Follow TV Tropes

Following

Video Game / Ty the Tasmanian Tiger

Go To

https://static.tvtropes.org/pmwiki/pub/images/ty1hd_sidebanner.png

TY the Tasmanian Tiger is an Aussie-made video game series by Krome Studios about Australia and its many wondrous (and often dangerous) things, utilizing Funny Animals.

The first game chronicled the story of TY, the eponymous Tazzy Tiger trying to stop the villainous Boss Cass from reclaiming five talismans and unsealing the Dreamtime, which would let the cassowary wipe out all those mammals who usurped the dinosaurs' place. In a complete coincidence, recovering all the talismans allowed TY to reunite with his family and put Boss Cass behind bars. The game was a Collectathon Platformer based in traditional Australian outback locales and emphasized Ty's use of his different equippable boomerangs in combat and exploration.

TY the Tasmanian Tiger 2: Bush Rescue began with a full-scale assault and jailbreak, which of course went off with barely a hitch. Freed, Boss Cass began his plans to conquer Southern Rivers through more traditional means... military force. TY, his brother Sly, ostensible girlfriend Shazza, and friends form the Bush Rescue group. TY then goes around Southern Rivers solving everyone's problems and fighting a few boss battles and Mooks until he puts an end to Boss Cass's plans. This saw a series Genre Shift into a platformer mixed with a Wide-Open Sandbox, with emphasis given to new gameplay styles like mech-oriented Beat 'em Up and driving sequences.

TY the Tasmanian Tiger 3: Night of the Quinkan has TY going to rescue the mysterious Bunyips from the Quinkan, and in the process of returning home, get stuck in limbo for six months. When he does finally return, Southern Rivers is devastated, the Quinkan have the few survivors bottled up in what remains of his hometown of Burramudgee, and Boss Cass has allied with them and is the puppet ruler of the land. Though Cass isn't too happy about being on a leash, he's unable to actively oppose his masters, and helps TY — as long as it's convenient and furthers his own plots — in getting rid of their evil overlords. This game advanced the sandbox elements from TY 2 even further, including new vehicle segments, a stronger emphasis on combat, and a Darker and Edgier plot.

In honor of commemorating TY's 10 years anniversary, developer Krome Studios created a TY iOS app called TY the Tasmanian Tiger: Boomerang Blast, a sort of First Person Arcade Shooter with multiple boomerangs... including a stick of all things.

TY the Tasmanian Tiger is the fourth game of the main series. Boss Cass "retires" on his private resort island of Cassablanca, only strange happenings to be occurring around Coolarangah. It's up to TY and Bush Rescue to investigate. In contrast to its predecessors, which were all 3D platformers, it is a 2D sidescrolling platformer on Windows 8. It was ported to Steam two years later as TY the Tasmanian Tiger 4.

In March 2016, it was announced that Krome will port the first game in the series to Windows and macOS with HD graphics, and have the released the other two subsequent years after. September 2019 saw the Kickstarter campaign of the first game's remaster coming to current gen consoles, with additional skins to boot. Backers will also receive a free digital comic penned by the co-creator himself. The console versions were released in the summer of 2020 as TY the Tasmanian Tiger HD. A Kickstarter campaign for an HD remaster of TY 2 for the PS4, Xbox One, and Nintendo Switch was held in January 2021, achieving its target goal in just 8 ½ hours. The remaster was released in Q2 2021.


Tropes used:

