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DDLC Purist Mod is a Game Mod for Doki Doki Literature Club! and is designed to be played only after the official game has been completed. As such, the mod and this page both contain spoilers for the official game.

https://static.tvtropes.org/pmwiki/pub/images/purist_mod_9.png
"I don't know what you intend to do, but... I really want you to be happy."

"What do you mean, make things right? Do you... really think it's even possible? I told you already: there's no happiness to be found in the Literature Club. You'd be doing so much, all for nothing. It might make you a little happy for a short while... But nothing will change.

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...and I know it will hurt a lot when you realize that."
Monika

DDLC Purist Mod is a fan-made game mod for Doki Doki Literature Club! that aims to turn Doki Doki Literature Club into a traditional visual novel.

Set after the events of the main game, the player returns to Monika and states their intent to make things right. Begrudgingly, Monika agrees to cooperate with the player's plans this time, and the game begins anew. The game unfolds exactly as the original did until the end of the first act, at which point the plot diverges from the original and the game proceeds down a new path depending upon the player's choices.

With several hours of additional content, DDLC Purist Mod gives each girl a full-length route with at least one good and one bad ending, with heavy focus on the development of the relationships between the main character and the girls, and the problems each of the girls face. Developed beginning in September 2017 by a team of 16 people, the mod was officially released on August 24th, 2018. The mod features several new pieces of original artwork and over 60 minutes of original soundtrack.

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The mod is available for download on Google Drive here.

DDLC Purist Mod contains examples of the following tropes:

  • A Day in the Limelight: All four girls get a route. Even Monika.
  • Abusive Dad: Though the abuse was only mentioned in passing in canon, Natsuki's relationship with her dad is explored in-depth during her route.
  • Adaptational Angst Upgrade: The issues each of the girls face in their personal lives are given far more focus than in the original game. The seriousness in which the mod treats these issues increases to match, such that the majority of some routes are focused on helping a girl with her issues.
  • Adults Are Useless: The vast majority of the time, adults seem to be completely absent from the world, to the point that the main character often appears to live alone. The only adult character with a speaking role is Natsuki's dad, who is worse than useless.
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  • The Anti-Nihilist: The main character during Monika's route. He takes this stance in opposition to Monika's outlook on life, claiming that happiness is worth pursuing even if it won't last.
  • Art Shift: The new CGs were all created by fan artists.
  • Beautiful Dreamer: Sayori takes a long nap using the main character's lap as a pillow. The main character never moves and lets her sleep for hours.
  • But Thou Must!: The game presents the player with several choices with only one option.
  • Childhood Friend Romance: Sayori's route.
  • Cry into Chest: The main character becomes a frequent recipient of this.
  • Despair Event Horizon: The player's actions push some of the girls over this in the bad endings.
    • In Sayori's route, she ends up believing that her relationship with the main character was a sham based on pity rather than love. She stops associating with him, leaves the literature club, attempts suicide again, and ends up in a mental hospital
    • In Yuri's route, she believes she is nothing but a burden upon everyone and withdraws from life completely. She quits the literature club and confines herself to a life of solitude.
  • Domestic Abuse: The escalation of Natsuki's dad's behavior from neglect to abuse is revealed through several flashbacks.
  • Don't You Dare Pity Me!: Sayori takes so poorly to this that it triggers a bad ending for her.
  • Downer Ending: The bad endings.
  • Driven to Suicide: Sayori, except this time either Monika or the main character saves her depending on the route chosen.
    • Also happens in Sayori's bad ending. She survives her suicide attempt, but permanently breaks off her relationship with the player character and ends up in a mental hospital.
  • Dysfunction Junction: The issues each of the girls face in the original game are greatly expanded upon during their routes.
  • Earn Your Happy Ending: The good endings all require the main character to help the girls overcome some kind of personal struggle in their lives.
  • Evolving Title Screen: The title screen is empty at the beginning of the game, and each girl appears on it one by one as the player unlocks their routes.
  • Existential Horror: Monika is fully aware that she is not merely trapped inside a game, but a mod for said game, a fact which she becomes aware of when she realizes that she has lost what little measure of control she had over her life. Unable to modify the game anymore, she instead resigns herself to hopelessness and openly informs the player of the meaninglessness of their actions.
  • For Happiness: The player's inspiration for wanting to make things right and save the girls from the horrors of the original game.
  • Friendless Background: While this was already explored with Yuri in the original game, her route expands upon it by explaining that her alienation is caused in part by her being the subject of rumors around the school.
  • Heal the Cutie: Sayori's route in a nutshell.
  • I Want My Beloved to Be Happy: Monika initially refuses to cooperate with the player's plans because she believes that there is no happiness to be found in the literature club, and she wants the player to be happy no matter what.
  • Lap Pillow: The main character provides one of these to Sayori.
  • Lighter and Softer: Instead of devolving into horror, the mod features many heartwarming moments with each of the girls.
  • Living Emotional Crutch: The main character becomes this, to varying extents, for all the girls.
  • Lonely Piano Piece: Fittingly, the mod's original soundtrack features several of these, with the constant presence of the piano itself a continuity nod to Monika learning to play the piano in the original game.
  • Long Last Look: Monika and the main character share one of these in her route's good ending.
  • Medium Awareness: Par for the course for Monika, but expanded upon during her route, and the source of her existential crisis.
  • Moment Killer: In Natsuki's route, you're about to kiss in the hallway when Sayori excitedly ruins the moment.
  • Multiple Endings: Each girl's route has at least one good and one bad ending.
  • Noodle Incident: At the start of Natsuki's route, MC wonders if a PA announcement was related to pyrotechnic damage or a broken wall from the bullfighting match.
  • Parental Neglect: Adults are almost entirely absent from the game, leading to the impression that the main character and most of the girls live alone. The one exception is Natsuki, whose father is outright neglectful of her. The neglect eventually becomes abuse.
  • Prone to Tears: Sayori cries frequently during her route. Justified, as she is struggling with depression.
  • "Shaggy Dog" Story: Due to Monika's medium awareness, she warns the player that all of their efforts will amount to nothing in the end.
  • Straw Nihilist: Monika during her classroom scenes and throughout most of her route. She repeatedly informs the player and the main character of the meaningless of what they are doing and refuses to allow herself to be happy because of it.
  • Tears of Joy: Yuri in her good ending CG.
  • Think Happy Thoughts: Sayori's futile defense against the "rainclouds" of her depression.
  • To Win Without Fighting: The player is presented with the option to fight the antagonist of Yuri's route, but Yuri implores the main character not to engage in violence.
  • You Are Not Alone: The main character stands by Monika and reaches out to her again and again no matter how much she tries to withdraw from him.
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