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Koschei the Deathless is actually Kharshai, a Mahjarrat
Think about it, their names are very similar, Koschei has the symbol of Zamorak on his chest, has no memory, and was found in an ocean very close to the location of the Mahjarrat's Ritual of Rejuvenation.
  • This may be Jossed. Koschei the Deathless is a real mythological figure.
  • Confirmed! As of February 18 2013, a miniquest was added to the game in which you help Koschei recover his memories. He then reveals himself as Kharshai, and chases off Enakhra and Akthanakos, declaring himself neutral. He also improves Balmung for you.

Zamorak and the player will end up in an Enemy Mine scenario
The new overall goal for the player character as of The World Wakes is to keep the gods out of Gielinor. The most obviously difficult one is Saradomin, who probably has the most followers. His biggest enemy (besides Zaros) is Zamorak, who himself has fought a god as a mortal and won before. With Zamorak's experience and the player's unique anti-god power, Saradomin might be defeated.
  • Potentially partially confirmed, as there are plans for a quest where Zamorak assembles a team to steal the Stone of Jas from Sliske. Whether or not the player is a part of this team is up in the air, but Saradomin is presumably not a part of it either way.
    • Confirmed, this is the plot of "Dishonour Among Thieves".

The ability Guthix granted the player has a drawback
Based on Death's explanation, the abilities granted to the Guardians of Guthix have a drawback to make them balanced. Death can kill anyone due to die, but is incapable of killing otherwise. So the player's ability, which makes him/her immune to god powers, likely has a drawback too. As for what that drawback might be...
  • If the player gains access to god powers him/herself, even by ascending to godhood, he/she will be unable to use them.
  • Confirmed by Word of God; the Player Character can nullify godly powers but cannot ascend to godhood themselves.

The Staff's power...
In addition to being a potent weapon, the Staff's primary function, as used by the Elder Gods, is to create life. In the journals of Armadyl, he travels to a barren world, and notes that it does not have life, but does have the seeds of life. He then says that if he still had the Staff he would use it to spark the seeds to life. Furthermore, Armadyl praises the Elder Gods in the next journal, meaning that he may have some familiarity with them and the purpose of his Artifact.

The Iorwerth Clan is planning to restore Seren
According to the Book of Gods, Seren fragmentated herself into crystal shards. The Iorwerth Clan plans to collect as many crystals as they can to restore her. Priffdinas reverted to a crystal because of this. The Iorwerth Clan also allied with Zamorakians as they believe that they can help with restoring their Goddess.
  • Confirmed, in a sense. Lord Iorwerth and his followers were planning to empower the Dark Lord, who is (or was) a fragment of Seren. The new leader of the Iorwerths helps in the ritual to regrow Prifddinas, and in reconstructing Seren in "The Light Within".

Bandos is going to die in the next World Event
Let's face it, the guy is the only god who doesn't have a significant fanbase among the players, he's the only one who is portrayed as always being evil, and during Missing Presumed Death, he was all fired up for a fight, whereas the other gods were at least aware that they were being manipulated by Sliske. The World Event will decide which god, or if the player does it for that matter, gets to kill Bandos.
  • Of course, Sliske will not keep his promise to give away the Stone of Jas.
  • Possibly confirmed. The next World Event will be Bandos versus Armadyl, and the loser will die.

Sliske never ascended to godhood.
Jagex's developers refuse to confirm or deny whether Sliske is now a god after killing Guthix. However, Guthix's power was dispersed upon the world, both as wisps in the new Divination skill and the divine energy which infused the Lumbridge Crater and prompted the battle between Saradomin and Zamorak. A further portion was specifically gifted to the Player Character and made them resistant to godly powers.

Would enough power have been left to propel Sliske to godhood? Or is it more in his character to keep everyone guessing as to just how dangerous he really is?

  • Was it confirmed that killing a god transfers their power to you, or does it just have an instant Touched by Vorlons effect (as opposed to Elder Artifacts slowly granting godhood over a long period of time)? Zamorak ascended to godhood by taking out Zaros, but Zaros just needs a proper body to get his former power back.
  • Confirmed after Fate of the Gods, where Sliske offers one straight answer.

The player will go back in time again
During the Meeting History quest, the player goes back in time to meet the first humans on Gielinor. The quest is not terribly important, and time travel plays no more role in the storyline.... or does it?

During the Broken Home quest, the player uncovers an ancient insane asylum from the Second Age, located in the holy Zarosian city of Senntisten. The player's name is listed in the asylum log. This could be a horror effect, like much of the quest, but it could also hint at the player going back in time.

More importantly though is Robert the Strong. Robert the Strong defeated the Dragonkin at some point in the Fourth Age. Based on his items left in the realm of Kethsi, Robert probably used Bane weapons in order to do so. But how did Robert know to get there in the first place? For that matter, how did Robert even know to leave a note to the player with the Temple Knights directing them to Bob the Cat, and then to Kethsi? How did he even know he would be a cat in the future?

The answer is simple: you, the player, told him. One of the items left by Robert on Kethsi is a note to himself, which you must give to him when you see him, but not while he's a cat. The note tells Robert all of the information in the paragraph above, implying that when you give Robert the note, he will not be aware of any of it. It is possible that Bob will become Robert again, but without his memory, but it is also possible that the player will travel back in time to give Robert the information. One way this might be achieved is via the magic of Daemonheim, which is known to warp time and space, as well as being affiliated with the Dragonkin, Kerapac in particular.

  • Confirmed: You go back in time again during The Light Within.


Going along with the above, the Elder Gods are using Gielinor as their own personal Truman Show
Supposedly, each of their artifacts has some downside to anyone else using it. For the Stone and Kiln, the defense works. For the Crown, though, the defense will only work if there are other people abusing the Artifacts. Weaknesses of the Sword, Staff, and Horn are unknown as of yet, but they have been used without any obvious consequence. Surely, the Elders could just hide their Artifacts in an empty realm where nobody could find them? Or take the artifacts with them? Unless they want the artifacts to be used and abused. The wars between gods and their followers are nothing more than petty amusement for the Elder Gods. This is also why the Tok Haar have been sitting in the Kiln for thousands of years. The Elders thought it was funny to leave them there bored.

Guthix is an Ascended Fanboy
Obviously, Saradomin is their equivalent of God, while Zamorak is supposed to be the devil. Who is Guthix, then? He is a fanboy who achieved god status through a God of War-esque killing spree.
  • Guthix has been in Runescape since before either Saradomin, Zamorak, or any other god (or anything at all) has been in Runescape. He created it, for crying out loud!
    • Actually, if you complete the Meeting History quest, you learn that he found it, shaped it and invited humans into it. The people you meet actually met with and spoke with him face to face.
  • If you look far enough into the storyline, Zamorak is actually the Ascended Fanboy. Also, the Runescape gods are much more like the Hindu gods than Christianity. Guthix is Brahma, Saradomin is Vishnu, and Zamorak is Shiva.
  • The truth is he used to be mortal, but unlike Zamorak, he was a member of a peaceful race, and attained godhood by stabbing a sleeping god with a god weapon after the rest of his race was wiped out. He then found Gielinor, and attempted to build a society without the intervention of gods. The rest is history.

The RuneScape gods are actually the "bad guys" from the Book of Revelation.
Zamorak is the dragon, Guthix is the beast, and Saradomin is the false prophet. Either Bandos or Armadyl is the second beast, and the other ones are either the leviathan, the behemoth, or false gods.
  • Jossed, Zamoroak is an Ascended Fanboy, Guthix is the one who created the world, Saradomin is a Knight Templar, Bandos just wants to fight and Armadyl is the god of Justice. There is also Zaros, Marimbo, Seren, Menaphite Pantheon and The elder gods. Zaros is the god Zamorak defeated to become a god, although it now seems to be that it was all an Evil Plan by him so he could Take Over the World. Seren is the godess of the elves, Marimbo is the ogd of monkeys. The Menaphite Pantheon are a group of desert gods and demigods, and the elder gods, who were there before all the other gods

Jas is Jagex's Java Application Server
First off, the acronym is very obvious. The Stone of Jas is the server which holds RuneScape, and the Dragonkin, who were created to protect it, are Jagex employees. Touching the Stone can give you great power, it is how Mods are created. It makes sense that he came before Guthix, because the game comes before the characters. Lucien plans to use the Stone of Jas to overwrite the game's programming to unleash Zamorak.
  • Jossed, the Stone is an artifact of the Elder Gods, created as a source of power and knowledge.

Gielinor is a Discworld.
Jossed, The Origins of Gielinor video depicts it as a planet, and in The World Wakes, Guthix calls it a planet.

Azzandra will be killed during Ritual of the Mahjarrat
Jagex has stated that some of the Mahjarrat will die at the end of their questline. Furthermore, in Zemouregal's notes on Azzandra, he states that he and his fellow Zamorakian Mahjarrat should free him "while numbers of the Zamorakian faction are still high enough to handle him." Given this, it's very likely that they'll team up against Azzandra in order to use him for their ritual, thus getting rid of a powerful threat.
  • Jossed. It was Jhallan.
    • Lucien dies too.

When Zaros returns, Guthix will awaken to fight him
As revealed in the 46th Postbag, Guthix wished to keep the world "free from the manipulations of gods", which is (at least part of) why he is no longer active. Whether or not Zaros is good or evil, he will be unlikely to simply leave the world he invested so much time in. Zaros wasn't present for the Edicts of Guthix, so Guthix can't simply destroy the world to keep it out of Zaros' hands, but Guthix probably won't just let him move back in, either.

Zaros is Guthix' Superpowered Evil Side

Or at least, superpowered aggressive side. If you look at the timeline of Gielinor, you'll notice that Guthix was never around when Zaros was; and it's been stated that out of all the gods, it was thought that only Guthix could match Zaros' strength, and even then he'd need all the other gods' help to actually beat him. Additionally, in the God Letters, when a player questioned Guthix about Zaros, it responded with this:

"...I know not of the being thou speak of. Certain events that occurred during my slumber are unknown to me, for my mind was occupied elsewhere in my slumber, and I had but tangential influence and knowledge of the events of this land. The name seems almost familiar, and I hath a feeling that there are reasons why I should know it, but alas, truthfully I do not."

