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Visual Novel / Angels With Scaly Wings

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Angels with Scaly Wings is full of dragons. You are selected as a human ambassador to travel there and learn more about their strangely familiar world, spending time in a small town and hanging out with the natives, even possibly finding love. At least, until your human colleague warns you that not everything is as it seems, and that this new world may be in danger...


Angels With Scaly Wings contains examples of:

  • Adult Fear: The game is full of this. Goes with being the Slice of Life kind of story.
    • Remy's story arc is probably the worst in that regard. First of all, his dreams and plans for future were ruined after his girlfriend Amelia - with whom he seriously planned to start a family and live together in one house they had their eyes on already - died in tragic circumstances (see Dark and Troubled Past entry below). This situation is all too similar to what may and what did happen to many people in real world - sudden and unexpected loss of someone very close to you and very important in your life, resulting in said life being turned upside down in an instant and utterly ruined just when you thought everything was going to be fine and the way you planned. It also concerns how much impact your private life can have on your professional career and vice versa.
      • Another major issue for Remy is that he was coerced into taking a job which he doesn't like, due to constant abuse from his boss. However, he is also afraid to quit, because the mention that he decided not to work anymore just because he couldn't take some criticism may look bad on his certificate of employment and bite him in the ass in future. Definitely a situation none wants to be in, but some end up there anyway, because you just need a job and salary to pay your bills.
      • And later there is another example, when Remy decides to adopt a little dragoness... only to see her murdered on his own eyes. Talk about putting all your love in your child - be it your own or the one you adopted - and being unable to protect it from ordinary threat like armed man with murderous intent.
      • Said little dragoness (Vara) is another story. She was left an orphan because her father was murdered and her mother was seriously ill at the time. Which leaves their daughter totally helpless and not knowing what to do. If you were also ill or incapacitated in other way, with no available aid from others, how would your child manage without your help? What would happen to your child, if you were just unable to take care of him or her?
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    • Anna suffers from terminal illness and throughout her story arc the player can see her trying to cope with awareness of her impending death and taking desperate means in attempt to prevent it. The last shot of her in "good" ending of her story arc, when she lies dying on hospital bed and ruefully looks at the protagonist - who is unable to help her - strikes eerily familiar territory.
    • Lorem is a dimunitive dragon, which made him an object of bullying by his bigger and stronger peers when he was young. He is also a hermaphrodite - which is apparently as problematic among dragons as different sexual orientation in real world and caused many dragons who Lorem thought were his friends to turn against him instantly once they've learned the truth. He is still very reluctant to share that truth with any new friend (like the protagonist), fearing that said friend will abandon him as well... just like many people in the real world, who fear that prejudices and hatred may sever their supposed friendship instantly.
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    • As a police officer, Bryce experienced quite a lot hardships in his line of service - up to and including many people dying on his watch. He tries to cope with this by drinking a lot.
    • Zhong is a single father, struggling to maintain balance between his job (actually, two part-time jobs at once) and raising his only son.
      • Surprisingly, his spouse did not die nor divorce with him, but merely walked away one night and was never seen again. Apparently, she couldn't take responsibility of raising a child. The fact that she used to argue with Zhong a lot probably didn't help as well. Nor was it pleasant for their son to watch.
  • Aerith and Bob: Most of the dragons you meet in game have normal, real-world names like Remy, Anna or Sebastian. However, there are also dragons with less ordinary names like Maverick, Lorem or Vara.
  • Aliens Speaking English: Yes, they're dragons, but they technically count as aliens since they inhabit a completely different world (or so it seems at first) on the other side of a mysterious portal. Justified, since their world is actually planet Earth circa 65 million years ago, the portal was in fact built by humans, the dragons themselves are a product of genetic experiments with dinosaur DNA and their civilization was founded with great help from a human of our world.
  • Alternate Timeline: Each time you begin the game again you enter one.
  • Anatomically Impossible Sex: At one point on a certain route, the protagonist, a human, has (unseen) sex with a male earth dragon, a creature around the size of a Clydesdale.
  • Anyone Can Die: Every main character in the game is destined to die if you do not prevent it or make it happen by picking wrong choices. During your first playthrough, most of the cast - if not the whole cast - will most likely be dead near epilogue. Keeping them all alive is required to achieve the true ending.
    • Remy is suffering from severe depression. If you fail to reassure him, or are downright mean to him, at some point you may find out that he could not stand it anymore and hanged himself in his apartment.
