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Wild ARMs: Million Memories is the latest entry to the Wild ARMs series for the iOS and Android. Released in September 26, 2018, the story is an Adaptation Amalgamation Crossover that brings the heroes of every existing Wild ARMs game together to save Filgaia from the brink of destruction. The game's services were discontinued at February 27, 2020.

Michiko Naruke returns as the game's music composer.


This game has examples of:

  • Adaptation Deviation: Due to how the different games are meshed together, some events from the original work will drastically change. For instance, the Photosphere takes flight right before Mother has been revived.
  • Adaptational Badass: A few characters undergo this.
    • This is the first game where Siegfried wipes the floor with your party in cutscenes, despite your party being much larger this time around, turns out to be the real force behind Rudy's betrayal and then pulls off a Heroic Sacrifice to save your party from Mother. And he still comes back from the dead.
    • Cecilia's father also counts. In the original game, he's wounded offscreen and has to try and argue with Cecilia from his bed. This time around he throws an arrow into Berserk's neck and gets walloped for his trouble. The outcome is stil the same however.
    • Rudy goes from simply being The Gunslinger with abnormally high strength to being able to teleport in and out of the Memory Maze, channel the power of the Guardian Blade without losing control and even bringing the entire party back from the dead. And all of this is just after his powers have awoken due to a blow to his left arm, courtesy of Siegfried.
  • Adaptational Early Appearance: Some characters appear much earlier than they would have in their home game. One example is Raquel who participates in the coliseum battle at the Adlehyde Fair before the demons' invasion.
    • Alexia herself appears early on as an invited guest for the festivities before vanishing after the attack.
  • Adaptational Jerkass: Virginia's uncle is portrayed as more hostile to ARM wielders than he was in Wild ARMs 3. Justified due to Slayheim's demise causing the population to grow fearful of ARMs in general.
  • Adaptational Superpower Change: ARMs are the emotions of particularly strong memories weaponized into attacks. This is by necessity due to Rudy's abilities marking him out as different, and the presence of characters from other Wild Arms games means being The Gunslinger is no longer rare enough to be considered taboo.
  • Adaptational Villainy: Zigzagged with Siegfried. On the one hand he's even more villainous than he was in both 1 and 3 due to combining traits from both games, making him even more of a Manipulative Bastard than he already was, being able to transform the Prophets any time he wants but choosing not to in order to keep them on a tight leash, and he has a major power boost to the point where your party is unable to defeat him. And that's not even mentioning how he manages to actually get a hold of Rudy and use him for his own purposes. On the other hand, he is given one hell of a redemption moment by shielding Rudy from Mother's attacks in the final chapter, and sacrificing himself to keep the heroes alive.
  • Adaptational Wimp: Berserk is injured badly enough in Adlehyde for Alhazad to step in and end the battle. He fares even worse in later fights. Justified as your party is significantly larger and he spent a thousand years Taken for Granite in the abyss.
  • Ambadassador: Cecilia finds herself playing this role more often than not when visiting Meria Boule and Elysium after Adelhyde's destruction..
  • And the Adventure Continues: The game ends with the Quarter Knights defeated and Mother seemingly destroyed, so your party heads out on their next adventure to deal with the remaining villainous factions.
  • And Your Reward Is Clothes: Some of the time-limited events reward players with characters in different costumes.
  • Back from the Dead: Rudy uses his ARM abilities to bring your entire party back after Mother erased them.
    • Zed, Lady Harken and Siegfried, of all people, are brought back from the dead too.
  • Because You Were Nice to Me: Antenora forms a bond with Yulie after kidnapping her because Yulie healed her and simply listened to her concerns rather than becoming angry with her. It results in Antenora secretly freeing her and even telling her to flee when the battles are about to get really messy.
  • Beware the Nice Ones: Rudy is still a good hearted kid who wants to help others where he can, but this game really highlights how dangerous he can be if he's not careful with his abilities.
