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Web Original / Malus Productions

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Malus Productions is a series of video game ideas and sketches from deviantART user Patameth (also known for writing No Black Plume and Shiny Objects Videos). Though he freely admits he is not especially hopeful these ideas will be picked up, There Is No Such Thing as Notability and the tropes he uses are still worth sharing. There are two major works, one with the working title Magus and another with the working title Daedalus Stories.

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Daedalus Stories provides examples of the following Tropes:

  • Action Girl: Lita.
  • Affably Evil
  • Attention Deficit... Ooh, Shiny!: Downplayed. Rigel is easily distracted, but this is portrayed more as constant curiosity.
  • Author Avatar: Not quite, but each of the main characters is built with a bit of the author in mind.
  • Batter Up!: Trent wields clubs.
  • Becoming the Mask: How Trent got involved in crime in the first place, and how he becomes a mercenary later.
  • Bittersweet Ending
  • Blade on a Stick: Rigel wields spears.
  • Bottle Episode: So to speak. The entire game takes place in the city of Daedalus.
  • Broken Bird: Izzi. Lita, to a lesser extent, after Arly nearly dies of Blacksky sickness.
  • Competence Zone: Ages range from 18 to 23. Downplayed, however, as there are competent adults and competent kids; they just aren't as competent as the main characters.
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  • Competitive Balance: Both in and out of battle.
  • Conveniently an Orphan: All the main characters were either orphaned or abandoned. Except Izzi, who ran away from home and whose parents own the Charton corporation.
  • Cool Big Sis: Lita, to Arly, and to the rest of the team to a lesser extent.
  • Crapsack World: Daedalus is dirty, dingy, overrun with crime, and controlled by a corrupt megacorporation. As if that weren't bad enough, everyone's being poisoned by the steam engines that run the city, the gangs are being militarized, the cops are all pretty dirty, and the Charton corporation has no qualms about killing competitors.
  • Deadpan Snarker: Izzi.
  • Despair Event Horizon: Everyone goes through one, each time after a family death or near-death.
  • The Determinator: Lita is the last holdout in the plan to storm Charton Manor.
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  • Does Not Like Guns: Trent, probably because he doesn't like killing.
  • Does This Remind You of Anything?: Mercenary work is a belittled job for fit young people who are short on cash.
  • Ermine Cape Effect: The reason why Izzi is more dressed up than the others is that she's actually the heir of the Charton fortune.
  • Katanas Are Just Better: Averted. The katana is an available weapon for Lita, but it is about as good as any other weapon one would get at that stage in the game.
  • Level Grinding: The maximum level is 30, but levels come very, very slowly.
  • Nintendo Hard: Half the point of the game. Of course, this can't be proved, since the game doesn't exist yet.
  • Palette Swap: Justified; the player chooses the colors of most of the character's clothes.
  • Pimped-Out Cape: A few of the gadgets. Rigel has one by default on his ultimate outfit.
  • Puzzle Boss: The game is a combination of battling and puzzles, so it's only natural that many of the challenges are puzzle-based.

Magus provides examples of the following tropes:

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