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The Wii U gamepad will be compatible
For editing levels you can use the wii u gamepad.
  • Jossed.

  • Highly unlikely. Undocked Switch has basically the same purpose.
Foreman Spike will return
Since we now have Mario and Luigi in builder outfits, calling back to Wrecking Crew, perhaps he will give them more hell in their adventure.
  • He could come back, but as a Mystery Mushroom costume.
    • Jossed, Mystery Mushroom costumes aren't here anymore.
The Mystery Mushroom will return with new costumes and costumes from the first game
And Amiibo will still be used to access them, with some Amiibo giving new and old costumes.Old costumes:
  • Ice Climbers: Now accessible by Smash series Ice Climber Amiibo.
  • Squirtle: Now accessible by Smash series Squirtle Amiibo.
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  • Daisy: Now accessible by both the Super Mario series Daisy Amiibo and the Smash series Daisy Amiibo.
  • Isabelle: Now accessible by Smash series Isabelle Amiibo, though the Animal Crossing series Isabelle Amiibo still works.
  • Inkling: Same case as Isabelle (only not the Animal Crossing series, but the Splatoon series).
New costumes:
  • Koopa Troopa
  • Boo
  • Waddle Dee
  • Yarn Poochy
  • Mario, Peach, and Bowser in their wedding attires.
  • Wario in his plumber outfit.
  • Roy
  • Pichu
  • Young Link
  • Wolf
  • Pokemon Trainer
    • Ivysaur
  • Snake
  • Ryu
  • Cloud
  • Corrin
  • Bayonetta
  • Ridley
  • Chrom
  • Dark Samus
  • Simon
  • Richter
  • King K. Rool
  • Ken
  • Incineroar
  • Piranha Plant
  • Joker
  • King Boo
  • Spring Man
  • Cappy
  • The Broodals
  • Scorbunny
  • Grookey
  • Sobble
    • Seems it's Jossed, as by May 2019, the Mystery Mushrooms are still nowhere to be seen. The eShop page for the game indicates that there is no amiibo support.
      • Officially Jossed, according to people who got to play it, the Mystery Mushrooms are no longer here.
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    • It will appear as 8 bit art on one of the hundred courses in story mode along with art of the other power ups. Similar to the underwater stage that had art of the power ups in Super Mario Maker 1.
There will be new bosses.
Super Mario Maker had Bowser and Bowser Jr. Super Mario Maker 2 has already shown one new boss in Boom Boom.

Confirmed Bosses:

  • Bowser
  • Boom Boom

The other new bosses will be:

  • The Koopalings
  • Kamek
  • Dry Bowser
  • Reznor
  • Pom Pom created by shaking Boom Boom
    • Confirmed! The method is unclear as of yet, but Pom-Pom is confirmed as of the 5-15-19 Direct.
  • Petey Piranha
  • Baby Bowser
  • Birdo
  • Wart
  • Meowser created by draging a cat bell on Bowser.
    • Confirmed! The method is unclear as of yet, but Meowser is confirmed as of the 5-15-19 Direct, even earlier if you count the magazine leaks.
      • Meowser is the only Bowser in 3D World. Sadly there is not a Meowser Jr.
  • The 8 bits
  • Wario
  • Donkey Kong

