The two main characters — named Nina and Lance, by default — are junior members of the Paramedium Guild, which is responsible for dealing with supernatural disturbances such as hauntings.
There are two games so far:
- Paramedium: A Noise in the Attic (2016) has the protagonists investigate a decaying house belonging to a rather senile old lady, trying to find out what's causing the strange noises reported by neighbours.
- Paramedium: Girl in the Road (2018) has the protagonists sent to a remote patch of highway where a ghostly schoolgirl has been jumping out and causing traffic incidents.
Both games are available on itch.io.
- 20 Minutes into the Future: The games make reference to various technologies (like hyperways starting to replace regular roads) which indicate a future setting, but the technology isn't a focus.
- Bunker Woman: The second game features the ghosts of school students who were locked in an underground bunker by their bus driver. He claims that his intent was just to scare the official who was about to fire him, but his comments when he thinks he has the upper hand (calling them "sweet little playthings") indicate it was more sinister than that.
- Convenient Miscarriage: The ghost in Mrs Clansey's attic is concerned about a baby who she thinks is there, but isn't seen. It turns out that she was Mrs Clansey's daughter, and it's implied that Mrs Clansey killed her in a bungled attempt to fake this trope by hiding an abortifacient in some tea.
- Delirious Misidentification: Mrs Clansey's senility goes further than is initially apparent. She ends up mistaking Nina for the daughter she killed (possibly in an attempt to induce miscarriage), and mistaking Lance for the unsuitable boy whose baby it was (and whom she may have killed too).
- Going Postal: In the second game, the threat of impending dismissal supposedly prompted a school bus driver to kidnap the students on his bus and imprison them in a bunker, where they died. Perhaps it's partly true, but it's fairly clear he had other, darker motivations as well.
- Holy Burns Evil: Nina's main weapon is a gun — but it has a big cross on its side, and a little cross pendant dangling from it. Since it's used on ghosts, they might well be useful.
- Linear Visual Novel: There are choices as to what to say, but these choices don't result in Story Branching.
- Minor Crime Reveals Major Plot: In the second game, the protagonists are sent to investigate reports of a ghost being a hazard to traffic. It turns out that the ghost was one of a group of kidnapped school children, and haunts the road because she was hit by a truck while trying to escape and fetch help. Following her reveals the kidnapper, who had otherwise managed to escape justice for twenty or thirty years.
- Paranormal Investigation: The Paramedium Guild is called out to investigate hauntings and the like. They can charge ghosts with specific offences, like police might — for example, non-hostile occupancy of a house gets ghosts a six-year sentence, or less if they don't resist arrest.
- Press X to Not Die: There are a few sequences where you have to rapidly click things appearing randomly on the screen to survive (e.g. deflecting knife attacks by clicking the knife).
- Senior Creep: Mrs Clansey is nice and friendly (to start with), but is still quite disturbing in her appearance and her failure to notice the filth around her.
- Static Role, Exchangeable Character: Nina and Lance appear in both games, but players choose which of them is the protagonist and which is the sidekick.
- Trash of the Titans: Mrs Clansey's house is full of garbage, mildew, and flies.
- Wake Up, Go to School, Save the World: The protagonists are still in school, and aren't supposed to let people know that they're also junior members of the Paramedium Guild at the same time. (This apparently extends to not even knowing about each other, until they actually have to work together).
- Wed Locking: The unnamed boy who got Mrs Clansey's daughter pregnant said that he'd be happy to come back and marry her. He never did, and the daughter's ghost is distraught about it. It's possible that the disapproving Mrs Clansey got rid of him — as she tries with Lance, whom she deliriously mistakes for him.
- Vengeful Ghost: In the second game, the bus driver is killed by the ghosts of the students he kidnapped (and then becomes a vengeful ghost himself before being put down for good). Most of the students pass on once he's finally gone — but May does not, suggesting that she might have more than vengeance keeping her around.