Note: Please do not use this page to blatantly bash the other continuities. Remember, TV Tropes has rules against this.
- First of all Ripto, Crush and Gulp are all shown alive in Spyro 2's epilogue. Crush is being taught math by the professor and Gulp is shown giving rides to some Avalar locals so they clearly did not die in the first place. Ripto is also shown being used as a chew toy by an Artisans dragon which suggests the dragon got him out of the lava and not Gnasty. Also Ripto and Gnasty's scepters are completely different looking. Ripto's is a yellow staff with a red jewel on the end while Gnasty's is more like a spiked spiked medieval mace type weapon. Ripto has the same looking scepter in every game after Spyro 2 and same goes for Gnasty in A Hero's Tale so it's impossible that Ripto took Gnasty's septer. Also how on earth could Ripto carry and use Gnasty's septer anyway? It's friggin huge compared to the little orange sorcerer and probably too heavy for him.
- Even if they didn't go all the way, it and Shadow Legacy come off as prototypes for what was done in the Legend trilogy. Especially when it comes to the villains (Red towards both Cynder and Malekor, and The Sorcerer also towards Malekor).
- Her different appearance, powers, and personality are because she was raised rather differently and was touched by the darkness.
- This also adds to the creepiness of one of the dragons freed in the first game; he mentions they "always knew", but vanishes before this can be explained.
- This actually makes a lot of sense... and it also just ruined this troper's childhood.
- But then why is he named Malefore and not Spyro I or something?
- He felt he needed to change his name after his FaceHeel Turn? Though, it does beg the question of why the dragons decided to name someone else Spyro, with all the negative connotations that name would have...
- "The dragons" did no such thing: He was raised by dragonflies, remember?
- So the sequel takes place centuries in the future with Spyro, Sparx, and Hunter being reincarnations?
- But then why is he named Malefore and not Spyro I or something?
- The earlier games say the gems were stolen from the dragons/Avalar/Forgotten Worlds by the villains.
- ... except for the fact that the Artisans seem to be the most important and respected dragons generally, and Nestor, the very first dragon you free, is even implied to be some sort of ruler (or at least a senior elder). If anything, the caste system seems to run in reverse order; the highly respected Artisans on top, the Peace Keepers, responsible for law and order, next, the self-important (though not utterly unjustifiably so) Magic Crafters after that, then the slightly country-ish Beast Makers, then the airy-fairy Dream Weavers - and finally the Dragon Junkyard, which truly is the pits of the Dragon Realms. The higher transport fees may simply be because you're going to a rougher neighbourhood each time - more risk for the balloonists (even though they seem to have no problem parking in the previous neighbourhood...).
- And the most famous levels could get HD remakes, Sonic Generations style.
- Then why does he get his ass kicked by all the animal partners in Year of the Dragon after releasing them?
- The GBA Spyro games happen in a continuity that's shared with Crash Bandicoot (see the crossover duology and Spyro's cameo in Crash Twinsanity). There's grounds to suspect that A Hero's Tail was during development meant to be the first attempt to reboot the franchise (addressing the contradictions with earlier games) and even after the devs didn't go all the way, can still be seperated into its own canon alongside Shadow Legacy (with the mentions of older games being from it happening in a broad strokes universe where similiar but different events to Insomniac's trilogy happened).
- Moneybags is the only one who doesn't fit into 'the dark gems' theory above, as while most of the character went back to their normal characterization in Shadow Legacy, Moneybags is still portrayed as a peddler instead of the posh Englishmen he was in the Classic trilogy. However, Moneybags is incredibly greedy, and would do anything to get more gems, even charging the only one who can save his realm (Ripto's Rage) gems to get to certain areas, or outright admitting to working for the bad guy to get more gems. (Year of the Dragon) As such, it's not too hard to claim that his sudden peddler characterization was a gimmick in an attempt to get more gems, believe beings would be more willing to buy from a peddler than an already rich looking Englishmen.
- Dragonflies can touch the gems too.
- Original poster here. I was thinking that too, the night I posted this, as Spyro 3 presents the problem of Sheila, Sgt Byrd, Bentley and Agent 9 getting gems. More likely, only Dragonflies have the magic to pick up gems. And when Spyro is down to 25% health (in the first three games at least, I haven't played Et D or aHT), Sparx is probably just hiding under Spyro's wing or something until he finds a butterfly. Sparx still gets the gems, but Spyro needs to get closer to them so that Sparx can reach them without coming out in the open.
- Dragonflies can touch the gems too.
Think about it : when you confront Gnasty Gnorc at the end of the game, he barely puts up a fight and goes down in two hits. Gnasty has proven to be a powerful mage, able to neutralize the whole Dragon Realms with a single spell, and his imposing stature, as well as the fact that he wears armor, should have made him a much, much tougher foe. Also, when you finally defeat him, he releases gems and his body disappears in a puff of smoke, just like the regular Gnorcs that he created with his magic.
So here is this Tropers' theory : when Gnasty understood that Spyro wouldn't stop, and after he witnessed the young dragon single-handedly destroy his whole army without breaking a sweat, he seriously doubted his ability to defeat the dragonling. Fearing he wouldn't be able to match Spyro, Gnasty took some gems out of his loot and created a unique gnorc, a less powerful copy of himself, which he ordered to try and defeat the dragon at all cost, before retreating somewhere Spyro couldn't find him.
