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Visual Novel / Pesterquest

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Pesterquest is a sequel to Hiveswap Friendsim, a spin-off of both Homestuck and Hiveswap, and just like Friendsim, it is written by a number of people with Andrew Hussie overseeing the project. He also wrote the first volume, which along with the second volume was released on September 4th 2019.

The game picks up after the epilogue of Friendsim, where you play as the MSPA Reader again, who is very unhappy with how The Homestuck Epilogues has ended and while looking for answers, comes across the white Homestuck logo, which gives them its powers and sends them to just outside of John's house on April 13th 2009, somehow erasing their memories in the process and giving them back the desire for friendship, and they end up stopping the kids they encounter from playing a certain game.

Pesterquest has released the following befriendable Homestuck characters:


  • Volume 1 (released 9/4/19) John Egbert
  • Volume 2 (released 9/4/19) Rose Lalonde
  • Volume 3 (released 9/18/19) Dave Strider
  • Volume 4: (released 10/2/19) Jade Harley
  • Volume 5: (released 10/16/19) Karkat Vantas and Kanaya Maryam
  • Volume 6: (released 10/30/19) Gamzee Makara and Vriska Serket

This visual novel provides examples of:

  • Accidental Murder: Happens in Volume 5. Karkat impulsively attacks the MSPA Reader with his sickle if they decide to zap over to him instead of walk.
  • Ambiguously Human: The MSPA Reader was initially thought to be a human in Friendsim, but in this game, the kids don't see them as one, and are unsure as to what they really are. Even the reader themself is unsure of this.
  • Arc Words: In Volume 6, What will you do?.
  • Bait-and-Switch: Just like in Friendsim, there are times when you're lead to believe you're on the good route, only to get the bad ending. The same goes for thinking you're on the bad route and getting the good ending.
    • A meta example: Many people assumed Volume 3 would feature Dave, believing the volumes would feature the characters in the order they were introduced. A teaser was posted with the silhouette of Caliborn... which was eventually revealed to be a joke, and that the volume would indeed have Dave.
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    • Another meta example: People assumed that the order the characters would get their routes would be the same order they were introduced in Homestuck, mainly because that was the order of the Beta Kids in their volumes, while others thought that the Trolls would have their routes in the order of the Hemospectrum. While people were right about Karkat being one of the trolls in Volume 5, they were surprised to find that the other one would be Kanaya (instead of Gamzee if they went by introduction order, or Aradia if they went by Hemospectrum order).
    • Yet another meta example: Some people thought that Vriska wouldn't get a route until Volume 8. Instead she was in Volume 6 (however, she was the 8th character to get a route).
    • And again with Volume 7: People were lead to believe that all the Prospit Trolls would have their routes first, and therefore the next volume would have Terezi and Tavros. Then it was revealed that the volume wouldn't have Tavros, but Equius, a Derse Troll.
  • The Cameo:
    • In the prologue in Volume 1, the arrival of Spades Slick lets the MSPA Reader know that they must leave before he sets the place on fire. Later on, at John's house, the first bad ending involves his Dad being displeased with you for stealing the mail and showing up in the following ending card, and the second bad ending features adult John and the rest of the kids as teenagers zapping into the yard as they did in the Meat part of the epilogues.
    • In Volume 2, if the Reader zaps into the lab, they'll come across Mom Lalonde and the mutant kitten.
    • In Volume 3, Bro throws them out the window if they try to teleport away with Dave while a camera is watching, though unlike the above example, he isn't actually shown onscreen.
    • In Volume 4, one of the bad endings involves the Reader ending up at the Green Sun after their fight with Bec, where they are found by Sollux and Aradia.
    • In Volume 5, Gamzee, Sollux, and Vriska are heard from. John and Dave also show up in Karkat's route when the Reader takes him to Dave's apartment to escape from the drone.
    • In Volume 6, Gamzee's talk about the Dark Carnival causes the MSPA Reader to remember Karako, even realising how similar Gamzee looks to him, though they quickly forget soon after. Karkat also appears at the beginning of Gamzee's route when the Reader takes him back home, and it turns out the Reader zapped to the time when their past self zapped with him into Gamzee's closet. And then there's what happens if Gamzee stops eating pie. And during Vriska's route, when she attempts to mind-control the Reader, they instead pass out and dream about Boldir and Doc Scratch, which they also forget upon waking up.
  • Cuteness Proximity: If the Reader zaps into the lab in Volume 2, they will encounter the mutant kitten. The narration points out how cute the kitten is even with the extra eyes. They feel a similar way about Bec in Volume 4, though they also find his powers unsettling.