  • Ability Required to Proceed:
    • Concrete fences block TY off from getting the uber-rangs from Sly's shop until about halfway through the second game.
    • In the first game, the areas of the Hub Level containing new level portals are blocked off with ice, fire, and machinery, meaning you can only access them after beating the next boss and getting the next elemental boomerang.
  • Absurdly Spacious Sewer: Burramudgee's sewer system does fit under the town proper, but the tunnels themselves are incredibly wide for what they do, even if you see smaller pipes emptying into the sewer. It's also full of crocodiles.
  • Action Girl: Shazza accompanies TY on a few missions in Bush Rescue and Night of the Quinkan, complete with a blaster in hand, and in the final mission of the second game, pilots a Battle Bunyip with a unique color scheme.
  • Actionized Sequel: The first game mainly takes place in rural areas, and is a "collect-a-thon" with many similarities to the platformers made by Rare such as Banjo-Kazooie. The second game, meanwhile, immediately drops you into a warzone with lasers, fires, and mech suits, and missions that feel more like episodes of Thunderbirds, and only gets more sci-fi from there. and the third game? Well, does Darker and Edgier sum it up?
  • Advancing Wall of Doom: One mission in Bush Rescue sees TY outrunning the Deadly Stone Beetle of Rhinocarnook while moving toward the camera on grind rails.
  • Affably Evil: Fluffy, Boss Cass's second-in-command, is fairly calm and casual compared to her employer. Her later appearances show her growing closer to TY, even becoming friends in Night of the Quinkan:
    Fluffy: I've gotta say, I'm pretty impressed. But Boss Cass is gonna be peeved! You know, if things were different, we could have been a team...
  • Affectionate Nickname: Shazza almost exclusively refers to Ty as "possum". In turn, Shazza isn't her real name; the intro for the third game reveals her real name is Sharon.
  • After the End: Night of the Quinkan focuses on TY retaking the ruined Southern Rivers six months after the Quinkan's invasion and devesation of it.
  • All Your Base Are Belong to Us: Before the events of the fourth game, not only did Boss Cass steal Bush Rescue HQ, he also flooded both Old and New Burramudgee, making it Lake Burramudgee. For what reason? To charge for air conditioning.
  • Ambiguously Gay: Dennis the green tree frog/cheapskate has some Camp Gay mannerisms, but nothing solid about his sexuality ever comes up. His nephew has similar traits.
  • Amulet of Concentrated Awesome: The Bunyip Gauntlet in Night of the Quinkan. TY retrieve it during the prologue, and it enables him to fend off the Quinkan throughout the game.
  • Anti-Frustration Features: In the first game, if you've collected 299 Opals in a level (leaving just one left) and get an Opal Magnet, the last Opal will jump directly to you from wherever it is (unless it's in a crate).
  • Apathetic Citizens: Most citizens of Southern Rivers aren't terribly concerned about Boss Cass's plans to conquer them, at least until he starts gaining the upper hand.
  • Arrow Cam: The camera follows the Doomerang as TY controls it.
  • Artificial Stupidity: Enemies will almost always run straight towards you, even if TY is firing directly at them.
  • Artistic License – Physics: TY is able to glide by holding two boomerangs out sideways, like wings. He can even catch boomerangs in midair while gliding!
  • Awesome, but Impractical:
    • The Doomerang in all games it's available. Sure, it's remote-controlled, but sniping enemies from far away is usually unnecessary or can be done with a long-range rang. The Kaboomerang in Bush Rescue also counts; it generates a large explosion in front of you, but requires that TY throw both boomerangs at once leaving him nearly defenseless, and there is a significant delay before they detonate. In the first game, however, it's the best choice simply for how much damage it does.
    • The Bunyip powerups in the first game, which make you invincible and give you a smash attack for a short while. However, there are only four of these in the entire game; one is located in the tutorial level, and the other three are far later in the game, and all of them are located in areas which require platforming, which the Bunyip's slow speed, short jump and inability to glide are less than ideal for. The Bunyip's attack also has a short range and takes quite a long time, meaning it's usually easier to just kill enemies normally, especially as you'll probably have some very powerful boomerangs once you reach the later powerup.
  • Back from the Dead: Fluffy shows up as a boss fight in the fourth game. TY is surprised to see her after her demise in the previous game, and she's back to her hostile behavior, despite having befriended TY previously. Ultimately subverted, as defeating her reveals she's actually a robot duplicate.
  • Bad Boss: Boss Cass frequently berates his minions and slams them silly when things go awry. At one point, he beats down a grunt for suggesting an alteration to your plan, then goes on to use his idea anyway.
  • Backtracking: If you're a 100% completionist kind of person, anyways.
  • Barefoot Cartoon Animal: TY never has any footwear, even though most of the other animal characters in the series do.
  • Bizarrchitecture: In Bush Rescue, Julius' lab is a normal mashup of house and observatory... built to twice the scale (including doors and windows!) of all the other buildings in town. Also, parodies and references to Australia's Big Things abound.
  • Blatant Lies: Lenny the Lyrebird lies constantly without reason. At one point in the second game, however, he does give an entirely accurate description of a platypus.
  • Boomerang Comeback: The opening cinematic in the first game features TY's mother knocking Boss Cass out of his Humongous Mecha by hitting him in the back of the head with a returning boomerang, prompting him to use a remote control to make it slam the last talisman into the pedestal.
  • Borrowed Catchphrase: Ty's usually says "No Worries" wherever he is given a job to do. At the end of Ty 2 right before the final boss against Boss Cass:
    Ty: Sly, Shazza, see if you can free the Buramudgee townies. I'm going after Cass.