The whole paragraph just reeks of foreshadowing, but of particular note is the sense of vague familiarity Guthix seems to feel, hinting at a connection between the two. Guthix is usually a pretty passive god, represents nature, and seems to favor forbearance and the idea of maintaining the status quo. Zaros, as the god of control, ambition, and will, represents the opposite force of balance: civilization, changing the status quo, and ruthless, willful action. Where Zaros is the unstoppable force, Guthix is the immovable object. Where nature maintains its own balance, the balance of civilization must be willfully maintained. In fact, the split that created Zaros likely arose from Guthix' contact with other sapient beings, such as humans, who possessed enough ambition and willpower to necessitate a shift in Guthix' personal balance, in order to match his realm. Unable to reconcile these contradictory aspects, a schism occurred within the god, resulting in dual personalities, each the embodiment of a different balance.

  • Jossed. Guthix has been sleeping under Gielinor the whole time, while Zaros is on another plane requiring a portal to speak with him.

Lucien isn't dead
It's already been shown that a Mahjarrat can come back from the dead with General Khazard, who is seen walking in the Shadow Realm before Ritual of The Mahjarrat takes place. This would also explain why, after Lucien's death, you Never Found the Body. Finally, he might be working with Sliske, explaining why he has the Staff of Armadyl. The Dragonkin are merely a delay.
  • Lucien's death caused a Strange Power to be set off (long story), which only happens when a Mahjarrat dies.
    • Additionally, though you don't see the body, if you speak to Kuradel about her father after the quest she reveals that she knows Lucien is dead, as she did see the body after the battle. She was fighting the Glacors in the cave near the ritual area while the ritual was taking place.

Sliske and the Dragonkin are working together
In dialogue after the quest, it is made clear that he would have had to get the Staff remains from the Dragonkin. Given his abilities, it's not much of a stretch for him to just steal it, but repairing is another issue. In a Q&A, a Jagex mod stated that in order to repair the Sword (another Elder Artifact), the Elder Gods would probably have to do it. The Dragonkin, while not Elder Gods, have had direct contact with at least one of them, and they are openly malevolent towards pretty much everyone, so they might have repaired the Staff.
  • Jagex mods have confirmed that Sliske is indeed loyal to Zaros, but that wouldn't rule out an alliance with the Kin.
  • Jossed. Sliske dragged the Dragonkin who was holding the Staff of Armadyl into the Shadow Realm and stole it. Then he used the Dragonkin's connection to the Stone of Jas to track it down....

Marmaros encountered Moia
That's why he is the way he is, unable to even remember his own name.
  • Jossed. Marmaros was maddened by an encounter with a Hope Devourer, which is basically one of the behemoth boss monsters if it mated with a Dementor from Harry Potter. His last letter before whatever happened was leading up to the fight with the Hope Devourer, and a Postbag letter had a clue which led to the ingame sentence "Marmaros had a close encounter with a Prayer eating behemoth".

The Frostenhorn is an Elder Artifact
When Guthix arrived on Gielenor, he found three Elder Artifacts: the Stone of Jas, the Staff (which is now referred to as the Staff of Armadyl), and the Horn. The Elder Kiln was also there, but Guthix never found it. Anyway, the Horn is the only one we know nothing about. When constructing a portal to speak to Zaros, Azzanadra has you retrieve an item called the Frostenhorn from one of Zaros's old fortresses. After doing so, he explains that Frostenhorn is the human name for it. Fremmenik explorers saw how it reacted to the cold climate and assumed it had ice based powers. In fact, as Azzanadra explains, it magnifies any sort of power. Also, a human could not bear to hear the Frostenhorn's true name. Sounds like a potential candidate for an Elder Artifact, no?
  • Jossed. Jagex mods have confirmed that the Frostenhorn is not the Elder Horn. However, in the Player Owned Ports minigame, the lore for the Eastern Lands mentions that Quin had acquired a horn of immense power, and demanded to be worshipped. After completing the stories for the Whaler, Occultist, and Assassin, Quin is killed, so what comes of her horn, if it is an Artifact, is unknown.

Bandos is connected to Tuska somehow
Tuska was the name given by the Naragi to the boar goddess who fought Saradomin and Skargaroth in the Naragi God Wars. She was more interested in bloodshed than war, and her followers were very similar to goblins. Bandos is worshipped by goblins, and is the god of war. He might have ascended to godhood by killing Tuska in her weakened state after Guthix cut her with the Elder Sword.
  • That last part is Jossed. Tuska has been stated to be alive and ravaging other planes. In a future quest, the player will team up with the Raptor to hunt it down.
  • Ultimately Jossed in that both Bandos and Tuska are now dead, and lore gives no indication that they were ever interconnected.

Elora's Horn is actually the Elder Horn
The major problem with this is that the horn grew on Elora's head, rather than already existing. However we don't know everything about how the elder artifacts work, so for all we know the Elder Horn actually grows on people's heads if they're worthy.
But there are few things in the world that Saradomin would be so interested in. We know he wants the elder artifacts. What else can bring the dead back to life? The last time it happened, it involved the Tears of Guthix, which were in close proximity to what may be the most powerful artifact, the Stone of Jas.
  • Jossed, it's been confirmed to be the horn Quin has in the Player Owned Ports activity.

The Player Character is already a god.
Think about it: the gods have generally ascended via a blend of Klingon Promotion and You Kill It, You Bought It — gaining the power of existing deities they killed.

Now the Player Character has already slain the Bandos Avatar, which was on the lowest tier of godhood, and knocked Bandos himself down a tier in the process. Depending on the player's preferences, they may already have taken down the Avatars of Creation or Destruction in Soul Wars. In other quests, the player has also touched the Stone of Jas (twice!) and been gifted by Guthix with god-resistant abilities.

Why Bandos must die...
For the second World Event, some players didn't want a god (who at this point is most certainly going to be Bandos) to die so quickly. A Jagex mod stated that one needs to die now. One possible reason: Bandos might not be as strong as Guthix was, but his death may cause even more divine energy to spill out of Gielinor, possibly enhancing the Divination skill. This could also cause some very negative effects. When spoken to during the World Event, Bandos mentions the world being torn asunder. Seeing as how he plans to kill the other gods, and also believes Divination is the world bleeding, this could mean that the deaths of more gods will bring about some sort of (un)natural disaster.
  • Possibly Jossed. During Hero's Welcome, the Dragonkin mention how they were able to sense when Bandos died despite him not being a known user of the Stone of Jas. This in turn made them aware that they had an indirect connection to the users of any Artifacts and to other Artifacts themselves, which they weaponize in order to kill V.

Bandos' mace is an Artifact of Doom.
Think about it. When Armadyll grabbed Bandos' mace after defeating Bandos, he started giving a war-cry before smashing it on him. Afterwards, he shrieked again and disappeared, probably to start warmongering. Could it be that Bandos' mace makes the wielder more bloodthirsty and warlike every time they wield it?
  • I doubt it has that specific effect, since Bandos came from a ridiculously warlike race in the first place and Armadyl already had a lot of reasons to hate Bandos. But yes, it wouldn't surprise me if his mace were an Elder Artifact, and most of them do have drawbacks of some kind. Notice the green glow when Armadyl grabs it. Plus, there is the fact that Armadyl kept it at all. I mean, the only other reasons for that would be to stuff it in his trophy case or donate it to a museum.
  • Jossed, the mace was merely a symbol of Bandos's power. Armadyl had his own reasons to smash Bandos's head in. This reason has yet to be revealed, but the mods suggested that it may have been a warning to Bandos's followers.
    • In a lore discussion, it was hinted that the purpose of bashing Bandos's head in was a message from Jagex to the players that, yes, Bandos is dead, in order to prevent Wild Mass Guessing that he is alive.

The Dark Lord from the elf quests is the Creator God of Freneskae
Jagex mods have hinted that the "Dark Lord" is not Zamorak as previously believed by the players, and have stated that it is one of the more significant gods. The only known god who could fill this position is the Freneskae Creator God. Freneskae was originally the home world of Zamorak, which is why the elves and Tyras's soldiers mention the gate to Zamorak's realm. As for why it seemed they were speaking of Zamorak, it could be that they simply had no knowledge of the Elder Gods to make an accurate statement with.
  • Possibly Jossed. Mah, the Creator God of Freneskae, is barely intelligent and seemingly unable to leave the place.
  • Confirmed Jossed in Plague's End - The Dark Lord is Seren's fascination with death banished from her mind.

The Player Character will be forced to Summon Bigger Fish to deal with Tuska.
Considering she and her mooks have been The Juggernaut to multiple entire planets, the Player Character may be forced into extreme action to take her down before she does the same to Gielinor. Say, perhaps, placing the Stone of Jas in her path like a giant landmine, in order to bring the Dragonkin down on her head when she or her minions try to take or destroy it.
  • Jossed. The actual mechanism of Tuska's demise is charging a mystical spear with Anima from planetary fragments surrounding Tuska in her flight to Gielinor, and then stabbing the god with it. Vorago then finished her off.

Teragard is Earth, and the game takes place in a post apocalyptic future
In One of a Kind, the player learns that humans originally came from a world called Teragard. Not much is known about this place, but Robert the Strong came from Teragard, and there is no magic there. Everything supernatural there is from a single location called the Schism, which seems to be an abyssal rift. Humans inhabit multiple realms because Saradomin ordered groups to go off and colonize the multiverse. It is possible that Saradomin ascended to godhood after something happened to leave humanity on the brink of extinction. The extreme actions he had to take in order to save humanity are what made Saradomin such an authoritarian.
  • If you're saying that Teragard is our Earth, then that was jossed in the One of a Kind FAQ thread on the forums.

Jagex's developers will use the "opportunity" of Tuska's arrival and rampage to drastically reshape the in-game world.

To be fair, we don't really know what mechanics the battle against Tuska and her Mooks (the Airut) is going to involve, nor which characters will show up to lend a hand, meddle or at least spectate. But it is clear that she is an apocalyptic threat far beyond the godly battles that have caused localized wreckage in-game (at least that we have seen; the God Wars were allegedly far worse).

Tuska has flat-out destroyed multiple other worlds and devoured their life-force in a series of Curb Stomp Battles to this point. There is every reason to believe she will at least cause serious and unprecedented damage before the players' collective efforts can bring her rampage to an end, if Jagex doesn't go full-on Cerebus Syndrome and let her actually win somehow.