  • Destination Defenestration: Happens in Volume 3 when the Reader tries to teleport away with Dave while one of Bro's cameras is still watching - Bro shows up and throws them out of the window.
  • Developers' Foresight: Vriska's route gives you the chance to come up with a character name when playing FLARP, which includes some easter eggs:
    • If you enter the names of Terezi, Aradia, Doc Scratch, or any variations of them, Vriska will push you into the water. There isn't even an ending card before the game fades back to the start screen.
    • If you choose Tavros or any variations, she'll say that name is "too wimpy".
    • If you name your character after any of the other Trolls, she say that's not original enough.
    • If you enter Vriska or Mindfang of any variations, she'll tell you that doubles aren't allowed.
    • If you choose "MSPA Reader", she'll accept it while saying that it's a strange name but it still suits you.
  • Early-Bird Cameo: Before you meet them in their own volumes, Dave and Jade are heard from in the first two volumes in conversations with John and Rose respectively.
    • In Volume 4, Sollux and Aradia appear in one of the bad endings.
    • In Volume 5, Gamzee is heard from when the Reader and Karkat end up in his hive. Also, Karkat messages Sollux, and Kanaya messages Vriska.
  • For Want of a Nail: The MSPA Reader loses John's mail when his Dad catches them off guard, stopping the Beta Kids from playing Sburb, which will likely have consequences in future volumes.
    • Volume 4 reveals that John's Sburb copy being lost has resulted in all other copies of the game not working, Jade no longer dreaming on Prospit, and the Trolls no longer contacting the kids. A few days have also passed since the game was lost, and the meteors haven't destroyed the world.
    • Volume 5 reveals has the MSPA Reader messing up the Troll's Session as well by bringing Karkat to Earth, preventing him from playing the game. Whether or not returning him to Alternia has any effect on this is currently unknown.
    • Volume 6 has this in Gamzee's second bad ending. if the Reader refuses to eat the slime pie he offers them, he'll decide to stop eating them too, and...well...
  • Foreshadowing: In Volume 4's good ending, the stars in the background are actually the constellations of Cancer and Virgo. Karkat and Kanaya are the first Trolls the MSPA Reader meets when they go (or rather, return) to Alternia.
    • In Karkat's route, at one point the Reader teleports to Gamzee's hive with him, and they find themselves in his closet. Gamzee's dialogue from outside suggests that there is another visitor in the hive, which is proven right in his own route - it's the future MSPA Reader.
  • The Fourth Wall Will Not Protect You: The first volume shows an error screen after the Reader gains the powers from the white logo. Decoding some of what appears on it results in a message that is implied to be from none other than Ultimate Dirk, meaning that his abilities as a Fourth-Wall Observer can extend to other medias that are on their own separate timelines.
    • In Dave's route, a camera comes out of the fridge, and it can be seen looking straight towards you, letting you know that Bro is watching.
  • Hello, [Insert Name Here]: In Vriska's route in Volume 6, she asks the MSPA Reader to come up with a name for their FLARP character. You then get to submit a name, which she'll address the Reader by. There are also certain names she'll comment on, most of which she won't accept.
  • In Spite of a Nail: It seems that despite the kids not playing Sburb, Jack Noir somehow still took the Black Queen's ring and still has the features of everything the kids prototyped their sprites with except Bec. Either that or it was the Black Queen that the Reader saw, but the latter fact still stands.
    • The Green Sun also still exists even though Rose and Dave were the ones behind its creation.
    • Gamzee still becomes murderous after he stops eating slime pies despite not having seen the video Dave sent him. However, there was a doomed timeline in Homestuck where this happened to him before he saw the video, so it's possible that the video isn't the only thing that caused it.
  • Interface Screw: Lampshaded in Volume 4 - if the Reader gets into a fight with Bec, he bites them and causes them to bleed, and when blood appears on the screen, the narration mentions that it's probably gotten on the actual buttons of the game, and maybe even the coding.
  • Late-Arrival Spoiler: Not only does this spoil the ending of Friendsim and allude to some of the events from it, it also spoils various parts of Homestuck and The Homestuck Epilogues.
  • Lighter and Softer: Downplayed. The first four volumes are not as violent as Friendsim's, but that's because they take place on Earth rather than Alternia. However, the kid's issues are still brought up, and one path of Jade's route has a lot of violence from Bec attacking you when you try to fight him.
  • Meaningful Background Event: In Volume 3, Dave's rapping causes the camera in the fridge to go away. However, it comes back out again soon after, without the narration mentioning it at first. If you've chosen not to wear Bro's shirt, the events that happen after lead to you trying to teleport away with Dave while the camera is still watching, only for Bro to throw you out of the window before you can.
