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The cast clockwise from bottom-right: Raven, Flynn, Yuri, Karol, Estelle, Patty, Judith, Rita, Repede

"Brave Vesperia. The brightest star in the sky."
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In the world of Terca Lumireis, Blastia are a part of everyday life. From drawing water to animating robots, the purposes of Blastia are plentiful and its utility is vital. One of the most important uses of Blastia is to project gigantic barriers that protect towns from the armies of wild monsters roaming the world. Only two factions are permitted to leave the protection of these barriers: the Imperial Knights of the Empire, which regulates Blastia use, and the Guilds, who reject Imperial rule. As a result, most people never experience the vast and undiscovered world that lies outside their homes.

Yuri Lowell is a former Imperial Knight who lives in the lower quarter of a metropolis called Zaphias, capital of the Empire. Yuri often witnesses the injustices that the people living in poverty experience at the hands of the ruling class, and because of government inaction he often ends up taking justice into his own hands. But he realises that this is not enough, and wishes to change the world so that such injustices never occur in the first place.

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One day, a thief steals a fountain Blastia vital to the people of the lower quarter and Yuri lands in jail while attempting to catch him. While making his escape he runs into Estelle (Estellise Sidos Heurassein), an intelligent but naive noble curious about the outside world and desperate to reach Yuri's childhood friend and Imperial Knight, Flynn Scifo. Shortly after, the two are attacked by an assassin trying to find Flynn, motivating the two to try to find Flynn to protect him. After escaping from the clutches of The Empire, they decide to venture past the barrier, catch the thief, track down Flynn, and see the world for themselves.

On their journey, they acquire an eclectic party: Repede, Yuri's faithful hound; Rita Mordio, a spunky and anti-social genius mage; Karol Capel, a boisterous young boy trying to prove himself to his Guild; Judith, a busty and enigmatic Krityan woman who is destroying Blastia for secretive reasons; and Raven, the middle-aged confidant of a high-ranking Guild leader. The PlayStation 3 Updated Re-release adds Patty Fleur, a young pirate searching for the treasure of the legendary pirate Aifread.

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Tales of Vesperia is the first HD game of the Tales Series. It was first released in 2008 as an exclusive for the Xbox 360, and became a Cult Classic despite the unusual choice of console (as previous Tales of games had generally preferred Sony's or Nintendo's consoles), to the extent that it managed to make the otherwise-extremely-unpopular system sell out in Japan. It later received an Updated Re-release for the PlayStation 3, which never left Japan, leaving diehard fans to rely on a Fan Translation once modifying PlayStation 3 games became possible. However, for the game's 10th anniversary, the PS3's version contents were brought over in another re-release as Tales of Vesperia: Definitive Edition, on January 11, 2019 for PlayStation 4, Xbox One, PC, and Nintendo Switch.

There is also a prequel movie — Tales Of Vesperia: The First Strike — which focuses on the brief period of time that both Yuri and Flynn were members of the same Imperial Knights brigade, the Niren Corps.

Yuri, Estelle, and Flynn are also playable characters in the crossover game Project X Zone and its sequel.

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This game provides examples of:

    Tropes A-D 
  • Absurdly High Level Cap: The max level is 200, but you can beat the game around level 70-80, and the last level-related title you unlock is at level 100.
  • Absurdly Spacious Sewer: The sewers beneath the imperial castle in Zaphias.
  • Adam Smith Hates Your Guts: Two examples during the story:
    • On the Atherum, despite being trapped alongside with you, Kaufman still charges you for items, which she lampshades: "What, you expect me to give you supplies for free? You're kidding! You're gonna have to pay up!"
    • During the attack on Zaphias, the shopkeeper apologizes for still having to charge you money for items, even though you're liberating them.
  • The Alliance: The Guild Union.
  • All Your Powers Combined: A rare villainous example. The Radiant Winged One's second Mystic Arte, Brave Vesperia, combines parts of all the party's Mystic Artes into something that can cause a total party wipe instead of just HP to 1 like Big Bang. Flynn's and Patty's are not included.
  • Alternate Character Reading: "Vesperia" is written as "Tomorrow Star" in kanji.
  • Anarchy Is Chaos: Refreshingly Inverted. The Guilds have all the trappings of anarchist philosophy: everyone lives according to their own ethics, you can freely choose to join or leave a Guild whenever you want or even make a one-man Guild on your own if you desire, you don't appoint a leader, and the only authority is people following the directions of others out of personal admiration or professional respect rather than by laws or decree. However, the Guilds come across as far more orderly (and sympathetic) than the chaotic and corrupt Empire.
  • And This Is for...: After your party defeats Yeager in Zaude, Raven states "You know, I'm not really one for vengeance and all, but...this is for the Don."
  • And Your Reward Is Clothes: There are plenty of sidequest rewards that are costume titles that completely change the look of a character, as well as special Downloadable costumes in the Updated Re-release. This game also introduced Attachments to the series, which are smaller cosmetic items that appear on the character models, ranging from normal (if stylish) items like glasses and hats to downright bizarre dolls of the other party members.
  • Anime Hair:
    • Zagi's hair is as bad as Yugi's. Although interestingly, everyone else with strange-colored hair has some plot justification for it. In the Updated Re-release, there's a skit that hints at Zagi being a potential descendant of the Children of the Full Moon, thus giving him a justification too, although it is unclear whether it's true or not.
  • Anime Theme Song: Ring A Bell by Bonnie Pink, in both Japanese and English versions.
  • Anti-Villain: Many of the antagonists.
  • Arc Words: Across the second part of the game, the phrase "A job nobody wants to do" repeatedly crops up always around the many deaths or near-deaths that happen in this part of the game.
  • Aristocrats Are Evil: Most nobles in general, but truly exemplified in Ragou, a dirty politician who's not above abusing the powers his position grants him, and Cumore, an Imperial Knight commander with delusions of grandeur. Subverted with Ioder and Estelle.
  • Armor-Piercing Question:
    • Played straight and then it backfires. Flynn asks Yuri "Would you kill me too?" in response to Yuri telling him to stop following the clearly evil orders he's receiving. Yuri answers back "If you became a villain, I would have to." Yuri is pretty much telling Flynn not to lose himself.
    • Early on, Flynn asks Yuri if him quitting the knights changed anything. Yuri can't respond, simply leaving and admitting when he's alone that Flynn knows how to get to him, and that he's exactly right.
  • Artifact of Doom: Hermes Blastia are more powerful versions of the blastia everyone uses...but that increased power comes with an increase in the consumption of aer, which forces the aer krenes of the world to pump out more aer as a result — too much of which would destroy civilization.
  • Artificial Brilliance: Estelle has an arte that gathers most enemies into an area. Combine this with Rita or Raven who have spells that affect certain areas, and you can really clean up.
  • Asteroids Monster: The Pteropus boss fought in the Weasand of Cados is a monster composed of numerous bats. Dealing enough damage to it will cause it to split apart and spread out to swarm the party.
  • Awesome, but Temporary: Dein Nomos; the legendary sword you borrow from Duke in the Shrine of Baction and use throughout the rest of the second act as a Sword of Plot Advancement. It gives Yuri a boost to all of his key stats, especially his magic attack for his elemental-based artes, which can make battles midway through the game a little more easier than usual. In addition, it grants Yuri access to his first Mystic Arte, and you can use this sword as long as you want up until you defeat Alexei, at which point, Duke takes back the sword for his own plans. While clearly not as strong as Yuri's unlocked Fell Arm, Dein Nomos does provide Yuri an advantage for that point in the game.
  • Back Story: Unusual for a Team Symphonia Tales game, Raven is the only one with a past that is significantly fleshed out. The other party members do have backstories, it's just that they're not that important to the plot and you have to go out of your way to find out about them. And even then, you have to piece a lot of it together yourself. For more information on Raven`s past, check the novel and drama CDs.
  • Back from the Dead:
    • Phaeroh, Belius, Khroma and Gusios come back from death as Elemental Spirits.
    • Raven and Yeager fall under this as well, given the blastia heart backstory.
  • Back-to-Back Badasses: This seems to be Yuri and Flynn's favorite thing to do together. This happens multiple times during the story, as well as tons of promotional material: the page image (PS3 cover) above, The First Strike cover, The First Strike promotional images, the logo for Tales of the Heroes: Twin Brave, not to mention various instances within the story. Even the theme song gets in it:
    "Why were we there back-to-back? Why were we there face-to-face?"
  • Badass and Child Duo: Yuri and Karol.
  • Badass in Distress: Yuri and Flynn each suffer it at least once. One example for each: Yuri needed Raven's help in the beginning of the game. Flynn needed Yuri's help when he was put in jail because of a fake letter, though the Don planned to release him anyway for specific reasons.
  • Badass Mustache: Yuri and Karol (and in the PS3 version, everyone) can obtain and wear attachments that highly enhance the manliness of the game with the power of the 'stache.
  • BFS:
    • Karol's sword and hammer weapons are pretty gigantic considering he's like... twelve. One of Yuri's weapons - the False Dein Nomos, aka Alexei's sword - is awkwardly large. Clint also uses a gigantic axe/sword thing. And then there's the gigantic spirit-powered energy blade used in the ending, which is large enough to be seen from orbit.
    • In the PS3 version, Yuri's new Mystic Arte Heavenly Bladewing (which is actually the gameplay version of the aforementioned gigantic spirit-powered energy blade used in the ending) is this. Seems like he's trying to cover all his bases; his original Mystic Arte was a Spam Attack and he and Flynn can do one hell of a Sword Beam in the form of Twin Wave.
    • The Capital, Zaphias is topped by a BFS that also acts as its barrier blastia.
  • Big Bad Duumvirate: Barbos and Ragou in Part 1 and Cumore and Yeager in Part 2. They all turn out to be Starscreams to Alexei.
  • Big Boo's Haunt: The Atherum. Overlaps with Ghost Ship and Gangplank Galleon.
  • Big Eater: The waiter minigame has customers ordering up to 100 plates of food at once.
  • Big Fancy Castle: Zaphias' imperial castle.
  • Birds of a Feather: Yuri and Judith, though their relationship never escalates beyond mutual flirtation.
  • "Blind Idiot" Translation: Scenes that were left undubbed in the original Xbox 360 version are frequently riddled with typos, and even some of the new scenes in the Updated Re-release when it was brought over as the Definitive Edition suffer from this as well.