    • Anna tends to stay late at work. Because of that, she is murdered by Reza when he breaks into her lab at one night. You can prevent this by convincing her to leave for home early - in that case, her assistant Damion is killed instead.
    • Adine is eager to partake in aerial stunt competition, but has an accident during her practice a few days earlier. Her wing ends up hurt and is not yet fully healed in the day of competition. If you accompany her on that day, you may convince her to avoid the risk, withdraw from the tournament and try another day. If you do not accompany her, it is implied she took part in competition anyway, lost control of her flight due to wing wound and fell to her death.
    • Bryce accompanies you during police raid on Reza's hideout. If you choose to go in first, your protagonist opens the door slowly and carefully - and is able to notice an explosive booby trap set by it. If you allow Bryce to go in first, he just barges in, triggers the trap and is killed in ensuing explosion.
    • Lorem leaves the town playing treasure hunt one day and wanders into abandoned and partially flooded store, in the middle of nowhere. During search for clues, a shelf falls on him, trapping him underwater. If you accompany him on the trip, you are able to save him. If you do not, he is there all alone, with noone nearby to help him, and drowns.
  • Apocalypse How: Human world already suffered Class 1, since powerful solar flare and resulting EMP had put down nearly every piece of technology mankind had at its disposal. Resulting worldwide chaos led to collapse of every known organized government, and humanity regressed back to the Stone Age. The protagonist is a citizen of probably the last existing city which retains advanced technology and his mission failure will result in moving on to Class 2 or even Class 3. Dragon civilization, on the other hand, is endangered with Class 4, as the Chicxulub asteroid is on its way.
  • Babies Make Everything Better: This is certainly true for Remy. The key to unlocking "good" ending for his story arc is suggesting that if he wanted to start a family so badly (but those plans were ruined by tragic death of his would-be-fiance Amelia), maybe he should consider adopting a child. This ultimately makes him regain the joy of life and reconcile with Adine.
    • Kinda subverted when it leads to another tragedy when Vara, an orphaned dragoness whom Remy decided to adopt, is murdered by Reza on Remy's own eyes.
    • Played straight again when Remy gets over his loss and becomes interested in adopting another young dragoness named Amely. Who, ironically, is actually his and Amelia's biological daughter.
  • Bittersweet Ending: Almost every ending, some of the bad and all of the "good", until you get the true ending.
  • Breaking the Fourth Wall: In one chapter, it's possible to screw up and let a character die. Should you reload your save, the game refuses to let you, forcing you to live with your error for the rest of the playthrough.
    • To get the secret true ending, you have to get 60 achievements and interact with the System itself through a shady menu and Developer Tools, some options of which will crash the game. You get a media browser where you can edit every variable and see every graphical asset.
  • Breath Weapon: Many dragons can breathe fire. On Anna's route, she explains to the player how they can spit out liquid that bursts into flames.
  • Broken Tears: Lots of them.
    • When Remy is recalling the story of his life - particularly his late girlfriend's tragic death - to the protagonist, at one point it is shown that he can no longer contain tears.
    • He does this again in his "good" ending when Vara, young dragoness he decided to adopt, is killed by Reza, and he is crying over her dead body.
    • After Adine is shot (non-lethally) by Reza in her "bad" ending, at one point there is a closeup on her while lying on the floor and it is visible that she is crying - presumably from pain.
    • Anna, when meeting you for the last time before epilogue, is all teared up because the evidence of her illegal experiments - geared towards finding a cure for cancer she's suffering from herself - are discovered by the police, and now she is certain that she is going to rot in prison, slowly dying there from terminal disease.
    • Bryce sheds them when standing above Maverick's corpse in his "good" ending.
  • But Thou Must!: There is a scene where Bryce asks the player for assistance and the player can accept or refuse, but if the player refuses Bryce just asks the player to reconsider. (There is an achievement for refusing 99 times.)
  • Chekhov's Gun: You end up picking up a few and can use them in certain playthroughs.
  • Chekhov's News: It being mentioned throughout the story that the area surrounding the Portal is surrounded by water pockets.
  • Creator Cameo: Not really a creator cameo, but many backers for the game got to have bit parts with characters based on them inside. One even gets a rather large part due to donating around 500 Euros.
  • Dark and Troubled Past: Quite a few.