Possible new game styles
  • Super Mario Bros. 2: Heavily based on the American Super Mario Bros. 2, this style would feature classic enemies like the Shy-guys, Birdo and King Wart.
    • SMB2 would make an ideal DLC style for many of the mechanics that already make it stand out from the other styles represented in the base game, such as digging and uprooting items, the use of Peach as a playable character (by making her available in a DLC style instead of Toadette—also note that the SMM2 and SMB2 Toads are both blue-capped), and giving each character unique statistics (compared to each character behaving identically in the base game).
  • Super Mario Land: This style will have monochrome like graphics similar to the game boy original.
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    • Likely Jossed, considering the Superball Flower power-up.
  • Super Mario Land 2: 6 Golden Coins: Also in monochrome, and would include the Carrot as a power-up, which may receive some changes to make it less like the Tanooki Leaf. Wario could be added as an enemy in this style, similar to adding Bowser in the other styles, and could also be fitted with power-ups as in his battle in the original game.
  • Super Paper Mario: Although this one might be a bit difficult, perhaps it could be more akin to the Bowser sections from Paper Mario: The Thousand-Year Door. This style would have a paper-aesthetic, and would feature paper versions of the various enemies and characters (i.e., paper Goombas, paper Koopas.
    • Notably, the 3D design for the Angry Sun somewhat resembles the Sun from Flower Fields.
    • Taking from all of the Paper Mario games, the themes would be as follows—under this scheme, each Paper Mario game would have two themes each:
      • Grass - Ruddy Road
      • Underground - Rogueport Sewers
      • Underwater - Tile Pool
      • Desert - Dry Dry Desert
      • Snow - Whiteout Valley
      • Sky - Overthere Stair
      • Forest - Forever Forest
      • Ghost House - The Enigmansion
      • Airship - Glitzville
      • Castle - Bowser's Castle (Color Splash, with the Black Paint standing in for lava)
  • Super Mario Galaxy: With the reveal that Super Mario 3D World has a skin despite it not having been a side scroller game, this opens up the gates for other skins based on non-side scroller Mario titles. The power-up specific to this world would probably be the Cloud Flower, and slopes in this skin could probably made to be rounder, like the level design in the Galaxy games.
  • Super Mario Odyssey: This is an absolute no-brainer, though implementing Cappy might be a tad bit tricky. What could happen is for Cappy to be that skin's unique power-up (like the Cat Bell for 3D World and the Goomba's Shoe for Super Mario Bros. 3. Also, side-scrolling New Donk City world. Just sayin'.
    • The semisolid platforms and a new type of warp pipe can facilitate the classic-style subsections, though including these seems redundant due to the fact that a Super Mario Bros. style already exists.
    • Cappy and a good chunk of Mario's aerobics would translate well to 2D. Goomba Stacks, Yoshi, Moe-Eyes, Bullet Bills, Chargin' Chucks, Parabones, Frogs, etc. would all be useful transformations, while Invisible Blocks, Jaxi, and the Spark Pylons would be good course elements. Because of the capture mechanic, Mario's three-stage forms would be dropped in favor of a health meter as it appears in Odyssey.
    • The themes could appear as follows:
      • Grass - Fossil Falls in Cascade Kingdom
      • Underground - Underground Moon Caverns at the Moon Kingdom
      • Underwater - Underwater areas of the Lake Kingdom
        • While the Lake Kingdom is an understandable option, it's awfully small, and let's not forget the Seaside Kingdom.
      • Desert - Desert area of the Sand Kingdom
      • Snow - Outdoor section of the Snow Kingdom
      • Sky - Another World and Moon Rock sections found across the game
      • Forest - Lost Kingdom
        • Wooded Kingdom seems more likely, given that Forest is the only theme where you can alter water in your courses.
      • Ghost House - Indoor sections of the Cap Kingdom
      • Airship - New Donk City
        • Bowser has an airship specifically designed for his wedding, and while it was never a level in the actual game, it seems more likely.
      • Castle - Bowser's Kingdom
  • Donkey Kong at the very least we can get a side scrolling skyscraper world with, they brought it back in Odyssey this seems like it could happen.
  • Super Mario All-Stars: Basically the same as the Super Mario Bros. 1 and 3 styles, but with the 16-bit graphics and sprites from All-Stars instead of the original 8-bit graphics.
  • Super Mario World 2: Yoshi's Island: This style will make it seem colourful cute worlds.
  • Super Mario 64: It would have 64-era graphics, but would otherwise play similarly to the 3D Land style. Mario would be able to punch and kick, but also use the classic mushroom and flower powerups. Additionally, the caps would appear as well as the DS version's Power Flower. A good chunk of the game's more esoteric enemies would appear, though probably remodeled to match either their modern designs or modern design sensibilities.
    • Adding on to the above, the goal takes the form of a Power Star. Since they're used for goals, the Starman is instead replaced with the Metal Cap, while the Wing Cap is Mario 64's exclusive powerup. Koopa Troopa shells can be ridden on, which gives Mario a speed boost and defeats any minor enemies it touches, but it disappears if it hits a wall, Mario takes damage, or you reach the goal. Cannons return and can be manually aimed. If Mario has the Wing Cap on, he'll automatically start gliding at the trajectory's apex. The themes would be as follows:
      • Grass - Bob-omb Battlefield
      • Underground - Hazy Maze Cave
      • Underwater - Jolly Roger Bay or Dire Dire Docks
      • Desert - Shifting Sand Land
      • Snow - Cool Cool Mountain or Snowman's Land
      • Sky - Wing Mario over the Rainbow or Bowser in the Sky (with new music)
      • Forest - Changed to Tick Tock Clock (with new music) or Tiny-Huge Island
      • Ghost House - Big Boo's Haunt
      • Airship - Rainbow Ride (with new music)
      • Castle - Bowser in the Lava Sea
  • Captain Toad: Treasure Tracker: In Nintendo's typical way of throwing the unexpected in our faces, this lovely little puzzle platformer would be added as a new style in an update. Not only would Toad and Toadette be given their trademark backpacks that prevent them from jumping, but Mario and Luigi would also gain huge backpacks that prevent them from jumping too. New enemies would be added, with Wingo taking Bowser's place. And goals would be replaced with a star at the end. Now for the level themes:
    • Ground - Plucky Pass Beginnings
    • Underground - Mine Cart Tunnel Throwdown
    • Underwater - Briny Bowl Swimming Hole
    • Desert - Up 'n' Down Desert
    • Snow - Biddybud Snow Stroll
    • Sky - Drop Road Dash
    • Forest - Tie between Piranha Creeper Cove or Stumpy Springs Sanctuary
    • Ghost House - Spooky Specters at Shadow Manor
    • Airship - Goomba Galleon
    • Castle - Scalding Scaffold Sinkhole