  • Block Puzzle: Four of them, as part of a sidequest.
  • Body to Jewel: What happens to the souls of Entelexeia upon their deaths.
  • Bonus Boss:
    • Cameo battles (Dhaos, Barbatos, Shizel, and Kratos), Giganto Monsters, Gauche/Droite, and, if you collect all of the Infinity Plus One Swords, Duke's new final form.
    • The Updated Re-release adds two more Giganto Monsters (the Green Menace in Keiv Moc and the Bloody Beak in Weccea), three fights against the Sword Dancer, Clint, and multiple monsters in the Necropolis of Nostalgia. The latter includes a being named Ohma and the king of the Entelexeia, the Spiral Draco, which is level 200 and arguably the most difficult boss ever to appear in the Tales Series.
  • Bonus Dungeon:
    • The Labyrinth Of Memories was the only one in the original Xbox 360 version. It is a mazelike Remixed Level where you take portals through sepia-toned areas of the game world, and you must defeat every enemy on each screen, which ranges from the monsters that were originally there to stronger enemies exclusive to this dungeon. The latter half of the dungeon also begins throwing in powered-up memory versions of every boss in the game. The goal is to accrue 15 Fake Gald from random chests or random drops from bosses (thankfully, this doesn't need to be done in one run) to unlock the final battle: the Traitor to Heaven, Tales of Symphonia's Kratos Aurion.
    • The Updated Re-release adds the Sunken Grotto, an underground cavern that's connected to the four aer krenes around the world that just hid fell arms and the upgrades for the Sorcerer's Ring in the original game. Working through all four versions of it, which requires approaching from all four aer krenes after talking to Hisca and Chastel, repeatedly pits you against Vesperia's version of the Sword Dancer, which holds Flynn's Infinity +1 Sword, the Rag Querion.
    • Finally, the Updated Re-release also adds the Necropolis of Nostalgia, which is unlocked with the two Maris treasures in the final room of Zaude. The unique gimmick of this one is that you actually explore the dungeon on the battle screen, and you need to make your way across a maze of battlefields to reach elevators to the next floor. There are six "layers" of ten floors each, making this quite the Marathon Level (although every floor provides a Door to Before if you need to leave and restock, every layer gives you a checkpoint after you complete it, and the latter four layers are only available in the postgame), each capped off by increasingly stronger boss fights and culminating in the Spiral Draco, the hardest boss in the game.
  • Book-Ends: The opening song is "Ring a Bell", and the ending credits song is an instrumental remix of it.
  • Boss Rush: The Labyrinth of Memories dungeon, where you'll refight more powerful versions of every single boss in the game.
  • Breaking Speech: Phaeroh, Alexei and Duke all give one at different points, and Yuri shoots them all down.
  • Button Mashing: A few characters get skills that reward this. Yuri gets one that adds more hits during his Mystic Arte the faster you mash the attack button, and Rita similarly gets one that shortens casting time.
  • Calling Your Attacks:
    • In typical Tales Series fashion, though this time characters say different lines sometimes. For example, Yuri will only say one word sometimes when doing attacks. Yet he`s got pretty long lines during Mystic Artes.
    • Blah blah blah... TIDAL WAVE!
    • Raven calls a phrase instead, such as 'looks like a storm's brewing' for Tempest. The one exception is his Mystic Arte.
  • The Cameo:
  • Capital City: The Imperial Capital; Zaphias, and the Den of Guilds; Dahngrest.
  • Casino Park: Nam Cobanda Isle.
  • Cast from Hit Points: An odd instance in that this is the case narratively speaking but not mechanically. Two characters, one from the start and one at about halfway through, find themselves in this situation, where using artes or spells will shorten their their lives. This doesn't affect them mechanically in battle, though. The only time they will lose HP is when they take damage from attacks or status conditions.
  • Chekhov's Gun: Dein Nomos. First mentioned as the sword needed to end the Succession Crisis, it is revealed to be the sword that Duke is using, which he lends to Yuri so he can fight the Big Bad and halt his plans with its aer manipulation ability. Rita then uses it to craft a temporary solution to Estelle's Power Incontinence problem. It then comes back big time in the climax. First, if you collected all the Fell Arms, it will unlock their true power. Second, Duke uses it to give the very last drop of energy they need to take down the Adephagos.
  • Chest Monster: They give you various items, though not usually if ever the All Divides typically offered by suc chests in the Tales series. They also give large amounts of gald.
  • Chevalier vs. Rogue: One the main conflicts throughout the game and First Strike is the relationship between Yuri Lowell, our Lovable Rogue, and his Childhood Friend: the Ideal Hero, Flynn.
  • Chokepoint Geography: Ehmead Hill.
  • Color-Coded for Your Convenience: The Imperial Knights wear different colored uniforms based on their roles and affiliations with their captains. Standard non-affiliated knights wear brown uniforms, Flynn Brigade knights wear blue, Cumore Brigade knights wear pink, Schwann Brigade knights wear orange, and the Royal Guard knights (those under the command of Alexei) wear red.
  • Combo Breaker: Both player and bosses alike can activate Overlimit mode to stagger or knock back nearby foes, allowing them to turn the tables.
  • Combos: If you ever aren't comboing the enemy, you're probably getting hurt pretty badly. This is even more prevalent on Unknown difficulty. If you stop your combo and give them an opportunity to attack you, you'll die in a few hits. When they go into Overlimit, they can kill you in the blink of an eye.
  • The Computer Is a Cheating Bastard:
    • Using a mystic arte requires the player to first hit the enemy with an unblocked mid-level arte. Bosses can use them from standstill. They can also break free of your combo very easily unless you manage to stun them partway through.
    • It gets driven to even greater proportions in Yuri's final duel with Flynn, when the latter is able to actually block your mystic arte and counter with his own.
  • Comically Missing the Point:
    • There's that one part where you can use Estelle to seduce a guard to get him away from his post. After Yuri knocks him out, he points out that it may have been bad for Estelle if he hadn't jumped in just then. Estelle agrees, but she thought Yuri was talking about how the guard almost recognized her as the princess. That's not quite it...
    • If you select Judith to do the seduction, she will make a comment to the guard about 'doing something fun'. Afterwards, Estelle asks what the 'fun thing' was that Judith was talking about. The look on Yuri's face at this is priceless.
  • Conflict Killer: The Adephagos quite effectively stops all previous conflict in the game cold.
  • Contrived Coincidence: Discussed in a skit about the barrier of Mantaic, an oasis town so far in the middle of nowhere that by all standards shouldn't even have a barrier. Turns out, the blastia was found at the bottom of the oasis and deeply entrenched so they just left it as is.
  • Conveniently an Orphan: The entire main cast — nobody has any parental figures to speak of, at least none that appear in the game.
  • Covers Always Lie:
    • Yuri has a katana on the cover — his official weapon, but it comes rather late in the game, is the only such blade in the game, and isn't anywhere near his best weapon. It looks cool, though.
    • The North American Xbox 360 version shows Flynn and Yuri on the front cover with Flynn slightly in front, which gives the slight impression that he is The Hero and Yuri is the Deuteragonist. That it is actually the other way around is not even the misleading part, but rather the fact that Flynn is not even playable for most of the game, while the rest of the Player Party are nowhere to be seen on the front cover.
  • Crystal Spires and Togas: Myorzo; home of the Kritya, and the game's resident Hidden Elf Village. There are no blastia to be found there, though. Tarqaron could also count as well, given how alien and advanced it is.
  • Death Mountain: Mt. Temza and Relewiese Hollow.
  • Deconstructor Fleet: Vesperia takes aim at Protagonist-Centered Morality. What gives a hero the right to completely and utterly change the world based on their own individual view of morality, completely discarding the opinions of the millions that also live in their world?
  • Developers' Foresight: Whoever your party leader is will have a unique set of dialogue with the final boss before he goes to his second phase...even Repede.
  • Did You Just Punch Out Cthulhu?: The party's plan in the final chapter is essentially to draw on all the blastia of the world to form a BFS capable of destroying the Adephagos.
  • Difficulty Levels: Easy, Normal, Hard, and Unknown.
  • Difficulty Spike:
    • The difficulty gap between Duke rounds 2 and 3 is simply staggering.
    • After sweeping all the bosses in the game in the Bonus Dungeon and making it to the end, it's slightly surprising to find that the final boss at the end is more difficult than any other before him. Only slightly because, well, this is Kratos Aurion, and the difficulty may be ameliorated by the possibility that the player had to run through the dungeon several times and level up a ton in the process.
    • The boss fights in this game are, on average, a tad harder than other Tales Series games, at least when it comes to difficulty spikes. Zagi, for example, hits 60,000 HP when he's a mid-game boss...whereas in other Tales Series games, 60,000 HP for a boss at that level is something you usually only find on the harder difficulties.
  • Disc-One Final Dungeon: The Enduring Shrine of Zaude is only the end of Part 2 of 3.
  • Downloadable Content:
    • The first of the Tales Series to offer it. A unique and surprising approach: it's in the form of buying giftboxes that contain item sets, skills, costumes, level-up bonuses, and gald - nothing you couldn't get ingame, just a quick way to obtain them for impatient people. This may actually be one of the first examples of this kind of "booster" DLC that became commonplace in the industry later on.
    • The Updated Re-release includes even more DLC in the form of more costumes. The original PS3 version included the Tales of the Abyss costumes for Yuri, Estelle, and Flynn, a hilariously scene-breaking Sgt. Frog costume for Karol, Yuri and Flynn's Imperial Knight armor from the prequel movie The First Strike, cameo costumes that reference other Namco franchises such as SoulCalibur and Tekken, and a costume that represents each character's strongest set of armor.
    • The Sgt. Frog costume didn't make it back into the Definitive Edition for, presumably, licensing reasons, and the Abyss costumes that included Yuri, Estelle, and Flynn's original hair colors didn't either, but everything else (including the Abyss costumes with Asch, Tear, and Luke's original hair colors) did return as a free costume pack.
  • Dream Land: Yormgen.
  • Dual Boss: Adecor and Boccos, Belius and her double, Tison and Nan, Gauche and Droite. The PS3 version adds a Team Battle mode to the coliseum where you fight entire enemy teams that each individually have boss-level stats and would be able to take on the whole party alone.
