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Videogame / The Last Stand

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The Last Stand is a series of zombie survival Flash games, made by Con Artist Games (who also made Warfare 1917 and Warfare 1944) for Armor Games.

The Last Stand and The Last Stand 2 follow the same survivor, Jack, who has been named The Last Stand Guy or LSG by some fans. This stalwart survivor in his distinctive green hoodie must fight off hordes of zombies from behind a makeshift barricade.

The Last Stand has Jack trying to survive until he is rescued. His barricade is besieged by a horde of flesh eating zombies every night, and the player must defend the barricade and then allocate search parties during the daytime to find more weapons and survivors, as well as repair the barricade from any damage it may have taken last night.


The Last Stand 2 has Jack gather supplies and travel across the country to Union City within 40 days, in order to catch the last evacuation boat. Much like in the last game, players defend their barricades at night and search for survivors and weapons in the daytime, only now supplies need to be gathered and a travel route planned.

The third game in the series, The Last Stand: Union City is a prequel/sequel to The Last Stand 2, not featuring Jack, instead opting with a custom character. Union City includes RPG elements, with XP and an optional system of food and sleep management. The game begins with you returning to your apartment in Union City after a long day's work when you run over something and crash. Exiting the car, you find the place overrun by the walking dead. Now, you must scour the city and fight your way through the zombie hordes to find your spouse, and from there, escape Union City.


The fourth game in the series, The Last Stand: Dead Zone, is set in Union City After the End, now called the Dead Zone. It focuses on the attempts of the survivors still in the area to survive being Left for Dead by the government. The game is now a Real-Time Strategy with Isometric Projection. The game is avaliable on Facebook, Armor Games and Kongregate.

This series provides examples of:

  • Aerosol Flamethrower: The Flame Can in the alpha versions of Union City.
  • Action Survivor: Depending on the background you take, your character in Union City can be this.
  • A.K.A.-47: Quite a few weapons get fake names in Union City, and Dead Zone brings it Up to Eleven. Some weapons do get to keep their real names including, ironically enough, the AK-47.
  • Allegedly Free Game: Dead Zone, in the style of many other browser-based strategy games. You can play entirely for free, but build times, upgrade times and wait times between missions increase quite rapidly as the levels rise, to the point that you'll eventually be waiting several hours for your survivors to return or weeks for buildings to upgrade unless you spend Fuel to speed things up. It's possible to scavenge Fuel in-game without paying anything, but it is quite rare and there is a limit on how much that can be obtained per day. Building and supplying a F.U.E.L. Generator will also provide a small amount over a period of 2 days, but this is still far slower than simply paying for it. That being said, two of the bribes, the Deathmobile Upgrade and the Inventory Upgrade are permanent, and can save one plenty of time in the long run, providing that one is willing to pay the $30 that each upgrade costs.
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  • An Axe to Grind: Fire Axes, Hatchets and Battle Axes are available in Union City and Dead Zone, the last of which is the most powerful melee weapon in Union City. The latter game also adds Survival Axes, Ice Axes and the improvised Mezzaluna Axe.
  • Annoying Arrows: Averted. The Compound Bow in The Last Stand 2 and Union City does a lot of damage, and can often One-Hit Kill zombies if they're hit in the right place. Also, in Dead Zone, Bows and Crossbows have a low ammo cost - being 5 and 20 respectively, happen to be silent - useful when everyone else has a non-motorized melee weapon or if you just want to make a stealth kill, is fairly quick to reload - especially with certain vests, and is fairly deadly. That being said, it can be funny to just hide a survivor with a bow in the middle of a compound, and when a raider attacks, some raiders might be caught off guard.
  • Anti Poop-Socking: Besides the waiting times for missions, if the player decides to take a long break (at least 8 hours or so) and then return, Dead Zone will reward the player by granting double XP until they earn half of their current XP.