If Luigi's is not the only player two, there will be others.
The other possible ones are Toadette and the Blue Toad. As they both were on recent promo art alongside Luigi. In addition though, we could see Peach and Daisy as playable due to being on Super Mario Run.
  • As well as Red Toad and Yellow Toad as palette swaps for Blue Toad, and Rosalina.
    • Confirmed! There's modes allowing up to 4 players, with players 3 and 4 being Blue Toad & Toadette.

New Power-Ups
  • Ice Flower
  • The theme exclusive power-ups (Racoon Leaf, Cape Feather, Propeller Mushroom, and Cat Bell) will be able to be shaken and give you the following;
    • Racoon Leaf —> Tanooki Suit
    • Cape Feather —> P Balloon
    • Propeller Mushroom —> Super Acorn
    • Cat Bell —> Lucky Cat Bell (or alternatively the Tanooki Suit as well)
  • Mega Mushroom
  • Penguin Suit and Frog Suit (These would be NSMB and SMB3 exclusive power-ups respectively)
  • Hammer Suit

New Enemies
  • Spike
  • Bowser Statue
  • Blargg
  • Bony Beetle
  • Fire Chomp
  • Ice Brother
  • Boomerang Brother
  • Nipper
  • Swooper
  • Thwimp
  • Chargin' Chuck (and the other Chucks)
  • Super Koopa
  • Sumo Brother
  • Pokey
  • Fuzzy
  • Swoop
  • Mechakoopa
  • Phanto
  • Boss Bass
  • Big Bertha
  • Octoomba

Water in ice worlds?
Among the new features is the ability to add water to land-based courses. But if you try to do that for the new Slippy-Slidey Ice World, you take damage.
  • Appears to be jossed. Water seems to only be affected in the forest theme.
    • Can't say it's Jossed just yet. Look at this image: [1] It seems to be taking place in the Sky theme, and it has lava.
    • Sorry to burst your bubble (no pun intended), but that looks like the Castle theme at night. We've seen that exact same starry background for several other themes in this style, so I have a feeling they're just continuing the trend here. Plus, look at Mario's pose. He looks like he's swimming, and as mentioned below, swimming is probably the unique effect in the Castle theme at night.

What will be the boss theme for the Super Mario 3D World setting?
My first guess would have to be Motley Bossblob's theme, since it was used for the most bosses, between him, Boss Brolder, and King Ka-Thunk. For context, every other boss had their own themes, and Blockade was used for only two bosses (Boss Brolder's rematch and Prince Bully), and was mostly reserved for enemy rushes. The other theme I could think of would be Fuzzy Time Minenote .
  • Motley Bossblob's theme has been confirmed!