  • Blind Without 'Em: Judecca, as shown after the final fight against him. He loses his glasses and falls off a cliff.
  • Brainwashed and Crazy: Alexia, due to being possessed by Berserk, courtesy of Alhazad.
  • Commonality Connection: Rudy and Brittany both have loving grandfathers who are/were heavily involved in researching ARMs. Whenever Brittany goes to visit hers in Surf, Rudy goes with her in support because unbeknownst to him, he's gone through the same thing. The two only bond further when Brittany's grandfather passes away.
  • Contagious Heroism: Just as in the first game, Rudy brings out best in others but, this time it's Siegfried who's on the receiving end. Who'd have thought the series's resident Evil Overlord would shield The Hero from Mother's attacks, then sacrifice himself to ensure Filgaia has a fighting chance against her?
  • Cool Old Guy: Clarence Shrewsbury, Brittany's grandfather. He takes on a mentor role, especially towards Rudy. Unfortunately, dealing with Janus greatly shortens what little time he has left.
  • Cool Train: The Blue Caravan serves this role well, allowing the party to go where they need to go on land.
  • Dead Person Conversation: Zepet appears in the final chapter to give Rudy the encouragement he needs to fight back Mother's darkness. Brittany appears and the two bounce ideas off one another, enabling Rudy to remember all the adventures he's had. This becomes vital in the creation of a new ARM, based on the Power of Friendship.
  • Demonic Possession: Alexia turns out to be possessed by Berserk thanks to Alhazad.
    • The ending implies Mother has taken up residence in Vinsfield's body due to him suddenly sporting glowing red eyes and having a sudden taste for destruction.
  • Darkest Hour: A very literal example. Mother Majesty covers the Memory Maze in darkness that erases it, and then your party, one by one. Rudy is left alone and in despair.
  • Demoted to Extra: Poor Clive. From playable character in the third game to a couple of brief appearances in this one.
    • Greg simply exists for Ashley to tell his story to when he ends up in Ilsveil Prison.
  • Dialogue Tree: Players can decide what Rudy's responses will be during certain parts of the story.
  • Doom Magnet: Adlehyde. Attacked by demons to kick off the story, then under threat of war with Elesius due to Alexia being missing, then being attacked by the Prophets, and then being taken hostage by Vinsfield.
  • The Dragon: The Prophets play this role for the Quarter Knights with Leehalt serving under Alhazad directly.
  • Dramatic Irony: The game's story loves doing this due to the player being able to recognise how certain plot elements are likely to play out when the characters don't.
    • A good example is in the Abyss. Your party, plus Janus and Lilka, come across a strange statue guarded by a security robot. The statue is obviously Berserk.
    • In Lolithia's Tomb, the game re-uses the infamous shovel scene from Wild ARMs 5. Whether Jack's presence and obvious discomfort over "No! Black Fenrir!" makes the scene funnier or not is down to the player.
    • The game even uses this against the player via its main twists. Fans will instantly suspect Mother had something to do with Rudy's betrayal due to the resulting destruction, and the opening intro has him facing her alone just to ensure players have this idea cemented into their head. Turns out it's Siegfried who's responsible for the betrayal and it was all a ruse to ensure an Enemy Mine. Given he's the Darth Vader to Rudy's Luke Skywalker, the player really should have seen something like this coming.
  • Duel Boss: Virginia vs Asgard in Chapter 31.
  • Elemental Rock-Paper-Scissors: ARMs are categorized into seven different attributes: fire, water, wind, earth, light, dark, and non-elemental.
  • Emergency Impersonation: The party convinces Clarissa to assume Alexia's identity like in Wild ARMs XF to keep Elysium's Evil Chancellors from waging war on Adlehyde for their princess's disappearance.
  • Enemy Mine: Your party teams up with the Veruni in an attempt to bring down the demons in the Yggdrasil System. Unfortunately, the first attempt is an abysmal failure and the tower ends up in Mother's hands.