  • Apocalypse How: Regional/Societal Disruption at least. While there were evacuation planes and ships going somewhere in The Last Stand 2, they have been stopped by the events of Union City. It's also unknown how extensive or how severe the outbreak is. We learn from the timeline in Dead Zone that planes were flying over the city, likely HERC recon planes, for several weeks after the city was overrun. Later, attack planes bombed both zombies and survivors. After about 200 days, they stopped appearing, but automated defense turrets were found encircling the city, keeping both the zombies and the survivors trapped within.
  • Armor Is Useless: Averted. It makes the zombie Immune to Bullets (in the first three games), at least where it's covered by the armor. In Union City, it also reduces all melee damage to 1, again, where it's covered by the armor (and the Riot Shield-carrying police zombies are one of the most annoying opponents), though the most powerful guns as well as explosives will punch through the armor. Union City and Dead Zone allow the player to wear armor as well, reducing the amount of damage they take from zombies and human opponents.
  • Art Evolution: Noticeable between The Last Stand and the sequels.
  • Artifact Title: No Last Stands for you in Union City or Dead Zone, unless something goes horribly wrong.
  • Artificial Stupidity:
    • The other survivors in your group in The Last Stand 2 don't know how to dodge the attacks of armed zombies, which means they'll die quickly once said zombies reach the barricade. In addition, even if you give them a machine gun, they will only shoot in short bursts.
    • Your companions in Union City won't reload their gun if they don't have to, even if there is only One Bullet Left. They also tend to not be very good with melee weapons, and have trouble fending off dogs and crawlers once they're close up.
    • While you can't accuse zombies of being very smart, not responding at all to someone bashing your face in while in broad daylight is rather stupid even for them.
  • Backstab: In Dead Zone, any attack on an unaware zombie from behind is an automatic Critical Hit.
  • Badass Beard: The LSG grows one in The Last Stand 2 and keeps it in Union City. Also, you can give your character one in Union City and Dead Zone.
  • Bag of Spilling: You finish the first game with an assortment of pistols, SMGs, shotguns etc., but you start the second game with just a pistol. Justified, as Jack was involved in a helicopter crash in between the games and likely wasn't able to bring his other weapons with him.
  • Batter Up!:
    • Baseball Bats and Nail/Spiked Bats are available in Union City and Dead Zone. The latter also has Aluminum Bats.
    • There's also a skill boosting book called 'Batter Up!' in Union City, which boosts the Blunt skill.
  • Bear Trap: One of three kinds of possible traps in The Last Stand 2.
  • BFG:
  • BFS: The Bloodluster and the simply named Sword in Dead Zone are large improvised two handed swords.
  • Blade on a Stick: The Sticker, Claw Rake, and Longarm are all improvised polearms made from mounting increasingly large blades on broom handles, giving them some of the longest ranges of any melee weapon.
  • Bling-Bling-BANG!: In Dead Zone, there are Premium Weapons that have a golden coating, as well as Holiday-themed weapons, from Halloween, Thanksgiving, Christmas, Easter, and Independence Day, which are unique variations of normal weapons, and are often more powerful than their stock counterparts.
  • Body Armor As Hitpoints: Played straight in Dead Zone, averted in all the previous games.
  • Bottomless Magazines: In Union City, your companion has an unlimited supply of ammunition, so it's a good idea to give them guns either with hard to find ammo or fully automatic. They still have to reload though. Played straight in all other games, though again, you still need to reload.
  • Bribing Your Way to Victory: Dead Zone has a premium currency in the form of Fuel. You can get it in small quantities during your scavenging runs from time to time or from building and supplying the F.U.E.L. Generator, or in big amounts by paying microtransactions. It can be used in a lot of helpful things like speeding up actions, refilling your resources or building things without spending resources. You also have to spend Fuel to craft or upgrade stuff in your benches. That being said, two of the bribes, the Deathmobile Upgrade and the Inventory Upgrade are permanent, and can save one plenty of time in the long run, providing that one is willing to pay the $30 that each upgrade costs.
  • Bulletproof Vest: In the first two games, only certain types of zombies had them. In Union City and Dead Zone, the player's survivor(s) can equip them too.
  • Chainsaw Good:
    • An Emergency Weapon in the first two games.