    Sly: No worries.
  • Bullfight Boss: Bull, the boar who serves as the first boss of the first game, takes damage when goaded into charging at the stone formations scattered around his arena. Fitting, in the level where TY rides Bull, running into these stones is the only way to take damage.
  • Checkpoint: If you die, you simply pop out at the nearest dunny. In the first game your exit out of the Aussie outhouse was preceded by a relieved sigh.
  • Cheeky Mouth: TY, and pretty much every other tasmanian tiger, has a cheek mouth on both sides of their head simultaneously. The only exception is when TY uses his bite attack.
  • Chekhov's Boomerang: Pun notwithstanding, the first game features TY's father's Doomerang, seen in the opening cinematic when he uses it to scatter the talismans. At the very end of the game, Sly passes it to TY so he can use it to deal the final blow to Boss Cass.
  • The Chosen One: TY in the first and third game, where the mystical Bunyips kickstart his quest. Less so in the second, where he's saving the day because he can, not because a higher power is saying he ought.
  • Classic Cheat Code: The Konami Code is present in the GBA version of Bush Rescue.
  • Cloudcuckoolander: Gooboo Steve, a traveling salesman who rambles about seeming nonsense whenever TY encounters him. Night of the Quinkan reveals that he's a bit less crazy than he seems, given that he's an expert on the Quinkan.
  • Collection Sidequest: While the first game was a full-on collectathon, the sequels still feature a large amount of collection tasks used to gain resources and fill out the completion meter.
  • Combos: From the second game on. In the second game, it records how many enemies you took down in quick succession and serves as a multiplier to opals collected. In the third, since you participated in hand-to-hand combat, the concept made considerably more sense, allowing you to rack up opals quickly.
  • The Computer Is a Cheating Bastard: In the racing segments of the original Bush Rescue and Night of the Quinkan, there's no Rubber-Band A.I., but the opposing karts are barely slowed by taking hits, whereas you will be spun into facing the wrong way while everyone passes you by. In the re-releases, the racing segments received a major overhaul making it a bit more akin to a Mario Kart title (they even added mini-turbos); this means that Rubber-Band A.I. is definitely in force, and whereas before you could just cruise to victory, now you have to be on your game, as one slip-up will mean defeat.
  • Conjoined Eyes: The Tasmanian Tigers have their eyes stylized in this manner, though this doesn't apply to other character in the series.
  • Convection, Schmonvection: In the numerous volcanic areas of the series, lava only hurts on contact, and at worst sends TY boucing out with some damage taken.
  • Cosmic Keystone: The five Talismans in the first game, which open up a portal to the Dreamtime when all five are gathered at Rainbow Cliffs.
  • Crate Expectations: Wooden boxes that shatter and release Opals are everywhere in all the games. Some are explosive, and some are also invisible.
  • Cutscene Boss: In the first game, TY only fights Sly in gameplay once in "Lyre, Lyre Pants on Fire". Their second encounter, right at the end of Cass's Crest, features TY knocking him to a ledge with a quick throw in a cutscene.
  • Darker and Edgier: Night of the Quinkan has much higher stakes than the first two games. At the beginning of the game, TY goes missing for six months (and is presumed dead), and in that time the Outback has been invaded, his hometown completely destroyed, the survivors relocated, and the entirety of Southern Rivers conquered and devastated by the Quinkan. It's also the first game to feature character death.
  • Darkest Hour: Night of the Quinkan has Bush Rescue disbanded after TY’s alleged death and the initial attacks of the Quinkan Invasion. Once TY returns, he brings the team back together to face off against them.
  • Death Is a Slap on the Wrist: Did your Crabmersible just get destroyed? No worries, mate — you simply respawn on the spot with it fully repaired. A similar case applies with the Gunyip, although Gunyip missions do limit you to three lives before failing the mission.
  • Defeat Means Friendship:
    • Sly and Fluffy manage to strike up an Odd Friendship after a couple fights with each other across the games.
    • Bull, the first boss of the original game, comes back in the "Outback Safari" stage to serve as TY's mount.
  • Demoted to Extra: Sly's role in the second game is noticably smaller compared to the first. All he does is help Ty and Shazza in the first and last missions, sell upgraded Boomerangs to Ty and sometimes participate in the optional races and that's it. He does get a bigger role in the third game thankfully.
  • Dismantled MacGuffin: The Shadowrang of the third game is found in six pieces: three for the Shadowrang itself, then the three Shadow Stones that set in it.
  • Distressed Damsel: Shazza, in two of the three games. In the first one she's only in danger for a quick fight, in the third she's captured for half the game, though she did almost get herself out of trouble in the meantime.
  • Dual Wielding: TY receives his second boomerang in the first level of the original game. From then on he has at least two, sometimes more.
  • Early-Installment Weirdness:
    • The First game is a By-the-numbers collectathon akin to games like Banjo-Kazooie and Super Mario 64, rather than being a semi-open world like its sequels.
    • The first game was limited in character animations and TY himself rarely had any speaking lines aside from his exclamations after completing missions and his facial rig was rather stiff. The later games had improved presentation and gave TY more personality and dialogue.
    • Collecting new boomerangs involved story progression where a you get a new Boomerang for every boss you defeat. You can also get a bonus rang by collecting 15 Golden Cogs and bringing them to Julius. Later games had Boomerangs simply bought from a shop.
    • There is no Rang Wheel unlike the sequels. This was added in in the HD Re-release.
  • Easter Egg:
    • Shazza's old, rickety Jeep from the first game has cameos in Bush Rescue and Night of the Quinkan as an old hunk of scrap metal.
