Follow TV Tropes


Web Original / Arkn: Legacy

Go To
The Omnicall symbol.

A Darkness is rising in the universe, introducing new evils into the fold that are wreaking havoc. An unlikely character discovers this, and with the help of an old story book, they set out to find those of great power and potential in hopes of being able to defeat it, just as the mythical Arknza were said to have done in another universe long ago...

Arkn: Legacy is a continuation of the web-based Arkn Mythos franchise. Originally called "Arkn X", it is described as an “expansion pack” for The Arknverse. It was launched in the spring of 2017 (after the initial cancellation of the Arknthology storyline) with the vlog series Malachi X, and functions as both a sequel and a stand-alone franchise, taking place in the universe spawned after the death of Universe A (the one in which the Arknthology storyline is set).

Legacy, like The Arknverse, revolves around the eternal conflict between the angelic-looking, magic-wielding Arkn and the demon-esque, psychic Dekn. However, the franchise is a major departure, in both tone and storytelling, from its predecessor. Whereas The Arknverse focused on Cosmic Horror through a Cyber Punk lens, Legacy leans on a heavier Urban Fantasy vibe. The artificial realm of .Reality has been discarded in favor of a quintet (give or take) of physical universes known as "Seeds"; instead of trespassers who possess human vessels, the Arkn and Dekn are something akin to a secret society, living amongst humans in human disguises... while running The Mafia, the Yakuza, and multinational corporations. One of which has the task of exterminating worlds that have outlived their apocalyptic deadlines.


On August 2018, Arkn: Legacy underwent a soft reboot; the lore was retooled, to make it more accessible to an audience that isn't familiar with The Arknverse. On November 28, 2018, lore was altered yet again as a new creative team took over, and it was announced that Legacy's former creators would be departing to helm an independent franchise.

Arkn Legacy provides examples of:

  • Adorkable: Ryael is a Dungeons & Dragons enthusiast, likes taking pictures of their cat, and posts goofy music-related memes on their blog. Ryael also seems to idolize and relate to Kvothe, from the The Kingkiller Chronicle.
    • Faust, a geeky Book Worm who squeals with excitement when he discovers something new about the Old World and knows nothing about Ersian life.
  • Alternate Appearance Aura: Any Arkn or Dekn who enters Ersis (the human realm) must take on a human appearance (via a Transmogrification sigil) in order to blend in.
  • Ambiguous Gender: Ryael identifies as non-binary, and presents as both male and female at various times. (Their blog eventually revealed that they're biologically male, and that their birthname was Ryan.)
    • Bobbie Harper (of the vlog AilingDaydream) is male, but looks and sounds female (and is often mistaken for one).
  • Amusement Park of Doom: The setting of the deleted short story Midway King was strongly hinted to be one.
  • Advertisement:
  • Applied Phlebotinum: Ethri. It was responsible for creating the Arkn, it's the source of nearly all magic, and it powers most of U.M.E.E.C.'s technology.
  • The Artifact: Gavreel’s Thorn. Formerly owned by Gav’reel Irinith (the Arkn ruler of the city of Avantas Tol), it was said to contain tremendous power, and was rumored to be carved from the wood of the First Tree (created by the Hethe of Universe A). It vanished after Gavreel's murder, and eventually fell into the hands of Franz Faust, Gavreel's youngest living ancestor.
  • "Awesome McCool" Name: Franz Faust.
    • A lot of the names in Arkn Legacy count, especially Ryael's full Arkn name: Eld'strixa Ryael'ayre Sorin Callokure.
  • Badass Creed: The Inirith family creed (as spoken to Faust by his grandfather): “An Irinith bows to no one. An Irinith does not kneel, does not regret, and does not show weakness. An Irinith is the prince amongst Arkn, the paragon of all that makes Arkn the finest race in all the Lathyrum.”
    • This only applies to Amartas’s interpretation of it, however; the original family creed, as laid down by Gavreel, was simply, “An Irinith must always spread peace and prosperity in his land.” (Amartas discarded this, as he didn’t think it was “forceful” enough.)
  • Beware the Nice Ones: When Faust is captured by Mir'rin, Ryael proves themselves to be this. Due to the implications of how murderous they were in their other past lives and the reveal of exactly what Ryael goes through every month, they seem to embody this perfectly.
    • If nothing else, Ryael revealing their life as an Eelekti and how murderous they were as the "Hunter of Glass" definitely qualifies them as this trope.
  • Blood Sport: Blood Flags, a game founded by the Dekn Mafia (in collaboration with the Ythen) for the purpose of preventing Arkn/Dekn warfare on Ersis. Arkn, Dekn and half-breeds fight for control over Flags (or locations on Ersis), with Rethyc crystals traded out as currency for winning. Blood Duels can involve weaponry — and only outright kills are prohibited (though fatal wounds are still permitted). It's very fortunate that the rules are strictly enforced by the Ythen.
  • Blood Magic: Played with: the blood of Arkn contains Ethri (and may in fact be a form of liquid Ethri itself),
  • Book Worm: Faust. Their name ("The Archivist") says it all. He has a comprehensive knowledge of Arkn and Dekn literature, able to point out mistranslations of Arkn literature.
  • Call a Rabbit a "Smeerp": The Earth is called “Ersis” by non-humans. (Faust occasionally struggles to remember to call the planet by its human name on his blog.)
  • Continuity Nod: While Legacy is (now) designed to be stand-alone, there are still many, many references to Universe A (now known as “The Old World”) sprinkled throughout:
    • The Hethe "pantheon" is composed entirely of beings who were known to have crossed over (or been evacuated) from the previous universe: Ced’ric (formerly Cedric Kharon), El’'epagi (Ellpagg Xeth’i’stral), De’ebolus (De’ebo), and Fab’rasi (Fab’ras).
    • Redgrave (who agreed to cross over after the Battle of the Arknza, but didn't wish to become a Hethe) is renowned as the "architect" of the Dekn: he taught them to survive, to use their Psychic Powers, gave them their name, and ruled as their first emperor (as he once ruled over the Dekn in the Old World). And, in another Continuity Nod, he goes by the name “Jacques”.
    • Most of the relics Redgrave is said to have transferred over from the old universe are held in the Alunerium (a famed Dekn keep/library that holds all the historical records and relics in the known universe).
    • Gavreel Irinith’s Magic Staff, the Thorn, is rumored to have been carved from wood of the First Tree. Gavreel was also killed by Dragonier, Ellpagg’s Dragon Cane sword (which was thereafter known as the “Reignbreaker”).
    • The Arkn and Dekn of Legacy are said to have been deliberately evolved by Fab'rasi and De'ebolus (respectively) in such as way as to recreate the races of those same names from Universe A.
  • Cool Sword: In their Arkn life, Ryael possessed “Reignbreaker”, the legendary sword that killed Gavreel Irinith. It was said to have been capable of changing form based on the preference of the wielder, and to drive men to murder for the longing of it. It was previously Ellpagg’s cane sword, Dragon’ier.