    • Awesome, but Impractical in Union City, since it's the only melee weapon that requires ammo.
    • In Dead Zone, it's simply a very powerful but very slow melee weapon. There's also a Mini version, which does less damage but strikes faster, and Ash's Right Hand, which has the power of the regular version but the speed of the Mini version.
  • Cool Car: The Deathmobile in Dead Zone - seems to be based off of a black muscle car from the late sixties, like a Cadillac Eldorado. It can instantly return survivors to your base, but this cost Fuel unless there is less than five minutes on the away clock, but if it is Upgraded, all mission return times are reduced - five minutes for manually controlled missions, and ten minutes for automated missions - and there's a cowcatcher added to the front, making it even cooler. Crosses over with Clown Car, because while the car looks like it is based off of a two-seater, it can transport the entire away-team, which can be up to five people. Also crosses over with Automated Automobiles, as it is possible to send the car to pick up an away team, even when no survivors are currently at the base.
  • Cool Helmet/Cool Mask/Nice Hat: It is possible to find hats/helmets as well as masks for your survivors in Dead Zone. While a few are merely cosmetic, others add to your health, make you a better combatant, make you resist certain kinds of damages better, and make you tougher to kill.
  • Cool Shades: In Dead Zone, you can scavenge glasses that increase the range of your firearms when worn. Some even improve their accuracy.
  • Critical Hit: In Union City, and tends to cause quite a bit of Gorn if it's a kill-shot. Also present in Dead Zone, but minus the Gorn.
  • Crowbar Combatant: Present in Union City and Dead Zone, though they're rather average at best.
  • Dead Weight: Fat zombies show up, Kevlard style. Later on, there are RUNNING fatties.
  • Determinator: Jack won't abandon his barricade during an attack. Ever. Even if the player tries to get him to.
  • Disc-One Nuke:
    • Sometimes you get lucky and a zombie drops a powerful weapon early on in Union City, like a Fire Axe or Sledgehammer. If you find an assault rifle or SMG though, it's best to give it to a companion since they have unlimited ammo.
    • If you get lucky in Dead Zone, you might obtain a Rare or Unique item early on. These tend to be quite powerful, and will probably last you quite a while.
  • Downer Ending:
    • In The Last Stand 2, if Jack doesn't make it to Union City in time, it gets bombed back to the Stone Age.
    • In Union City, you find out your spouse was bitten. You both make it to a boat off the mainland, but it stalls. You hear a familiar growling as it fades to black.
  • Driven to Suicide: Implied in one of the notes in Union City.
  • Drop the Hammer: Claw Hammers and Sledge Hammers are some of the melee weapons in Union City and Dead Zone. An improvised version of the latter called the War Hammer is also present in Dead Zone.
  • Demoted to Extra: Jack, the protagonist of the first 2 games, becomes an NPC in Union City and is only seen at the end of the game.
  • 11th-Hour Superpower: In The Last Stand, you find the M82 Barrett after you have found everything else possible. Also, the first soldier zombie you run into in The Last Stand comes with a M4A1 assault rifle in case you haven't found it yet.
  • Elite Zombie:
    • Fat zombies, armored zombies, and zombies with weapons in all the games. And then you run into zombies that are a combination of two of the earlier traits...
    • In Union City, there's also a strange case where zombies without pants do more damage and are tougher than regular zombies.
    • Dead Zone adds Bruisers, durable zombies that can always knockback survivors they manage to hit, and Rotters, stronger and green versions of regular zombies.
  • Emergency Weapon: The Chainsaw in the first two games. It's the only weapon that requires zombies to be near the barricade (and damages it in the second game), and it has a large "clip" (unlimited in The Last Stand, in The Last Stand 2 it stalls after you use it up, making you "reload" it). It's quite powerful though.
  • Every Bullet Is a Tracer
  • Everything Fades
  • Fanservice: Subverted, the closest you can get with either the female or male protagonist in Union City is to have them wear a tank top and shorts.
  • Fun with Acronyms: The F.U.E.L. (Fabricated Universal Element Liquid) Generator in Dead Zone.