  • Dub Name Change: A few instances:
    • The story's ultimate evil, the planet-sized abomination Hoshihami (something akin to Star Devourer) in the Japanese script is in English named something Greek/Latin sounding, Adephagos, the gluttonous.
    • Raven's deceased unrequited love, rivaled by Yeager, is called Kanery (Kyaneri) in the japanese script; in English, they went with the standard Casey.
  • Dude Looks Like a Lady:
    • When forced into seducing a town guard, one of the options for the feminine wiles is Karol. The hilarity of the situation is not lost on the game.
    • At first, a lot of people confused Yuri for a woman before playing the game. Also, if you enter the Inn in Zaphias and talk to an male NPC, Yuri gets offered a drink.
    • In Nam Cobanda Isle, you can find two NPCs that comment on your party top's costumes. The guild warrior NPC wonders if Yuri is secretly a woman, and the female NPC drops a line about his feminine features for almost all of Yuri's costumes, going as far as mentioning that his face looks prettier than the girls'. Developers were obviously having fun.
  • Duel Boss:
    • At various points throughout the story, Yuri fights Flynn multiple times and Estelle.
    • He is also challenged by Don Whitehorse to a friendly duel in the Updated Re-release. At that early point, though, he's a Hopeless Boss Fight, and you get a rather piddly reward (a Diamond) if you do beat him (usually only possible with overleveling or on a New Game+).
    Tropes E-H 
  • Early-Bird Cameo:
    • The Definitive Edition has Nan show up in Deidon Hold alongside Clint and Tison, although she doesn't get any dialog. In the 360 version, she didn't appear until Caer Bocram.
    • Before anyone knew who Patty Fleur was, her hat showed up in the Xbox 360 version in the drawer of the second-floor room of Capua Torim's lighthouse, though only in text. The text also notes that the letters "PA" are on the hat and the rest is scratched out. The room is revealed to be hers come the Updated Re-release.
  • Elite Mooks: There's an army of them, the Royal Guard. They can take much more damage, dish out far more damage, and come in numbers far greater than the standard mooks. In short, they are easily the strongest non-boss human enemies in the game.
  • The Empire: The... Empire. It's more morally gray, as opposed to outright evil, than most examples, though.
  • End Game Results Screen: The Grading System naturally grades you according to how many battles you fought, how fast you fought them, how little damage you take, etc. during the game at the end.
  • The End of the World as We Know It: Duke's plan to take care of the Adephagos involves sacrificing all of humanity to destroy it, as he deems them as not worthy of life anymore.
  • Eternal Engine: Ghasfarost, Heracles, and parts of Tarqaron.
  • Everybody Knew Already: No one is surprised (except Karol) when Estelle is revealed to be a princess, since Yuri and Rita had already pretty much figured it out by then.
  • Everything's Better with Spinning: Nan's Mystic Arte has her spinning around a lot. Yuri also spins his sword around for no reason sometimes. Indeed, some of Yuri's best artes are Shining Fang (he spins his sword vertically around his hand) and Dragon Swarm (he gracefully unleashes a combo consisting of vertically-spinning slashes and kicks).
  • Evil Smells Bad: The first thing the party notices about Ragou's basement, which of course portends the foreboding matter within.
    Karol: Something smells rank...
  • Evil Sounds Deep:
    • Subverted with Duke, who in the English dub, has one of the deepest voices. Although he's the Final Boss, he's an Anti-Villain. Generally, the higher voice an antagonist has, the more evil he's likely to be — case in point, Cumore, whose VA is downright squeaky.
    • This is, however, played straight with Alexei, who has a voice deeper than just about everyone in the game.
    • Also Barbos, who has a very growly voice.
  • Evil Tower of Ominousness: Ghasfarost, the Tower of Gears, and Tarqaron.
  • Evolving Attack: In the form of altered artes, which are variations on the normal artes with different, usually more powerful abilities. Some arcane artes are also made by combining two base artes, or even two other arcane artes. Many artes also obtain new properties the more they are used, such as Yuri's Azure Edge increasing in size and speed and many others allowing themselves to chain into new artes midway through the attack. Using an arte 9,999 times makes it permanently deal three times the damage as well.
  • The Exit Is That Way: Occurs during a skit at Baction. Karol can't manage to read the map that he made. Judith comes to the rescue.
  • Expy
    • Flynn looks a lot like Guy and Cress, from the original Tales of Phantasia. Even their armor is the same. In the PS3 version, he gets Cress's armor and even the Distortion Blade arte.
    • Jade Curtiss, possibly due to his massive popularity, gets two Expies (three if you count Yuri), both based on different aspects of him: Rita represents his intellectual, magic-studying and snarky side, while Raven represents his savvy, 35-year old and military side.
    • A nihilistic Death Seeker Stepford Smiler who covers up his issues by acting like The Casanova, but gets treated as the cast's Butt-Monkey? Check, check, check, and check, Raven is an expy of Zelos Wilder.
    • Alexei is basically a less sympathetic version of Van from Tales of the Abyss, even sharing the same military title of Commandant. Duke is more of an emotionally detached but equally sympathetic, version of the same character, considering both of their goals are to erase humanity to save the world, as in the physical planet, from a thousand-year-old curse, both believe this is the only path they can take, both are fought in a final dungeon-turned-weapon that was once a town, and both engage in banter with whomever is leading the party at the time. Both of them are fought at the same points in the game as Van, as well.
  • Facial Composite Failure: Yuri's wanted posters. He does take more offense at how low his bounty is though. Also notable as a Call-Back joke to Lloyd's wanted posters in Tales of Symphonia, which themselves are referenced in the Denebola Inn in Halure.
  • "Facing the Bullets" One-Liner: Yuri, after passing out in the Sands of Kogorh and believing he is about to be eaten: "Heh...go ahead. Hope you choke...on my bones..."
  • Fantastic Racism: Humans and the Entelexeia, best exemplified by the Hunting Blades Guild and their attitude towards all monsters. It also works both ways: the Entelexeia considered humans to be too foolish to control their use of Blastia, and that's why they fired the first shot in the Great War.
  • Feeling Their Age: Raven is a veteran of "The Great War", which takes place ten years prior to the events of the game itself. Since he was 25 at that time it'd make him 35 at present. As such, he often quips about his age, such as complaining about his back, or saying he's too old to keep up with Yuri and the others. None of which stops him from sniping enemies, or making time for the ladies.
  • Field of Blades: The Blade Drifts of Zopheir are appropriately named.
  • Fighting Your Friend:
    • Estelle, when she is being controlled by Alexei. Also, Raven, as Schwann.
    • Yuri fights Flynn at several points during the game, but they're never actually trying to kill each other — just play out their roles or work things out between them.
    • Karol fighting Nan also counts.
    • The Updated Re-release adds a few such fights to the coliseum: notably, Yuri and Flynn are the 100th man in the other's 100/200-man melees, and a team battle mode is added in which a helmeted Karol fights alongside the Hunting Blades, Raven as Schwann fights alongside Leblanc, Adecor, and Boccos, and the rest of your party fights the four you chose!
  • Finishing Move: Fatal Strikes, which will instantly wipe out any normal enemy that's targeted. They can still be used on bosses for massive damage and Grade bonuses, but obviously won't instantly kill them.
  • Five-Man Band: Despite Yuri being the main character, the Brave Vesperia guild fits the concept a little differently than expected:
    • The Hero: Karol; while he starts off as the Tag Along Kid, in the guild he's the leader, since Yuri admits Karol actually knows a lot more about how guilds work than he does.
    • The Lancer: Yuri; the main hero actually comfortably becomes Karol's right-hand man as opposed to trying to be a figurehead for the guild.
    • The Big Guy: Judith; Graduated from being The Sixth Ranger when she first joins the party, to being the muscle of the guild.
    • The Smart Guy: Rita; a skilled mage and Blastia expert, as well she seems more knowledgeable about the world in general.
    • The Chick: Estelle; While she offers plenty of information herself, she's the one who seems to "hire" the guild and give them focus; she's also the moral center of the group, as well as The Medic.
    • Team Pet: Repede; pretty obvious, although he's an 'honorary member' of the guild, he's still a dog.
    • The Sixth Ranger: Raven; Not an actual member of the guild, since he already belongs to the Don's guild Altosk, but his interests align with the Brave Vesperia's and he's happy to tag along and help them out. After fighting him as Schwann, he says Brave Vesperia owns his life due to Alexei abandoning him to head to Zaude.
  • Flash Step:
    • Yuri's Ghost Wolf, then his Mystic Arte for the Overkill version of this.
    • Judith's Moonbeam, where she suddenly appears above the enemy.
  • Foreshadowing: Plenty of it.
    • The castle's background music is more tense and dramatic than the situation and its status as the first dungeon calls for. Said music is much more appropriate when it's the penultimate dungeon of the second arc, with the stakes incredibly high.
    • There's a cheesy, jazzy little theme associated with Raven that plays whenever he shows up early in the game. It also plays during a scene in Heliord that he's not present for...but it's the scene where Alexei asks Schwann to follow Yuri, Estelle and Rita, which hints that they're the same person.
      • There's another, more blatant one. When getting past the blockade of Nordopolica, Raven distracts the Schwann Brigade by calling them to attention. This just seems like a funny gag at the time, with them being the usual, bumbling guards they are. Of course, they had a very good reason for reacting the way they did: Raven is their commanding officer, after all.
      • Raven also is called out by Rita for knowing that aer can effect blastia, something that isn't that well known outside of researchers like her. Considering he has a blastia in his chest replacing his heart, he's got a very good reason to know that.
      • In the Sands of Kogorh, you can find an exclusive armour for Raven. It's called the Phoenix Guard, and though it suits the location, the fact Raven is the one to get it hints at the fact he's been brought Back from the Dead.
    • The first cinematic (where Estelle reads a book as temporary narrator) has quite a bit of foreshadowing in the case of showing the Entelexeia before they become important to the story. It specifically shows Phaeroh, Gusios and Astal.
  • For Want of a Nail:
    • The whole plot kicks off because Raven gives Yuri the key to the prison, allowing him to sneak out to check on the Lower Quarter. Except that doesn't happen, since he has a run in with Estelle, who is desperate enough to wave a sword at a bunch of knights just so she can warn Flynn about something. From this one event springs the whole plot. If this hadn't happened, not only would the Big Bad's plans go unhindered, but the Eldritch Abomination that comes from that incident would have destroyed the world.