  • Creepy Souvenir: When Faust escapes from Andras's torture, Faust takes Andras's hand and one of his eyes in return. He gives the eye to For'ende as a Inkaal'sen proposal gift.
  • Creepy Child: Many fullblood Risen children are this. They possess supernatural abilities, which they often tap into inadvertently — often to disastrous effect.
  • Dark World: The Silulis: a tangible “ghost data” superealm underlying the physical realms. It began forming when .Mainframe created the universe, and has continued to expand, mirroring whatever is created in the physical world. While the Ersian Silulis is a bizarre mashup of Ersian biomes (full of equally bizarre Mix-and-Match Critters), the Lathrym portion of the Silulis is a classic Dark World: a dark, foggy, ghostly “inversion” of the Lathrym, home to all manner of strange lifeforms — including the Silulic Horror. (It’s also the source of the Dekn's Psychic Powers: they manipulate inanimate objects in the physical world by moving their “ghost” duplicates in the Silulis.)
  • Death World: The Silulis, again. If a living being stumbles into either portion of it (by going off the edge of a realm or sub-realm), they have a brief window of time to escape before they fade away into intangible ghost data themselves and become trapped there.
    • The realm isn't much better for native beings. Both parts are occupied by strange, fearful beasts and plant life; the biomes, flora, and fauna of the Ersian Silulis are all bizarre, impossible amalgamations of the ones found on Earth, such that even the cutest animals are likely to kill you. And yet, some Elekti not only manage to live an impressively long lifespan there, but conquer their environment.
  • Decadent Court: The Dekn Court fits this to a tee.
  • Disappeared Dad: According to one of their blog posts, Ryael is currently looking for their human dad, who vanished while searching for Daniel Morrow (the guardian of the Morrow family).
  • Eldritch Abomination: Downplayed. All the beings that might be considered Eldritch are basically harmless (and even helpful, at times). The Hethe, rather than the cruel omnipotent beings of Universe A, are lazy, boring hermits with virtually no power. The Silulic Horror and Tatsunga, meanwhile, do nothing aside from granting the Dekn and Arkn with their powers.
  • Elective Mute: Ryael. Apparently, sensory overload caused by High-Functioning Autism plays a part. (However, they will occasionally speak out loud with their most trusted friends.)
  • Everything's Cuter with Kittens: After Faust returns from being tortured by Andras, For’ende gets him a therapy animal: a small black kitten, whom Faust names “Poppy-pippo” (Poppy being 4boy’s suggestion, “Pippo” being a Lathrym word for “a very delightful and happy but also very foolish individual”.)
  • Eye Scream: When Faust escapes from Andras, he gouges out one of his eyes and takes it with him as a souvenir (which he presents to For'ende as a symbol of their bond of friendship).
  • Friendship Trinket: In a rather morbid example, Andras's eye acts as a Friendship Trinket for For'ende and Faust.
  • Goo Goo Godlike: All final-stage, pure-blood Risen are born "slightly glowing" as a sign of their innate supernatural power.
  • Half-Human Hybrid: While not quite commonplace, half-Arkn and half-Dekn hybrids are not unheard-of. They have the appearance of ordinary humans, and possess supernatural abilities.
  • Healing Magic Is the Hardest: Subverted: healing magic is considered one of the lesser forms of magic in Universe X (such that even half-breed Arkn — who lack the innate magical abilities of their full-blooded brethren — can easily harness it).
  • Heterosexual Life-Partner: Faust and 4boy/For'ende Elext. When Faust falls under Andras's Morit'sengr Invokare, it's For'ende that takes care of Faust; For'ende has also stated on several occasions that he "wouldn't know what to do without Faust" and that he "means so much to me." Their bond is cemented when Faust returns from his two weeks of torture and asks For'ende to be his Inkaal'sen, implying that For'ende is the one that Faust trusts the most.
  • Hollywood Autism: Ryael and Faust are both confirmed by Word of God to have high-functioning Autism. None of them show any of the usual symptoms associated with autism (except for Ryael, who is selectively mute).
  • Ki Manipulation: Magic essentially functions like this in Universe X. Arkn charge the Ethri (the Life Energy of Tatsuonga) in their blood in order to produce an aura, which they can use to create winglike manifestations, move objects, and produce an energy blast. Half-breed Arkn — who lack Ethri-infused blood — can channel it raw (via Ethric crystals) to harness healing and light powers.
  • Leit Motif: Disco music features prominently in Faust’s story. (Namely, disco/funk or disco/funk-inspired songs are reblogged on Faust's blog when a major plot development is happening or a major revelation is coming). An example was that when Faust came back from being tortured by Andras for two weeks and finally returned to posting on the blog, the first post he made on the blog was a reblog of "Redbone." This Leitmotif was actually Averted when Faust was undergoing the later stages of Morit'sengr Invokare, as Penthepoet stated that they felt it wouldn't fit with Faust's mental state at the time.