The Mystery Mushroom can be used for other Mario engines than the first one.
Or at least just Super Mario Bros. 3. Super Mario World might be pushing it.
  • Doubt it. It would require a lot more work for the devs.
  • Given their absence, they won't be used anywhere. So, Jossed.

The Joy-Cons' motion controls will be used for editing in TV mode
Since it's the only logical way to be able to edit in TV mode, the game might take use of it. The selectors being wheels might be evidence of this.

Mystery Mushroom costumes will no longer be removed by taking damage.
Instead, each Mystery Mushroom costume will have a big and small form of it's own. While it might sound like too much work for the developers having to create a new "big" sprite for every costume, it's really not; all they'd have to do is increase the height of the existing sprites. This would also fix the problem of getting hit ruining the feel of levels where you are supposed to be playing as someone else other than the four main characters.
  • While the idea is possible, simply increasing the height of the existing sprites would just make them ugly (look at mario when he eat a super mushroom, he doesn't just use a extended small sprite, he have his own sprite sheet with different proportions), so yes it would need a bit of work to do.
    • Given the absence of Mystery Mushrooms, Jossed.

What will be the bonus theme for the Super Mario 3D World setting?
Piggybacking on an earlier entry, my best guess would be Slot Machine. Yes, it's heavily associated with Super Mario Bros. 2, but it's the best bonus theme this game has to offer, with Rainbow Run just being the Super Mario Bros. theme, Mystery House Entrance being too plain, and Going All Out in the Mystery House being too chaotic.
  • Slot Machine has been confirmed!

There'll be a Music Maker Mode
Taking cues from Mario Paint, there will be a mode that will let you create music and will also be compatible with the Labo Piano Kit.
  • Jossed.

The Goombrats seen in the new screenshots aren’t normal Goombrats, and are, in fact, a new subspecies of Galoomba.
What will they be called? Galoombrats.
  • Jossed. Goombrats are given a Galoomba-like appearance in all styles before NSMBU.
    • I wouldn't say Jossed just yet. Goombrats in other styles are round and stalkless because Goombrats are based on persimmon fruits, which lack mushroom stalks. Moreover, they have the same frowning, downward-looking eyes as NSMBU Goombrats do, while the ones in SMW stare forward with big, furrow-less eyes. Also worth of note is that the SMB 3 and NSMBU styles have the color of the sepals black, red in the SMB 1 style, but oddly enough, green in the SMW style. Plus, there's the whole lighter-colored muzzle the SMW Goombrats share with the Galoombas.
      • Touche! It's been confirmed from the reviews.
  • They're called Goombuds, not Galoombrats, but confirmed.

There will be DLC Extra Game Styles.
Seems a bit empty with only one Extra Game Style, maybe more will come soon? Considering Mario Maker 1 had some DLC with the Skewers and Bumpers, it could be possible here too.

Possible mechanics for the night versions of the Underwater, Airship, and Castle themes.
Confirmed night gimmicks so far:
  • Ground (Night): Floating Goombas.
  • Underground (Night): Upside down view.
  • Underwater (Night): ?????
  • Desert (Night): Sandstorm.
  • Snow (Night): Icy terrain.
  • Sky (Night): Low gravity.
  • Forest (Night): Poisoned waters.
  • Ghost House (Night): Darkness.
  • Airship (Night): ?????
    • Airships at night could provide a similar effect to the desert's sandstorm—a gust of wind that pushes you. My second guess would be lightning striking you at some points, considering how some airship levels throughout the years took place in very cloudy skies.
      • This just in! There is indeed a thunderstorm going on in the Airship theme at night, but it doesn't seem to affec the stage in any way. The only other change is more Goombas floating.
  • Castle (Night): ?????
    • From the looks of it, it appears to make Mario look like he's swimming. This is likely a reference to the fact that part of the final castle in the original Super Mario Bros. took place underwater.
      • Confirmed during the E3 Treehouse event: swimming is the unique feature.

The 3D World style will not have regular Bowser
So far, we've seen only Meowser in footage of this style, and not Bowser. This leaves me no choice but to assume that Meowser will not coincide with Bowser. Perhaps Bowser's animal instincts have completely taken over him...
  • Confirmed! Also doesn't have Bowser Jr.