  • Gatling Good: Dead Zone has The 2nd Amendment that can be crafted during Independence Day and the Minigun only available from the Raid on Union Island. There's also a few other craftable miniguns/gatling guns, although some are only crafteable during the holidays. The HERC troops in the latter will also be using Miniguns against you.
  • Gender Swap: The protagonist in Union City can be either female or male. The gender of their spouse will depend on which one you pick.
  • Gorn: Zombies can lose limbs and have heads blown off, and Jack's death animation is one of the scariest ones currently in gaming, as well as being very gory.
  • Golf Clubbing: A below average weapon in Union City.
  • Grenade Launcher: The M79 Thumper, to be precise. Union City only, and has an interesting feature where the grenade won't detonate until it's past a certain distance.
  • Have a Nice Death: "After surviving X days, YOU ARE DEAD. (Well kind of, you're a zombie now.)" as you're being eaten alive.
  • Heavily Armored Mook: SWAT and soldier zombies in all the games. They wear kevlar body armor and helmets, forcing you to aim carefully for the face, or waste more ammo and shoot at their legs. HERC zombies join them in Dead Zone, which also reworks them into simply having more health than other zombies.
  • Hide Your Children: There are no children in the series, aside from a few mentioned in Union City in the notes.
  • Hyperspace Arsenal: While you can only equip 2 weapons at any one time and there is a weight limit, Union City allows you to carry a large assortment of weapons.
  • Improvised Weapon: Quite a few. Taken Up to Eleven in Dead Zone, especially those that you can craft, and which the Engineer class specializes in using.
  • Infinite Flashlight: In Union City.
  • Interface Spoiler: The first game has a Wall of Weapons with silhouettes of all the weapons you can get, except the secret M82 Barrett unless you are savvy enough to notice that the weapons bar still can be filled even after supposedly getting all the weapons.
  • It's Quiet… Too Quiet: The player will probably be saying this, as rooms tend to be clear of zombies before a horde attack in Union City, as well as in Dead Zone.
  • Katanas Are Just Better:
    • Played straight in Union City, with katanas being one of the best melee weapons available. A Sharpened Katana has the highest damage of all the melee weapons.
    • Averted in Dead Zone, which has much stronger melee weapons available.
    • Just getting one in Dead Zone requires you to likely pay for it, but the customised version can last you for a while, being stronger than most regular melee weapons available for its level if you can make one. It will likely serve well until you get to level 20-30.
  • Knife Nut: Pocket Knives and Kitchen Knives are common in Union City and Dead Zone, though they're barely more effective than your bare hands. Cleavers are also available, which are much more effective. Dead Zone also has the premium Hunting Knife, the HERC-1 Combat Knife and the Combat Knife, very fast but relatively weak weapons for the levels they're available in.
  • Last Stand:
  • Last Chance Hit Point: Not for Jack, but for your barricade in the first two games. If its HP reaches zero, zombies start to slowly pass through the barricade. If they touch you - game over, though you can still clear the level if you manage to kill all of them.
  • The Last Title: The name of the game.
  • Luckily, My Shield Will Protect Me:
    • Riot zombies in Union City carry bulletproof shields that render them practically invulnerable to anything short of explosives from the front.
    • A couple of weapons in Dead Zone come with shields that boost melee damage resistance.
  • Machete Mayhem: You can wield Machetes in Union City and Dead Zone, and they're excellent at slaughtering zombies.
  • Money for Nothing: In Dead Zone, it's possible to have more wood, metal, and cloth than you can use, especially since any gathered after the supply bins are full is wasted, and there are periods during which one can't build/upgrade buildings and can't do research. Luckily, one can simply use up excess resources and turn them into Medical Components, which can be used to heal up injuries, or recycled into raw materials when needed. The same can also be done with ammo, but equipping everyone with a firearm helps there.
  • Mook Chivalry: In Dead Zone, the infected are nice enough to send you a message that they are about to attack you. This gives you enough time to equip that new BFG that you got the previous day, place that new survivor in a safe spot behind the inner barricade, call back a couple of survivors that are on away missions, and perhaps engage in some chivalry of your own, like moving part of the outer barricade so that the infected can just walk into the place without forcing you to waste resources on repairs. After that, tell them to Bring It on!