As an in-universe rationale, the damage may be so profound that the world undergoes a shift (induced or otherwise) that reshapes it in response to being brought to the brink of destruction. Jagex may have plans to use this event to Retool the in-game physical universe to bring it more in line with modern programming capabilities and with their vision for future game and lore updates, as opposed to gradually adding onto it piece by piece as has been done to date.

  • Jossed. Thankfully, the players beat Tuska, so we will never find out.

The Barrows Sister's identity is..
Camorra, a compatriot or possibly lover of Arrav. weirdly Arrav was controlled by Zemourgal as a zombie after dieing during the first invasion of Varrock. but what happened to Camorra...what exactly did she do to be memorialized as a statue next to Arrav's? is it possible that she survived the siege and did her own thing, maybe founding the Heroes' guild herself or got rounded up by Sliske for some ulterior purpose? either that or the sister is either Moia's Mother or Jennica's mother; would explain how her ring had the ability to let people into the Spirit Realm, could be a trinket sliske gave to her. the Sister would probably recognize the Strange Old Man who may possibly be Gargon. which would really align to around the time Sliske was at his most active in recruiting wights. perhaps one of the brothers had a child in Forinthry just after Zaros fell and that child eventually got into the Bonde bloodline. making them not a sister, but nevertheless related to one of the Barrows Brothers.
  • Jossed. The Barrows sister isn't a blood relative, doesn't exist until the end of the relevant quest, and it's Linza.

Vampyres are half-human.
A while back I added this theory to the Phantasy Spelling page, but I took care of that and now I'll put it here.Runescape has both Vampires and Vampyres. Vampires are savage humanoids with disturbingly wide grins, where as Vampyres are much more intelligent and civilized. Not to mention far more powerful. They also have more human faces. Even the Vyrewatch faces are more human than the plain vampires.

I think Vampyres are the result of two things. One, a Vampire gorging itself on human blood; much more than it can digest at once. This results in the blood cells of the human being directly assimilated by the vampire's cells. This triggers the metamorphosis into a vampyre.

The other -and probably the case for most- is humans absorbing vampire blood. When a human is close to death in Meiyerditch, they're either force fed vampire blood or they have it injected into their veins. Magic may be used to allow the human to absorb the blood. This causes the human to transform into a vampyre, as well as develop a vampiric Split Personality.

In both cases, they must continue to drink human blood in order to maintain their powers. If they rely on the blood of any other animal for too long they'll devolve into regular vampires. A vampyre reply in a postbag claimed feeding on humans as opposed to cows was a matter of honor, but this is likely a lie to cover up their actual NEED for humans.

  • You forgot about the Icyene, though. The Icyene are a winged race, similar to angels, and the last known one surviving is in the God Wars Dungeon; Commander Zilyana. There's lots of evidence that Meiyerditch used to be ruled by the Icyene back in the day, before Drakan's forces took over. So when you put two and two together, you may realize that the Vyrewatch were Icyene that have been corrupted by Drakan in some way or another.
    • The Icyene were probably converted the same way as humans; blood drained to near-death and infused with vampire blood.
      • Actually the Daeyalt refinery (though Haemalchemy is definitely involved in it), and Icyene are converted into Wyrds instead of standard Vampyres. Vyrewatch are explicitly human-born. Also, ex-Queen Efaritay is confirmed to be a second alive Icyene (and was Drakan's prisoner before his death in The Lord of Vampyrium.) Safalaan is half-Icyene, too.

  • Jossed on multiple levels. Vampires were retconned into feral Vampyres. Human blood is not special, just tastier than other blood (the fact Morytania's only known cows are undead—and Vampyres can't normally cross the Salve or go overseas without special means like Haemalchemically-transfused Icyene blood (where even that fails after River of Blood [with the Salve barrier turning them feral when the Super Guthix Balance is infused into the Salve, and *outright reverting human-born vampires to human form* when the Extreme Guthix Balance is infused])—likely doesn't help either). The Human to Vampyre transformation does involve Haemalchemy, though citizens seem to be captured for Vampyrization regardless of their closeness to death. Ivandis's journal and Safalaan's statements on his time as a Wyrd give more information about vampyric transformation, which suggest psychological changes (but not a split personality—rather, it alters the host's personality over time, rather rapidly for Wyrds.)



This explains why your character suddenly appears out of nowhere. He/she even knows that he/she is in a computer game! So RuneScape is actually a simulation of fantasy life, created in the distant future.

Your avatar is living a second life, and in their first life died after they learned everything there is to know (that is, after getting 99s in everything)
The Balance Elemental knew you, at least, and it would be a convenient Hand Wave for why you suddenly know certain things at certain 'levels'; you know them all already, but it's been decided by whichever godly power said 'here have a reset' that you have to do a certain amount of things in that area before you can remember what you had learned. T'ain't perfect, of course, but it makes a certain amount of sense.
  • If this turns out to be true, then chances are that the previous life was in fact a Mahjarrat. That would explain why the player character can fight the Mahjarrat Khazard on equal term, as just one Mahjarrat can essentially be a One-Man Army.
    • The above is most likely Jossed; the Mahjarrat are followers of either Zaros or Zamorak. The Balance Elemental stated you were once a follower of Guthix. Unless your character converted in their past life...

The Spirit/Corporeal Beast is a Hollow
A soul-devouring beast with weird attacks, a white mask and armor, and a hole in its chest? (at least when the dark energy core isn't in there) Seems like an extremely powerful Hollow, or possibly an Adjuchas-class Menos formed from the many damned spirits of the Wilderness turned into hollows.(Those Revenants? Their chests are opening ever so slowly...) It doesn't seem intelligent enough to be a menos though.

Prayer Potions are a form of psychedelic drug
The two components in a regular prayer potion are an herb known in game as a "ranarr weed" and snape grass. Also, the player term for one is a ppot and lastly getting high has been linked to religious experiences in some cultures (which are the only ways to restore prayer points besides death).
  • The Snape Grass is the Catalyst, and it is more of spiritual clarity, since Snape Grass is only found in Waterbirth Islands where psuedo Eldritch Abomination creatures exist. After all it is used to cure hangovers
    • It can also be found on a small and relatively safe peninsula in Asgarnia. However, its use in hangover cures seems to reinforce the original theory.

You know, the dumb girl in Love Story who lost her cheap ring and asked you to get it when she could easily get it herself? She and her ring may turn out to be very important in a future quest. It may not be the good kind of important either.
  • She could be a mahjarrat, or worse, an agent of the Dragonkin. The ring was the source of her power(perhaps even containing a fragment of the Stone of Jas), and she was quite weak without it; the ring also had a curse on it that prevented her from touching it. Your touch, for whatever reason, broke the curse. (literal Nice Job Breaking It, Hero!) In her future appearance she will prove to be extremely powerful, and by the end will kill the Wise Old Man, Zeneviva, Sir Vant, Vannaka, Wizard Mizgog, Korasi/Jessika(depending on who you saved before), and your pet cat who you will need for the quest. A good quest title would be "No Good Deed".

Sister Anna went insane after finding out that Elena and Valerio were having an affair.
All we find out in 'One Piercing Note' is that she went insane, and that the cause is unknown. Here's a possible explanation:Before joining the order, Anna was in love with Valerio, but she failed to get his attention- or maybe he was just not in love with her. Eventually, she'd had enough of the pain caused by being around him and joined the order, throwing herself into religion so as to try to forget. It worked until two things happened: Valerio arrived, and she found out that he and Sister Elena were having an affair. That sent her over the edge, and she started associating dancing with sin in her mind, and Valerio as some kind of demon, maybe even the Ripper (since she thought she was Saint Elspeth). She killed Isabella, the applicant, maybe thinking that she was rescuing her from falling into sin, and with her cover established, killed Elena. After that, she had one more target- Sister Catherina, who loved to dance- and might have even gone after the dancing troupe had the player not stopped her.
  • However, the lyrics in Valerio's song hint he had feelings for Anna and that she joined the order because a preacher told her dancing was a sin. More likely she simply became obsessed with her beliefs.

Glouck had overthrown Glouphrie once he heard of the stories behind him, thinking him self as righteous, causing several coincidental plan to take place
It is possible that Glouphrie did disguised Argento's death, however he may have NOT have been the one who killed him, remember, the Goblin Invasion took place during a time before the Elves explored the east, yet after Ilfeen handed Oaknock (Yewnock's father) the Crystal Saw, it is entirely possible that Argento's death might have been caused by the Iowerth Clan breaking a seal within the undercity of Prifddinas.
  • The Effects of Glouphrie
    • Argento died for some unknown reason, causing Glouphrie to cover his death purely for the sake of preventing the Gnomish race from being slaughtered by Humans, who are possibly less likely to be fooled by illusions due to being more intelligent than Goblins.
    • Hazelmere noticed that Argento wasn't speaking, thus he had Oaknock devise a machine that uncovers illusions and discovered that he was dead, everyone expected Glouphrie of course, Under King Healthorg's orders, Glouphrie was exiled due to 'Killing' Argento with no proof of his killer, thus he had to make sure that the upcoming election of Bolrie (old King of Tree Gnome Village) vs Argenthorg rolled in Bolrie's favor, by mudslinging accusations of the latter being a Human Sympathizer, History Repeats itself however, as Yewnock's machine reveals that Bolrie's advisor was Glouphrie, shaming Bolrie and stepping down as King, Argenthorg became the new king of the Gnome Stronghold by default, and Bolrie's brother Bolren took up position of the King of the Tree Gnome Village in his abscence.
    • Whilst all that was happening, somehow Glouphrie, or Glouck began tampering with the Anima Mundi to produce durable Mutant creatures, which caused pollution by dumping the waste in the southern forests of Isafdar.
  • The Elves half of the story
    • They started to go for the east during the Gnomes were repelling the Goblins and only managed to reach to the Tree Gnome Stronghold years after the Goblins left, whilst they were there, Ilfeen gave the Gnome King a pair of Crystal fonts as a treaty offering, and a Crystal Seed to his advisor Oaknock.
    • Shortly before the God Wars broke out, the Iowerth Clan broke a seal and caused Argento's death, unsure that Humans were skilled enough to cast magic that destructive, and that the Elves are at peace with them, they decided it was an inside job, thus they accused Glouphrie.
    • Once pollution started to appear, the Iowerth clan managed to start to degrade Prifddinas to crystal seeds due to Seren's weakened connection to the Anima Mundi, King Tyras had only recently discovered the Elven Lands for a search for Treasure and Prosperity, though the Iowerth elves and the Mourners are playing King Lathas for a fool, by taking West Ardougne citizens to be slaves, digging for the Temple of Light.
      • I wouldn't be surprised if the player is presumably piecing bits of information together to find out that Glouphrie was only guilty of being weary of Humans, justifying why he hid Argento's death, and that the real villains were the Iowerth Clan, who may have caused his death. (reason being that the Anima Mundi is a uncontrollable power of godly proportions, breaking a seal may cause irreplaceable damage, which Seren might have used to deter people from abusing the information held within the Undercity)