    • A more minor example lies in Yuri and Estelle having to take the Quoi Woods route due to the Lord of the Plains blocking the normal route; they meet Karol thanks to that, which ties into them helping fix the barrier blastia of Halure.
    • Also, because Karol is leading them to Capua Torim and points beyond, they wind up at Capua Nor, where Yuri's inability to let a crime go unpunished leads to their interfering at the Magistrate's mansion and foiling Ragou's plans for the first time. In the PS3 and Definitive Edition versions, this is also where Yuri and Brave Vesperia meet Patty for the first time.
  • Freudian Excuse: Discussed and defied. There is a part where Raven and Yuri are having a conversation about Alexei before taking him on. When it looks like Raven is going to slip into Freudian Excuse territory, Yuri cuts him off, telling him that he doesn't want to make things needlessly complicated when they fight.
  • Friendship Moment:
    • There's one between Yuri and Estelle, Rita and Judith, and Karol and Raven (and Flynn and Patty in the Updated Re-release) before the final dungeon.
    • As opposed to a dramatic high-stakes showdown like typical Tales of rival duels, the Yuri vs. Flynn duel is a strange and beautiful Friendship Moment in which they work out their remaining issues by beating the crap out of each other, explicitly taunting each other about how they are so gonna kick the other's ass.
  • Gambit Pileup: Pretty much every single villain is operating independently of and against each other, and the way these plans end up colliding gets pretty convoluted.
  • Gambit Roulette: Alexei is the one (along with Yeager) who orchestrated the Hunting Blades betraying the Union by attacking Nordipolica so that the Guild Union would fall into civil war.
  • Gameplay and Story Integration:
    • Since you're likely to see it first, Schwann's Mystic arte leaves him grasping his chest and vulnerable to attack. Raven's Mystic Arte works the same way and he even mumbles "I thought I was a goner."
    • Likewise, the final attack Yuri uses to defeat the Adephagos is his second Mystic Arte in the Updated Re-release.
    • A subtler example comes in the form of how much stronger monsters and particularly bosses are compared to other Tales Series games are like. In universe, the survival of humans depends on the barriers to keep out the monsters within the world.
    • Raven admits that he hates sweets, as such he gains the least benefits that come from desserts.
  • Gameplay and Story Segregation: Some cutscenes will refer to Yuri having a sword, even if he currently has an axe equipped.
  • Get on the Boat: The party ends up securing a boat to use near the beginning of the second act in exchange for escorting Kaufman across the ocean.
  • Genius Book Club: Rita and Estelle, but mostly Rita. Her unique secondary items are books, her reading of books is mentioned in a few skits, and her level up animation shows her reading a book. If and when Estelle sees something in the real world that she had only read about in a book, she'll point it out. In a skit while leaving a crystallized cavern, Estelle says that the cave looks like something out of a fantasy novel.
  • Ghibli Hills: Halure.
  • Ghost Town: Caer Bocram.
  • The Glasses Come Off: Recurring character Wonder Chef does this every time he is found.
  • God Mode: It'll take forever and a day to charge it up, but level 4 Over Limit not only comes with all the benefits of the previous levels, but makes the user outright invincible.
  • Good Colors, Evil Colors: The Imperial Knights. Generally, those in blue are good (most of the time), those in red are bad, and those in brown are general mooks.
  • Good Republic, Evil Empire: Averted - they're both pretty decent for the most part, and there is major corruption on both sides.
  • Gratuitous Greek: Adephagos is Greek for "gluttonous". "Entelexeia" refers to a theory of being in Aristotelian philosophy.
  • Great Big Library of Everything: The libraries in Aspio are so big, resident mages have made a habit of sleeping on the shelves.
  • Green Aesop: Blastia, aer, and the Adephagos are a straightforward metaphor for technology and pollution. The final battle of the game is over the hotly-debated-in-real-life issue of Geo-Engineering to solve environmental problems vs. Preservation of Earth as it was before humans altered it.
  • Guide Dang It!:
    • The time windows for side quests pretty much require a guide to fully complete. Many involve resting at inns multiple times before moving on to the next plot point, and others involve returning to out-of-the-way areas that you have no real reason to explore. Most infamously, there are more than a dozen steps to obtaining Judith's Infinity +1 Sword, the Brionac, which are spread out over the whole game, the first of which need to be done before she even joins the party.
    • Finishing the Monster and Collector's Books requires a guide to check which entries are still needed. It doesn't help that a lot of monsters only appear once or in very specific circumstances, and if you miss the chance to grab their entries, your only options are reloading a save or getting them in New Game +. The Collector's Book encompasses items used in battle, weapons, gear, key items obtained through the story, and cosmetic items obtained through the aforementioned side quests.
    • None of the Secret Missions offer any clue as to what their requirements are. Sometimes you can figure it out (for example, with Gattuso, it's easy to determine that it involves the billybally flowers on the field); several times, it's as simple as "knock them over after they use their Mystic Arte" ...and then there's Yeager, in which you have to wait until the second half of the fight, break his guard (a monumental task in itself), wait for him to enter a specific pose, and then use Raven's specific arte that causes guard-broken enemies to explode. It is highly unlikely you'll figure those steps out without consulting guides.
    • The requirements for some of the second Mystic Artes in the Updated Re-release, or even becoming aware of their existence. Not only are many of the requirements esoteric (like Rita using Thunder Blade 200+ times, then entering the 200-Man Melee and using it on the Time Traveller...in Over Limit while he's at less than half HP) or require significant investment to unlock (such as Estelle needing to not only have awakened all the spirits in the storyline, but to have used all five versions of her Burst Arte 20 times each), even activating them once you have them requires a specific button combination (attack + arte, or in one case, attack + arte + guard) that isn't used for anything else.
    • Attempting to view all of the skits. Some require you to not use a character in combat for an unknown amount of time, some require you to only use a specific character to do all the cooking, a mechanic you won't need to use if you judiciously use your other items and accessories; and some require you to do certain things you wouldn't normally think of save for a random thought passing through your head. The dev team foresaw the impossibility of such a thing happening organically, and put an option in the New Game + menu to unlock a menu on Nam Cobanda Island that allows you to view all skits without guessing what circumstances might unlock one.
  • Hair-Contrast Duo: Yuri, with dark purple hair (though the game occasionally calls it black) and Flynn, with bright blond hair.
  • Halfway Plot Switch: We start with a Succession Crisis and ruminations on the nature of justice, and then a giant malevolent octopus from beyond dimensions breaks in to deliver a Green Aesop. Of course the latter is not exclusive of the former. The giant malevolent octopus crisis ends up Cutting the Knot in regards to the Succession Crisis and the ruminations on justice and morality comes to a head as the Final Boss is planning on pulling a Kill ’Em All to defeat said Eldritch Abomination, an extreme solution that runs counter to the revelations and choices of the main party.
  • Happy Fun Ball: Estelle and Judith's joke weapons, which are capable of infinitely comboing bosses.
  • Harder Than Hard: Unknown. Prepare to die a lot. Even some normal enemies can instantly kill you with multihit attacks and some bosses can potentially kill your entire party with a single Mystic Arte, e.g. Schwann, Alexei, Zagi 5, Radiant Winged One, Kratos.
  • Hello, [Insert Name Here]: In the original versions, you can rename the party, but the voiceover will still call them by their normal names. This was unfortunately removed in the Definitive Edition.
  • Heterosexual Life-Partners: Yuri and Flynn butt heads at several points over the course of the game, but are still the absolute best of friends who know and trust each other more than anyone else.
  • Hold the Line: The safest option to take in the first round of the fight against the Baitojoh. Attacking it can potentially end the fight faster, but offers no additional reward.
  • Honor Before Reason: The party, especially Estelle, has elements of this. This is also evident in the guilds, culminating in the scene where Don Whitehorse commits ritual seppuku to atone for Belius's death.
  • Hopeless Boss Fight: Don Whitehorse. It's technically beatable on your first playthrough (and the reward is nothing special if you do), but extremely difficult because the Don is very powerful at that point in the game.
  • HP to 1: Big Bang, the final boss's Mystic Arte, looks scary and deals thousands of damage, but actually functions like this, which is lampshaded by Duke every time he does it: "You still stand?!". More ridiculous is his true final form when the player has obtained the Fell Arms, because a single Big Bang does over 12,000 damage to EACH party member. If you're playing the Updated Re-release on Hard or Unknown, that Last Chance Hit Point safety net gets removed. Hope you enjoy Total Party Kills! However, if you're playing on Easy, then it only knocks off about half your HP.
  • Human Resources:
    • Blastia are made of Entelexeia.
    • Additionally, Zaude's blastia core, which is made from the souls of the Children of the Full Moon.
    Tropes I-M 
  • I Can Still Fight!: Pretty much all of your party members will do this at some point in the game.
  • I Did What I Had to Do: Judith's reasoning for crippling the party's ship; she's actually right. Not to mention Yuri's explanation for killing Ragou and Cumore, especially since he knew no one else would punish them; he quotes this exactly to Karol after the truth comes out.
  • Idiot Hero:
    • Karol is a traditional version, though he also has enough moments of catching the Smart Ball to balance things out.
    • Raven plays the part but it's all a facade.
    • Estelle has a lot of book smarts, but due to her sheltered upbringing, she has no common sense whatsoever, and frequently runs into the thick of danger without any plan beyond "accomplish some vague goal and figure it out along the way"... and this is without getting into how her Chronic Hero Syndrome keeps causing her to use the power that is rapidly devouring the earth's aer supply (though she was unaware of this). Eventually, Character Development and Rita's genius and tenacity to find a solution for the the problem with Estelle's power fixes this.
  • "I Know You Are in There Somewhere" Fight: The Party vs. Brainwashed and Crazy Estelle.
  • I Know You Know I Know: Flynn and Yuri, when the former discovers the latter just after he's murdered Cumore.
    Flynn: Yuri, we need to talk.
    Yuri: I know.
  • Improbable Weapon User: Rita attacks with scrolls and books. Some subweapons are pretty weird as well, like Karol's bag.
  • Inexplicable Treasure Chests: In one area your party comments that the continent has never been explored before, yet there's still chests in the local dungeon. There's also the curious case of the island that apparently had only recently formed: there are still thematically appropriate tresure chests inside the cave there. The two areas are home to Entelexeia, but it's a flimsy explanation.