  • Evolving Credits: Some segments of the opening movie change depending on how much of the story has been completed.
  • Forced into Evil: Rudy, albeit briefly. Siegfried has him reactivate the Yggdrasil System to destroy Filgaia in exchange for teaming up in the Memory Maze to defeat Mother. Rudy goes along with it because the demon has him cornered, and see Adaptational Badass above.
  • Foreshadowing: When Rudy uses the Guardian Blade against Mother, Siegfried seems more interested in the fact he's the only one who's ever been able to control its output than the fact he's just done his mother some serious damage. The two later team up against Mother in the hopes of protecting Filgaia.
  • Fun with Acronyms: ARM stands for Awakening of Resonant Memories in this title.
  • Gambit Pileup: This trope is bound to happen with many of the villainous factions plotting their own schemes for Filgaia.
  • Gender-Blender Name: Mockingly lampshaded by Janus upon meeting Ashley for the first time.
  • Guilt-Ridden Accomplice: Antenora feels so bad about abducting Yulie after she healed her, and then listened to her reasons for joining Odessa, that she eventually lets her go and urges her to flee when the battles start getting messy.
    • Rudy's betrayal comes with a huge dose of guilt attached, even if it was to form an Enemy Mine with Siegfried to take Mother down. When he's called on it, both his dialogue options are silent pauses.
  • Hope Spot: A truly vicious example in the penultimate chapter. Your party has just defeated Mother and all seems well. Then Siegfried shows up with Rudy in tow, and has him reactivate the Yggdrasil System. Then the opening cutscene replays.
  • How We Got Here: The prologue ends with the shocking revelation of Rudy betraying the heroes at some point.
  • In Spite of a Nail: Despite the heroes banding together in greater numbers, some tragedies like the attack of Adlehyde just can't be avoided.
  • Jerk with a Heart of Gold: Pegucci is often rude to your party and rather inappropriate with female members. However, he's willing to do whatever is necessary to help them fight the villains, and the side stories show he does care about their wellbeing in a way due to him inviting them to a Halloween party and also letting them spend some time on his own private island.
  • Kansas City Shuffle: An arguably meta example with Rudy's betrayal. It looks like Siegfried has convinced him to throw everyone under the bus and reactivate the Yggdrasil System, causing the world to go up in a ball of fire. In reality, Siegfried is the one doing the betraying, as he's turned against Mother like he did in the first game and has convinced Rudy to form an Enemy Mine.)
  • Laser-Guided Amnesia: In the Guardian Shrine, it's discovered that something is blocking Rudy's memories of his grandfather. He doesn't get his memories back until the penultimate chapter.
  • Legacy Character: Unlike in previous titles, this game's iteration of Count Pegucci is a young boy rather than an older nobleman.
  • Lighter and Softer: The sidequest stories are a lot more lighthearted compared to the main story.
  • Loads and Loads of Sidequests: Being a mobile RPG, the game offers numerous side quests and time-limited ones that focus more on characters outside the main party.
  • Lost Technology: Even the ancient machines and devices are named after this trope.
  • Me's a Crowd: Mother uses the Yggdrasil System to replicate herself to try and overwhelm the heroes.
  • Mood Whiplash: The music occasionally contributes to this, especially later on. A dramatic scene with fitting music comes to and end, only to switch back to the more relaxing music of the chapter menu.
    • Chapter 20: It starts off fairly somber with your party receiving the last elemental stone and being told to guard it with their lives. The tone becomes goofy when Zed shows up. Then Siegfried appears and the mood of the chapter nosedives into terrifying.
  • Mass "Oh, Crap!": Your entire party when the blow Siegfried lands on Rudy's left arm activates his powers, and causes both of them to vanish in a flash of light.
  • Mythology Gag: Expect to see plenty of nods from previous games here.
    • In an attempt to use the Ark Scepter's power, the chosen mediums for the ceremony are Cecilia, Yulie, and Clarissa, three characters who had links to the Guardians in their respective games.