The Lumbridge Sage is an incarnation of Saradomin.
This NPC (formerly known as the Lumbridge Guide) is an old man with robes, a staff and a big white beard, just like the Saradomin statues seen in Falador. He dress in blue, white and gold, the colors of Saradomin. On his table he has a Saradomin owl and a tribal shield, also in Saradomin colors. With his Fourth Wall-breaking knowledge of passwords and such, he is clearly not an ordinary man. On top of that, we never see him do anything "ordinary": does he have a home besides that one spot where he can always be seen? Does he do anything besides give advice to players? Speaking of giving advice, Saradomin played a very similar role to that of the Guide in the God Letters, answering players' questions about Runescape. Maybe he took on this new form in order to continue this work after Jagex stopped publishing the Letters. By encouraging players not to break rules, the Guide is certainly advancing Saradomin's cause of Order.

In the Holy Book of Saradomin, the Last Rites passage reads: "Thy cause was false, thy skills did lack. See you in Lumbridge when you get back!" Now, who is one of the first people who will see a player after they respawn in Lumbridge? He even has "Lumbridge" in his name, for crying out loud!

As for how Saradomin can get away with this after Guthix banned gods from manifesting in the world, maybe he's allowed to talk to players, as long as he doesn't interfere directly. Or maybe the Guide is just an "Avatar" for Saradomin, like the Bandos Avatars of the quest The Chosen Commander. Or maybe Guthix just can't see through Saradomin's cunning disguise.

Jhallan's Tail, Goblin scribe's Time Capsule amongst other items are Chekov's Guns.
Although Jhallan was seen as a Living Macguffin to fuel the plot for his introduction quest, The Temple at Senntisten and was killed in Ritual of the Mahjarrat. he still has potential to come back via the tail he spawned for Erjolf's Fremminik Trial, unless there is a specific circumstance that prevents him from coming back i would doubt it...unless Zaros' Curse works on Mahjarrat that way...

On the other hand, there's still that Time Capsule that the Goblin Scribe placed somewhere in the mines, the series may have ended for now, but what if we need it later, perhaps in a future quest revamp (like the Troll Warzone), something for a new skill, or possibly a plothook for the potential survivors of General Bonehelm's Troops it was mentioned that most of the survivors surrendered, but it's possible that there may have been troops further behind who didn't get crushed, because he was leading the attack. (so sort of a sandwich in a sandwich...thingy.

A potentially large one is the Dragonkin, after killing Lucien Ritual of the Mahjarrat, the quest journal mentions that the shattered head was carried away by Glacors which is perfectly understandable....but if you speak to a Guardian of Armadyl under Mc Grubbor's Woods your character mentions that although the staff's orb was smashed, they may still have the staff part....overall the staff itself has loads of Chekov's Gun potential...

  • It may still have the cloaking enchantment on it so Gods possibly cannot detect it, it was used in someway so that Zamorak acquired his Godly powers by siphoning from Zaros, If the Dragonkin is planning to do this to siphon their "Curse" into other races, or acquiring godly power to use the stone themselves without harm is yet to be seen..
  • In regards to the Staff, its fate is known. In the cave where Lucien hid the Stone of Jas, you can find Glacors and fight them for some good drops. Among them are Shards of Armadyl, which come from the original Staff's orb. You can either combine a certain number of shards to create a crude replica orb, which can be used to make an Armadyl Battlestaff for magic combat, OR you can use the shards to create Armadyl Runes, which are used for casting the Storm of Armadyl spell.

The Grand Exchange may be a giant centrifuge for a Zarosian Ritual.
If you notice on the world map, the Map Markers of the Grand Exchange aligns perfectly with the center pillars, making a perfect Zarosian Cross, if you note the direction of the corners; they point towards the Ritual Site, Daemonheim, Avarrocka/The Mage Training Arena and Falador.

The residual energy of the Cold left by the Frostenhorn shall be a replacement for it in the large scale ritual, Falador's shady past primarily as a Saradominist city may have covered over anything remotely Armadyllian by tapping into the magicks of the Clan Portals...or the White Knight's altar by the Hymmnal placed there (by Falador Elite Players).

The Mage Training Arena is a building made completely out of Rune Essence thus could be used as a Giant Relic, and finally; The Daemonheim fortress was able to let out a multi-realm emote to all players, shocking them into eventually discovering that a Mahjarrat someone died down in there, thus it would be the "Barrows Icon" of the ritual.

Wizard Finix is right about skilled Runecrafters being able to draw on the energy from the world directly.
Runecrafting Skillcape Emote. At Level 99/100, you're good enough to pull energy from the world, but not to bind it, hence the emote yet you being unable to Runecraft any rune anywhere (that, and Gameplay and Story Segregation, because the ability to Runecraft anything anywhere would break the economy). A sufficiently skilled runecrafter, however, would be able to.
  • And remember, Magic is cast using the stored energy in runestones.Imagine the ability to gather this energy anywhere combined with a high magic level... sufficient skill in the combination could lead to Charles Atlas Superpower eventually approaching Reality Warping levels, as you can draw runic energy from the world itself, and then use it to immediately cast spells without needing runes, channeling the energy directly!
    • The Moonclan Manual states that magic comes from the caster, the runes being a tool to focus the different types of magical energy. More runes is not the same as more power. The Moon Clan themselves use magic without runes in everyday life.
Of course, players will never have these abilities. Gameplay and Story Segregation + game balance.

The player is eventually going to kill Zamorak

It's already been proven that you can take on a God, due to the Chosen Commander, and that you can take on Mahjarrat (due to Fight Arena). Zamorak is only a false God, who used the Staff of Armadyl to bring down Zaros. As of Ritual of the Mahjarrat, that staff has been broken. Since Zaros wasn't killed (as per the Temple at Senntisten), it's easy to assume that the power Zamorak gained from him was released once the staff was broken.

Every other major God has a reason for wanting this guy dead: Zaros wants revenge, Guthix wants balance to be restored (as evidenced by Juna's dialogue once you summarize the Temple at Senntisten) after Zamorak disrupted the natural order, and Saradomin has been wanting him dead ever since he took power.

  • Looking a bit more likely. As of The World Wakes, the player now has the ability to resist the power of gods.

Regarding General Khazard's scouts....

During a miniquest, you hunt down four of Khazard's scouts and give them a message. Based on some nasty comments they make about humans, it's clear they are not human. But, the Ritual of the Mahjarrat quest, as well as Zemouregal's notes on the Mahjarrat, make it clear that while Khazard is a Mahjarrat, the scouts are not. So what are they? My guess is that they are half breeds: half Mahjarrat, half human. It's been confirmed that Lucien had a daughter in this way, so it is certainly possible. Lucien's daughter Moia had an extended lifespan, the ability to use Shadow magic to teleport right behind people to stab them, and could absorb memories, making her a useful spy. The scouts were, essentially, spies. How these half breeds are created is a mystery. Either they are engineered in some kind of lab, or there are some very unfortunate human women in Khazard's base.

The Anima Mundi was why the player could enter Guthix's resting place
Guthix had a strong connection to the Anima Mundi, strong enough that when it was seriously harmed when the Wilderness was blasted into its current state, Guthix felt it and woke up. It seems probable that he would design his home so that only those connected to the Anima Mundi could enter. The player was, so the butterfly responded; Orlando and Sliske weren't, so they couldn't get in.
  • All living things in Gielinor are connected to the Anima Mundi (well, at least all species introduced by Guthix). The Warped creatures in the sewers of Arposandra were created by taking regular birds and tortoises and cutting that connection.
  • Alternative: The World Wakes canonically takes place after, among other quests, The Chosen Commander, in which the player assists the cave goblins in actively defying their god. Guthix was aware of everything during the quest, so it's possible that he let the player in specifically because of his/her history of Naytheism.
  • I always assumed it was because of becoming the Tree whisperer after the events of The Grand Tree, Spirit Trees for all intents and purposes are probably more than just a link to each over than just the anima mundi, which eventually blown to saving Incomitatus during Path of Glouphrie, the main character is probably the Anima Mundi's next choice of Guardian after Hazelmere's death.

The Staff of Armadyl is cursed by...
It has been confirmed that each Elder Artifact has some drawback or another to using it. The Kiln is filled with rock monsters who are incredibly powerful, enjoy fighting for sport, and are very, very bored. The Stone of Jas will agitate the Dragonkin. The Crown will draw the attention of every other god who might want it. One theory on the official forums is that the downside to the Staff is that anyone who uses it will fail. It's most well known user is Armadyl. Armadyl's claim to fame is that his precious children the Aviantese were wiped out in the God Wars, so he fled Gielinor out of grief. Zamorak used the Staff in his attempt to overthrow Zaros. It worked, but he immediately got banished by every other god until the power he got from Zaros had developed fully. Lucien also tried to use the Staff to ascend to godhood, but the Dragonkin stabbed him with the Staff.

Those Dragonkin corpses in the Wilderness...
Bane Ore can be tuned to any creature, where it then becomes Kryptonite to them. Thus far, the player can create Bane Metal projectiles for four different creatures (dragons, basilisks, abyssal demons, and some kind of magic walrus). An NPC tuned Bane Ore against dagannoths as well and created Balmung, and in the backstory, the people of Kethsi tuned Bane Ore against the Dragonkin. This last case is the only two known things that has been confirmed to kill a Dragonkin. The other is Robert the Strong, who was likely using Bane arrows. In order to tune Bane Ore, one needs a sample of the creature you are tuning. Dragonbane Ore requires you to cast the spell on some sort of Dragon remains, for example. What I'm suggesting is that those Dragonkin corpses in the Wilderness will be used to create Dragonkin Bane weapons in the future.