    • The trusty Bush Rescue Fourbie from Bush Rescue can be found in Night of the Quinkan... scavenged of all useful parts and left out to rust by a decrepit building near one of the racetracks. It even has the Bush Rescue symbol still visible on its doors.
    • Bull, the giant boar who was the first boss in the first game, can also be seen in a field in Night of the Quinkan.
  • An Economy Is You: With shops being introduced in the later games, TY is purely able to buy things related to his abilities, though this is partially justified by his family members running some of these stores.
  • Egopolis: The aptly named Cassopolis of the second and third game and the resort island Cassablanca in the fourth, all places managed by Boss Cass in his own image.
  • 11th-Hour Superpower:
    • The Doomerang in the first game, obtained during the last stroke of the final battle and used to direct a boomerang through Cass's ruined mecha. In later games, it's a more conventional upgrade. It can't be used outside of the boss in the original version.
    • The Shadow Bunyip in TY 2, a super-powerful version of the Bunyip mechs only usable in the final mission of the game.
    • The Shadowrang in Night of the Quinkan, is a boomerang that kills anything almost instantly. It is weak at first, but once you find all three Shadow Stones, it is at full power. It is also the only thing to really harm the Quinking in his first form.
  • Elite Mooks: The Uber Frills of Bush Rescue and Night of the Quinkan. They're impossible to kill with a basic boomerang, though the upgraded rangs and Sly's Deadlyrangs cut right through them.
  • Escort Mission
    • You have to escort Dennis home in the first game, and then through a Lost World in the second. He also shows up in the third, but at least by then he's carrying a bazooka to defend himself with. By TY 4, however, it's back to escorting him home by lighting torches with the Blazerang.
    • One Gunyip mission in Night of the Quinkan involves escorting one of Cass's giant robot bugs through enemy terrain by clearing obstacles from its path. Thankfully, the bug doesn't come under attack very often, and even when it does, it has a ton of HP to take hits with.
  • Even Evil Has Loved Ones: Despite Boss Cass' Bad Boss status, he seemingly cares about Fluffy, as in the third game, when she jumps in front of his blast to save TY from being obliterated, Cass is visibly horrified and distraught after she's killed.
  • Everything Fades: Opals, your currency in the second and third games, will disappear if left alone long enough. Also applies to defeated enemies, who vanish in a puff of smoke.
  • Evil Is Hammy: Boss Cass tends to dominate every scene he's in with his loud voice and ridiculous mannerisms.
  • Evil Laugh: Boss Cass tends to let out evil laughter when things are going his way.
  • Evil Twin: Sly, TY's brother, serves as this to him in the first game under the direction of Boss Cass, though he quickly mellows out and becomes an ally for the later games.
  • Exploding Barrels: Explosive boxes show up in the later games, producing a big bang when broken.
  • Expy: Naomi, Shazza's sister, shares a name with a character from an earlier game produced by series creator Steve Stamatiadis, Flight of the Amazon Queen. She also shares very partial design and personality traits.
  • Fake Platform: Often indistinguishable from the real ones, other times they'll smoke and spark when you're not standing on them.
  • Fall Damage: TY has this, though the most damage it can do is 1/4 of your total HP. It can also be cancelled out of by gliding, but if you fall too far, TY goes into an animation that can't be cancelled out of.
  • Fire, Ice, Lightning: Among TY's boomerange lineup are ones embued with fire, ice, and electricity; the Thunder Eggs and opals for each world of the first game correspond to one of these boomerangs. Concept art for the opals showed one of the earth element, corresponding to a level set that was planned but didn't make the cut.
  • Floating Platforms: Flying platforms appear in various areas, consisting mostly of a large fan encased in a rectangular safety grille. There are other floating platforms without this design, some of which are nearly invisible.
  • Follow the Money: Opals are frequently laid out in a way that guides the player through the standard path of a level.
  • Frictionless Ice: Averted; the ice in the first game isn't completely frictionless, just mostly. This, however, does not help when trying to acquire the items located on a large pond of thin ice, which will shatter and break at the slightest pressure.
  • Freelook Button: It's called the "TY's View" button; you can use it to look around and throw Boomerangs in any direction. The first game's Zoomerang (followed by the Infrarang/X-Rang in the second game, and Zoom stones in the third) provides zoom functionality while in this mode, and the Infrarang (and Ultra stones) reveals invisible blocks.
  • Full-Boar Action: A giant boar named Bull is the first boss of the first game (and later, Ty's mount).
  • Furry Confusion: Anthropomorphic animals exist alongside non-anthropomorphic ones without question. In the first game, Dennis, an anthropomorphic green tree frog, gets startled by a non-sapient frog.
  • Gameplay Ally Immortality: Allies in the second and third games cannot take damage from enemy fire.
  • Go for the Eye: Buster, the nanobot boss in the second game, is harmed by targeting the controller revealed when he "roars".
  • Grind Boots: TY can freely grinding on tree vines, ropes or even electrified cables with only his bare feet.
  • Hate Sink: Lenny the Lyrebird. He constantly lies and misleads you on purpose in his level. At the end, it's revealed he led you to an ambush by Sly. In a side mission, he tells you that there is a thunderegg in a furnace and if you use fire-rangs on it, you can get the thunderegg out. If you try this, the furnace will blow open but nothing will happen, and Lenny will tell you to heat it faster. If you stand right next to it to heat it up as fast as possible, you get hurt when the furnace blows open. If you use frost-rangs on the furnace, that'll work, and when you get the thunderegg, he'll insist he didn't lie because the part about the thunderegg was true. In short, a pathological liar who only serves to make things difficult for the player. The remastered version even gives you a trophy for hitting him with 15 flamarangs.