  • Infinity +1 Sword: A couple of varieties: each character gets a most powerful normal weapon in a sidequest, and then there are the Fell Arms (Devil's Arms), as usual. Storywise, in the Updated Re-release, Yuri gets a sword called Vesperia No. 2 that, while not his most powerful weapon, does grant him access to his second Mystic Arte.
  • Informed Poverty: The Lower Quarter in general. Buildings are rough around the edges but mostly well-maintained and the people appear for the most part clean, well-fed and happy. Aside from the plumbing issues that kickstart the plot, it gives off more of an air of a quaint, humble community than a rough urban slum. No doubt the "poverty" of the area is an assumption by the Noble Quarter, which is full of people who think anyone not of their station is less than human.
  • Interface Spoiler: Almost averted with Flynn; when he joins the party at Ghasfarost, his status screen doesn't have a full-body portrait like everyone else, because his portrait is of him in his captain's armor; he's still a lieutenant at this point in the story. However, his portraits in the skits he participates in during Ghasfarost do show him in his captain's uniform, albeit only from the shoulders up.
  • Ironic Echo: Phaeroh's comment about sacrificing a part to preserve the whole veers very close to a statement made by Yuri not much earlier. Furthermore, Yuri's response is pretty much the same speech he was given by Flynn at Mantaic. This confrontation is the main catalyst in halting Yuri's fall down the slippery slope.
  • Irony: The cause of the Fantastic Racism and the Great War between humans and Entelexia was actually indirecty started by a Krityan inventor, who had no malice for either humans or Entelexia.
  • It Can Think: Basically the whole party's reaction when Baitojoh traps them with the aer krene in the Blade Drifts of Zopheir so it can kill and eat them. It's a pure monster, not an Entelexeia, and yet it definitely is capable of planning things out to the point of trapping almost all of the party.
  • Item Crafting: If you can use it, you can probably make it using convenient materials from your fallen foes.
  • It's All Upstairs from Here: Ghasfarost, the Sword Stair, Zaude, and Tarqaron.
  • It's Up to You: Yuri might insist that Flynn gets the hard job of dealing with the nobles, but everyone knows that Yuri and his party are the ones who are actually handling everything. Flynn is fully aware of this and highly resents it.
  • Knight of Cerebus: Vesperia is an inversion for the entire series. From this point on, the games stopped focusing on serious issues like Cloning Blues, Fantastic Racism and free will and instead focusing on more traditional JRPG themes of Green Aesops and The Power of Friendship. Ironically, the vigilante killings give Vesperia some of the series' darker moments.
  • Kryptonite Factor: Aer at really high densities can be dangerous to anyone exposed to it, as it can render people weak and possibly kill them if exposed for too long. Yuri and Brave Vesperia have been exposed to high-density aer from out-of-control Aer Krene on a couple of occasions, rendering them unable to fight, with one instance being a deliberate trap by a monster in the Blade Drifts of Zophier. It's even worse for the Entelexeia because too much aer can corrupt them and drive them mad, eventually transforming them into an Adephagos. It's for this reason that Brave Vesperia had no other choice but to put down Belius and Gusios.
  • Lag Cancel: A mechanic added to the PS3 version and the Definitive Edition is explicitly named in the Battle Book "Manual Canceling." It lets a player using Manual mode cancel the recovery animations of several attacks with a button combination (free run + guard + left stick forward) if inputted at the correct time, opening up more combo opportunities that weren't possible in the original game. This works with every playable character, but Yuri benefits the most from it.
  • Lampshade Hanging: Plenty of the skits, but one that stands out is after the cooking duel - everyone on the team starts questioning what the Wonder Chef is and how he turns into inanimate objects, which is never explained in canon.
  • Large Ham: Zagi, Barbos, and Alexei are no strangers to scenery chewing.
  • Late-Arrival Spoiler: For Tales of Symphonia. Renaming the Bonus Boss Kratos as "Traitor to Heaven" basically spoils two of the four major Kratos-related plot twists, not to mention how he shows off his shiny angel wings during his Mystic Arte. This also holds true to some degree for the other cameo bosses, but less directly than Kratos.
  • Leaning on the Fourth Wall:
    • One of Karol's costumes is nothing but a towel. Leaving it on for long enough starts a skit where all the girls avoid him. At one point he says "You're mean! You made me wear this because you thought it would be funny!" and the other party members deny making him do anything, much to Karol's confusion.
    • There is also a skit that triggers after walking the world map a lot, where Raven is looking at the camera and saying 'you sure do like walking around outdoors'. Cue the party appearing and wondering why he's babbling to himself, while he effects innocence. This happens if the player spends a lot of time just wandering around and doesn't make much use of the gathering spots. He will state that it's "your call" whether to gather materials for synthesis or just wander around, leading Rita to ask again just who he's talking to.
    • There's a lot of Lampshade Hanging and snark about villain tropes when the party confronts Barbos.
    • There's a skit that lampshades the game's use of an Arbitrary Headcount Limit, with the characters basically saying they're just watching from the sidelines.
  • Legacy Boss Battle: Previous Tales Series bosses are fightable. They include Phantasia's Dhaos, Eternia's Shizel, Destiny's Barbatos, and Symphonia's Kratos are all opponents in the coliseum's 200-Man Melee.
  • The Legend of Chekhov: When they form the guild "Brave Vesperia," Estelle later explains to Yuri the origin of the name: the story of how a sister and brother who fought and defeated a great cataclysm. Not surprisingly, this turns out to be important to the plot. The legend is a distorted, somewhat metaphorical description of the sibling blastia - Zaude and Vesperia - which were created to hold back the Adephagos. Unfortunately, they only realize exactly what they were and what the legend really means after the Big Bad accidentally releases the Adephagos.
  • Level Grinding: Not explicitly necessary, but you can grind if you want to hit the Absurdly High Level Cap, and you're gonna need to in order to tackle the bonus dungeons. Also, some titles will require grinding various combat mechanics specifically to achieve.
  • Limit Break: Mystic Artes, granted by the Special skill.
  • Load-Bearing Hero: Raven, as Schwann does this to allow the others to escape when a building is collapsing.
  • Lost Technology: Vesperia is a deconstruction of this trope: blastia are widespread, well researched and the solution to the party's problems is not using them.
  • The Lost Woods: The Quoi Woods, the Forest of Keiv Moc, and the Egothor Forest.
  • Love Interest: Karol and Nan.
  • Mad Science: It seems that after the blastia are gone, all the Mages switched to this. In the ending credits you see Rita nearly blow her face off with chemistry. She also invents a Steam Punk propeller backpack so she can visit Estelle.
  • The Magic Goes Away: Played with. If you do not pursue a side-quest, it's easy to think that the end of the story, which ends with Dein Nomos being used alongside Rita's technique and the blastia network to transform every blastia on the planet into spirits to eliminate the Adephagos once and for all, results in all magic going away. The end cinematics kind of reinforce this, with the Lower Quarter of Zaphias' Aque Blastia being replaced with a traditional well. A side quest, however, reveals that Rita's already figuring out how to activate at least some Blastia without cores using Mana, even before there's a lot of it available, turning this into an Averted Trope. Not to mention the mages of Aspio are quick to start figuring out "spirit magic" once informed that the Blastia have to go.
  • Magical Incantation: Required for most magical artes, and get longer for more powerful spells. Subverted by Rita in Overlimit, when all she says is "blah blah blah."
  • Meaningful Name:
    • Gauche and Droite mean left and right in French.
    • The name of the guild Karol forms, Brave Vesperia, is also the first explicit Title Drop in the series.
    • Raven/Schwann, whose two personalities are both named after birds.
    • Regaey is Yeager backwards.
  • Mega-Corp: The bigger Guilds tend to be this, with Fortune's Market a stand out example. They're actually a rather rare benign/benevolent portrayal of the trope. Most of the guilds are headed by nice people despite some moments where the guilds are on the antagonistic side. Despite Barbos, the Hunting Blades at times, and Yeager, the rest are pretty good, and even Yeager has his moments.
  • Market-Based Title: The 2019 Updated Re-release for current platforms is known as Tales of Vesperia Remaster in Japan and Tales of Vesperia: Definitive Edition internationally.
  • Mercy Kill: The party has to deal one to Belius after Estelle uses her healing powers on her, unaware of the effect the Child of the Full Moon's powers have on Entelexeia.
  • Mind Rape: Alexei to Estelle.
  • Mind Screw: In-game: After the illusion of Yormgen falls you can later visit the ruins. If you do so in Act 3 you find a journal belonging to the girl who you gave the Clear Ciel Crystal to. You find out that she gave up waiting for the Ghost Ship's Captain and moved on. The party debates whether the town was an illusion or if it actually exists since they actually interacted with it.
  • Mirror World: The Labyrinth of Memories, the Bonus Dungeon.
  • Monster Arena: Nordopolica.
  • Murder, Inc.: Leviathan's Claw.
  • Murder the Hypotenuse: Though it's a little more complex than just "trying to get rid of the rival for his affections," Sodia attempts this on Yuri at the end of Zaude, as she blamed him for the injuries - both mental and physical - that Flynn had suffered.
  • My Fist Forgives You: Raven. Fournote  times in a row.
  • My God, What Have I Done?: A variety of characters experience this at one point or another. Examples are Estelle when she was the cause of Belius' death, Flynn after he realized everything he did for Alexei resulted in negative consequences and that he was being used, Patty after she kills Seifer, even though he asked her to, Alexei after bringing the Adephagos back into the world, and Sodia after she stabs Yuri, causing him to fall from the edge of Zaude.
  • My Nayme Is: "Entelexeia" is pronounced "En-tele-KAY-a."
  • Mythology Gag: Tons of them, mostly in the form of cosplay outfits and accessories.
    • The Pop Quiz in Nam Cobanda tests your knowledge of the Tales Series. In a nice touch, the American and European releases removed questions on games that had not been released in their respective regions.
    • The "Gentlemieu", "Gentlereplica", and "Gentlesinger" monsters are clear references to Tales of the Abyss. They are also the only monsters that drop Cheagle Fur, Fragments of Hyper-Resonance and Fonstones, respectively.
    • There's also Judassey, a large frog-type enemy...with the color scheme and mask of, you guessed it, Judas.
    • Yeager uses extremely subtle Title Drops of previous Tales Series games. Pay close attention to the conversations at the beginning of the two halves of the fight. It's taken directly from the Japanese version, where he pronounces the words in English, so it's most likely done intentionally. Also to be noted is that he also throws in "Rebirth" there, which the English dialogue skipped out on because it was never localized.