All the Elder Artifacts has abilities that are vastly different to the Gods, whereas they may be trivial to an Elder God.
  • The Stone of Jas is a Life-tuning device, the Elder Gods can use it to specifically sculpt life to their quality and standards consistently; the side effect is that it's an Evolutionary device which explains how V grew from a Neanderthal into a fully sized human, the drawback to false users is invoking the Dragonkin.
  • The Elder Sword to the Elder Gods is possibly a dimensional space creation device or possibly a way to create gateways for throwing incomplete or failed planets into the Chaotic Void, to a regular god, this ability is used for transportation. the drawbacks are unkown so far....
  • The Elder Kiln is a terraforming device to sculpt the planet, and to also act as a voice for the Elder Gods who were presumably unable to speak to mortals, the drawback seems to be that the Tok Haar are simply protectors of some kind.
  • Elder Horn may possibly be a sapience-granting device, to implant the basis of laws and morals into the minds of other beings, due to not being a God of anykind, the best Quin could use it for it to increase her sealife-controlling powers, again the drawbacks are unknown.
  • The Elder Staff is a life creation device, to a God this may simply be able to convert chemicals into something life could substantiate itself on (implied the case of Arma's entry in the Emissary book), to anything below a god, it may possibly be an Energy-Conversion device, which might explain how Zaros' body didn't turn into energy for the world Like Guthix was when Zamorak absorbed his physical power into himself. Context: after Missing Presumed Death, the Book of the Underworld states that a god forfeits their right to an afterlife when they became gods, with the energy returning to the earth Zaros is one of the few gods who was able to eject his own soul from his body without any repercussions.
  • The Crown's main power for an Elder God possibly a control device for the them to apply more precise control on their own tools, to anything below this works in reverse, letting anyone with an Artifact to know where it is and for the wearer of the crown, know where the other artifacts are, though it is unknown if Saradomin could detect the Staff of Armadyl due to the cloaking spell applied to it during the Fall of Zaros, or perhaps he knew where the staff was and wanted Zaros' own ranks to crumble in the incoming fight.

A common power with all artifacts is that they can become a god with enough exposure.

Zaros as a god doesn't obey the rules of the Afterlife, as a result Guthix couldn't touch him, nor was aware of him
Think about it, he's still active without becoming energy for the earth, it's possible that all of Guthix' Guardians are either immune to God powers like the player is, or that they're allowed to have free will, because Death probably couldn't reap Zaros' Soul from the Grim Underworld because it wasn't his time. The Laws about dieing as a god doesn't have a scenario where someone with a unique ability of ejecting their souls wasn't a feasible situation.

If we are assuming that all guardians has God power immunity, it's possible that once Harold became Death, Guthix couldn't command or power anyone away from the afterlife due to being uprooted into a guardian by Guthix himself, even Death's hands are tied with Zaros. It is also said that when a creature dies, they return to their realm they consider their home to be their afterlife, possibly implying that Zaros is a Gielniorian, or possibly he simply considers Gielnior his home.

It may be possible that Guthix simply didn't knew Zaros existed due to coming to the realm whilst he was asleep and dieing long before he woke up, after all, the afterlife is Death's domain and not Guthix', Guthix wanted the realm and possibly all its aspects to be in control of Mortals, for him to change rules in mortal affairs would go against his own ways, so he just erected a god-proof barrier instead.

  • Gods as a whole forfeit their right to an afterlife upon ascending, though Death can land the killing blow on Gielinor (deity) in Nomad's Elegy (confirming Death can kill gods if it is indeed their time.) As it stands, the question is academic at this point—Zaros was unable to do much to interact with Gielinor (the world) after Zamorak betrayed him, and has mostly just been surviving off Mah's energies on Freneskae for the past few millenia or so. Guthix could certainly tell Seren (of equal power to Zaros and himself) to leave (or shatter herself into crystal to stay with her elves, for that matter).

Tuska is none other than Gozer the Destructor.
Feminine, all-powerful, unstoppable, hungering for destruction, pig-dog minions for mooks ... who you gonna call?

"Let's show this prehistoric bitch how we do things downtown."

Skargaroth was the last of his kind....
The reason he was trying to kill Tuska was because she ravaged his homeworld, and he decided to put Revenge Before Reason. He didn't care about the people he trampled on the Naragi homeworld because they weren't his people, and he was so consumed by thoughts of revenge to even care.

Gar'rth is dead
He was killed by Saradomists in a case of Fantastic Racism. He was the only werewolf who doesn't want to kill and devour humans, after all. After suffering at the hands of both Zamorakians and Saradomists, this would explain why Kara Meir has such a vehement and violent hatred of the gods, going above and beyond what the other members of the Godless faction feel.

The Homunculus is actually a fragment of a slumbering Elder God
After the jump into the 6th age, and statements of godly abilities, it's safe to assume that the tower of life would be a Continuity Snarl, how else would they justify a non-god being able to create life without being a tier 2 god (augmenting existing life, analogous to Guthix uprooting creatures) or being an elder god itself? Well, we can create life (indirectly) with Divination spots by creating Box Traps. I think it's safe to assume that the Homunculus is part of a slumbering elder god and is not aware of the significance of its abilities. we've gone from fusing remains of dead monsters, and now we have gone to plucking anima mundi energy and forming existing lifeforms.

The Dragonkin's creations went much further than just Dragons, which also includes the Dagannoth
The Dragonkin always follow the Stone of Jas, Jas is the Elder God of Time, when she enslaved them, she may have given some of her powers to them after uprooting them, this granted them dimensional-traveling powers (this may have basis, as Ful, the elder god of fire and consistency....which sounds eerily like the Tok Haar). however they themselves cannot use this. enough of her curse, they attempt to breed out the curse, which turned out as they'd expect; Bestial Dragons.

However, there was more than just the traditional fire breathing draconic abilities, the Water Lizards described in Kerapac's journal may have been Cave Crawlers which looks like Dagannoth Fledgelings, the difference from a Spawnling and a Fledgling may have been a temporary metamorphosis before it matures into a Dagannoth. The Dagannoth has been a relatively unknown species which appeared at the 3rd age which is similar to the Dragon's creation.

Their adaptive ability is generally only passable through the Matriarchs of the species, indirectly this may have been from the Cave Crawler ancestor which is shown via the King Black Dragon being able to fire poison-breath. the original Dagannoth definitely would have came from Dagannoth Prime (if the name is anything) Prime may have managed to ravage the Bukalla by connecting to the mind of one (like how the original Dagannoth mother communicated with the lighthouse keeper) and using the still lingering memories to fly from the skies (like Therragorn's memory syncing ability when she was connected to Hannibus) and vanish without a trace, which explains its examine.

Later on it spawns Rex, then Supreme. What's left is a sapient amphibious race with extremely-exaggerated adaptive abilities possibly on a species-wide scale. all because V may have forced the Dragonkin to house themselves at Acheron for a while. (which may or may not be feasible. due to the timeline) the connection between Dagannoths and the Wallasalki, perhaps if they elaborate on if the King Black Dragon's egg was actually a Water Lizard's egg like the Queen's or not.

Freneskae is what Gielinor will one day become
Zaros states that Elder Hall only exist on perfect worlds, which is only Freneskae and Gielinor. He then states they are the equivalent of nests. In the Elder Hall of Freneskae, you can see the "eggshells" that the Elder Gods hatched out of. Zaros also speaks of cycles.

Here is the theory: the multiverse in Runescape is always going through cycles of creation and destruction. At some point, the Elder Gods will die. Gielinor will suffer a Class 6 to Class X Apocalypse. All other worlds will be wiped out. Then, new Elder Gods will be reborn, create worlds, and the process will repeat itself forever. The player, Zaros, and possibly the other gods if they get on board, will all try to stop this from happening. The Dragonkin, because they hate Jas, will try to speed the process up. Sliske will also try to speed up the end, because he is essentially an Expy of The Joker.

In a Q&A at one point, Jagex mentioned that the Elder Gods have a method of destroying all life in an instant called the Great Revision. This might be it.

  • Suggested to be the Elder Gods' plan in game with the release of "Heart of Stone". Whether or not this comes to pass has yet to be determined.

Zaros and Seren are Mah in some sense
I don't mean physically, since you can see Mah's living shell on Freneskae. I mean spiritually. Zaros is not described as having been created from the dark divinity of Mah, but rather as being the divine aspect of darkness. Likewise with Seren. The two may have powers together which the other lacks.

One example of this is from the Elder Chronicles, where light is described as "the spark of life". Zaros could not help the Illujanka, but Seren might have been able to, because she possessed the spark of life. Similarly, Seren couldn't cure her elves of the bondage she accidently placed them under, but Zaros, as an intellectual with unrivaled knowledge of magic and science, could have easily done so.

Mah will make it to Gielinor.
From a Doylist perspective, we know she's coming. Jagex wouldn't have a creature like Mah and then just ditch her. She can't be much use to the story in Freneskae, so it's almost certain that she'll come to Gielinor.

From a Watsonian perspective, Heart of Stone gives a mechanism for how Mah will come to Gielinor. Mah is currently prowling the Abyss, and a large amount of Anima is currently pouring into the Abyss from Gielinor. This trail of Anima could be what brings Mah to Gielinor.

Yu'Biusk will be used to evacuate the world when the Elder Gods arrive

If you're running away from something, you look for a place that you can hide where you have people you can trust. What better place than a rediscovered civilization on a slowly recovering world, lead by an old love interest? Not to mention, "Bandos lingering energy" seems to be keeping Zanik alive anyway, so there's no reason to see why she couldn't hand-wave the being killed thing anyway.

  • That might buy time while the Elder Gods suck Gielinor dry. But it wouldn't really solve the problem. The Elder Gods basically wipe the slate clean every time they finish with the current "perfect" world. They basically erase the imperfect worlds by tossing them all into the Abyss. Yu'biusk appears to be a standard plane, so it would be knocked there along with all the others. Also, I believe it has been explicitly confirmed by Word of God that we won't be seeing Zanik again.