    • Early in Maverick's police career, the police were investigating a serial killer, whose actions were caused by a degenerative disease that made him go feral. One night, they found the killer, who turned out to be Maverick's brother, Miles. Miles attacked Bryce and Maverick was forced to kill his own brother from behind to save Bryce.
    • A few years before the events in the game, Remy was a member of a commitee evaluating science projects rivalling over government funds. He fell in love with a scientist working on one of such projects, a dragoness named Amelia, but after her project was granted a fund, they decided not to meet each other for a few months in order to keep their relationship secret and avoid being accused of favouritism. In that time, Amelia fell ill, but refused to take a sick leave since her project was already behind schedule. One night, during the winter, she left the lab in order to refill her medicine supply, but - overworked, ill and furtherly exhausted from the effects of the drugs she was taking - collapsed on the street. When she was found the next morning, she had already frozen to death. Unsurprisingly, Remy was left heartbroken and blamed himself for leaving her all alone.
      • To add the salt to the wound, Adine reveals that Amelia was pregnant with her and Remy's child when she died.
    • Lorem is a dimunitive dragon, visibly smaller than other dragons and even human characters. Because of that, he was unable to defend himself as a child when other young dragons bullied him - which they apparently did a lot. He eventually grew out of it, but other dragons still tend to shun him because he is a hermaphrodite. According to him, many dragons who he thought of as his friends turned on him immediately and wanted to have nothing to do with him once they had learned the truth.
    • Zhong was raised by foster family since his biological parents gave him up for adoption after his birth. When he was adult already, he befriended Bryce - who was just a regular police officer at that time - and with his help, found out where his biological parents live. To put it mildly, his visit was less than encouraging - while his mother tried to be nice, his father was downright hostile towards him the moment he learned who he is and eventually yelled at Zhong to leave his house and never come back. He never did.
      Zhong: I cried so much that day.
  • Dialogue Tree: A given for the genre. Depending on what you do, you might have some dialogue options available or not at certain points. And no, it doesn't always have to be actions from your current playthrough.
  • Dinosaurs Are Dragons: Literally, dragons are just dinosaurs bioengineered to have desirable features in the image of humans' conception of dragons, including breath weapons and sentience.
  • Does This Remind You of Anything?: Emera's behaviour and sounds she makes when you agree to give her massage are... ambiguous, to say the least.
    Emera: Yes! YES! YES!!!
  • Dragons Are Divine: Inverted; dragons have a "creation myth" about a human (namely, Otomo Izumi) who founded their society.
  • Driven to Suicide: How Remy meets his end if you fail to reassure him or are downright cruel to him.
  • Earn Your Bad Ending: You can get a special ending by going out of your way to be mean to the dragons and horrible at investigations.
  • Earn Your Happy Ending: For the true ending, very much this, it requires you going back in time via the portal multiple times to get multiple endings worth of information (and heartbreak) needed to work out a plan to save humanity and dragonkind from each of their societies' respective perils.
  • Earth All Along: As noted elsewhere on this page, the supposedly alien world populated by dragons is actually planet Earth, albeit in distant past. About 65 million years ago, to be exact.
  • Entendre Failure: Some of the player's possible responses to Remy.
    Remy: Anyways, is there anything in particular you would like to eat?
    Player: I could go for some "meat" right now... if you know what I mean.
    Remy: Of course! I have a few steaks left.
  • Fantastic Racism: Different species of dragons have different physical builds and usually go into jobs that they are specialized for. As an early political ploy to gain public favor by going against this, Emera hired Remy, a four-legged dragon, to be her assistant in the library, a position usually held by nimbler dragons. Unfortunately, Remy makes many clumsy mistakes in his job and is bullied by Emera over this. This drives Remy to suicide in some story lines, until the player succeeds in reassuring him. Justified because the dragons were originally bioengineered from dinosaurs to serve as specialized warriors.
  • Featureless Protagonist: Has no defined gender or age, but shows hints of sarcasm now and again.
    • Also, given that they adopt the guise of The Administrator at some point, we can see they're at least of average build.
    • There are a few dialogue options where the player can imply some aspects about themselves, although they don't have long-lasting effects. In one of Remy's scenes they can say "Don't call me sir", and in one of Adine's scenes they can say how prone they are to sunburn.
  • Foreshadowing: In Adine's first character scene, she asked the player what he would do if the world was about to end. Turns out that this was indeed the case, at least for the Dragon society, as the Chicxulub asteroid was headed their way.