    • Just as subtle is Tison's attack, Rising Dragon: Ratatosk. It's hard to catch, since it only flicks up on screen for half a second.
    • Alexei talks about destiny and rebirth during his battle and the scene preceding it.
    • A particularly memorable callback, especially to Tales of Eternia and Tales of Phantasia, in the Updated Re-release: Rita unlocks her second Mystic Arte (Indignation) by re-enacting the opening to Tales of Phantasia in the 200-Man Melee against Dhaos. If she gets Dhaos to under half his HP and casts Thunder Blade in Overlimit 4 or higher, she'll cast Indignation instead. Dhaos will utter the classic "This Cannot Be!", and the spell will instantly kill him.
    • The Updated Re-release adds a ton of bonus cosplay outfits. Not only do Yuri, Flynn and Estelle get to cosplay from Tales of the Abyss as a pre-order bonus, but every party member gets a cosplay outfit (and associated skill) from a previous Tales Series character as a reward for completing the 200-Man Melee. If every party member puts on their cosplay outfit, there's even a skit where they start acting like their "characters" against their will.
    • Two of the Fell Arms, Abyssion and Nebilim, are named after the equivalent Bonus Bosses in Tales of Symphonia and Tales of the Abyss, respectively.
  • Nature Spirit: as usual in the Tales Series. There's a few twists though such as the fact you create the spirits in the third act.
    Tropes N-S 
  • Nerf Arm: Estelle gets a duster, Judith gets a broom, and Repede gets Grilled Chicken. Estelle and Judith's gag weapons allow them to perform new attacks such as cleaning the enemy off or sweeping them up, but they're a lot more painful than they sound.
  • New Game+: In which you can use all that Grade you earned in your previous playthrough to buy various rewards to spice up your new one.
  • Nice Job Breaking It, Hero!:
    • Inverted from the standard heroic version: Alexei's plan has the unintended side-effect of releasing the monster and Sealed Evil in a Can, a development he did not see coming.
    • The heroic version is also played straight, when Estelle's healing artes drive Belius mad and the party's forced to kill her, leading to tension among the major guilds and more unwanted deaths.
    • The game also uses another variation: Nice Job Breaking It, Player. If you collect all the Fell Arms, the final boss will absorb their power and gain an extra form that is one of the most powerful enemies in the game.
  • Noble Male, Roguish Male: Yuri is the Roguish Male, while Flynn is the Noble Male.
  • No One Could Survive That!:
    • Yuri falls from the top of Zaude after Sodia stabs him, easily a fall of at least a mile. Duke saves his life. Apparently just so he can retrieve Dein Nomos.
    • Raven. Even with his blastia, he was buried alive in the deepest part of an ancient shrine. Not only that, but he reappears ahead of the party, without a scratch on him! In the Updated Re-release, he reveals that the Schwann Brigade managed to pull him out in time for healing, which explains his survival, if not his ability to make it to Heracles before the party, who were rushing there directly from Baction as fast as possible.
  • Not So Different: Raven and Yeager. Both served in the knights and loved Casey, both died and were resurrected by Alexei to do his bidding, controlled by blastia hearts. Both got involved with the guilds and had more heart than they wanted to admit.
  • No Time to Think: The situation regarding the Don's death. Karol wanted to look for another, more peaceful outcome, but Raven said that while he wishes there was and that there may indeed be one, they had no time to look for that solution and action had to be taken there and then or else the situation will get worse now.
  • Now, Where Was I Going Again?: The synopsis, done in the style of the Wonder Reporter writing articles about Yuri's recent activities. It does however, lie about the location of at least one dungeon: the Manor of the Wicked.
  • One-Man Army:
    • The optional 100- and 200-Man Melees pits one of your characters against, well, one hundred and two hundred enemies.
    • Gameplay-wise, Yuri is also one of the most broken playable characters in Tales Series history, boasting a well-known infinite combo.
    • Completing the 200-Man Melee in the Updated Re-release grants the character a skill that lets you invoke this, called Stand Alone, which forces only the characters in the active party who have it equipped into battle. This lets you do things like character solo runs without having to find workarounds like killing off the rest of your party.
  • Oral Fixation: Repede is never seen without his former master's pipe in his mouth outside of battle. He was even like this as a puppy according to the movie.
  • Order Versus Chaos: One of the central conflicts of the game. On one side, Yuri is always willing to break the rules to do good things or punish someone who deserve it (like vigilantism). On the other side, his best friend Flynn believes in the order (bordering to lawful stupid territory sometimes) and wants to do his best under the rules. Later in the game Yuri calls out Flynn about this after corrupt nobles used their position to do what they want, like killing people for their own amusement.
  • Our Elves Are Different: The Kritya race, of which party member Judith is a member. They are pointy-eared, long-lived, intelligent, and share a psychic connection with Entelexeia. They are also very pacifistic and have Cloudcuckoolander tendencies, which makes Judith a definite Black Sheep. Uniquely, the Kritya race are not shown to be innately any better or worse than normal humans, being just as prone to abusing blastia without regard for the environment. For example, Hermes, the inventor of the aer-guzzling blastia of the same name, was a Krityan.
  • Our Monsters Are Different: The Entelexeia and their allies are very insistent that they're not mindless monsters, despite their fearsome looks, which proves very true.
  • Outside Man, Inside Man: Yuri and Flynn, respectively.
  • Panacea: Yuri, Karol, and Estelle try to use a panacea bottle to heal the big cherry blossom tree in Halure and, from then on, it becomes a regular item that cures both physical and magical ailments.
  • Parental Abandonment: None of the main cast members have living parents. Most of the supporting cast lacks them too. However, no one is overly concerned about it.
  • Permanently Missable Content: Many side quests can only be triggered at certain points in the main quest, and failing to do so will prevent you from gaining the rewards.
  • Port Town: The Empire-influenced Capua Nor and the guild-friendlier Capua Torim.
  • The Power of Friendship: The true theme of the game. There is even a skit after Zagi finally dies which has Raven note that their major enemies/opponents tend to be people without "equals" or rather friends to stand by them. There is also the speech Karol gives after Judith's status as the dragon rider has been revealed and her reasons for it as well where he notes that they all (him, Yuri, and Judith) went wrong in regards to their Guild's creed by trying to handle things alone.
  • Preexisting Encounters: Both types are present in this game. You can run around, freeze, or stun most encounters, but there will be an occasional tight path with a monster conveniently placed in the middle of it. You can get past some of the monsters in tight paths by using a Holy Bottle, though.
  • Put Off Their Food: One of the skits has this happen to Rita and Raven, who were enjoying their croquettes... until Raven asks Yuri about the recipe, and Yuri reveals his "secret ingredient". Rita and Raven's reaction say it all.
  • Ragnarök Proofing: Somewhat deconstructed: the technology that remains is in no way a good thing for anyone to be using. Also, because nobody is around who can explain it, the devices often run amok and cause problems.
  • Ragtag Band of Misfits: The only party members that actually knew each other prior to the beginning of the game are Yuri, Flynn, and Repede (as well as Flynn and Estelle). Everyone ends up joining with their own individual agendas and goals and eventually coalesce into True Companions.
  • Ramming Always Works: The Flynn Brigade saves Zaphias from Heracles with a heavy dosage of this.
  • Reality Ensues:
    • Out of the all the recipes, including the new ones from the Updated Re-release, Repede hates a resounding 18 out of 42. Those recipes are either sweets or include onions, which are toxic to dogs.
    • Estelle being a princess is revealed early on in the game, and save Karol, all the heroes already knew. Not only did Yuri find Estelle in a castle, but her mannerisms, naive outlook on things, and her obviously sheltered life made it clear she was someone important.
    • As skilled as Yuri is, he is still only a young adult with a few years of combat training under his belt. When he tries to duel Don Whitehorse in the Updated Re-release, Whitehorse easily overpowers Yuri and defeats him. Whitehorse might be a bit old, but he's an incredibly skilled swordsman with many years under his belt.
    • A lot of Karol's actions before his character development fall into this. He's a twelve year old kid in a world with monsters and many other threats, naturally he grows up being scared of them and being a bit of a coward. He's fighting things even grown adults would struggle with after all.
  • Redemption Demotion:
    • Raven. As Raven, the good guy, he's the dumb pervert whom everyone loves. As Schwann, the bad guy, he's the extremely suave knight with a much cooler fighting style.
    • There's a gameplay element of this in that party members who are ever fought as enemies, such as Schwann/Raven, Brainwashed and Crazy Estelle, Flynn in his duel with Yuri, and the various ranks of the Team Battle in the coliseum, have much more HP and TP than they can ever have as party members and stats strong enough to take on the party.
  • Remilitarized Zone: Heliord.
  • Rescue Hug: After Estelle manages to break Alexei's mental control, she is in mid-air. She falls down and Yuri catches her.
  • Retcon: The Updated Re-release does this to a few events of the original 360 version, mostly to account for things like Patty's or Flynn's presence. Notably, two fights against a monster called the Cursed Wanderer are added, Sodia takes Flynn's place in several cutscenes, and Flynn doesn't get shot until after the battle with Alexei, which he takes part in.
  • Ring Out: One of the Secret Missions requires this: the second battle against Zagi takes place on a boat, and the mission is to somehow blast him off the side to cool him off a little.
  • Running Gag:
    • Yuri runs into so much bad luck that he frequently bemoans being cursed.
    • There's a series of victory skits wherein party members cry "The sign of victory!" and high-five each other.
      • In skits, both victory and character, Repede doesn't like Estelle for some undisclosed reason, much to the latter's increasing agitation.
    • Meta example: Repede being mostly obscured or barely in-frame during cutscenes.
  • Sad Battle Music: A slow melancholic rendition of the game's theme song, "Ring a Bell", plays during Yuri's battle with Estelle; during which, she pleads with him to kill her to save himself and the others.
  • Samus Is a Girl: Done twice. The first time is with the middle-aged male thief who stole the aque blastia core from the lower quarter, who stole the name Mordio; the real Mordio is the young teenage girl Rita. Later on, the dragon rider who shows up at multiple points to destroy blastia is revealed to be a Krityan woman named Judith. Done a third time in the Updated Re-release with Aifread, who Patty calls her grandfather, but is actually Patty herself.