  • Haunted Castle: Parodied. Aside from one Mook disguised as a Bedsheet Ghost and getting them riled up, they're perfectly content to wander around harmlessly.
  • Heel–Face Turn: An amazingly rapid one from TY's elder brother Sly, after encountering his brother twice, and getting the stuffing knocked out of him both times. The second time consisted entirely of a cutscene. Fluffy takes much longer and gets character development too.
  • Heroic Sacrifice:
    • Fluffy, in an attempt to save Ty, Shazza and Sly in the ending of TY 3.
    • It's possible that Karlos will try to somehow revive her (or clone her), as he retrieves what remains of her tail, if you get 100% completion.
  • Hollywood Science: The boomerangs, the portals, the "energy from geodes 'Thunder Eggs'", the bunyips, any of the inventions...
  • High-Altitude Battle: Any mission involving the "Gunyip", a cross between a jet and a ship from R-Type.
  • High Koala-ty Cuteness: Many of the friendly NPCs are cutesy-looking koalas with Black Bead Eyes. The third game averts it with the Drop Bears, though, which are large, muscular koalas that drop on Ty from trees with monstrous roars and pound on his head until he shakes them off.
  • Highly-Visible Ninja: Boss Cass's ninja geckoes will stand around until they see you... then backflip around, climb trees and bungee down, and throw shuriken at you.
  • Hijacked by Ganon: Guess who let the Quinkan into Southern Rivers. Go on. Guess. (To be fair, he's actually not the Final Boss.)
  • Hollywood Dreamtime: The Dreaming/Dreamtime is an alternate universe inhabited by mystical beings known as the Bunyip, the title character's family sealed within the Dreaming by Boss Cass before the events of the first game, and in Ty 3, Dreamtime becomes a warzone between the Bunyip and the Quinkan.
  • 100% Completion: It can take years to completely finish the first game, as where the sequels have maps to help locate some of the collectibles, the first one does not.
  • Humongous Mecha: You get to fight several throughout the series. Unlike the others, in the first game you fought one on foot.
  • Hub Level: Rainbow Cliffs in the first, Burramudgee Bush Rescue in the second, New Burramudgee and Cassopolis in the third.
  • Idle Animation: One involves TY spinning both boomerangs with his fingers... and one flying off into the bush. He pulls a replacement out of the front of his shorts. Others involve fanning himself with his rangs, which can have... clipping issues, and biting at insects.
  • If I Had a Nickel...: In Bush Rescue, Carn says something along this line in response to one of Ty's puns.
    Carn: Good on you mate! You saved Gunna Gunna.
    Ty: I bet there's gunna gunna be a party to celebrate!
    Carn: If I had a dollar for every time I've heard that joke I'd have about seventeen dollars.
  • Immediate Sequel: From Ty 2: Bush Rescue to Ty 3: Night of the Quinkan sort of. The post-credits Cutscene of 2 (That is if you got 100%) shows The Bunyip Elder bringing Ty and Shazza to the Dreamtime and being greeted by three mysterious beings. Ty 3 opens up the same way albeit with the cutscene greatly altered.
  • In-Series Nickname: TY's real name is Tyrone, but most of the characters (including the bunyips) call him the former.
  • Insistent Terminology: "TY" is always spelled in all capitals in offical material. Steve Statiamadis explained in his Steam AMA that it was to avoid copyright claims from a soft toy company also named Ty.
  • Inspiration Nod:
    • There are quite a few nods to one of series creator Steve Stamatiadis' previous works, Flight of the Amazon Queen. It's mostly little things, like hair and clothing designs, or names, however Karlos' plan in the third game shares more than a few things in common thematically with a similar scene early on in Fot AQ.
    • The customizable 'Rangs in the third game was based on the Materia system in Final Fantasy VII to give the game a more RPG-like feel.
  • Interface Spoiler: Defeating Sly in the Steam version nets you the 'Brotherly Love' achievement, long before the actual reveal.
  • Interspecies Romance: TY the tazzy tiger and Shazza the dingo. Possibly Fluffy and TY... until TY 3's ending.
  • Invisible Block: They are actually slightly visible if you look closely at them. Equipping the X-Rang makes them much more visible.
  • Invulnerable Civilians: You can have the most dangerous weapons in the game, and you still can't hurt the townspeople. They'll just yell at you.
  • It Began with a Twist of Fate: The first game begins with TY playing a simple game of tag before falling into a painted cave and meeting Nandu Gili.
  • Killer Robot: The CY robots in the training grounds, who are programmed to make you feel a world of hurt. Alas, they're not very good at that either.
  • Land Down Under: Accents, slang, sweeping generalizations abound. Originally left at the top because, well, it practically defines the game.
  • Large Ham: Boss Cass, yet again. When informed that the latest evil device copies the warm-bloodedness of mammals and puts it in his frill minions, leaving the mammal "cold-blooded" and shivering, his response is "That's not a side-effect, that's a feature! It'll make a great bullet-point on the side of the box!"
  • Last Lousy Point: Getting all the picture frame collectables can drive you insane. By the third game you can acquire an item to show them on the map, but figuring out how to reach some of them is the other half of the frustration.
  • Law of 100: In the first game, if you collect 100 opals, you get a powered-up bite.
  • Lava Is Boiling Kool-Aid: The Extreme Thermo Bunyip mechs (in the second and third games) are completely immune to lava, and can in fact go swimming in it as easily as Ty swims through water.
  • Lethal Lava Land: Mount Boom.
  • Loading Screen: TY 1. The later games hid the loading during area transitions, though they still crop up when transitioning to a race or Gunyip area.
  • Lost World: The Never Never in TY 2.