  • Nice Job Breaking It, Hero: Yulie just had to heal an injured woman near Adlehyde. Too bad that woman works for the terrorist organization that's been hunting her down for some time.
  • Once More, with Clarity: The opening cutscene is replayed at end of the penultimate chapter but this time we know what Rudy has done and who really put him up to it.
  • One-Winged Angel: Mother's final form, Mother Majesty.
  • Original Generation: The game features several original characters like Brittany and her wind mouse companion Fille.
  • Power Glows: Rudy's ARM powers being activated are noted by flashing blue lights around him.
  • Prophecy Twist: Rudy's vision at the beginning of the game. You would think he would have to recover his memories in order to avoid this outcome, especially when it turns out he has Laser-Guided Amnesia. It turns out he needs to recover his memories to undo the damage via the Memory Maze and his ARM powers as said outcome cannot be avoided. (This is because it turns out to be Siegfried who manipulated him into the betrayal- and he's a hell of a lot more powerful in this version.
  • Random Drop: It's a gacha game, after all.
  • Redemption Equals Death: Lady Harken, Zed and Siegfried all betray Mother in the final few chapters. They all get killed by her moments afterward. However...
    • Redemption Equals Life: All three of them are revealed to have been revived at the very end. Understandable in Zed and Harken's case. Siegfried's? Not so much.
  • Rewarded as a Traitor Deserves: Dokyun, the Ilsveil Prison warden, sells out to Vinsfield in exchange for his life and being able to run Ilsveil as he sees fit. He later joins forces with him and sets monsters on your party. As a reward for his services, he gets transformed into a monster and thrashed by the heroes.
  • Running Gag: Rudy's status as a Heroic Mime is repeatedly played for laughs to the point where his default line of dialogue in the main menu line up is an ellipse. However, when ellipses start appearing in his dialogue trees the situation is definitely not funny.
  • Suddenly Speaking: Downplayed for Rudy: he is still a Heroic Mime, but now he has dialogue options.
  • Support Party Member: Fourth party members are given this role during battles.
  • Taking the Bullet: Siegfried jumps in front of Rudy to protect him from Mother's attacks in the final chapter. Rudy's reaction says it all.
  • Tempting Fate: Your party finds a fragment of the Guardian Blade, that gets absorbed into Rudy's ARM. The Guardians give a very stern warning to Rudy not to use it because it could cause a lot of runaway destruction. Guess what happens two chapters later. (Fortunately, Rudy is able to control its output, something even Siegfried found impressive.)
  • Tsundere: After losing to the heroes, Zed is taken aback by Ashley's kindness towards him.
  • Unlockable Content: More characters are unlocked as the story progresses with ARMs and Gears being made available via gacha roulette.
  • Villain Team-Up: Mostly played straight with the Quarter Knights and Prophets. Otherwise, the trope is mostly averted with many of the various antagonistic groups vying for power.
  • Welcome Back, Traitor: The heroes happily welcome Rudy back into the group, despite him destroying Filgaia with the Yggdrasil System under Siegfried's orders. Then again, Rudy was cornered and Siegfried is powerful enough to plow through your (much larger) party with ease, did it to get both the Tear Drop back and in exchange for a team up against Mother, and brought everyone back from the dead after Mother attempted to erase the Memory Maze.
  • Wham Episode: Everything in the final chapter qualifies as a wham, from the reveal that Siegfried and Rudy have teamed up to take down Mother, to Siegfried protecting Rudy from her attacks, to Mother erasing your entire party from existence, to Rudy absolutely walloping her and bringing them all back.
  • Would Harm a Senior: Janus punches and kicks Brittany's grandfather when he refuses to hand over his ARM research. Said grandfather is practically ailing at this point and has even considered giving Brittany control of the Blue Caravan due to him believing he does not have long left.
  • Would Hurt a Child: Every time Judecca encounters your party, he takes great delight in tormenting Jude, the youngest member.


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