  • Santa Claus: Your characters get outfits, or "titles," for completing the Repede snowboarding mini-game with attachments based on each character. Yuri, Estelle and Repede himself each get Santa Claus outfits, "Winter's Night Delivery Man," "Holy Night Delivery Girl" and "Snow Delivery Dog" respectively. Karol is Rudolph the Red-nosed Reindeer, "Delivery Reindeer." The other characters get outfits with a winter theme, though not specifically a Christmas one.
  • Say My Name: As is contractually required for Tales protagonists, Yuri bellows for Estelle as they are blown away from their first attempt to rescue her from the Sword Stair of Zaphias.
  • Scenery Gorn: Caer Bocram, Mt. Temza, the modern-day Yormgen, and the aer-wracked Zaphias.
  • Scratch Damage: Even if the opponent's defenses are too high, attacks will always deal a minimum of 1 damage. There are even skills to Invoke this (intended to allow you to build up your combo counter and use Fatal Strikes to finish the enemy off).
  • Screw the Rules, I'm Doing What's Right!: The other major theme of the game. Yuri Lowell believes that if a law prohibits doing what's right, said law should be ignored. His friend Flynn, however, argues that vigilantism cannot bring peace, and that if a law is corrupted, then it needs to be changed. The game is rather good at avoiding taking sides in this, with both characters getting their share of trouble when they take their ideologies to the extreme.
  • Screw This, I'm Outta Here!: Said word-for-word by the coliseum announcer when things start getting out of hand in the first tournament arc.
  • Sdrawkcab Alias: Regaey/Yeager
  • Sealed Evil in a Can
    • The Adephagos
    • A faction of Children of the Full Moon who wanted to destroy the Entelaxeia instead of working with them to fight the Adephagos was sealed beneath Zaude.
  • See You in Hell: Barbos and Don Whitehorse, though in a kindred manner, both to Yuri.
  • Self-Damaging Attack Backfire: In the PS3 version, many of Patty's artes have a chance of backfiring instead of causing good effects. The results include hitting herself with her own attack, KOing herself instantly, completely emptying the Over Limit gauge, or cutting the entire party's HP and TP in half while also applying an array of bad status effects to them.
  • Self-Mutilation Demonstration: Inverted by Yuri after Belius' death, giving Estelle a metaphorical slap in the face by slicing his own arm open not so he would heal himself, but knowing she would heal him.
  • Shifting Sand Land: The Sands of Kogorh, which comes with a water supply mechanic.
  • Ship Level: Heracles.
  • Ship Tease: Rare for a Tales game, Vesperia doesn't focus much on any romance, keeping such things to a line of dialogue here or there that maybe hints one character may like another.
  • Shoot the Dog:
    • Yuri often takes it upon himself to punish those who are above the law, even if it means killing them, because he knows Flynn and the rest of his party aren't willing to do it.
    • Also applied literally whenever Repede gets hit with a projectile in battle.
    • Even more literally here.
  • Shout-Out:
    • Multiple, including the Fiertia's pilot being named Tokunaga and a couple of kids in the desert town of Mantaic being named Alph and Layla.
    • Many references to older games in the series, Namco games in general, and pop culture in Japan.
    • Also a few humorous references to several fighting games during the coliseum tournament, including Guilty Gear and SoulCalibur.
    • One of Rita's weapons, the Sword Whip, is a fairly obvious reference to Ivy's Valentine Blade from SoulCalibur, as well. She also gets an upgraded version of it, called Ivy Blade.
    • Karol can equip a weapon called the "Spinning Drill Hammer". According to its description, you can use it to "raise your spirits!"
    • Japanese PS3 owners can download a Sgt. Frog costume for Karol.
    • Namco has since released an entire Namco-character-themed costume set as DLC for the PS3 version in Japan. Yuri gets Heishiro Mitsurugi, Estelle gets Valkyrie (of The Adventures Of Valkyrie), Flynn gets Frederic Chopin, Repede gets a character from Family Stadium, Karol gets Klonoa, Rita gets Haruka Amami, Judith gets KOS-MOS, Raven gets Heihachi, and Patty gets Mr. Driller. These cost 300 yen individually when first released, but are included in the Definitive Edition's free costume pack.
    • At least in the English language version, during one sidequest, Raven says word for word, "I love it when a plan comes together."
    • Rita's Indignation attack, in the English version, has her turn her back to the camera and say "You're already dead".
    • There's a set of 3 toy dioramas in Nam Cobanda Island, which start moving and playing sounds when you examine them. The one on the left displays the gameplay of Bravoman, an old Namco game with a Salaryman as the hero who's transformed into a cyborg with stretching limbs by an alien. The middle one is Metro-Cross, which is a timed obstacle-course platformer and the one on the right is the first Klonoa game.
    • You can also collect various capsule toys from vending machines placed around the game: these display characters from Rally-X, Mappy, Klonoa, Valkyrie's Adventure and various other games.
    • Yuri's Lethal Joke Weapon teaches him a downward stab attack called Dragon Buster, a reference to the signature attack of the hero of a similiarily named old Namco game.
    • The accessory "King's Cape" and the costume accessory for Yuri called "The Prince".
    • There is no way the cooking duel against Flynn is not somehow an homage to Iron Chef.
    • The Japanese version of the kitchen knife's flavor text holds one to Kamen Rider Kabuto
  • Shut Up, Hannibal!: When Phaeroh describes how Estelle must be killed for the sake of the world, Yuri bluntly says "I don't buy that for a second" and explains their determination to save the world without sacrificing Estelle to do it.
  • Slippy-Slidey Ice World: The Blade Drifts of Zopheir.
  • Sorting Algorithm of Weapon Effectiveness: Largely averted through the synthesis system and regular upgrading of shops.
  • Space Whale Aesop: If you don't use environmentally friendly technology, a technicolor interdimensional ghost squid will come down from space and eat everybody.
  • Spiritual Successor: Obviously it is the literal successor to all previous Tales Series games, but more specifically it is the third "Team Symphonia" game, developed by the same staff and in much the same style as Tales of Symphonia and Tales of the Abyss.
  • Sprint Shoes: You can synthesize an item that increases your running speed early in the game; it will save you a lot of time.
  • The Starscream: Barbos, Ragou, Cumore and Yeager are all working for Alexei, but are all seeking to overthrow him. He uses the party to kill them to save himself the trouble of killing them himself.
  • Start My Own: After being kicked out by the Hunting Blades, Karol decides to make his own guild.
  • Succession Crisis: Forms the main plot for Act One. As the previous Emperor had no direct heir, Estelle and Ioder are the top candidates for the currently-empty throne of the Empire. They are supported by the Council and the Knights, respectively, driving a wedge between the two ruling force of the government. Ioder is supported for his political expertise and ambassadorial work, and Estelle for her powers as a Child of the Full Moon; vanishingly rare even in the royal family. It is all resolved rather abruptly when Alexei's insurrection and the Adephagos crisis catapult Ioder into the role of acting Emperor. His performance nets him the support of both the Council and the Knights, making him as-good-as-permanent Emperor. Estelle seems rather relieved at this turn of events, as it allows her to continue her travels and pursue her dreams of being a writer.
  • Suspicious Videogame Generosity: If you see a save spot, especially one that heals, you better save.
  • Sword of Plot Advancement: Dein Nomos.
    Tropes T-Y 
  • Take Your Time: There is rarely a time-sensitive limit placed upon you and you're largely free to wander wherever you can, even if current plot events are extremely urgent.
  • Taking the Bullet:
    • Flynn shoves Yuri out of the way of a laser beam fired by Alexei. In the 360 version, it happens before the fight; in the Updated Re-release, it happens afterwards with slow motion. In both versions, it's the motivation for Sodia to stab Yuri.
    • Also applies gameplay-wise, curiously enough. In the Updated Re-release Flynn possesses a skill that allows him to take half of the damage dealt to nearby allies.
  • Talking in Your Sleep:
    • Karol does this in a number of sidequests, which is the only thing he does that can annoy even Yuri, who's generally pretty unflappable and understanding towards Karol otherwise. For instance, during an optional scene at the start of the Dark Enforcer sidequest, your party is resting at at an inn when Yuri overhears some people outside talking about a wanted man (him) being in the room. He calls for everyone to wake up and Karol mutters "Not too much milk on my cereal. It'll get soggy."
    • In the inn scene for the third part of the "Dragon Freak" sidequest, Karol wakes up with the rest of the party, save Estelle, who is out cold and mutters "...Mrngh mrngh... No, no more tapioca..."
  • Talking Is a Free Action: Several boss fights have the characters chatting it up or arguing in some way, despite the fact that it's an action-oriented RPG and they're already knee-deep in Calling Your Attacks-goodness.
  • Tap on the Head: As demonstrated by Yuri, all you need to down an Imperial Knight is a small rock and good aim. If you're in close, use a karate chop to the back of the neck.
  • Temple of Doom: Shaikos Ruins and Baction. The former overlaps with Underground Level.
  • This Cannot Be!: Alexei states "this cannot be" after the Adephagos appears when releases the power of Zaude.
  • This Is Something He's Got to Do Himself:
  • Three-Act Structure: Highly obvious in this game, ending with a Disc-One Final Boss. Act 1 is setting up the tension, introducing us to the characters, with the Disc-One Final Boss being Barbos, Act 2 is the confrontation where the Disc-One Final Boss is Alexei, and Act 3 starts after Alexei unleashes the Adephagos by mistake and cleaning up the mess and resolving everything. This is even sort of lampshaded, after each boss an achievement/trophy is unlocked that almost explicitly say "Chapter X Complete."
  • Time Travel:
    • Yormgen is supposedly an illusion made by Phaeroh, but a sidequest later in the game suggests that the party did actually travel back somehow.
    • Also, Dhaos, the the Time Traveling Big Bad from Tales of Phantasia, makes a cameo.
  • Title Drop:
    • Estelle christens the newborn guild of Yuri, Karol, and Judith Brave Vesperia, one of the few times the Tales Series has pulled this trope.
    • Also, although it isn't in English (or any other discernible language), the book that Estelle is writing during the end credits has a title composed of 3 words, each of which look suspiciously similar in length and shape to the words "Tales," "of," and "Vesperia" in English. Since the book is likely a story about their own adventures, it makes perfect sense that it would be titled as such.
    • In a crude use of the trope; Brave Vesperia is also Duke's final Mystic Art he'll use against you.