The reason Humans Against Monsters exist is due to being a Politically-driven cult, the HAM name is a distortion of what its called that in the first place

Bacon was surprisingly undiscovered until after the start of the Sixth Age by the Player, all existing references to Bacon and Cooked Pigs were retconned from the game and graphics removed, however the HAM cult still has ham sandwiches and (real) Ham pictured on their Family Crest for Player Owned Houses and even the HAM symbols on their chest spells Ham.

How did Bacon remain undiscovered for years? possibly it's just culture changing, Pigs were just more uncommon as farm animals in comparison to Cows. Eli Bacon publicly discovered bacon and named it after himself, however in The Chosen Commander the player themselves could say "I'm making a ham sandwich" which alludes to Pork-based products existing, said HAM members patrolling the Windmill wasn't alarmed at the haphazard excuse which alludes that the consumption of Bacon is commonplace within HAM. before Bringing Home the Bacon was complete, addicts found Eli's stash of bacon and essentially became deadhead bacon addicts. it's possible that HAM knew this; they first kidnapped villagers with the promise of a safe haven from Monsters and purposely inadequately fed them into malnutrition to steadily brainwash them, then they slowly fed them bacon to hook them whilst monotonously chanting phrases, afterwards they give up all their worldly possessions to fund the cult. (check the basement!!) they physically feel sick if they go without their fix whilst the higher Deacons herd them into an Xenophobic agenda.

Which may be worse, how that Ali M supposedly swindled the rights to Bacon by intercepting his copyright/patent proposal to the Cooking Guild, which may actually become some sort of addictive substance. Contemporary; Ali M could be a major enemy to the player in the desert series if we assume that the Desert Pantheon actually resonates with their meaning. Ali M aggressively shoves out other merchants with threats and desecrates ruins for monetary worth, Amascut may see him to be a manipulable ally, the thought of Bacon being used for something so serious would be jarring with the series however.

  • It seems less likely that they'd wrap up what has been a serious quest series with such a goofy tie-in, but I can imagine Rabid Jack using the same method to pacify future zombie corpses. Or something. The Pirate quest series tends not to give a fuck.

the father of Khazard is BOTH Zaros and Zamorak.
In a twist of fate to avoid any extreme continuity snarls, Palkeera was in near-death in the Shadow Realm after the Battle of Uzer. the difference between pre and post-sixth age Runescape was that the idea of Mahjarrat breeding would've caused major moments of disbelief; imagine, there's only 1 fully-Mahjarrat female left. the other one is half-Human produced by Lucien whilst another one was formally dead...except she had a child before the plot was streamed out, General Khazard.

Zamorak himself mentioned that he didn't actually know how to use the Staff of Armadyl, and Zaros probed his mind to somehow enable him to use it, he pulled him in closer to push the Staff further to transfuse his energy into Zamorak. now at first, maybe this might have been a sign of primal anger of an older Zaros but has mellowed out in recent times. perhaps Palkeera's scribbling of "Za-" is a plothook for both Gods. Zaros may have simply either retreated to Freneskae or the Shadow Realm whilst Zamorak was carried away by his Daemonic followers to Infernus for 20 years after the Ascension.

Perhaps Zamorak discovered something about Seren as he went to spy in the elven lands, they got ambushed by elves and he used the opportunity to poison Char and leave her for dead. in primordial times; Freneskae, in periods where Mah was asleep, Seren was being motherly, pretending to be Mah and teaching the Mahjarrat how to weave more of their own kind in an effort to keep them safe and away from Mah's nightmares. however she eventually left to Tarddiad...note the Mahjarrat themselves was discovered by Seren first because she stuck around to look after Mah, it was only until Zaros saw the Mahjarrat that Icthlarin summoned to Gielinor; due to their familiar biology, indirectly from being creations of Mah. this was what made Zaros either misinterpret (or possibly abstaining) the breeding ritual for a rejuvenation ritual due to his past mistakes with the Nihil.

The War of Uzer itself may have had Thammaron employed by Zamorak as a bodyguard for Palkeera due to possibly being the mother of his child and still seeped in strength due to diverting some of her energy into forming him, as he was around during the exploration of the elven lands. flash forwards and the only remnant we have is that she wrote "Za-" on her deathbed. so the father is both Zaros and Zamorak, Zaros himself lacks any "mortal" morals, let alone a comprehensible biology, whilst Zamorak is a God, so perhaps his heightened powers as a Mahjarrat was what enabled him to breed more without any equivelent exchange which would have normally killed creatures outright. (such as kidnapped Aviantese from Abbinah to create Nihil during Zaros' experiment on restoring fertility to the Dragon Riders/Ilujanka, which eventually diverged into Smoke Nihil by feeding on Muspah and siphoning the energy)

Khazard was left in the care of Hazeel, possibly because he has less power in comparison to other Mahjarrat and possibly because he just wasn't simply of a major target to the Saradominists and to other Mahjarrat alliances. other than Sliske being generally untrustful and Bilrach being too much of a dog. Azzanadra was sealed by both Saradominists and Zamorakians, Akthanakos was imprisoned by Enahkhra, she herself was probably waiting inside the same temple...if Khazard is Zamorak's son, then putting it around such an obscessed woman would've been a bad choice. Lucien/Zemourgal has bad inter-family rivalry, complicated with the former's megalomania. anyone else is either dead, frozen (Jhallan) or amnesic like Kharshai which gave off the signal that they were "dead" to other Mahjarrat.

The Daemonheim whispers are related the Prehistoric Abyssal somehow.
The backstory for Daemonheim mentions whispers. Here's everything we know about the whispers. First, they do not appear to be related to Zamorak as initially believed. In fact, Zamorak has to protect his followers in his base from them. On a related note, these whispers guided Bilrach to Daemonheim and urged him to go down repeatedly. They also lured in Hearthen, urging him to come back despite him not wanting to, and lead him to the Mahjarrat Ritual Stone. These whispers have also influenced a hobgoblin slave, and attempted to break the minds of Marmaros and Thok when they reached the bottom of Daemonheim. The Smuggler, who is secretly a Guthixian acolyte, was sent to Daemonheim to deal with..... something there, and he is fully aware of the whispers.

Now, at the bottom of Daemonheim is a rift where the barrier between worlds is at it's weakest. The supposedly abandoned castle at the top of Daemonheim was built by the Dragonkin. Kerapac the Dragonkin has a base set up within the dungeons of Daemonheim, and is able to manipulate the odd nature of the place to keep anyone from ever finding it unless he wants them to. Notes by Bilrach's mages and Fremmenik raiders mention how the dungeons rearrange themselves, and there have been reports of time itself being warped. Finally, Bilrach was not able to use the Rift to summon Zamorak, despite the whispers telling him more or less that he could.

Now, how does all of this relate to the boss monster from Heart of Stone? Any sort of extraplanar travel involves the Abyss to some extent, which is where the entity came from. The Prehistoric Abyssal is also a known liar. It mislead Xenia about what would happen with her spell, which curiously enough, also created a hole into the Abyss. Finally, the Prehistoric Abyssal is deeply familiar with the creation of dimensional rifts, such as the one in Daemonheim.

There is a sixth Elder God.
Zaros sensed six memories on Freneskae before he first left it; five of form, and a sixth of "something else". The sixth memory is also an Elder God, but it is one completely different from the ones we know of. This Elder God could possibly be a more spiritual being, as opposed to the material five that have been encountered so far.

Robert the Strong is the result of a Stable Time Loop.
This will sound crazy, but hear me out. In Ritual of the Mahjarrat, we get Bob's collar to find the fairy ring code DIRAKS, however if you look at the note that Robert left to Bob, it says to only show him the note when he isn't a cat. logically at first you'd assume you'll have to show it to him as a Human, but it's possible that it's all part of a Stable Time Loop of some kind. At some point in the future, chances are Bob the Jagex cat will die and you'll have to commune with his ghost in the multiverse' Underworld the moment when Nomad attempts to perform his ascension plan.

In the Underworld, it is a construct of Sapient races where people who die return to the world they consider their home, for the Fremminik they wind up in Valhalla (or an analogue of) rather than Gielinor's Underworld, but since Sapient Races is a mistake to the Elder Gods, perhaps that their very existence is stunting the flow of anima in general which would justify why evil and vengeful souls are destroyed by Amascut (before she became the devourer) and Ithlarin ferrys souls to rest with only a few worthy souls to be reincarnated. Bob the Cat, utilizing the leaking Anima that Xenia flowed into the Abyss, travels back in time to Teragard's Underworld to get reincarnated into Robert, possibly with some of his memories sealed to keep the Time Loop Consistent. here he yearns to explore new worlds where he enters the Schism and winds up in Gielinor where he eventually faced the Dragonkin, eventually Robert comes to Kethsi, possibly with the information you gave him. only thing unexplained is where did Bob's collar come from originally and how did it wind up in the hands of Unferth.

The Balance Elemental is possibly Robert (a timelooped ghost resurrected into the form of an elemental) waiting the long way round to sow the seeds of thought into the player, and to get a bead on the current Stonetoucher's appearance for when that current Timeline's Bob the Cat's collar is collected to get the fairy ring combination.

Somewhere down the line you hand Robert's Necklace to Robert in his Human form, possibly to give him the idea. or to convince him that his gambit worked. However the note says 2139 plus the current time, presumably when Robert wrote the Note to himself. the 4th age lasted 2000 years and the 3rd age lasted around 4000 when Guthix banished the gods and went back to sleep. now if we're assuming the time is striking when the Player would require the information about the White Knights then logically it should at least Year 1 of the Sixth age or even year 2? this places the note at about the middle of the 3rd age however Robert got to Kethsi late to the 3rd/early 4th age. Either that or the Note was from an unaltered timeline or we travel in the future from when Robert wrote the note in the 4th age to year 139 of the 5th age.

Eerily, if it was the year 139 of the 5th Age, suddenly Elvarg destroys Crandor. There's probably some ulterior reasoning here, Crandor is also remotely close to Karamaja. maybe some sort of Dragonkin experiment? or Melzar needed some mind-breaking experience just to get him to allude to the Stone of Jas. Or possibly this is when Robert the Strong is reincarnated into Bob the Cat.

