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     Pre-release WMG goes here 

The Player Character will find answers on how s/he wound up in a unknown yet bizarre area.

Eating works differently in this setting than we're used to.

From what we've seen in the trailers and demos as of October 2017, it seems that the "animals" here tend to attach themselves to other creatures with what can only be described as umbilical cords. Given what little we know so far, this could be for anything, from draining nutrients to life-cycle development to full-on bodily absorption. If it is the latter, it would go someway towards explaining the developer's comment about the place itself "being alive".
  • Given that healing works by stabbing a blood-filled pod into a spine on a port on your arm, this seems plausible.

The Player Character is one of an alien combat drone which wasn't mind controlled yet and he must escape from the alien vessel.

From a Youtube comment paraphrased, the game took place in an alien spaceship where after abducting humans, the humans are converted into combat drones called "Scorn". You play as one such Scorn that isn't linked to Hive Mind yet and retains humanity as he is still looking horrified by many of the things.

The protagonist will pull off a Heroic Sacrifice

Let's say that there's something dreadfully wrong with the world of Scorn. The protagonist of the game will, by the end of the game, have done something that ensures hope for the future. And with that, they curl up in a fetal position and die. We then cut to a large amount of time later, where the world looks healthier, more majestic, and overall amazing, populated by a sentient race. However, our protagonist is dead and gone, unable to experience the better world he helped create.
  • With the release of the game, this is horrifically, horrifically Jossed. The playable character is trapped within a cocoon for eternity, having achieved nothing.

     Post-release WMG goes here 
The cocoon at the end will become something else eventually
Scorn seems to discuss heavy themes of life, death, and rebirth, so what better way to illustrate this than the cocoon the Parasite and the protagonist become at the end "Hatching" into an entity that can best be described as a Fusion Dance

Scorn is set in an incredibly distant future after the descendants of modern human beings ascended into a kind of artificial paradise

Thousands of years (or possibly even longer) into our world's future, humanity built a complex society centered around a combination of genetic manipulation and incredibly sophisticated technology. Different human populations were created through bioengineering to serve specific roles in that society, a process augmented by fusing their bodies with machine components when tinkering with the genome wasn't enough on its own.

As humanity changed itself more and more over the centuries, the psychology of mankind's descendants became incredibly alien. Exactly what sort of civilization(s) prospered as the millennia ticked on is only possible to guess at from the artwork they left behind, but they were clearly very different from any culture existing in the present day. These alterations to modern morality and ethics built upon each other over time, until what remained was unrecognizable.

Advancements in technology eventually allowed at least one human subspecies to develop a biomechanical neural network that could store the minds of its creators, the inhabitants of Polis. Because of the damage that humanity had done to the physical world it lived in, and tempted by the prospect of a kind of immortality, the people there abandoned their flesh and machine bodies for an eternity inside of the network. If there were other cities left on Earth, their citizens likely did the same as soon as possible.

Left behind were sprawling ruins, along with those human descendants who didn't make it into the network. Stranded and forced to fend for themselves, these stragglers (originally created to serve the inhabitants of Polis) keep being produced in lower numbers by the systems once maintained by their creators. They either die quickly after birth, or struggle to survive in the wasteland that was once their ancestors' only real home in the Universe.

The protagonist, born from the same Genesis Wall as countless others like him in the years after this ascension, would have joined that same network had he made it through the gate at the end. Sadly, he didn't get so lucky. The character from the prologue, who slowly mutated into the Parasite following a chance encounter with some substance produced in a decaying facility that once experimented with new variations on the human form, made sure of that. Life in the wasteland tends to be nasty, brutish, and short.

The world of Scorn has been ravaged by a war.
Building on the last theory, there has been some sort of apocalyptic conflict waged by the remaining human descendants over the means of escaping the hellscape in which they were abandoned by their creators. After these Neglectful Precusors left the Mold Men, Humanoids, and Homunculi to their fate, a war broke out, most likely among the Humanoids given that the Mold Men seem incapable of complex reasoning and the Homunculi appear to be relatively content. This resulted in either the creation or the release of the creatures found in the Crater, who were likely engineered as weapons.

These creatures slaughtered the masses of dead Humanoids seen in the ruins (as opposed to those closer to the Genesis Wall, who were likely born later and died soon afterward). Unfortunately for them, the participants in this conflict wiped each other out so thoroughly that it can't really be said that anyone won. The only surviving members of their subspecies are those who happened to be born after the conflict from the dilapidated structure that used to produce them by the thousands.

There was, in fact, a war, but it went very differently.
When the human-like species at the top of their world's hierarchy left for their future in the network, they commanded that all Humanoids and Homunculi defend their artificial afterlife from others of their kind. The majority of Homuncili didn't care. On the other hand, the majority of Humanoids were obedient and chose to follow orders. They attempted to wipe out their suddenly-rebelious brethren, but failed to do so. Many of the rebels succeeded in hiding until the obedient Humanoids had gathered into either cities with portals, or a ring of fortress cities surrounding each of them.

After the abandonment of their homes by the obedient, most rebellious Humanoids in outlying cities formed an alliance, and attempted to take the portals by force. At some point, chemical weapons began to be used. For the obedient Humanoids, this was because they were to defend the portals by any means necessary. For the rebels, the state of the world didn't matter. They were going to enter the network, or they were going to die trying.

In the end, both sides were eliminated. The Humunculi who managed to survive the chemical onslaught were left with a burning hatred of the Humanoids who destroyed their world. New Humanoids born from the decaying Genesis Wall are the only creatures currently searching for salvation in a wasteland destroyed by the weapons commandeered by their own kind.


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