This also explains why he returns to petrify the dragons once again in the 120% ending, not to mention that Spyro himself aknowledges that Gnasty is still around somewhere: because he actually was The Unfought. Eventually, he was defeated offscreen by Spyro in between the events of the first and second games.
Then again, when you consider that Gnasty is shown to be alive and well in Year Of The Dragon's epilogue, and that Ripto himself survived a dive in a lava pool, you have to wonder if, in the Spyro universe, getting killed is really that much of a problem...
Don't you think it's weird that, for a whole kingdom, Spyro is the only dragonling to ever appear (unless you consider Enter The Dragonfly and A Hero's Tail to be part of the original continuity, in which case you can also count Ember and Flame) ? In YOTD, it is shown that every 12 years, fairies bring large amounts of eggs to the Dragon Realms, so Spyro logically shouldn't be alone; and since he avoided Gnasty's spell due to his small size, the other youngs should have been present as well in the first game...
It is revealed in YOTD that the Sorceress needs 300 hatchling wings to complete the ritual that would grant her immortality. So maybe 12 years before the events of the game, she already tried once to steal the dragon eggs, but failed to get them all : Spyro's egg (as well as those containing Ember and Flame, once again if you want to count them in) was retrieved by means unknown, or wasn't stolen in the first place, making him the only one to avoid capture. This single missed egg was enough to ruin the Sorceress' plans, even if it's best not to think too much about what happened to the other hatchlings...
This also explains why, in a kingdom so large, every dragon seems to know who Spyro is, even though he probably never even ventured outside of the Artisans' realm before Gnasty's attack : of course he is famous, he was the only egg to hatch on that fateful year of the dragon !
- Seemingly supported by the Rekindled trilogy: several of the redesigned dragons have wings of metal or crystal, indicating that the Sorceress had taken theirs when they were young.
This WMG suggests that Elora's disappearance stemmed from concerns her design wasn't child friendly enough, considering both how she's effectively nude from the waist down and how technology advanced enabling her body to be more detailed. Keep in mind, Half-Dressed Cartoon Animal (and since she's a faun in a cartoony series, would apply to Elora) is in many cases avoided for female characters drawn as more realistic/humanoid/attractive than the males and/or the more cartoony females (see Gadget from Chip 'n Dale Rescue Rangers, Amy Rose or Rouge the Bat from Sonic the Hedgehog, Coco and Tawna from Crash Bandicoot). Post-Insomniac devs would judge Elora as inappropriate and act accordingly. You could ask what stopped them from just redesigning her, to which you'll be told what in the next paragraph.
Elora wouldn't provide a gameplay niche not already covered by other characters. Looking at Year of the Dragon alone, Hunter was Spyro's effective Lancer who introduced minigames, Moneybags continued being a gate you needed to bribe, and the Professor briefly showed up to inform Agent 9 on the situation in his lab. Elora just made a cameo at the end and otherwise took no part in the game's events. This carried into the rest of the series before Legend, since Elora continued to not have a niche for herself. Combine all that with the issue of her design and you can see the developers of the post-Insomniac games would pick to retire her instead of dealing with it all.
- Here are some possible newcomers:
- Elora: Considering the one reason people speculate she hasn't returned beyond the original trilogy (her inappropriate design) is no longer a factor, she could finally be made a full playable character like she was allegedly intended to be in Aot R. Judging from her apparent ability to tame animals (if those pterodactyls in Gulp's fight are any indication), her gameplay would revolve around finding and riding different animals, resulting in a different type of gameplay every time you use her. Possible animals to use include pterodactyls from Skelos Badlands, bulls from Town Square, and the giant dragons from Fireworks Factory.
- Bianca: She stands out as a major fan-favourite, and has had some demand to be a fully playable character in the same way the friends in Yot D were. She'd most likely be focused on using her magic to solve puzzles, usually involving turning enemies into various objects. She'd also have a form of teleportation as her second jump, allowing her to access heights Spyro can't, based off her methods of movement in her debut.
- Greta: That little girl from the Fireworks Factory has demonstrated some interesting abilities that could make for a cool character: her gameplay would most likely revolve around sneaking past enemies ala Metal Gear Solid, though she'd be able to bust out her awesome karate moves in a pinch, or jump out of there by "Fweeing her mind". In addition, she'd also be able to utilise her strange twin powers should she be able to find Handel elsewhere in her levels.
- In addition, several of the old characters will gain new abilities to go with the advances of technology since the PS1 days:
- Sheila would gain some boomerangs, allowing her to hit targets from further away and solve ranged puzzles, in addition to her usual jumping abilities. She'd also be given some longer ranged combo attacks, and possibly be able to launch herself at enemies, alievating her previous problems of being unable to hit certain enemies effectively.
- Bentley would gain attacks beyond his usual short-ranged club swing, in order to make him feel more like the awe-inspiring giant he should feel like, such as longer ranged punches, kicks, and a bigger variety of club attacks. He'd also use his strength for certain puzzles, mainly revolving around picking up heavy objects and moving them elsewhere, like in that brief section where he had to move metal boxes in his home world.
- Hunter would probably play just as he did in A Hero's Tail, albeit with more claw attacks and the ability to enter and leave his vehicles freely.