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Visual Novel / Angels With Scaly Wings

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Angels with Scaly Wings is full of dragons. You are selected as a human ambassador to travel there and learn more about their strangely familiar world, spending time in a small town and hanging out with the natives, even possibly finding love. At least, until your human colleague warns you that not everything is as it seems, and that this new world may be in danger...


Angels With Scaly Wings contains examples of:

  • Anatomically Impossible Sex: At one point on a certain route, the protagonist, a human, has (unseen) sex with a male earth dragon, a creature around the size of a Clydesdale.
  • Alternate Timeline:Each time you begin the game again you enter one.
  • Bittersweet Ending: Almost every ending, some of the bad and all of the "good", until you get the true ending.
  • Breaking the Fourth Wall: In one chapter, it's possible to screw up and let a character die. Should you reload your save, the game refuses to let you, forcing you to live with your error for the rest of the playthrough.
    • To get the secret true ending, you have to get 60 achievements and interact with the System itself through a shady menu and Developer Tools, some options of which will crash the game. You get a media browser where you can edit every variable and see every graphical asset.
  • Breath Weapon: Many dragons can breathe fire. On Anna's route, she explains to the player how they can spit out liquid that bursts into flames.
  • But Thou Must!: There is a scene where Bryce asks the player for assistance and the player can accept or refuse, but if the player refuses Bryce just asks the player to reconsider. (There is an achievement for refusing 99 times.)
  • Chekhov's Gun: You end up picking up a few and can use them in certain playthroughs.
  • Chekhov's News: It being mentioned throughout the story that the area surrounding the Portal is surrounded by water pockets.
  • Creator Cameo: Not really a creator cameo, but many backers for the game got to have bit parts with characters based on them inside. One even gets a rather large part due to donating around 500 Euros.
  • Dark and Troubled Past: Early in Maverick's police career, the police were investigating a serial killer, whose actions were caused by a degenerative disease that made him go feral. One night, they found the killer, who turned out to be Maverick's brother, Miles. Miles attacked Bryce and Maverick was forced to kill his own brother from behind to save Bryce.
  • Dialogue Tree: A given for the genre. Depending on what you do, you might have some dialogue options available or not at certain points. And no, it doesn't always have to be actions from your current playthrough.
  • Dinosaurs Are Dragons: Literally, dragons are just dinosaurs bioengineered to have desirable features in the image of humans' conception of dragons, including breath weapons and sentience.
  • Dragons Are Divine: Inverted; dragons have a "creation myth" about a human (namely, Otomo Izumi) who founded their society.
  • Earn Your Bad Ending: You can get a special ending by going out of your way to be mean to the dragons and horrible at investigations.
  • Earn Your Happy Ending: For the true ending, very much this, it requires you going back in time via the portal multiple times to get multiple endings worth of information (and heartbreak) needed to work out a plan to save humanity and dragonkind from each of their societies' respective perils.
  • Entendre Failure: Some of the player's possible responses to Remy.
    Remy: Anyways, is there anything in particular you would like to eat?
    Player: I could go for some "meat" right now... if you know what I mean.
    Remy: Of course! I have a few steaks left.
  • Fantastic Racism: Different species of dragons have different physical builds and usually go into jobs that they are specialized for. As an early political ploy to gain public favor by going against this, Emera hired Remy, a four-legged dragon, to be her assistant in the library, a position usually held by nimbler dragons. Unfortunately, Remy makes many clumsy mistakes in his job and is bullied by Emera over this. This drives Remy to suicide in some story lines, until the player succeeds in reassuring him. Justified because the dragons were originally bioengineered from dinosaurs to serve as specialized warriors.
  • Featureless Protagonist: Has no defined gender or age, but shows hints of sarcasm now and again.
    • Also, given that they adopt the guise of The Administrator at some point, we can see they're at least of average build.
    • There are a few dialogue options where the player can imply some aspects about themselves, although they don't have long-lasting effects. In one of Remy's scenes they can say "Don't call me sir", and in one of Adine's scenes they can say how prone they are to sunburn.
  • Foreshadowing: In Adine's first character scene, she asked the player what he would do if the world was about to end. Turns out that this was indeed the case, at least for the Dragon society, as the Chicxulub asteroid was headed their way.
  • Gameplay and Story Integration: The 'system' you use save/load you later on find and talk with it if you keep playing after the True ending on your way to the 'Total' ending for the game.
  • Hello, [Insert Name Here]: With the added addition of making your name in a variety of colors!
  • Hurricane of Puns: The game has puns scattered throughout, but there is an especially high concentration when the player investigates the fruit in their pantry.
  • Info Dump: The beginning of the game kinda does this to set the stage, but the biggest offenders occur later, when the protagonist explains what happened to Earth, and then even later when The Administrator gives The Reveal about the dragons.