  • Macross Missile Massacre: The modus operandi behind Sly's Missile Bunyip in the climax of the second game. It's literally a Battle Bunyip with missile-spewing gatling guns.
  • Made of Explodium: The Kaboomarang, which does exactly what its name implies. Apparently it's made from exploderium.
  • Mad Scientist: Julius' uncle Karlos, who despite being mammalian helps Boss Cass. We're never given a credible reason why except for young Julius being a far brighter scientist at a much younger age.
  • Meaningful Name: There's a good reason Lenny's level is called "Lyre, Lyre, Pants On Fire".
  • Meaningless Lives: At least in TY 1, it's near-impossible to run out and even when you do run out, it takes you to a continue screen that gives you way to much time and if you say yes, you respawn as if you just died. Also you have infinite continues. Not so much in the sequels, where you effectively have unlimited lives.
  • Mecha-Mooks: The robots faced in the bunyips. More of an obstacle and annoyance than a credible threat, and that's even when you're using the bunyip designed to put out fires.
  • Mercy Invincibility: Lasts juuuuuust long enough for you to pummel whatever dared hurt you.
  • Mirror Boss: Each game features a boss that fights similarly to TY, Sly in the first game, CY in Bush Rescue, and the Quinking in Night of the Quinkan.
  • Mini-Mecha: The Bunyips from the sequel.
  • Money for Nothing: Opals became the de facto currency starting in the second game, littering the streets and every area you come across. Oh, and they respawn when you leave and return later.
  • More Dakka: The "Multirang" is a set of boomerangs allowing you to throw as many as you can hit the button fast enough to do it, and the "Megarang" will home in on crates and enemies before returning — repeatedly.
  • Multi-Mook Melee: They're pushovers.
  • My God, What Have I Done?: Boss Cass' reaction after acidentally killing his ex-henchmen Fluffy while aiming at both Ty and the Quinkan in Part 3.
  • Never Trust a Trailer: The hidden ending clip to TY 1 shows CY being ominously activated, leading to the logical conclusion it'd play a large part in the next game. It didn't.
  • Night of the Living Mooks: The imaginatively named Zombie Frills of TY 3.
  • No Celebrities Were Harmed: Ranger Ken is clearly based off of Steve Irwin/The Crocodile Hunter.
  • No OSHA Compliance: Boss Cass' fortresses tend to have an overabundance of lava, suspended platforms over it with no railings, flamethrowers aimed at said platforms, air strikes, swarms of Killer Robots standing around, legions of mooks, Spikes of Doom...
  • No Indoor Voice: A major part of Boss Cass's personality. And the games are better for it.
  • Non-Indicative Name: In Ty 1, the giant boar is named "Bull."
  • Non-Mammal Mammaries: Fluffy, and the female Frills seen wandering about Cassopolis in the third game.
  • Numbered Sequels: They're called Ty 2 and Ty 3 in North America.
  • One-Winged Angel: The Quinking. Though he looks more like a lava-based knockoff of Godzilla than a mutant aberration...
  • Pass Through the Rings: The racing segments of TY 1. Also, the dive from the tower later in the same game.
  • Permanently Missable Content: In TY 3, some levels (mostly boss levels) are inaccessable after you leave them for the last plot-related reason. Guide Dang It!!
  • Personal Space Invader: On foot, leeches and ticks cling to your face until you shake them off. On your Bunyip, the Mooks will latch onto your mech's head. Also, the Drop Bears in TY 3, who'll, well... drop onto you and start playing drums with your skull.
  • The Pirates Who Don't Do Anything: Pretty much everyone except TY, though your Bush Rescue teammembers will lend an occasional hand in the second and third games. Exceptionally glaring when the head of police comments there's a spy in town... who'll never be caught if you personally don't get rid of him. Also, there's yet another in the town alone. Don't even get started at the number spread throughout the world map and levels.
  • Player-Guided Missile: The Doomerang, complete with Missile Cam.
  • Plot Hole: In the first game, your adoptive bilby family was caged, and you had to rescue them for, yep, 100% Completion. The same went for the Golden Cogs, where collecting fifteen netted you a more powerful boomerang set. The second and third game has bilbies and Platinum Cogs lying around the world map, with no reason given to collect them, aside from a slight boost to your wallet.
  • The Power of Friendship: Exactly what brings Fluffy over to TY's side, and the cause of her death, sacrificing herself to save him from Boss Cass, her employer.
  • Precision-Guided Boomerang: Ty's boomerangs always come back to him when thrown (Kaboomerang notwithstanding). No matter what they hit, how far, etc. The Megarang also features the ability to home in on enemies and crates, even multiple ones in a row. Finally, the Doomerang can be directly controlled whenever the player uses it.
  • Pre-Rendered Graphics: The game's story cutscenes are all pre-rendered, while its in-level cutscenes are done in-engine.
  • President Evil: Boss Cass in the second and third games, with his own independent city of Cassopolis.
  • The Professor: The amusingly and aptly named Julius McGuffin.
  • Projected Man: How Julius appears in the training grounds, and a few other places. One was a very short walk away from where he's always standing...
  • Pun: Aside from the Chekhov's Boomerang example, the Zoomerang, Kaboomerang, X-rang and Doomerang all qualify. Also, Lenny the lyrebird, Mount Boom...
  • Punny Name: Many levels have these, which often overlaps with Meaningful Name. For example 'Ship Rex' is a play on the phrase 'ship wrecks' and is the level in which you first meet Rex. It also contains a secret area with a ship wreck.
  • Puzzle Boss: A lot of them turn into this. The puzzles tend to be fairly simple, though. Like "shoot the buttons", "Attack Its Weak Point", etc...
  • Racing Minigame: TY 2 has a surprisingly fleshed-out one as a kind of mini-mode, even available from the game's title screen.
  • Recycled Title: The fourth game.
  • Really 700 Years Old: Gooboo Steve. Although it's really over one million.
