Given the outcry about Team T-S winning despite doing barely any fighting, simply because they swooped in and killed LLENN and Fuka after their victory over Pito, one would imagine that the next sponsor would want to do something to ensure that no one else can win this way- perhaps they'll make victory dependent on total kills, or punish teams that go for too long without fighting someone. There's a bit of precedent for this, considering that the second Squad Jam decided that the pocket terminal was no longer an Immortal Object, meaning that LLENN couldn't use it as a Pocket Protector the same way she had in the first Squad Jam.
- Given that this is a valid strategy in actual team-based(or even solo) Battle Royals, it's more likely they'd need to find a way to nerf the strategy. There's a fairly easy way to do that, and it's pretty much universal to real BRs, dating at least as far back as Minecraft's Hunger Games! As the fight continues, the ring gets smaller and smaller, forcing teams out of cover and closer to conflict with other teams. The thing is, the author seems to recognize this since the game devs now do make balance patches and fans are visibly upset by players exploiting unintended mechanics to win.
- Confirmed in Squad Jam 3: the map is an island that is slowly sinking into the ocean at a ring-shaped rate, and the land is disappearing until only the center remains.