  • Meaningful Name: As the final chapter of Arknthology Stories reveals, Arkn: Legacy is so-named because Universe X, in which it takes place, is The Carver's legacy: a new realm of life, free from the bondage of the Hethe.
  • Mix-and-Match Critters: All of the animals of the Ersian Silulis. Lamprey-mouthed squirrels, anyone?
  • Morph Weapon: According to legend, Reignbreaker (the sword that killed Gav’reel Irinith is said to have been capable of changing its form based on the needs of the wielder. The legends are true: it was formerly Ellpagg’s cane sword.
  • Music Magic: The music of Ryael's violin can hypnotize and even kill mortal creatures.
  • Our Angels Are Different / Our Demons Are Different: In Universe X, the Arkn and Dekn are beings who evolved from the humans of one Seed, via exposure to Ethric energy. As with their Universe A counterparts, however, the similarities to the creatures they resemble — angels and demons, respectively — are merely superficial.
  • Past-Life Memories: Final stage Risen have the memories and abilities of all of their previous lives — which they acquire gradually in bursts, accompanied by debilitating headaches (described as "metaphysical seizures") and even spates of Split-Personality Takeover.
  • Patchwork Map: The entirety of the Ersian Silulis. All the biomes are mashups of those on Earth, with the terrain and weather conditions mixed and matched in impossible ways. There are frozen jungles, hurricane-prone deserts, and oceans full of molten lava (just to name a few). And that's not even getting into the animals...
  • Place of Power: The Heart of Ethri. It's a rebooted (emptied out) .Reality core that was taken over by the Hethe Fab’rasi; he expended his energy there, creating Tatsuonga: a living consciousness that gives off an energy known as Ethri, which full-blood Arkn and Dekn (and half-breed Dekn) tap into in order to practice magic.
  • Power Crystal: Super-heated Ethric fluid (see below) leaves behind a crystallized residue known as Ethryc Crystals, which contain Ethric energy. They appear in three forms: Natural Ethric Crystals are pre-charged with (finite) Ethric energy; Rethryc Crystals are empty, and can be charged and re-charged like batteries (but will shatter with extended use); Nullithic Crystals are (true to their name) null, and cannot hold an Ethric charge.
  • Pure Energy: Ethri. It's essentially the Life Energy of Tatsuonga, and can appear in liquid, solid (crystallized) and gaseous (steam) forms.
    • It's heavily implied that Arkn blood itself is a liquid form of Ethri.
  • Reincarnate In Another World: Humans who embody certain traits or qualities during their lifetime can reincarnate in the Lathrym as either an Arkn or Dekn. If they successfully navigate that lifetime, followed by another lifetime in the Lathrym as the opposite race, they will be reborn in the Seeds once more — this time as a full-blown Risen (i.e. a human who possesses the memories, skills, and powers of all their previous lives).
  • Reincarnation: As mentioned above, humans who possess certain characteristics have the chance to become "Risen". They will have two more lifetimes in which to "prove" themselves, as both an Arkn and a Dekn; if they succeed, they will be reborn back in the Seeds as a full-blown Risen: a human with the powers of an Arkn or Dekn, and the memories, skills and abilities of all of their lives. Currently, there are two known Risen characters: Ryael, and Miriam Magdal.
  • Sentient Cosmic Force: Ethric magic (known as "Ethrial Manipulation") is practiced by making mental contact with Tatsuonga — an “entity” of sorts formed out of the essence of Fab’ras — and tapping into its energy to charge sigils. (However, only full-blooded Arkn, who are born with Ethri energy in their blood which they can "charge" at will, are capable of accessing this power directly; all others must use Rethryc crystals as an ethric "battery" of sorts.)
  • Soft Reboot: After being made closed source in early 2018 (to allow for the lore to be “fixed”, as it was incomplete), Legacy underwent a soft reboot in August of that year. All of the previously released content has been removed or unlisted, allow for multiple aspects of the lore to be retooled or cut completely. Among the many changes:
    • De'ebolus is now responsible for the creation (evolution) of the Dekn, while Fab'rasi is responsible for the creation of the Arkn.
    • El'lepagi, rather than De'ebolus, is responsible for the existence of Risen. Risen now have four lifetimes (include the final one) instead of six; they only have two humans lives (their first and final lives), and they're reborn as both Arkn and Dekn. The selection process is also far more random: while many individuals are chosen for their amazing feats or certain qualities they exhibit (such as extreme bravery or intelligence), others are seemingly chosen for no reason at all.
    • Humans are capable of breathing Aeri, and some have minor Psychic Powers.
    • Lumeric has been renamed U.M.E.E.C. (Universal Mortal Exploration Extraction and Control).

Example of: