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The song that plays when you return to London is Salt's Song
Salt is the Traveler Returning, and London is where all your successful journeys end.

  • Shout-out: Irem, The Pillared City. There is a story in A Thousand and One Arabian Nights, called The Keys of Destiny. In part 2, The City of Many Columns, the sheikh and the main character travel to a very wealthy foreign city called the City of Many Columns. The name for this city is Iram. What's another word for columns? Pillars.
"Against the horizon stood Iram, City of Many Columns, behind a wall of blue crystal."Iram is described as having great and rich treasures (piles of jewels, gold and a red sulfuric powder that turns items into gold), while Irem has a shop with piles of valuable merchandise and some of the rarest items in the game for sale (Burning Enigmas.) Both the PC and the sheikh travel to their respective cities seeking treasure, and both come away with it. And the wall of blue crystal? That could literally be the sunless sea. The sheikh has to grow wings and fly over the wall of BLUE crystal both ways, similar to the PC using a ship to "fly" over the water.

Supplies represent not just your crew's meals, but their pay.
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If you've played Fallen London, you might have noticed that for a place that calls itself "Home of the Echo Bazaar," London's economy seems curiously independent of the actual echo. Zailors on the docks gamble with shards of glim or jade. Vending machines for carnival tickets want not coins, but pearls. Prices for archeological supplies are in mysteries. Pay for detective work can be memories of light or sigils that light you on fire. A zee-captain can get away with not giving their crew hard currency because everyone is already used to getting paid in beeswax or bits of amber or bottled screams or other such trinkets.

  • Tying with this, echoes seem extremely valuablenote  to the point that one thousand is enough to get a decent townhouse, fees and paperwork included. 20 echoes per supply crate probably also buys bullets, spare parts, guns, cannon shells and such. Hiring crew costs hard echoes and a Hearts challenge, and it's explicitly stated their hiring fees are so high because you're that lunatic that goes all around the Zee on any given voyage. Of course they'll want hard cash up front.
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Thalattes are colony organisms, Neath-style

They're messy as hell in terms of anatomy even by Neath standards, their pieces are plentiful and don't make sense as a whole, and several organs try to crawl away when dissecting the creature. This is because the Thalatte is not a single creature; rather, it's a colony of cooperative, much smaller creatures that form something that passes for a gigantic monster. Think a Siphonophore, except more flesh than jelly and made from three times as many nightmares.

The nightmare your zailors have about "Eyes and a face!" is them seeing you, the player, through the fourth wall.

They rant about eyes and a face watching them from the Neath-roof above, and the Neath lit up. The game has a top-down view and the Neath is somewhat lit up, definitely enough to see, largely for our observation's convenience. It only makes sense.

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We will encounter Nook's species in the High Wilderness

The Unterzee port Nook is a slumbering predator from the High Wilderness, a being close to or sharing the Bazaar's position on the Great Chain of Being. Key words being High Wilderness predator; the Judgements permit the existence of the species. We may be able to meet, or even fight one in Sunless Skies.

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