  • Gameplay and Story Integration: The 'system' you use save/load you later on find and talk with it if you keep playing after the True ending on your way to the 'Total' ending for the game.
  • Hello, [Insert Name Here]: With the added addition of making your name in a variety of colors!
  • Hurricane of Puns: The game has puns scattered throughout, but there is an especially high concentration when the player investigates the fruit in their pantry.
  • Infant Immortality: Averted with Vara, who is murdered by Reza in Remy's "good" ending.
    • Also averted with dragon eggs which Reza had stolen from hatchery and which get caught in explosion of booby trap triggered by Bryce at Reza's hideout.
  • Info Dump: The beginning of the game kinda does this to set the stage, but the biggest offenders occur later, when the protagonist explains what happened to Earth, and then even later when The Administrator gives The Reveal about the dragons.
  • In Spite of a Nail: In most endings, the player confronts Reza, who acknowledges that he killed the dragons, and then meets The Administrator, who is unmasked and reveals herself to be Otomo Izumi, the biological engineer who created the dragons and their society. In one ending, however, the person behind the Administrator's mask turns out to be the player in the future, tasked by a dying Izumi to do the same things she did so that the player's experience will be consistent with past playthroughs and the player will be able to reapply what they learned. In a different ending, Reza never killed the dragons and simply went into hiding, so The Administrator took it upon herself to kill all the dragons he did in other timelines for the same reason.
  • Interspecies Romance: The entire point of the dating sim part of this game is that you, a human, are trying to date the dragons. It is also worth noting that there are multiple species of dragons, and some interspecies couples exist and may adopt dragons from the hatchery to raise as their own.
  • Jumped at the Call: The protagonist signed up to enter the portal, but never expected to actually be chosen.
  • Leaning on the Fourth Wall: In several routes, when time travel is brought up.
    Bryce: Isn't that something that just happens in bad science fiction novels?
    Player: Why only bad science fiction novels in particular? Don't you think there could be a good one?
    Bryce: Let's just say all science fiction novels, because they're all bad.
    Player: Huge generalization aside, what if we are in a science fiction story and time travellers are real?
  • Luke, I Am Your Father: In the true ending it is revealed that Amely, whom Remy adopts in some endings, is actually his and Amelia's daughter (after DNA splicing by Anna.)
  • MacGuffin: The generators.
  • Medium Awareness: Early in the game, the player must figure out the meaning of a secret message from Reza. They can try to guess the meaning from a list of options provided by the game.
    Player: (I don't feel like any of these options is actually right.)
    (When the player chooses the last option:)
    Player: (Okay, this was the last option and it was still wrong. If that's not enough to prompt me to finally start looking elsewhere, I don't know what will.)
  • Multiple Endings: As is usual for a visual novel like this. The total is 13 or 14. Good/Bad endings for each main dragon, a neutral ending, an evil ending, the true ending, and, if you count it as a different ending, the "total" ending you get for doing something while replaying after the true ending, though it is a rather minute difference apart from a new scene and set of puzzles involved.
  • Never the Selves Shall Meet: Izumi brutally makes sure of it, each time you restart Izumi kills off the original ambassador that would normally come in that timeline (sometimes it was you sent as the ambassador, other times someone else depending on what happened before the selection of ambassador), all so that you can take the place of that timeline's ambassador and have another chance to set things right.
  • Our Dragons Are Different: There are 4-legged dragons with or without wings, wyverns, and ones that stand upright. Ones with wings are referred to as Fliers, and upright ones as Runners. Turns out that they are basically genetically-engineered dinosaur-human hybrids, so it's reasonable that they are modeled after what the human scientists imagine dragons would be like.
  • Quirky Town: The setting takes place in a small rural town with governmental areas and shopping districts, and all 4 main dragons know or likely have met each other.
  • Reset Button: Justified by time travel, in the game's standard endings via the portal you go back in time to try and succeed where you failed the previous time.
  • Ripple Effect-Proof Memory: Each time you time travel back again, you remember parts of what happened before. With enough endings/attempts under your belt, you can get the true ending. This starts to happen to the characters as well, After convincing Anna to not work so late, she'll no longer be the late night murder victim in the lab, and if Bryce dies from the planted bomb enough times Sebastian will tell Bryce to stop before he gets to it, having 'a bad feeling' about the current situation.