  • More Dakka: Lots of SMGs and assault rifles around, though the kings are the various LMGs and miniguns.
  • No Plot? No Problem!: Besides the diary, which is not very informative, you get no clue about the details of the Zombie Apocalypse. This is averted in Union City.
  • One Bullet Clips: In Union City. The Last Stand, The Last Stand 2 and Dead Zone have infinite magazines, so it isn't an issue.
  • One-Hit Point Wonder: Jack in the first two games. Thankfully averted in Union City and Dead Zone.
  • One-Hit Polykill: Quite easy to pull off, especially with the M82 Barrett in The Last Stand. Still doable in The Last Stand 2 and Union City.
  • Our Zombies Are Different: Some lurch, some sprint, some crawl, some wear armor, some use weapons, some sprint and use weapons, some sprint and wear armor, some sprint, wear armor and use weapons, and some are dogs.
  • Pinned Down: It's possible to suppress human enemies (rival survivors in PvP raiding and HERC troops in the Raid on Union Island) in Dead Zone with sustained gunfire, preventing them from attacking.
  • Pipe Pain: A basic melee weapon in both Union City and Dead Zone.
  • Pistol-Whipping: In Union City with any weapon, though it only does 1 damage. However, it's guaranteed to knock the zombies back, which could give you enough time to reload your gun. Zombies also don't know how to use firearms, so if they carry one, this is the only way they will use it.
  • Player and Protagonist Integration: Controller flavour in The Last Stand. Lampshaded: a "Somebody is controlling me!" note is written next to the controls, which leads us to:
  • Pretty Little Headshots: Normally played straight in Union City, but averted when you score a critical headshot kill.
  • Prongs of Poseidon: A Type 2 called Lucifer's Trident is a Halloween weapon in Dead Zone.
  • Purely Aesthetic Gender:
    • In Union City. Other than your spouse's gender and some of the dialogue, there are no changes whatsoever.
    • The gender of your survivors in Dead Zone only affects their appearance.
  • Rare Guns:
    • The XM8 assault rifle that can be scavenged if you get lucky or be given to you by Jack right before the end of Union City.
    • Dead Zone has the even rarer LMG variant of the XM8 as well as the regular version as premium weapons. Additionally, there are a couple variants of the Desert Eagle and the Tactical Shotgun is basically the SPAS-12 with a box magazine.
  • Ragtag Bunch of Misfits: The survivors in all the games.
  • Removing the Head or Destroying the Brain: Averted. It's the fastest way to kill unarmored zombies, but shots at the chest or legs work as well. Zombies with helmets are resistant to headshots, unless you hit it directly in the unprotected face. Leg shots are the only reliable way to bring down fully armored zombies. There is a game mode included in the premium Survival Kit for Union City that only allows headshots, though.
  • Revolvers Are Just Better: Averted. They're more powerful, but carry less bullets and reload more slowly than regular semi-auto pistols.
  • Sawn-Off Shotgun: Present as a weapon in all the games.
  • Shield-Bearing Mook: One of the most annoying kind of zombies in Union City. They carry riot shields and wear armored vests and bulletproof helmets, so you have to aim for the legs to do more than Scratch Damage unless you're using explosives. Thankfully, they walk slowly, never carry weapons, lower their shield to attack, and never run. They are a minimal threat unless you are in an enclosed room with many zombies.
  • Shotguns Are Just Better: Averted. They pack a lot of punch, but reload slowly, since each shell has to be loaded one at a time, have relatively few shots and are inaccurate (first three games only). The Thor automatic shotgun in Union City is magazine loaded, but it's weak. It does, however, have the advantage of far more knockback.
  • Shout-Out:
  • Shovel Strike: Shovels are present in Union City and Dead Zone. In particular, the Shovel in Union City stands alongside the Police Baton as the best blunt weapons in the game, being able to deal heavy damage and be fairly lightweight at the same time.
