The Gaia Garou and other changing races failed in their attempt to defeat the Wyrm, who proceeded to subjugate Earth and the rest of the galaxy. The Space Wolves are kinfolk descendants of the few Get of Fenris Garou who survived, but they are ignorant of their true heritage. The Kroot are descendants or a few surviving Corax who fled to far-flung planets, where evolution made them capable of normal biological reproduction and evolutionary cannibalism.
Spreading Wyrm-taint is compelling sentient beings to engage in war, depravity, and greed. The overcrowding, pollution, and ecological devastation is also the result of Wyrm influence, just as it was for Gaia.
Already insane due to its confinement in the Weaver's web, the Wyrm's various aspects gained full sentience and autonomy. Beast-of-War became Khorne, Eater-of-Souls became Nurgle, and Defiler splintered into Slaanesh and Tzeench. Banes, now called Chaos Daemons, thrive in the Umbra, now referred to as the Warp.
Probably Wyld wants Weaver and Wyrm to destroy each other for whatever reason.
This makes situation even worse.
- Red Talon theology offers support for this theory. Book of the Wyld contains a Red Talon legend stating that the Weaver and Wyrm imprisoned the Wyld in a cage so that they could kill Gaia and rule the cosmos unhindered.
When the Wyrm went insane, it couldn't perform its duties properly. In a misguided attempt to maintain balance in the cosmos, the Wyld is trying to carry out the Wyrm's destruction duties itself. Wyld has thus assigned tasks that involve killing large numbers of humans to Wyld-aligned races such as the Rokea, Ratkin, and Red Talon Garou. However, because the Wyld is acting outside of its M.O., it executes these tasks imperfectly and just makes the cosmic imbalance worse.
Gaia did not assign tasks to the Changing Breeds; rather, she haphazardly created them with no original purpose. In other words, the Gurahl were not created to be intrinsic healers, the Garou were not created to be intrinsic warriors, etc. Rather, the different races were assigned these tasks by their totem spirits, each of whom had an agenda. Each race molded its culture accordingly and sought out spirits who would teach them the desired gifts.
Conversely, some of the Changing Breeds made up stories about their Gaia-given missions to justify their actions. For example, the Ratkin made up stories about their duty to cull excess humans to justify their savagery and hatred toward human society. Nuwisha dislike the Garou and enjoy giving them a hard time, so they made up stories about their supposed cosmic role as trickster mentors.
The War of Rage was a campaign of genocide where the Garou tried to exterminate all of the other Changing Breeds. Its most fervent proponents were the Red Talons, who all Lupus-breed (born as wolves), and consider themselves the most "pure" tribe because of it. Their philosophy involves a lot of "wolves are Gaia's Chosen, and humans are not special."
But the other Changing Breeds aren't part wolf, they are all part human. Their existence is a reminder that the Red Talons' claims of wolves being Gaia's Special Favorites is a load of self-aggrandizing lies. The solution? Wipe out all the other Changing Breeds, eliminating the proof that if one species is Gaia's chosen, it's humans.
At least two Garou — Hakaken and Number Two — reached the ninth circle and survived, becoming a totem (in Hakaken's case) and the ruler of Malfeas (in Number Two's case). Even though they emerged alive from the ninth circle, the Triatic Wyrm is still alive as well. So what really happened in the ninth circle?
In the final circle, a Black Spiral Dancer realizes that the true Wyrm of Balance is imprisoned in the fabric of reality, and that the Triatic Wyrm has taken its place as a demiurge. The Triatic Wyrm makes a deal with the Dancer: accept its illegitimate rule and become a powerful spirit, or reject its rule and die. Hakaken and Number Two did the former. Mockmaw, who wanted to release the Wyrm of Balance, was swallowed whole by the Triatic Wyrm.
- Frater I.I.: According to the professor, Flavio's original description of the Labyrinth takes the form of an embedded narrative. In it, a wandering hero enters an evil and corrupt kingdom; determined to end its evil reign, he fights, tricks and cajoles his way into the king's private quarters. There, the aging king greets the hero cordially and offers him a choice. Holding out his royal scepter in one hand, and his sword in the other, he says, "You may take the sword and kill me now, then wait for my kingdom to crumble and disperse. Or you may take the scepter and rule in my name." Naturally, the hero chooses the scepter, thinking that he can rule wisely and justly, leading the kingdom back to righteousness. As years pass, however, he finds himself dragged into the kingdom's intrigues and becomes as corrupt as the old king.
In 1983, Pentex showed obeisance to Grammaw, the colossal thunderwyrm worshiped by the Trinity Hive in Alamogordo, so that Grammaw would not disturb their projects. Through one of its video game companies, Pentex made an offering of the most twisted, disgusting material it could find: bad video games. Buried in the ground as an oblation, the games pleased Grammaw.
Auspice, referring to the way that the phase of the moon on the day you were born affects your personality and role in society (much like zodiac signs in real life), is generally treated as a specific aspect of werewolf society, but there are shades of it throughout the World of Darkness. In VtM, there's a flaw called "Lunacy", which makes it more difficult to resist frenzy during the full moon; this is not unlike the mechanics regarding Auspice. The inherent qualities of one's Auspice, while not as readily apparent and cultivated as in Garou society, likely pervade human society, too.