  • In Spite of a Nail: In most endings, the player confronts Reza, who acknowledges that he killed the dragons, and then meets The Administrator, who is unmasked and reveals herself to be Otomo Izumi, the biological engineer who created the dragons and their society. In one ending, however, the person behind the Administrator's mask turns out to be the player in the future, tasked by a dying Izumi to do the same things she did so that the player's experience will be consistent with past playthroughs and the player will be able to reapply what they learned. In a different ending, Reza never killed the dragons and simply went into hiding, so The Administrator took it upon herself to kill all the dragons he did in other timelines for the same reason.
  • Interspecies Romance: The entire point of the dating sim part of this game is that you, a human, are trying to date the dragons. It is also worth noting that there are multiple species of dragons, and some interspecies couples exist and may adopt dragons from the hatchery to raise as their own.
  • Jumped at the Call: The protagonist signed up to enter the portal, but never expected to actually be chosen.
  • Leaning on the Fourth Wall: In several routes, when time travel is brought up.
    Bryce: Isn't that something that just happens in bad science fiction novels?
    Player: Why only bad science fiction novels in particular? Don't you think there could be a good one?
    Bryce: Let's just say all science fiction novels, because they're all bad.
    Player: Huge generalization aside, what if we are in a science fiction story and time travellers are real?
  • Luke, I Am Your Father: In the true ending it is revealed that Amely, whom Remy adopts in some endings, is actually his and Amelia's daughter (after DNA splicing by Anna.)
  • MacGuffin: The generators.
  • Medium Awareness: Early in the game, the player must figure out the meaning of a secret message from Reza. They can try to guess the meaning from a list of options provided by the game.
    Player: (I don't feel like any of these options is actually right.)
    (When the player chooses the last option:)
    Player: (Okay, this was the last option and it was still wrong. If that's not enough to prompt me to finally start looking elsewhere, I don't know what will.)
  • Multiple Endings: As is usual for a visual novel like this. The total is 13 or 14. Good/Bad endings for each main dragon, a neutral ending, an evil ending, the true ending, and, if you count it as a different ending, the "total" ending you get for doing something while replaying after the true ending, though it is a rather minute difference apart from a new scene and set of puzzles involved.
  • Never the Selves Shall Meet: Izumi brutally makes sure of it, each time you restart Izumi kills off the original ambassador that would normally come in that timeline (sometimes it was you sent as the ambassador, other times someone else depending on what happened before the selection of ambassador), all so that you can take the place of that timeline's ambassador and have another chance to set things right.
  • Our Dragons Are Different: There are 4-legged dragons with or without wings, wyverns, and ones that stand upright. Ones with wings are referred to as Fliers, and upright ones as Runners. Turns out that they are basically genetically-engineered dinosaur-human hybrids, so it's reasonable that they are modeled after what the human scientists imagine dragons would be like.
  • Quirky Town: The setting takes place in a small rural town with governmental areas and shopping districts, and all 4 main dragons know or likely have met each other.
  • Reset Button: Justified by time travel, in the game's standard endings via the portal you go back in time to try and succeed where you failed the previous time.
  • Ripple Effect-Proof Memory: Each time you time travel back again, you remember parts of what happened before. With enough endings/attempts under your belt, you can get the true ending. This starts to happen to the characters as well, After convincing Anna to not work so late, she'll no longer be the late night murder victim in the lab, and if Bryce dies from the planted bomb enough times Sebastian will tell Bryce to stop before he gets to it, having 'a bad feeling' about the current situation.
  • Running Gag: the Sheridan series.
  • Scenery Censor: There is a scene in the player's fourth date with Bryce where they happen to be holding a wine bottle at a convenient location in front of the camera.
  • Scenery Porn: Traveling to another world involves some very lovely sky views. (But after The Reveal it turns out that this "another world" is just our world 65 million years in the past.)
  • Set Right What Once Went Wrong: After your first ending, this is what you the player are trying to do, prevent the downfall of both humanity and dragonkind.
  • Sequel Hook: The secret ending
  • Shout-Out: The game is full of these.
  • Stupidity Is the Only Option: A minor example when the player is waiting in Remy's office. There are many actions available, but the only one that will trigger the next scene is playing with Remy's computer and causing it to crash. It stands out from many of the other choices in the game, where the player only has enough time to choose one or two actions from a list of possibilities.
  • Take a Third Option: Humanity needs generators to keep its society alive, but the dragons need all their generators to prevent the rapidly approaching asteroid from destroying them. Because there isn't enough time to make more generators, Reza is attempting to save humanity and Izumi is attempting to save dragonkind, each at the expense of the other. In the True Ending, the player manages to Save Both Worlds by getting all the dragons to cross through the portal to live with humanity.
  • The Chessmaster: Izumi, oh gods Izumi, they may not have resources like your normal chess master, but they have lots and lots of time to try to make their goals happen (and in one timeline attempt, you take their place.)
  • Videogame Caring Potential: There's a number of times you can reassure a distressed or frightened dragon, or generally make them happy in order to get the best result for a scene. Doing so will make the character call you or wish to see you again.
  • Video Game Cruelty Potential: Likewise, there are multiple opportunities to mock and insult the dragons, which will make them dislike you and not want to see you again.


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