If the Mystery Mushrooms are removed, there will be some sort of "Apology letter".
  • Either that, or there will be an official course dedicated to our fallen heroes. Seven cannons will fire bullets three times, by way of a "21-Gun Salute".
    • Jossed. Really, it'd be pretty bad business sense for Nintendo to draw attention to something they removed from the game unless it's in the context of bringing it back (like Smash Bros.' "Everyone is here").

If the Mystery Mushrooms are removed, there would still be some form of non-Mario references in the game.

Future updates
Since updates of the previous game brought in new things, let's see what can be here:
  • Pokeys
  • Fuzzies
  • Game specific power-ups:
    • Tanooki Suit (SMB3)
    • P-Balloon (SMW)
    • Super Acorn (NSMBU)
  • Koopalings (variant of Boom-Boom, probably restricted to the first four styles)
  • Volcano theme
  • Beach theme
  • 3-Up Moon
  • Boomerang Bro (variant of Hammer Bro)
  • Fire Bro and Porcupuffer being available in all styles
  • Spike
  • Swoop
  • Petey Piranha
  • King Boo
  • Chargin' Chuck
  • Reznor
  • Yoshi colors (retconning the Red Yoshi into a variant and restoring the Mario Maker 1 behavior of big Yoshi eggs):
    • Yellow: Can ground pound like the giant Goomba Shoe, taking out enemies.
    • Blue: Can fly.
  • Multiplayer rework. Along with the expected online co-op and versus with friends, there could also be an online making and testing option (making it easier to make multiplayer-oriented levels), and a way to enforce multiplayer-oriented levels showing up in the online modes (either an option to only play levels tagged "multiplayer versus", or even splitting single-player and multiplayer levels into separate sets.)

Some manner of cameo for Non-Mario charaters will eventually appear.
Why not? Could be a way to gain interest.

The reason the builder Toads getting kidnapped is because Bowser wants them to build his own castle
  • In Story Mode, every so often you have to rescue the Toads working on the castle with none-too subtle to flat out admission that it was Bowser's doing. But for what purpose would Bowser kidnap mere construction workers? He may be a jerk but even by Bowser standards that's pretty low. Until one remembers that Bowser is the type of idiot to think he can woo Peach by giving her gifts despite his incredibly bad behavior, and surely Peach would be very grateful to whoever rebuilt her castle so why not steal some construction workers and force them to build a nice castle for Peach right next door to yours. Nothing could possibly go wrong. As for Toadette at the end of the game, it's even simpler. He mistook Toadette for Peach. Notice how the cage she's in has the usual pink ribbon Peach's cage is adorned with in recent games.

There will be DLC showing you what time it took to clear your levels.
At the moment if you have cleared your levels after they have been uploaded, it does not give you the time it took you to clear your levels.

The game will have four DLC packs, each of which will add power-ups and enemies, and gizmos to the game, and also will add some other element

DLC Pack 1, The Attack Pack, released in mid-September, will add Online Multiplayer With Friends, and will add three power-ups to the game, rounding out each game style to two power-ups each.

  • SMB 3: Hammer Suit, just as it was in the original.
  • SMW: Carryable Hammer, a reference to the cutscene in the original where Mario destroys a castle by smashing it repeatedly with a hammer. Functions similarly to SM 3 DW's Builder Mario suit's hammer ability, but this can be picked up and dropped at will, and it has the limit of Mario not being able to pick up other things, like shells or P-Switches, while carrying it. For added effect, have Mario pant after using it.
  • NSMBU: Ice Flower, admittely breaking the Hammer trend, it still will function as it did in the NSMB games.
  • Enemies: In the classic modes: Fire Bros will be brought over, as well as Boomerang Bros. In 3DW, Coin Coffers.
  • Gizmos, etc.: In classic modes: Ice blocks that can be destroyed with fire and can have items or enemies frozen within.s

DLC Pack 2, The Flight Pack, released during Christmas Season, will add another Extra Style (Say... Super Mario Bros. 2) and 5 Power-ups