Another theory behind the Balance Elemental was that Ipcress' soul was Reaped by Death in the 2nd age however the timeline between his death and Cres' creation was thousands of years apart to the extent that he saw Juna's egg being hatched. reasonably this should be just after Guthix banished the other gods. the theory is that Robert's soul was in limbo to an extent and now due to the very form of Anima being changed and Guthix channeling its power, he can contain Robert's soul to a spatial point in time until the player kills them which causes Lucien to steal the Stone of Jas. In Cres' lore, it mentioned "Three of them now live" which would mean Cres, Valluta and Fiara, as Juna's egg hasn't yet hatched, this places Cres' birth to just before Guthix went to sleep, then he built the temple around him.

On a technicality; Ocellus was one of Zaros' pet demons thus was plain uprooted, whilst Fiara, Valluta and Cres were either bought to life or uprooted before they're born. Death is technically undead and had his guardian powers bestowed by Guthix, so the logic behind "Three of them now live" makes sense as Juna hasn't hatched. Also the guthixian stone circles has 8 stones representing every guardian of Guthix plus the Player, the 8th may be Bob, he may be the Guardian of Time.

The Eastern Lands current inhabitants and Animals were affected by Anima due to Guthix inadvertently Dug Too Deep with the Elder Sword
Guthix caused too deep of a gash when he used the Elder Sword to create the Gate of Life, the blast of energy which would've been something like an exit wound with a gun, evidently it's possible that Guthix plugged up Gielinor's wound but not before large amounts of unaltered anima (Guthix' slumber was a ritual to reinforce the anima and augment it, to give mortals protection) into the air, spawning natural anima beings that happened to resemble creatures either bought in through by other gods or by adapting as sapient spirits of some kind like the spirits of Mazcab (really, is Chantli the name of Mazcab before Tuska's attack?). the Humans probably fled Hallowale during the god wars and settled relatively uninterrupted in thousands of years. evidently this had an effect on babies born with "deformities", creating variant humanoid (or even Human) races such as the Sea and Sky Orphans who has features of Fish...and birds? The Tengu would be a weird case since he has no face and there's no indeterminate features of birds on him at all. (which may be harder since he's the Last of His Kind.

In the thousands of years, the Wushanko Humans salvaged anima-touched animals such as Whales and made use of their bones for minor benefits similar to that of modern day Divination. this diverged from the Altered Anima that emerged from the earth in the west, thanks to Humans weaning themselves up with Runes which were said to be derived from Anima and the Stone of Jas. maybe Energy mixed with divine power (that was still active) from the shattered Eddicts barrier shards enable more fantastical effects ranging from banking items to bringing you back to in combat life.

It's likely Guthix had to cope with the Pests that were now invading the realm and stationed the Valluta to protect the thinning line between dimensions, whilst Guthix was unaware that the Gash could have caused Anima to flow out on the opposite side of the planet. this "Exit Wound" would be The Hole in The World in the Pincers region, the Shambling Lair may be composed of Underworld constructs giving physical form in the living world as Oxhead and Horseface. (Oxheads and Horsefaces?) the Anima is more spread out so they have to dispose of the dead but are seen as monsters. Anima is essentially the experience of sapient beings, destroyed souls, ect, analogous to Muspah/Mahjarrat being sapient memories.

Sliske wants the Adventurer's soul because he doesn't have one!
Mahjarrat are Semi-Divine, and we know that gods forfeit all right to an afterlife, suggesting that their equivalents to souls work differently than they do for mortals. Maybe Sliske wants to make the fragment of the Adventurer's soul that he stole into a soul of his own.

Despite the strangeness of using Ernest for a 6th age quest. it only exists for greater world building
My prediction is that by utilizing Electricity and Portals, Professor Oddenstein managed to partially convert Ernest in a process i dub Partial-Chrono-reincarnation, Ernest was reduced to a Chicken, presumably due to the work of Icthlarin ferrying souls to the afterlife. only the most worthy of souls manage to be reincarnated, everything else is put to rest, most souls' memories would be forgotten and becomes one with the world's Anima. The Accident that transformed Ernest, forcibly shifted him into a past life's form. in the Ernest Quest, the Player will make that realization, assuming they go by the Divination theorem, if they have significantly trained the skill plus unlocked Invention, they will casually explain that items can have Elements extracted (as components) thus, any human being transformed into energy can have aspects of themselves manifested into physical form, explaining Ernest's various forms. (As Ernest the Shark, and Ernest the Chicken. Also Ernest the Human)

Jagex will presumably let the player use this as a way of transforming Bob the Cat's memory into Robert the Strong, justifying how he can be physically there to fulfill his message to the player that he left on Kethsi thousands of years ago. Bob the Cat however will be separated, this would be the portion that's attracted to Neite, just to dissociate the idea that a former human is in love with a cat but to also leave Bob (As Bob the Cat) as a kind of Legacy Character. Also to align with this, one of Sliske's books inside his lair explains that Mahjarrat are not born with souls, and that Souls are partially manifested by the experiences of their owners, explaining why he wanted to steal part of the player's, he continued this research by enforcing the appearance of Souls within gods during Sliske's Endgame where among other things, Icthlarin started to revert into a Jackal (due to being uprooted by Tumeken) and Seren, due to always being an Anima-derived Goddess, merely reshaped her memories. depending on what components you added to her during The Light Within would have caused her to mention that her being can't reassemble a previous state due to the missing parts.

The Elder Gods are more human than they appear, and have traits which may be used to convince them to spare life.
If one runs with the assumption that their "Kra" avatars seen in Heart of Stone are not just creations, but lesser reflections/avatars of - and thus, act with traits and mentalities reminiscent of - their creator, certain key traits (beyond the hostility and sense of superiority they all share) emerge and can be identified:

  • WenKra's most obvious trait is its damage, but this obviously has no bearing on the personality of Wen. Less obvious traits become apparent once the conversation ensues, however - it believes the player is a TokHaar, becomes enraged at their use of magic, and considers other lifeforms "living imperfection[s]". This suggests Wen is something of a conservative, one who believes everything has its place and resents challenges to their worldview. Convincing Wen to spare life will likely involve either convincing them to open their mind and broaden their view, or that a better order can be created with the help of sapients.

  • BikKra is blatantly arrogant, and even (falsely?) names Bik the "Greatest and most important of all the elder gods". Appealing to Bik will likely involve massaging their ego and possibly even convincing them that sapients can be sycophants or servants, or even promising support in their truly becoming the leader of the Elder Gods.

  • FulKra immediately attacks the player with minions, believing them to be Xenia, and judging by what can be assumed of its dialogue with Kipple, most of its speech to Kipple before it consents to converse with you seems to consist of either assertions or interruptions demanding more information on a specific topic. It also seems to have a focus on action as a value of worth, as it considers itself diminished when "slowed in thought and deed", and mocks the TzHaar both based on their lack of action and with (or rather, by threatening) forced actions ("making them dance"). FulKra's criticism of its creator also suggests regret of, self-hatred directed at, and some degree of self-awareness of their own flaws. All this put together suggests that Ful will likely act against the player, likely by sending servants - possibly even the TzHaar or TokHaar - to assassinate the "mistake" and end Jas' "foolishness", but their respect will likely be won if the player can survive this onslaught, and their regret will then lead them to take the player's side.

  • JasKra seemingly jumps to conclusions, but unlike FulKra, does not immediately act on them, despite verbally holding to them and demanding the player to proactively provide proof, aloofly refusing to converse and preferring to observe the player's actions. It is also eventually convinced once proof beyond reasonable doubt is shown to it. This seems to strongly mirror Jas' own actions at the end of Sliske's Endgame - saying very little concrete beyond their own statements of "facts" and beliefs and judgements, and making their demands - and yet,not taking action unless the player displays explicit hostility, opposition and refusal to cooperate. (And while Gameplay and Story Segregation may be in play here, if the player's death at the hands of Jas' assault is as canon as the rest of their deaths, this suggests that even then she did not immediately act to destroy the world or rouse the other Elder Gods.) Convincing Jas to spare life will likely require action on the player's behalf which proves beyond reasonable doubt that life is on the side of the Elder Gods, or at least willing to assist them. What such an action might be, however, leads into...

A potential Golden Ending for RuneScape, and a few other possibilities - the significance of the Anima Mundi.
As has been repeatedly seen, a decent portion of the large-scale storyline ties back into the importance of the Anima Mundi. As the Anima Mundi is the "food" of the Elder Gods, it is of critical importance to them. It is also of critical importance to the mortals, as it is the source of magic. And yet, it has already been tainted and tampered with several times - the damage caused by the first God Wars, Guthix's alterations to it, his subsequent death, Glouphrie's experiments, and now the events of the Sixth Age, perhaps most notably Xenia's attempt to drain it away in Heart of Stone. We also see the effects of the lack of Anima Mundi on Mah and Freneskae. As such, it further seems possible or even likely that without the mortals' intervention or assistance, the Elder Gods will not be properly able to feed on it, and may even end up suffering similarly to Mah in the worst case, as they are likely unable to create another new world at this point. However, we also see through the Divination skill that mortals are able to begin repairing or at least attempt to repair the Anima Mundi, while the presence of guardians such as Vorago and Telos suggest that the Anima Mundi itself is not done yet, either (although as the Elder Gods participated in the creation of Telos, he inherited their genocidal solution as his prime directive). As such, several possibilities become apparent:

  • The Golden Ending/Unity Ending: The Elder Gods, Gods, and mortal races (led primarily by, or at least influenced significantly by, the player and/or their actions) successfully collaborate to first protect, and then ultimately restore the Anima Mundi, allowing the Elder Gods to successfully feed on it. However, out of newfound respect for the mortal races, and possibly a newly gained understanding and realization of a Third Option - allowing Gielinor to survive indefinitely (and possibly eventually leaving it gently if necessary, or possibly staying on it indefinitely) rather than consuming it entirely and needing to create another new world - the Elder Gods moderate their consumption of the Anima Mundi, allowing Gielinor and the mortal races to survive their predations in something resembling their current state, while also preventing the Elder Gods' destructive awakening, or allowing it to be more gradual and hence less destructive. In this state, the Elder Gods may also be able to offer the mortals various boons in return for their cooperation.

(This ending bears significant similarity to the ideals of Armadyl, who may feature prominently in it, and/or be overwhelmed and amazed at seeing his ideals come to fruition in a way even he had not dreamed of. It may or may not also be what Jas is ultimately hoping for, as if she did not want anything from the player or have no hope for or interest in them, she would not have teleported them away to speak to her.)