  • Sinister Scythe: The Sacrificial Scythe and its upgraded Superior version in Dead Zone.
  • Side Quest: There are many in Union City, some even have rewards.
    • Completing Darnell the tinkerer's three side quests gets you a heavy pipe, a heavy nail board, and a silenced PP9 pistol
    • Completing the quest to find Union City Security's gun cage quest allows you to raid the armory for a few guns and ammo, and the people inside will allow you to rest up on the mattress.
    • Companions can only be recruited by completing fetch quests.
  • Sliding Scale of Undead Regeneration: Type I or II - there are rotten-looking zombies, but due to the fact we never learn anything about them they may be revived corpses as well, not just turned infectees.
  • Sniper Rifle: Civilian hunting rifles are available in all the games. Additionally, Union City has the M24 military sniper rifle, and Dead Zone adds several more. The M82 Barrett Anti-materiel Rifle is also available in The Last Stand and Union City, and has a couple variants in Dead Zone. These guns are also the only non-explosive weapons that can punch through armor in Union City.
  • Spread Shot: Shotgun class weapons have this effect in the first three games. Not present in Dead Zone.
  • The Straight and Arrow Path: Bows are available in The Last Stand 2, Union City and Dead Zone. The latter also adds crossbows.
  • Title Drop: In the first diary entry of The Last Stand.
  • Took a Shortcut: In Union City, all the NPCs that change location do this, including Jack in the ending.
  • Trauma Inn: In Union City, sleeping in any bed will heal you depending how many hours you spend on sleeping, in a similar way to the newest Fallout games.
  • Undeathly Pallor
  • Undying Loyalty: Your companion characters, except when in the first 2 games when they tend to run away when the barracade health is too low, or in 2 when they get killed by a melee weapon zombie. They will stay with you for the whole game. In Union City, if you complete Kelly's quest to find her glasses, or Hank's quest to find his rifle and bolt group, they will be your companion for the rest of the game, unless they are killed, or you replace one with the other, as you can only have one companion in Union City. Heck, even the protagonist of Union City counts, they go through hell and back to find their spouse and decide to take them with them anyway when they discover that they had been bitten at the hospital.
  • Unusable Enemy Equipment:
    • Averted in The Last Stand, you could get three weapons from zombie corpses (a .357 Magnum Revolver from a cop, a Shotgun from a biker and a M4A1 assault rifle from a soldier).
    • Played straight in The Last Stand 2 and Union City, zombies can carry a variety of melee weapons, but you can't pick them up and use any of them. Also played straight for the various hostile HERC characters in Union City, which carry unlootable weapons and ammo.
  • Walk It Off: Half the damage you take in Union City will regenerate if you don't take any damage for a while.
  • Wall of Weapons: In The Last Stand. Subverted in that there's a secret weapon (the M82 Barrett) that doesn't fit on the wall, and instead sits on the desk below it.
  • Your Head A-Splode: Zombie heads occasionally explode when shot.
  • Zerg Rush: You are facing zombies.
    • In the first two games, zombies will always attack this way.
    • In Union City, after a period of time a zombie horde attacks. Outdoors, they just come in from the map edge. Indoors, they come in through the ceiling. They make an absolutely massive one at the end of Union City. It's literally limitless, so you'll have to make a run for it.
    • In Dead Zone, zombies will only do this if your survivors make enough noise or if they're attacking your compound. If your survivors are being quiet though, the zombies will just wander around.
  • Zombie Apocalypse: Possibly, but information on the extent and severity of the outbreak isn't given out.
  • Zombie Gait: Zig-zagged. Some zombies lurch, while others sprint at hellishly fast speeds.
  • Zombie Infectee:
    • It turns out that a survivor in your group in The Last Stand is one, which starts off the events of The Last Stand 2 when he turns while in the rescue helicopter, causing it to crash.
    • Your spouse in Union City.
    • Averted in Dead Zone: A plot point is that any survivors left in the Dead Zone are either immune or very resistant to the virus. This is done to avoid Perma Death in a browser game.

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