  • Reptiles Are Abhorrent: The main Mooks are frilled lizards. In the second game, however, a frilled lizard is the cook for Bush Rescue, and responds to Ty's surprise at seeing him with "Not all lizards are bad, you know!" Aside from running the tutorial in the second game, they're useless. Subverted in TY 3, though, where they run a very helpful shop.
  • Ring Menu: In the first game, the player switches boomerangs by pressing shoulder buttons, but in the second and third, they do so by holding Triangle to open up a Rang selection menu and pointing the analog stick to the desired weapon.
  • Running Gag: ''Night of the Quinkan has the three members of the Redback Gang reveal each of their embarrassing real names in their last three missions in this order: Jack - Belvedere. Thorn - Rose. Russ - Cyrill.
  • Save the Princess: Shazza in TY 1 and TY 3. Much, much worse in the third game. Averted in TY 2, where she's MUCH more useful, serving as your driver to get you from place to place, and even taking control of a Battle Bunyip with a unique color scheme during the climax.
  • Scarf Of Ass Kicking: TY gets one in the third game; since it has the same pattern as his shorts from the previous one, there's a decent chance it was actually made from them. Or just made from the same type of fabric.
  • Secret Level: In TY 1, just containing collectables.
  • Sesquipedalian Loquaciousness: Any of the mads. No, not THOSE Mads...
  • Sewer Gator: One of the missions in TY 2 is getting rid of a bunch of crocodiles in the Burramudgee sewers. It's actually kinda scary because of the foreboding corridors, and the sudden appearance of crocs when rounding corners, combined with the growling sound they make.
  • She Cleans Up Nicely: Shazza between the first and second game. In the first game, she looks more like a hillbilly, with loose, messy hair, and an outfit with her midriff exposed. In the second game, her hair is now in a ponytail, and her clothing much more conservative. It got even more conservative in the third game.
  • Shown Their Work:
    • The koalas have two thumbs on each hand. That's only the start... An Expy of Ned Kelly is even a miniboss fight in the first game.
    • Bush Rescue features Muttaburrasaurus, a dinosaur native to Australia.
  • Shout-Out:
    • Ty's side mouth is actually a reference to Strop from The Paul Hogan Show, who along with Hogan made Crocodile Dundee.
    • In the first game, Boss Cass at one point does an evil laugh whilst having a finger to his mouth in a similar fashion to Dr. Evil
    • In the First game's opening, once the Tasmanian Tigers are sucked into the portal to the Dreamtime, one of them uses his Doomerang to dislodge the talismans which causes an explosion separating them. Afterwards, said Doomerang spins on the ground and lays face down.
      • Somewhat similarly in the Third Game, during the mission where Ty and Fluffy find the Shadowring and the Shadow stones to fight the Quinking, there's this exchange:
      Fluffy: I thought this was going to be dangerous.
      Ty: Don't count your chickens.
    • The CY robot wandering around Burramudgee will sometimes say "By your command."
    • From the third game, Boss Cass says "I, for one, welcome our new Quinkan overlords."
  • Sleeves Are for Wimps: Ranger Ken's khaki shirt has the sleeves torn off.
  • Slippy-Slidey Ice World: There are two snow levels in the first game: Snow Worries and Beyond the Black Stump. Though the last one has some fire in it, making it more like Hailfire Peaks.
  • Socketed Equipment: Ty's boomerangs are customizable in the third game: There are only seven rang 'chassis', but they have a number of compartments in which you equip collected Bunyip Stones to provide abilities. Only the Lash chassis and Doom Chassis have any special abilities of their own.
  • Soft Water: Falling into water from any height will not hurt Ty at all.
  • Spectacular Spinning: When the Lasharang hits an enemy, it spins them around for a few seconds (whether it inflicted actual damage or not). The Lash Chassis in the third game does the same. Its upgrade, the Warparang, does one better, and drills enemies into the ground if you keep hitting them.
  • Spider Tank: The Crabmersible. Okay, it's actually a crab-tank, but it can mow down enemies with its giant claws, homing missiles, or by simply trampling over them with its six legs.
  • Take Your Time: Halfway through Night of the Quinkan, you learn that the Quinkan are destroying much of the land and resistance that remains to prepare for the Quinking's arrival to finish the job, then later you have to find the Shadow Stones that got separated while you found the Shadowring and have to find all three of them before it's too late. Of course, even knowing this, you can take as much time as you want and the portal to bring the Quinking to the real world will not happen until you unlock and activate the mission.
  • Take That!: This commerical infamously shows that Ty has hospitalized Spyro the Dragon, Crash Bandicoot, and Sonic the Hedgehog and ends with him literally scaring them all into to death.
  • Techno Babble: Julius, Karlos, anyone who deals with anything vaguely referrable to as "Science".
  • Techno Wizard: Julius, who can make anything. And apparently, often has.
  • Temple of Doom: The Temples of Carnook and Rhinocarnook. You get money opals for surviving it! When did going inside become a good idea?
  • Tempting Fate: TY 3 is riddled with this from the very start. Examples include Nandu Gili’s farewell, Shazza's celebration in Dead Dingo Marsh, and Boss Cass challenging someone to stop him from killing TY and the Quinking. It might as well be called Tempting Fate: The Game.
  • Temporary Platform: Both types of ice boomerangs do this, by either freezing water or chilling lava-based platforms (but not lava itself). Other floating platforms will shrink and grow in and out of existence, either on a timer or shortly after you step on them.
  • Threatening Shark: Present in all games, becoming less threatening with each incarnation. They're pretty rare in the first game, being exclusive to a portion of Ship Rex, but are invincible otherwise. In the second game, they're a bit more common in the South Beach, especially during the submarine missions where you can blast them at will. In the third, they're at their weakest and can be dispatched easily with your regular attacks, but compensate by being very fast and numerous in the places they're found.