    • Karkat's route in Volume 5 has an audible variant, where the sounds of a drone approaching can be heard while he takes you downstairs.
      • The same route has another variant earlier when the Reader and Karkat zap into Gamzee's closet - Gamzee can be heard talking to someone before preparing to look inside. Volume 6 reveals that it was the MSPA Reader from the future attempting to befriend him.
  • Medium Awareness: Aradia seems to be aware of the Reader's ability to restart routes if things go wrong, and tells them "better luck next time!"
  • Mythology Gag:
    • In Volume 1, if the MSPA Reader tries to "Play it cool" when Dad comes home while they're looking through the mailbox, they'll end up walking away with the stolen mail while he watches with "STERN FATHERLY DISAPPROVAL".
    • In Volume 4, when Jade appears, there's a line in the narration that reads: "Is this Jade? She doesn't sound like a Jade, based on what John told you. She looks more like a Gigi. Or maybe a Lynn?" This is a reference to the now defunct MSPA-Forums, where back in the day, Hussie had the forum's users decide on the kids', and later Trolls' names. "Gigi" was Jade's nickname on the forums before her name was officially decided, based on her Pesterchum abbreviation "GG", and the user who's name suggestion of "Jade" was ultimately picked, offered "Lynn" as their second choice for her name.
  • Never the Selves Shall Meet: Gamzee's first bad ending involves this. While in his hive, the MSPA Reader hears noises coming from the closet, and realises they've travelled back in time to when they zapped there with Karkat. If they choose to open the door, time and space will fall apart and they'll end up back at the start screen.
  • Nice Job Breaking It, Hero!: In Karkat's route, when a drone shows up in his neighbourhood, he tells the Reader to stay with him. Doing so results in the drone detecting them both, as their presence was stronger when they were hiding together, resulting in Karkat's hive being destroyed, his lusus dying, and him being discovered thanks to his symbol and the Reader's blood getting on him, and drones keep coming after him everywhere they zap to.
  • Non-Standard Game Over: Happens in Vriska's route if you name your character Terezi, Aradia, Doc Scratch, or any variations of those names. She'll kick you into the sea, and there won't even be an ending card before the game fades back to the menu.
  • Painting the Medium: In Volume 4, if you choose to accept Jade's realisation that heroes must live miserable lives and therefore living alone on the island for the rest of her life (with Bec preventing her from leaving) is part of her destiny as a hero, the end card will say "BAD END", but Jade has crossed it out and written "important, heroic end!!!!! :D"
  • Recursive Canon: The game starts with the MSPA Reader finishing reading Homestuck and The Homestuck Epilogues as they were instructed to at the end of Friendsim, and when they see Doc Scratch talking to Spades Slick, they know from what they've read that the place will soon be on fire, which prompts them to find a way out before it happens.
  • Secret Keeper: Sollux is apparently aware of Karkat's mutant blood colour.
  • Sequel Reset: The Reader loses their memories of Friendsim and gets the desire to make friends once again. They haven't completely lost everything though...
    • The events of John's route have effectively turned the game into one for the entire Homestuck canon.
  • Violation of Common Sense: Just like in Friendsim, there are some options that seem like they would be a good idea, but turn out not to be. Karkat's route in volume 5 has two examples - firstly, the MSPA Reader teleports a fairly long distance outside his hive, and he tells them to come back before the sun is fully out. You'd think that teleporting back over instead of walking would be a good idea, but Karkat reacts to this by attacking the Reader with his sickle on instinct, fatally wounding them. Secondly, when Karkat and the Reader are hiding from a drone, he tells them they'll be safe if they stay together. If the Reader does stay, not only will the drone find them, but Karkat's hive will be burned down and he'll be forced to go on the run as the drones now have him on their list of trolls to kill immediately, and it likely won't be long before they find him. Choosing to flee instead leads to the good ending.
  • Wistful Amnesia: The Reader may have lost their memories of the events of Friendsim, but there are times when they do remember certain situations, and seem to know things they don't remember learning. They also feel attached to the hoodie they're wearing, and later have similar feelings for a robe Rose gives them to wear, because they remind them of Mallek and Tagora respectively. In Volume 4, they initially refer to Bec as a lusus before correcting themself, and it's implied he reminds them of Skylla's lusus (While his powers remind them of Doc Scratch).
    • When they visit Alternia, they somehow know the planet's name, and that the aliens that live there are called Trolls, and the place seems familiar to them since they've been there before.


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