  • Too Long; Didn't Dub:
    • Repede gets the title "Sinful Sidekick" after Yuri kills Ragou, implying that Repede himself is full of sin. It actually means something like "he who knows of the sin," implying that Repede is a secret-keeper for Yuri's crimes.
    • Judith gets the title Trophy Wife after taking care of the party's overlooked needs in Mantaic, while in the Japanese version the title means something along the lines of "Perceptive Woman." See the YMMV page for details.
  • Translation Convention:
    • Played with in the sidequest where Repede marks his territory. Whenever Repede meets his rival, they exchange a few harsh perfectly understandable words which are rendered (in parentheses, like this), and the player believes it's this trope coming into play. A comment made by Raven later in the side quest, however - something akin to "Why do I always gotta be the voice of Little Wolf?" - suggests that the party themselves are roleplaying out the confrontations between the two non-human-speaking dogs.
    • Rita plays the cat.
    • The spoilered fact is unfortunately revealed at the beginning of the sidequest in the PS3 version, but it's been supplemented by the "actor" standing next to the animal they're roleplaying, complete with violent gesticulations, so it's well worth it anyway.
  • True Companions: Notably moreso than a lot of JRPGs, actually; in addition to the Japanese version beating you over the head with the trope's original title (nakama), this appears to be the main reason Yuri's so determined to save Estelle in the second part, rather than any romantic feelings towards her:
    Yuri: She may be a bumbling, sheltered excuse for a princess, but she's one of ours!
  • Turns Red:
    • Overlimit is not an ability that is exclusive to your party; bosses can use it too. This prevents attack interruption and allows instant casting and infinite combos. They also get access to their powerful Mystic Artes. Running away is strongly encouraged.
    • Yeager has a more traditional moment when he reveals his cadis blastia.
  • Underground City: Aspio.
  • Underground Level: Shaikos Ruins, The Weasand of Cados, and several Aer Krene found across Terca Lumireis.
  • Underwater Ruins: Zaude.
  • Updated Re-release: The PS3 version adds Patty Fleur to the adventure early on, more chances to have Flynn as a party member, new attacks and Mystic Artes, bosses and new events, and dubbed scenes that were left unvoiced in the original. The PS3 version was exclusive to Japan, but as part of the game's ten year anniversary, it was re-released on all current-gen consoles and PC as the "Definitive Edition."
  • Unexpected Gameplay Change: During the party's first attempt to use an apetheia to condense an aer krene, you randomly have to play a rhythm game to help Rita and Estelle "concentrate." None of the other attempts require this, which makes it all the more jarring.
  • The Unfought:
    • Though it is the ultimate threat, the Adephagos is never actually directly fought in gameplay and is defeated in the ending cutscene after the party defeats the human Final Boss, Duke.
    • Neither Ragou nor Cumore are actually fought by the player, despite the latter being an Imperial Knight.
  • The Un-Reveal: Unlike previous Tales games, the goal of Vesperia's Big Bad is never explicitly revealed. Alexei makes many a grandiose statement about how he intends to change the world and save it from the empire, but there is not much explanation as to why or how he intends to do this.
  • Unwitting Pawn: Harry Whitehorse is manipulated by Leviathan's Claw into attacking Nordopolica with the Hunting Blades. Flynn ends up following orders from extremely corrupt individuals. Much What the Hell, Hero? ensues for both.
  • Up to Eleven: The original game allowed you to use 8 artes at once (neutral, up, down, and side inputs, plus the four directions on the right stick) and granted a maximum level of 4 for Over Limit. The Updated Re-release adds items that allow you to use 16 artes at once (by holding the left shoulder button in addition to the normal inputs) and a level 8 Over Limit (allowing two party members at once to go level 4 Over Limit).
  • Urban Segregation: The Lower quarter and the Noble quarter of Zaphias.
  • The Very Definitely Final Dungeon: Subverted, as the Tales series usually does, with Zaude. The real one is Tarqaron, a floating city.
  • Victory Pose: After every battle, often with a little dialogue between the active party members.
  • Violence Is the Only Option:
    • After Ragou and Cumore reduce their punishments using their positions in the government, Yuri takes it into his own hands and murders them.
    • Duke decides that all of humanity must be sacrificed in order to destroy the Adephagos.
    • Played for laughs in a scene where either Judith, Estelle, or Karol attempt to seduce a guard and lure him away from his post as an alternative to simply attacking him...only for Yuri to knock him out when his guard his dropped. Karol is not amused.
  • Visible Silence:
    • When Rita asks why Judith didn't tell the party about her problem, a gigantic bubble pops up in a dramatic moment with only "..." in large, large font. Judith actually does this multiple times, and it's practically a beacon hinting that she knows more than she's letting on.
    • Also happens on occasion with Raven, in particular just before the party has to travel back through the Weasand of Cados, and there's a blockade of Imperial soldiers.
  • Visual Pun: Heracles, Alexei's giant mobile weapon/fortress, looks like a Hercules Beetle. Heracles and Hercules being two different names for the same very strong deity.
  • Wake-Up Call Boss: The third boss of the game, Gattuso, is an extremely fast and powerful giant wolf, with devastating poisonous attacks that come out extremely quickly, moderately strong backup Mooks, and a Secret Mission that requires tricky timing to pull off. Confusingly and frustratingly, Karol declares after the battle that "it hardly put up a fight!"
  • Weather-Control Machine: Several villains use blastia in order to change the weather.
  • We Sell Everything: Healing items, potions, armor, hats, bags, shoes, gloves, books, cloth, knives, glasses, flags, pieces of stone...they sell it all!
  • We Will Meet Again:
    Cumore: We'll get you next time!
    Judith: What an original line.
  • Wham Episode:
    • Ragou's death sets a major tone-change, setting Yuri as a figure willing to be his world's equivalent of The Punisher, brutally murdering the corrupt Councilor. He then provides Cumore with a Family-Unfriendly Death by quicksand, getting chewed out by Flynn just afterwards. That is the setup. The Wham Episode is in the middle of the Hunting Blades' invasion of Nordopolica, Estelle tries to heal Belius, only to drive her berserk, forcing the party to put her down. Then the Knights' entire blockade tries to capture Estelle and the crystal that represented Belius' remains - including Flynn personally, and loudly, confronting Yuri on both murders, and asking if Yuri would kill him, too, shocking the entire party. And if that wasn't painful enough, Judith very suddenly destroys the party's ship's blastia, outing herself as the dragon rider that was destroying them earlier and running away on top of said dragon, leaving the party adrift in the ocean after they had only barely escaped. This all happens in the span of about fifteen minutes.
    • It doesn't end there though, as shortly after returning to Dahngrest, Don Whitehorse is forced to perform a Take Me Instead because his grandson was responsible for the attack on Nordopolica, and so Yuri is forced to kill him when nobody else will. This event has Yuri go down a much darker path for a while, and is arguably the game's Darkest Hour.
    • The end of the 2nd act. The Adephagos wasn't destroyed, but sealed away. And Alexei just unsealed it by activating Zaude. This is then followed by the big core dropping down and crushing him, with Yuri on the opposite side of the rest. He turns at a sound, expecting to see Flynn...and is stabbed by Sodia, causing him to fall off Zaude into the ocean below. After all of that, you know nothing is going to be the same anymore for the whole world.
  • What the Hell, Hero?:
    • Flynn does this when he confronts Yuri about him murdering Ragou and Cumore. Yuri throws it right back in his face when Alexei reveals his true colors, calling Flynn out for blindly following orders without question - the very thing the two hoped to avoid when they joined the Knights.
    • Rita, as mentioned above, chewing out Judith for not being completely honest about her problem.
  • Witch Species: The Children of the Full Moon are the only ones able to cast magic without using blastia, being able to directly tap into aer without the need of one. However, they are pretty much extinct at this point, with Estelle being the only one remaining capable of actually using their power. This is actually a good thing as their power is incredibly dangerous to the world and could very well cause events that could lead to the end of it.
  • World's Strongest Man: Duke. Once it becomes clear you will have to fight him you are told, point-blank, that you have no chance of winning. This is coming from one of the Entelexeia, several of which you have killed by this point of the game.
  • Yakuza: The Guilds, especially the big ones like Altosk and Palestralle, can at times invoke similarities to the Yakuza.
  • Years Too Early: One of the victory quotes uses this.
    Yuri: It'll be a hundred years before you can beat me!
    Estelle: Because you're a lot older, right?
    Yuri: ...Not exactly.
  • You Are Not Alone: What everyone of the protagonists learn and Duke comes to accept again by the end over the course of the game. The final night scenes are filled with everyone approaching this from different perspectives for example.
  • You Gotta Have Blue Hair:
    • Most characters have natural hair colors, but Estelle has pink hair and Judith has indigo hair. However, Judith isn't human, and Estelle's pink hair is implied in the PS3 version to be common with Children of the Full Moon. Which leads to the party's own Fridge Horror at what that implied about Zagi...
    • Cumore and his sister (who you meet in a sidequest) Mimula have very bright blue hair to match their lipstick.
  • You Talk Too Much: Yuri tells Cumore this before leading him to his death.

Tropes appearing in the prequel movie, The First Strike:

  • Death by Origin Story: Two: Repede's father, Lambert, is turned into a monster and Yuri is forced to literally Shoot the Dog; Yuri takes in Repede out of guilt afterward. Captain Niren, an inspirational figure to both Yuri and Flynn, is also forced to sacrifice himself, inspiring Yuri and Flynn to walk the paths they walk.
  • Doomed by Canon: It is pretty easy to guess who won't make it to the events of the game.
  • Heroic Sacrifice: Captain Niren sacrifices himself to get Chastel to safety.
  • Identical Twin ID Tag: Hisca and Chastel look exactly the same, but Chastel's bust is bigger.
  • Marshmallow Hell: A light example where Chastel accidentally (but persistently) pulls Flynn's face into her assets as she's trying to heal him. Chastel doesn't notice, but Flynn does.
  • Mentor Occupational Hazard: Captain Niren plays the reasonable mentor to both Yuri and Flynn, and as such doesn't survive the movie.
  • Polar Opposite Twins: The twin knight sisters, Hisca and Chastel, are this way in terms of personalities, although they're physically identical... aside from Chastel being much bustier.
  • Take Up My Sword: Yuri's bodhi blastia, Flynn's sense of morality, and Repede's pipe are all inherited from Captain Niren.
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