  • Timed Mission: TY 2 has a few, usually involving something dangerous and explosive that you have to deliver from point A to point B. Though one of them was ... a spark plug? The plutonium rods and high explosives we can understand, but an ordinary spark plug?
  • Took a Level in Badass: Of all people, Dennis. He went from being scared of walking home alone in the dark in TY 1 to gleefully running around blasting Quinkan with a rocket launcher in TY 3 (though he still freaks out at the sight of a simple rolling-spiked-log obstacle).
  • Top-Heavy Guy: Ranger Ken, Uber Frills, and Blue Tongues (both regular and Uber). Also Bull the boar, though the effect is lessened by his quadrupedal stance.
  • Totally Ripper: Nearly 90% of TY's dialogue consists of Australian slang. Including slang that even some Australians haven't heard, at that!
  • Tropical Island Adventure: The levels "Ship Rex" and "Rex Marks the Spot" in the first game are set on a series of tropical islands. The third game has a series of missions on KakaBoom Island, another tropical island.
  • Unbreakable Weapons: This applies to every one of your boomerangs. Including the ones that explode violently; they just respawn in your hands.
  • Underwater Boss Battle: TY 3 has one, but it's not terribly difficult considering that your Air Meter doubles as your underwater health, and there are plenty of bubble streams nearby to refill it with.
  • Unexpected Gameplay Change: OK, so it's SLIGHTLY expected this time around — TY 2 and 3 feature Kart Racing courses littered across the world map. However, they're also open right from the menu, so you at least know they're there. TY 3 adds in a High-Altitude Battle (or eight).
  • Unto Us a Son and Daughter Are Born: The twins, Tiberius and Tyler.
  • Victory Pose: Involves balancing the item on the flat of a boomerang.
  • Video Game Geography: There are a lot of active volcanoes in the games. Australia is one of the most geologically stable places on planet Earth and has none in real life.
  • Visible Invisibility: Look very closely and you might be able to spot the invisible boxes and platforms with your bare eyes. The Infrarang makes them completely visible when using the Freelook Button, and the X-rang makes them completely visible.
  • Voice with an Internet Connection: TY 2 and 3 have this as a way to relay mission objectives.
  • Wacky Racing: The Kart Racing minigames in TY 2 and TY 3. Epecially in TY 3, where one race won't let you use, or even pick up, powerups!
  • Walking Shirtless Scene:
    • Ty. Goes hand in hand with Walking Swimsuit Scene since Ty's standard attire include a bandana worn around the neck, brown gloves, and a pair of red floral print trunks.
    • Downplayed in Ty 3, which gives him a small cape in the same red and yellow floral print pattern as his shorts in the previous titles.
    • Can be averted in the PC Releases of Ty 2 & 3. With the inclusion of skins for Ty, a couple of said skins give him a shirt to wear, like a T-Shirt for the Wetsuit & Krome skins in Ty 2, or a Long-Sleeve for the Team Krome skin in Ty 3.
  • Walking Swimsuit Scene:
    • Ty wears pretty much a pair of red and yellow floral print board shorts, a similarly patterned bandana around the neck, and a pair brown leather gloves.
    • Rex and Ellie are also often seen wearing a pair of blue swimming trunks and a pink bikini respectively. Justified given their semi-aquatic nature as a couple of platypuses.
  • Wallet of Holding: The opals. This is what number again?
  • Weaksauce Weakness: If you can knock any frill or Quinkan, Uber or otherwise, into water, it's instant death. This also goes for lava, which is mighty strange for the Uber Frills that can breathe ice at you or the molten-rock based Quinkan.
  • What Happened to the Mouse?: Quite a few NPCs of Burramudgee are MIA after the Quinkan invasion. While some have simply moved elsewhere others, such as Sheila's sister or the town doctor, are nowhere to be found.
  • What the Hell, Player?: It gets downright comedic in the third game, where whacking your Friend to All Living Things ally Ranger Ken with an exploding rang fills the shaking screen with smoke and fire... and his response is "That one hurt!" You might as well run around every game, smacking your allies repeatedly. Oh, and Sly's reaction to being blown up? "Good one, bro!"
  • Worthy Opponent: Fluffy in Ty 2 sees Ty as one after their encounters. She even tries to enlist Ty to Boss Cass's side. Ty of course refuses.
  • Wrench Wench: Shazza the Dingo is good at working on her truck as well as assisting Ty.
  • Wretched Hive: Cassopolis in TY 2 and 3.
  • X-Ray Sparks: Courtesy of the Zappyrang.
  • You ALL Look Familiar: Just follow any wandering citizen of Burramudgee around in TY 2. There's only a few characters, but at least their appearance isn't recycled. Except for the enemies, the koala workers, the dinosaurs... There are sometimes bugs that cause clones of the characters to walk around. Most noticably, this happens with Naomi.
  • You Can't Thwart Stage One: Every. Single. Game. At least the evil plan varies in each one...
  • You Have to Burn the Web: Often to continue onward, or to get to a collectible for Hundred Percent Completion. Oddly, they're not sticky; even if you jump on one, you slide right off.

 
Feedback

Video Example(s):

Alternative Title(s): Ty The Tasmanian Tiger 2 Bush Rescue, Ty The Tasmanian Tiger 3 Night Of The Quinkan

Top

Ty the Tasmanian Tiger

The first game chronicled the story of TY, the eponymous Tazzy Tiger trying to stop the villainous Boss Cass from reclaiming five talismans and unsealing the Dreamtime, which would let the cassowary wipe out all those mammals who usurped the dinosaurs' place. In a complete coincidence, recovering all the talismans allowed TY to reunite with his family and put Boss Cass behind bars. The game was a Collectathon Platformer based in traditional Australian outback locales and emphasized Ty's use of his different equippable boomerangs in combat and exploration.

How well does it match the trope?

5 (4 votes)

Example of:

Main / LandDownUnder

Media sources:

Report