  • The Rulership Ending: Believing that mortals are too chaotic and require guidance and control, Gods such as Zaros and/or Saradomin (with the player's assistance) seize or gradually establish a hierarchical rulership over the mortal races. The other Gods are slain, or forced to accept another's rulership. The Elder Gods may at least temporarily accept this as a functional solution, although it will remain to be seen whether they will eventually harvest Gielinor under this solution. Alternatively, it is possible the newly minted ruler would find some leverage to use against even them, such as possibly threatening them with the Anima Mundi (or lack thereof), if said ruler were eventually able to gain control over most of it.

(Obviously, this ending would be most in accordance with the ideals of Saradomin, although other gods could end up going this way too if they make a successful play for power.)

  • The Mortals' Denial/Godless Ending: Realizing/believing the Elder Gods have little to offer them beyond danger and an existential threat, the mortal races (and the player) successfully deny the Anima Mundi to the Elder Gods, condemning them. What form this denial takes and deeds are necessary to bring it about would determine the specifics of this ending - it's probable that the mortal races would be required to sacrifice, destroy or channel away the Anima Mundi, which would also mean they would lose access to magic (and Gielinor would lose some of its biodiversity, and some of its "spark" of life). The Gods would also likely be slain (or stripped of their powers by other means) in this path, as killing or draining them would be an extension of a similar concept - to not allow godlike entities to threaten or control humanity or other mortal races. The remaining Elder Artefacts would also have to be destroyed, contained, (reasonably) responsibly used, drained of power, or otherwise denied/sealed/sent away, since otherwise their claimants would have nigh-unassailable power. Life would become harsher and less cheerful/special/magical, but the mortal races will survive.

(This is similar to the ideals and goals of the Godless, who already probably do not believe in or see the "spark of life" that would be lost. Seren would also probably support this ending, as she regrets the negative consequences of her interactions with mortals and the world too much, and would want to see a world without gods or divine power, not seeing the good things that would also be lost, or the good her own interventions have wrought in the past.)

  • The Chaos Ending: Rather than restore and share the Anima Mundi for the benefit of all, the mortal races and their Gods end up falling back on the rule of strength and fighting to claim as great portions of the Anima Mundi as each can (as well as the remaining Elder Artefacts). This would possibly be catalysed by player actions (such as, perhaps, claiming the power of the Anima Mundi and/or an Elder Artefact for themselves, and/or declaring rulership by power, or declaring a specific god should be ruler). The Anima Mundi's own remaining guardians will also likely join the scrum, understandably retaliating with hostility to the rampant abuse and theft of Anima Mundi, while the Elder Gods, deprived of Anima Mundi by the increasing damage to and draining of it, would also likely add their own assaults and creations to the growing upheaval - possibly in semi-lucid states at first, but later on in deprived and starved states growing increasingly similar to Mah's. Only the luckiest and fittest participants would survive on this new, incredibly hostile and competitive Gielinor, and the more idealistic would be killed off or forced to "harden up", including the gods.

(This is likely the ending Zamorak and the deceased Bandos would champion, although their survival and success too would not be guaranteed. Saradomin, while not deliberately championing this ending, may also inadvertently work towards it by attempting to claim power for himself, unless the player talks some sense into him in one of the other endings.)

  • The Great Revision/Destruction/Annihilation Ending: The "Godless Ending" above is attempted (or the mortal races displease the Elder Gods in another way), but (realizing what the mortal races seek to do, in the former case) the Elder Gods destroy them. What happens from here depends on the state the Anima Mundi is left in - if there is too little left of it, or it is too damaged, the Elder Gods will also likely perish. If it can recover (or be restored) in time, the Elder Gods will also recover and restore themselves with time, and may resume creating worlds and continue their cycle.

(This is the endgame the Elder Gods' original aims and ideals were aimed towards, and may still be possible for them depending on how badly they are affected by the current state of the Anima Mundi, and how reliant they currently are on it.)

  • The Abyss Ending (likely prevented by the prevention of Xenia's plot, so not likely to happen): Channelling the Anima Mundi away into the Abyss (as Xenia intended to) leads to something else claiming its power, something which is not an Elder God, but possibly even worse (Hostilius, perhaps?). This entity consumes, destroys, or corrupts Gielinor beyond recognition.

(This is possibly what whichever entity - again, possibly Hostilius - was manipulating Xenia was aiming for.)

(Zaros would likely at first be too preoccupied with attaining his own Elder Godhood to see any of these endings coming, but once he is snapped out of it and realizes what is going on, he will likely attempt to work behind the scenes to support or minimize the damage of whichever ending is occurring. In the Golden/Unity ending, he would hopefully help to stabilize the Anima Mundi, and/or work on his own projects - possibly also to that end - while also possibly still attempting to achieve Elder Godhood. In the Godless Ending, he would likely attempt to make himself scarce, and possibly resume his work on another world, while in the Chaos Ending he would likely seek self-preservation and possibly attempt to "lead" a faction from the shadows, taking greater care to not be directly assailed this time. In the Revision/Annihilation ending he would again seek self-preservation and survival, but in this with the aim of surviving the Elder Gods' Revision, possibly by hiding in the Abyss or again attempting to join them, or even attempting to make himself useful to them - although this seems both the least likely to succeed and the least likely to be attempted. In the Rulership ending, if he was not ruler himself he would likely attempt to play a behind the scenes power, possibly even by becoming the ruler's "advisor", and probably attempt to seize power himself eventually.)

It is also possible that part of the "choosing" of the ending would be done unknowingly via world events and thus, the playerbase, by choosing which god(s) to side with and which will be slain - as each ending seems specifically aligned with a god, slaying their opponents would make it likelier, while slaying any given god would likely prevent their ending from occurring. This also adds significance to Guthix's death happening first - his "ending"/maintained equilibrium (the Gods remaining inactive and ideally, slowly being forgotten, while the land remains in balance) was already happening thanks to his Edicts, until he was slain, preventing it from continuing.

The Mwanu (Horrors) are the ancestors of humans in Runescape

The Mwanu creation account detailed in the Decaying Journal hints that their god Tezcasathla (Xau-Tak?) created the apes and monkeys after he created them and the mwanu dominated them and used them for sacrifices. Since apes and monkeys are related to humans in the Runescape universe (as hinted by the examine text of monkey NPC), it only stands to reason that humans have a common origin with them. After Xau-Tak preserved the mwanu from an invading god of tusk and fury (Tuska?) as detailed in the Rotten Journal, and transported them to a "new home," perhaps a large amount of them ended up on Teragard by some unknown means and evolved into humans, whereas smaller branch was taken to what is now the Cursed Isles in Gielinor and created the advanced civilization detailed in the Pestilent journal, only to revert back madness and become the Horrors we know of today. As for the branch on Teragard, as their language evolved, the term for their race "mwanu" became corrupted into "wuman" which later became "human." This would also explain the xenophobic tendencies of the intelligent monkeys of Ape Atoll towards the humans. It is not a cultural thing, as their goddess Marimbo is pretty chill and laid back; it is a primal instinctual fear dating back to when the ancestors of humans (mwanu) used to use them as sacrifices back on Jermyn . This also ties back into the "Cthulhu Mythos" vibe that last quest of the pirate series seems to be emulating. Mankind is primal and feral and said ferocity can be brought out of us by Elderich forces, whether Cthulhu or Xau-Tak.

Lowerniel Drakan is a god, albeit a weak one, by the time you kill him in "The Lord of Vampyrium".
He's explicitly had contact with the Stone of Jas, which made him bigger and more powerful than any other vampyres. However, the big tell is that after you finish him with the Sunspear, which burns all vampyres to ash instantly, Drakan's corpse remains, and turns to stone, exactly as the bodies of slain gods do (compare Guthix, Skagaroth, Loarnab, Bandos, Tuska, etc.). Since an Elder God Artifact isn't needed to destroy him, most likely he is very weak on the divinity ranking, like Bandos's Avatar.

Zanik's Crossbow will receive improvements in a later quest courtesy of the Invention skill, and become an actual anti-god weapon.
The creation of a crossbow augmented with divine power to challenge the Avatar of Bandos in "The Chosen Commander" perfectly foreshadows the entire Invention skill years before it happened. With Invention becoming more accessible and augmented weapons becoming more refined and powerful, the Crossbow would be a thematically perfect choice to improve further, taking it from a weapon for defeating mortals empowered by gods to a weapon for defeating the gods themselves.

The last three Elder Artefacts
According to Jas during Sliske's Endgame, there are three more Elder Artefacts that haven't been found yet: The Template, The Hammer, and The Codex. My guesses for the last three Artefact's identities are:
  • The Template: The Monolith used in the Archaeology skill. It works by absorbing powerful magical items and replicating their powers to its users, using the consumed item as a "template" for the powers it grants. The Mysterious Monolith's statue as an Elder Artefact is almost confirmed by this piece of official concept art, which shows it to have a heavy connection to Wen, one of the Elder Gods.
  • The Hammer: The Shield of Arrav. The Legend of Arrav describes it of being "not of this world"; the writers have implied during lore livestreams that some of the other artefacts were left on other worlds. Its sheer power (allegedly being invincible against any attack, absorbing magic, and unleashing it back) is enough to qualify it. The only question is what it was intended for, since the immortal Elder Gods probably wouldn't need it as a weapon. Given the name, it could've been intended to absorb the Anima Mundi and unleash it into a huge burst, possibly used to help shape planets before the Elder Kiln and the Tokhaar were designed to do that job instead.
  • The Codex: Unknown. Likely the unknown artefact that lead to Armadyl ascending to godhood (since it was confirmed that it wasn't the Staff of Armadyl). Likely still on the Avansie homeworld of Abninah.

The sixth Elder God will be associated with the number 2
The concept art for the Elder God eggs shows that each of them is associated with a polygon: Mah (circle; one side), Bik (triangle; three sides), Wen (square; four sides), Ful (pentagon; five sides), and Jas (hexagon; six sides). That leaves no god associated with two sides.

During Fate of the Gods, Zaros mentions there are six Elder Gods: Five of form, and one of "something else". There are no two-sided polygons, so associating this god with the number 2 would fit its status as the only immaterial god.


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