Summon Magic: One of Locke's staple techniques. He favors flame spirits.
  • Technopath: 2D and Echo. The proper term is "Technomancer" though.
  • There Is No Kill Like Overkill: When you just have to be sure, try using enough C4 to remove the entire top floor of a building.
  • Token Evil Teammate: Geppetto. Jesus Christ, Geppetto. who once killed a man by slowly levitating him into an ''active sentient mass of nuclear waste'' just to enjoy his death a little more.
  • Villain Protagonist: The team is this in A Lighter Shade of Black or Black and Gray Morality. The Sixth World just does not have heroes.
  • Voluntary Shapeshifting: Bend unlocks this power when he becomes Buddhist. He uses it to travel as a Kangaroo, of all things. note 
  • Wicked Cultured: Geppetto, who exclusively dresses in nice suits and has very refined taste.

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