  • SMB 1: Weird Mushroom, just as it was in Mario Maker. Makes everyone lanky and awkward, and gives them Luigi's Jump Physics.
  • SMB 3: Tanooki Suit, functions identically to the original. Mario and Luigi turn into the same statue as always, Toad turns into a Toad version of that, and Toadette turns into a Peachette statue, just as a continuity gag.
  • SMW: P-Balloon, functions identically to the original, though a Mushroom variation may make Mario even larger
  • NSMBU: Super Acorn, functions identically to the source material.
  • SM 3 DW: Super Leaf, functions identically to SMB 3 DW.
  • Enemies: Classic: Waddle Wings (NSMBU), 3DW: Tyfoo
  • Gizmos, etc.: Heavy Stone Blocks and Captured Toads will be added to the editor, and can be the subject of mission objectives.
  • Super Mario Bros. 2 Style will, like Super Mario 3D World, be completely different from any other style. The mechanics will function similarly to the original game (duck jumps, riding enemies, lifting things up over one's head, etc). Unlike many other styles, there won't be power-ups in the same sense. The player starts with two hit points, displayed on the left side of the screen. Mushrooms, the only power-up aside from Stars in this style, will add one extra hit. Keys need to be carried and will get a Phanto after you. Potions, as in the original, will open a door taking the player to a flipped version of the (somewhat larger, due to screen dimensions) area it is used in, and some items can be made only accessible in this subspace. Pipes are replaced by jars for vertical pipes and mask gates for horizontal. All of the regular enemies from SMB 2 will be there, and many of the enemies common to all other styles can be there, as well. All the bosses are replaced, though. Rather than Boom-Boom, Bowser Jr., or Bowser (or Pom-Pom), Birdo (changeable between pink, red, and green, Mushroom transformation makes it a Robirdo version of that color) Mouser (changeable between colors that take 3, 5, or 7 hits), Triclyde (red, pink, and gray variants with similarly increasing hits), Fryguy (maybe the same), Clawgrip, and Wart. Additionally, Mask Gates will get a variation where they will attack the player upon the crystal ball being picked up. The key difference between this style and its original game will be that everyone will have the same physics, as with every other style.

DLC Pack 3, The Aquatic Pack, released in April, will add "Challenge Mode" to Course World, which will truly replace 100 Mario Challenge by offering limited run gameplay challenges, including 100 Mario Challenge, and challenges based around beating certain types of levels and under certain types of conditions. They will end, naturally, with Mario rescuing the Princess... or a Toad, depending on the difficulty level. Also 5 new power-ups, new enemies, new things.

  • SMB 1: Marine Pop Submarine from Super Mario Land, a ride that needs to be abandoned to move on land again.
  • SMB 3: Frog Suit, exactly as it used to be.
  • SMW: Diver Mario, looks mildly similar to Astronaught Mario from Super Mario Land 2: 6 Golden Coins, can move similarly to Frog Suit Mario in water, but unencumbered on land.
  • NSMBU: Penguin Suit, exactly as in the source
  • SM 3 DW: Cheep Cheep Suit: Behaves like the Cheep Cheep transformation in Super Mario Odyssey, only on a 2D plane. Again, needs to be abandoned out of water.
  • Enemies: Classic: Boss Bass, Big Bertha, and Porcupuffer, all behave as they do originally, 3DW: Madpoles
  • Gizmos, etc.: Water, addable in any level style.

DLC Pack 4: The Power Pack, released one year after the game's release, will add an Overworld-like interface for tying together levels. Also, five power-ups, enemies, gizmos, etc.

  • SMB 1: "New Suit", literally changes SMB 1 Mario into NSMBU Mario, with all that game's mechanics. Wears off after a while.
  • SMB 3: P-Wing, Limitless Flight Racoon Mario, wears off after a while
  • SMW: Rainbow Yoshi, a Yoshi that can fly, ground-pound, and shoot flames. Turns into a regular green Yoshi after a while.
  • NSMBU: Mega Mushroom, exactly as it was in the source material. Wears off after a while
  • SM 3 DW: Mega Mushroom, see above. Wears off after a while
  • Enemies: Both Classic and 3DW: Chargin' Chucks, in all forms seen in source material.
  • Gizmos, etc.: Steep Slopes that Mario will stumble down if he stands still.

The power-ups, enemies, and gizmos will be paid content, whereas the gameplay improvements will be released for free. As well, the paid elements will only be on the maker end, one can still play the levels of others with said elements without needing to buy the dlc.


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