  • Running Gag: the Sheridan series.
  • Scenery Censor: There is a scene in the player's fourth date with Bryce where they happen to be holding a wine bottle at a convenient location in front of the camera.
  • Scenery Porn: Traveling to another world involves some very lovely sky views. (But after The Reveal it turns out that this "another world" is just our world 65 million years in the past.)
  • Set Right What Once Went Wrong: After your first ending, this is what you the player are trying to do, prevent the downfall of both humanity and dragonkind.
  • Sequel Hook: The secret ending
  • Shout-Out: The game is full of these.
  • Snowy Screen of Death: In the game menu, you have access to a screen showing status of all primary dragon characters, along with portraits of them. If one of those portraits gets replaced by static, that means the character in question has died.
  • The Speechless: Vara. Possibly due to Trauma Conga Line (see below).
  • Stupidity Is the Only Option: A minor example when the player is waiting in Remy's office. There are many actions available, but the only one that will trigger the next scene is playing with Remy's computer and causing it to crash. It stands out from many of the other choices in the game, where the player only has enough time to choose one or two actions from a list of possibilities.
  • Suddenly SHOUTING!: Bryce does this during your fourth meeting with him, expressing frustration with his inability to apprehend Reza and prevent his murders.
    Bryce: [deadpan] Let this be my official apology to you. I apologize for anything I might have done to wrong you. I'm sorry to putting you through all of this and having to involve you in our work while trying to fix this whole mess, because in the end, it is all my responsibility.
    Protagonist: You don't need to apologize for anything.
    Bryce: [throws an empty wine bottle at the wall] THEN WHAT DO YOU WANT ME TO DO, HUH?!?
  • Take a Third Option: Humanity needs generators to keep its society alive, but the dragons need all their generators to prevent the rapidly approaching asteroid from destroying them. Because there isn't enough time to make more generators, Reza is attempting to save humanity and Izumi is attempting to save dragonkind, each at the expense of the other. In the True Ending, the player manages to Save Both Worlds by getting all the dragons to cross through the portal to live with humanity.
  • The Chessmaster: Izumi, oh gods Izumi, they may not have resources like your normal chess master, but they have lots and lots of time to try to make their goals happen (and in one timeline attempt, you take their place.)
  • Trauma Conga Line: Poor, poor Vara. Life is really hard on her. First, her father is killed by Reza, being his second victim. Then, her mother slowly dies from a disease as Vara is fruitlessly trying to help her, but obviously has no idea what to do. With little help from main protagonist, she is finally found by authorities - while trying to tend to her mother's dead body - and sent to the orphanage. And finally, after Remy decides to adopt her in "good" ending of his story arc, Vara is murdered herself by Reza when she gets in his way during final showdown. And all this is happening to a little child.
    • Life was also quite hard on Remy himself. For starters, his girlfriend dies in tragic circumstances, ruining his plans of starting a family with her. He either quits his job or is fired, and later Emera gets him a new one, for which he is not actually suited for. This causes him to make many clumsy mistakes, effectively turning him into a laughing stock of the town and Butt-Monkey of his new boss, who openly ridicules and bullies him. He suffers from depression, is estranged from his friend Adine and apparently has nobody else whom he could turn to. If the protagonist is mean and uncaring towards him as well, that proves to be a final straw for Remy.
    • And there's Anna, as well. A few years before the events in the game, she is diagnosed with cancer. Using her scientific knowledge, she tries to find a cure for her own disease - however, due to controvertial nature of her experiments, she needs an official government permission. She is ultimately denied, making her experiments illegal. She is ultimately sentenced to probation, under condition that she will land in prison if she continues her experiments. Desperate to save her own life, she does that anyway. Her assistant Damion finds out about this and blackmails her, threatening to denunciate her if she doesn't pay him for silence. Eventually, the evidence of her wrongdoings are discovered by the police during investigation of Damion's murder case. By the end of her story arc, she is completely devastated and afraid that she will spend the rest of her days in prison, alone, slowly consumed by terminal disease.
  • Videogame Caring Potential: There's a number of times you can reassure a distressed or frightened dragon, or generally make them happy in order to get the best result for a scene. Doing so will make the character call you or wish to see you again.
  • Video Game Cruelty Potential: Likewise, there are multiple opportunities to mock and insult the dragons, which will make them dislike you and not want to see you again.


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