Not Another Sprite Fight (commonly referred to by its acronym NASF) is a Flash animation created by (somewhat) famous sprite animator Mr Lange (Or his alias at the time of development, Short Factor) in 2007. As the title suggests, it is a sprite animation about sprites fighting.
Oh please, not another sprite fight...
The premise of NASF is simple. It is a crossover battle of various video game icons. Before NASF, the idea was strong and of interest, but hadn't been explored with much depth or seriousness. Some sprite animations existed that were crossovers, but were usually very specific to a couple series and intimately tied to a storyline, such as Sonic's Quest for Power, a crossover of Sonic and Mega Man X. NASF however has no real storyline or plot motives, and combines several significant series and their titular characters in a more purely fighting oriented action animation. It is an exercise in how these characters and their unique abilities would fare against each other, playing with, re-imagining and expanding on existing concepts, such as showing Link's power over time and Kirby's copy ability in more descriptive visuals and events. NASF is widely received positively, even by many who are generally opposed to sprite animations.
While the animation is not spectacular (In fact, the creator has stated on multiple occasions that he despises it) it has gained popularity almost comparable with Super Mario Bros Z (In fact, Lange has actually taught Alvin some of what he knows)
A sequel is being planned, however Mr Lange is trying to make it as good as he possibly can and currently has not actually started animating the latest version yet (He has made quite a few attempts but scrapped each one). However, a lot of content is being developed in advance before the actual animation process can begin.
A remake, named NASF DX, has also been announced which will not only feature improved animation, sound and graphics, but will essentially exist as reboot with it's own pseudo story which will tie directly into NASF 2 and have it's own unique island in the vein of the Sonic the Hedgehog games. Currently, there are no details on its development or release date. However, a kind of proof of concept can be seen in Lange's Helix Theory Video.
This series has examples of:
- Badass Boast: Sonic, as the most talkative of all the fighters gets one.
- Badass Mustache: Mario, Luigi, and Dr Robotnik.
- Badass Normal: Given the above and considering the rest of the cast fights with super powers, Mario is this.
- Bait-and-Switch: Kirby tries to suck up one of his three opponents (Link, Mario, Mega Man). Link's in front of the others, who are holding on for dear life, and it looks like he's going to be sucked up... then Mega Man lets go.
- Big Damn Heroes:
- Right after Mario knocks Sonic off the plane, Shadow uses Chaos Control to save him.
- Luigi shows up and takes out Zero, who was whooping Sonic, Mario, Link and Kirby's asses.
- Break the Badass: Happens when Sonic enters and delivers a kick to Mario's face.
- Chekhov's Gunman: Luigi.
- Cool Plane: Tails shows up in the Tornado for Mario and Sonic to fight on.
- Crouching Moron, Hidden Badass: Luigi.
- Development Hell: The sequel has been in production for years but each version has been scrapped. According to Lange, he does not want to begin the animation until an entirely new animation software (called Helix) is developed enough by him and his fellow programmers. Oh, and Lange is a workaholic who has many, many projects in the work (such as a definitive video outlining his beliefs as to the direction the Sonic the Hedgehog franchise should be taking as well as several Sonic fan games). Furthermore, Lange's tenure as the sole Death Battle animator left him very little time for his own projects, especially while he was making fights such as the infamous and not at all controversial Goku vs Superman battle.
- Deus ex Machina: If Luigi hadn't shown up, Zero would've probably taken everybody out.
- Dynamic Entry: Most of the characters do this when they are introduced. The biggest is probably Sonic's, in which he runs past the screen in a blur a couple of times and kicks Mario in the face.
- Enemy Mine: Averted. Even after Eggman shows up with a shitton of Buzz Bombers, the fighters are still fighting each other instead of him.
- Fearful Symmetry: After Kirby copies Sonic.
- Good Old Fisticuffs: With the exception of fireballs, the bulk of Mario's power is basic hand to hand combat.
- The Juggernaut:
- And Zero.
- Heroic Second Wind: Sonic, at the very end, as he escapes the Defeated portal.
- Nice Job Breaking It, Hero!: Kirby accidentally bumps into an item block, giving Mario a super mushroom, making him even more unstoppable. He uses this power to defeat Link.
- Oh, Crap!: Basically, all the time through the whole movie, especially during character entrances.
- Please Subscribe to Our Channel: Averted. Mr Lange's motto is "Don't subscribe."
- Power Copying: Kirby, but surprisingly not Mega Man. And it actually shows how Kirby's power copying works. Though if you think about it, Mega Man's power copying not being used makes sense... because he copies the powers of other robots.
- Super Speed: Guess who. And he's a lot faster than he is in the games. Most of his time onscreen, he's just a blur. Doesn't stop Mario from keeping up, though.
- The Remake: A remake has been confirmed to be in production, with superior animation and graphics, as well as more or less revamping what little story the original fight had, complete with new settings and plot points, etc.
- The Worf Effect: This layers over itself every time a character is introduced, though after Mario and Sonic are introduced, this has less of an effect since they are pretty much established as the best fighters for the rest of the movie.
- Time Stands Still: Used by Link.
- You Will Not Evade Me: You could say Mario and Sonic do this to each other, forcing them to fight to the finish.