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The word "Moe Blob" has never been more appropriate.
Slime Rancher is the tale of Beatrix Lebeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the 'Far, Far Range' where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.
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It's the first project by indie studio Monomi Park and was released on Steam and Xbox One on August 1, 2017 after spending some time in Steam's Early Access and Xbox One's "Game Preview" programs. A PlayStation 4 version was released on August 21, 2018.

Not to be confused with Monster Rancher.


Tropes present in this game:

  • Abandoned Mine: The Indigo Quarry. It's possible it was abandoned due to the Boom, Rock, and Rad Slimes that live there. The other reason is that the iridescent greenish minerals in the quarry dissolve outside of the atmosphere on the Range.
  • Action Bomb: The thing that sets Boom Slimes apart from other slime is the fact that they have been known to suddenly explode. Not that this does any damage to themselves or any of the other slimes. This makes them rather hard to keep, as more than a few of them can cause chain reactions to launch themselves out of their pen or knock you out.
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  • Alien Catnip: Honey Plorts tend to cause this reaction in slimes, making them slightly dangerous to other slimes in the wild. They find it irresistible and will chase after it, unlike the other types of plorts. Which, if they're around non-Honey Largos, will lead to Tarrs by the truckload.
  • The Alleged Car: Casey's tour van. In one Starmail, Casey described it as "breaks-down-only-half-the-time", and later on it actually caught fire as they were driving it.
    Casey: It died like a viking
  • All There in the Manual: Reading the slimepedia gives you info about the slimes behaviors, favorite foods, and information on what their plorts are used for.
  • And Your Reward Is Clothes: Advancing in the 7z Club, which gets ludicrously expensive as you go on, unlocks new color schemes for your house, your ranch tech, and the vacpack.
  • Anti-Frustration Features:
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    • As of 0.3.0, when you shoot your plorts to sell them on the Plort Market, the fire rate of plorts will increase the longer you fire in order to decrease the tedium of selling plorts. This also happens when taking plorts out of the Plort Collector, as well as depositing food into Auto-Feeders.
    • Gordos usually require 50 food items to pop, but the favorite food of their base Slime counts as 2, meaning they could pop after only being fed 25 items if they're only fed their favorite. Pink Gordos have no favorite, so to compensate for having no other way to hasten the process, they will pop after only being fed 30 items.
    • Similarly, if you snag a Gold Gordo, since Gilded Gingers—the only thing Gold Gordos will even eat—are so hard to find, they will only need 3 to pop.
    • Objects and Largos being carried in front of your vac pack become transparent so you can see where you're going. Those used to the Gravity Gun would appreciate this feature.
    • Different colored teleporters need 25 of a certain color plort, warp depots need 20, and slime lamps need 12. The gold forms of all of these are the exceptions—they each only need one gold plort, since gold plorts are harder to get and can't really be farmed like every other plort.
    • If you get knocked out by falling into the Slime Sea, some of your items, excluding Slimes and Plorts, will wash up on the shore in the Docks area. This makes drowning a little less painful.
    • When racing for Quicksilver Plorts in Nimble Valley, the Plorts will be gathered automatically instead of you having to vacuum them manually, allowing you to focus on just zapping as many Quicksilver Slimes as possible.
    • The "Burstin' At The Seams" achievement originally required filling a Silo entirely, with 4 slots of 100 items. The "Little Big Storage" update upgraded the Silo to 12 slots of 300 items each — and changed the achievement's requirements to filling each slot with at least 50 items. Still harder (you now need 600 items instead of 400) but not nearly as hard as fulfilling the old requirements with a new Silo would have been.
    • Since the Party Gordos spawn in a random location each week, party music plays as you approach, and increases in volume the closer you are, as a clue that you're close to finding it.
    • Drones are shaping up to be a pretty big one, as they can be programmed to do a lot of maintenance tasks like feeding slimes and selling plorts, allowing the player to be away from their ranch for longer before returning to tend to their slimes.
      • Drones can collect the plorts of Fire Slimes, removing the danger of collecting them (or the frustration of trying to put any vac'd-up Fire Slimes back in the trough without having them ricochet out).
  • The Artifact: The Meteor Slime was deprecated from the game because it "wasn't working" with the theme of the Glass Desert being released in v0.6.0. However, code of the Meteor Slime exists within the game's files, hinting that it might be a type of gravity manipulator.
  • Ascended Glitch: Not yet, but in the 1.1.0 changelog, the devs noted how players once made makeshift firework displays using a now-fixed Good Bad Bugnote  and expressed interest in "remaking that awesome discovery in a future update in a more formal capacity."
  • Asteroids Monster: When they're fed enough, Gordo Slimes explode into a normal-sized bunch of their species of slime.
  • Awesome, but Impractical:
    • Spicy tofu. It causes slimes to create plorts without affecting their hunger, meaning you can get a few extra plorts out of them. However, you can only get it by trading three kookadoba fruits to Ogden via a special Range Exchange, and kookadobas have to be collected one by one from the Wilds, which is an area rife with feral slimes and has a glitchy warp network. On top of which, the fruits cannot be grown in a garden (despite being perfectly edible to fruit-eating slimes), so going out of your way to get kookadobas to get the tofu can be a hassle.
    • The trope is, however, slightly downplayed in that trading kookadoba fruits for tofu is done concurrently with trading for useful garden upgrades, and eventually for a ranch expansion in the Wilds.
  • Beef Gate: Gordo Slimes serve as this, requiring to be fed gigantic amounts of food before you can access the Slime Keys and teleporters they guard.
  • Big Eater: All of the slimes. They eat whole fruits and chickens and require around 4-5 per day. Taken Up to Eleven with Gordo Slimes, most of whom can eat 25 of their preferred food—and 50 of anything else they can eat—in a single gonote , and even the Extreme Omnivore Pink Gordos will eat 30 of whatever you bring it; they'll eat so much that they will explode into smaller versions of themselves.
  • Big Fun:
    • Gordo Slimes are very large versions of regular slime types, who often hold trinkets or keys required to open more places on the island.
      • Party Gordos play the trope straighter; they're Pink Gordos with party hats and star shaped sunglasses, and party music plays when you're close to them. Popping them(which only takes 10 food items as opposed to the usual 30) yields a few Pink Slimes with the Gordo's party accessories, a random ornament, and several crates wrapped in ribbons as if they're presents(which also drop ornaments when broken).
    • Largo Slimes, formed when a normal slime is fed a different plort, are no less cheerful than smaller slimes(Ferals notwithstanding), and their description reads "There's just more to love."
  • Bioluminescence Is Cool: Phosphor Slimes glow, as do their plorts, although it's hard to notice during the day.
  • Blob Monster: All the slimes, of course. The monster part is especially pronounced by the Tarr, the only real enemies in the game.
  • Body of Bodies: The Tarr can be considered the slime version of this.
  • Boring, but Practical: Pink Largos. While the Pink plorts they produce won't sell as high, they'll allow you to keep a slime with valuable plorts but now without a restricted diet.
  • Brick Joke: The very first trailer for the game ends with "Get wiggly." The text following the end credits of the game ends with "Stay wiggly."
  • Call a Rabbit a "Smeerp": Chickens are called "Hen-Hens" and roosters are called "Roostros". Even chicks are called "Chickadoos". This may be justified as you are on an alien planet, so these might be completely different from Earth chickens.
    • Hen-Hen's are stated to have this double name since they were bred to be twice as tasty as regular hens.
  • Cats Are Superior: Averted when it comes to Tabby Slimes. Their plorts are among one of the less valuable.
    • Possibly played straight with Hunter Slimes, as while their design is a bit more ambiguous, it's easy to read them as some manner of wildcat. Their plorts have respectable value, they're fairly rare, and they have the ability to camouflage themselves (which makes them even harder to find).
    • Parodied in the version 0.4.0 trailer, where a pink slime falls on the #1 slime stage, only to get pushed out and replaced by a Tabby Slime.
    • Sabre Slimes are possibly related to Tabby Slimes, given that they both possess the ability to pick up small objects without ingesting them (and of course the real-life connection between sabre-toothed cats and modern felines), and their base plort value matches that of Hunter Slimes.
  • Com Mons: Pink slimes fill this role by being incredibly easy to care for and being in every area in the game. However, their plorts are also the least valuable in the game. So despite the benefits of their Extreme Omnivore diet, most players will replace them and their largos with more valuable slimes from the Moss Blanket or Indigo Quarry.
    • The Slime Science update actually makes the bubblegum blobs useful again, since their plorts are used for several gadget blueprints(namely, every one of the extractors, which you'll need if you want to craft anything else).
    • Tabby, Phosphor, and Rock Slimes also arguably fit this trope. They're quite common, require only slightly more care than Pink Slimes, and have similarly low-value plorts which are nonetheless used in a lot of Slime Science blueprints.
  • Conspicuous Consumption: Gold Slime Lamps, Warp Depots, and Teleporters. Not only do these all need a gold plort(the most expensive plort type by far) to create, but the blueprints are only unlocked at the three highest(and therefore most expensive) 7Zee Rewards levels.
  • Damn You, Muscle Memory!: If you start a new game after playing an older file for a long time, you might find yourself inadvertently throwing yourself into the Slime Sea a couple of times because you forgot you don't start with a jetpack.
  • Dark Reprise: Inverted, the Slime Science update trailer used a lighter, upbeat version of the Tarr theme "Those Awful Ravenous Rainbows", fittingly titled "Less Awful Ravenous Rainbows".
    • Downplayed with the Night and Late Night tracks for most locations, while they aren't outright menacing, they are more somber than the Daytime and Relaxed variants (barring the night themes of the Ranch, Ogden's Retreat and Mochi's Manor).
  • Death World: The Wilds. Not only is every Slime there feral from the start, but, since they are all Saber Largos, it is very common for Tarr to appear.
    • The Glass Desert, at least before you start reviving oases. It's barren, eerily quiet, and the few slimes that spawn are starving. That's not even getting into the solar anomalies - massive and incredibly dangerous firestorms that involve pillars of flame, molten rocks flying everywhere, and the spawning of Fire Slimes which, while useful, are dangerous to touch.
  • Developers' Foresight: A few examples.
    • Fully feeding a Boom Gordo causes it to actually explode.
    • Lampshaded with the Gilded Ginger, a veggie added in v1.0.1 that is the Gold Slime's favorite food. It cannot be grown in a garden, and only one appears in the Glass Desert each day. The Kookadoba fruit, which only appears in the Wilds, also cannot be grown in a garden, and using it on a Master Gordo Snare always results in a Pink Gordo.
    • Saber Slimes have no distinct favorite food, and therefore it is impossible to snare a Saber Gordo
  • Disc-One Nuke:
    • Feed a slime with a pink plort to turn it into a Pink Largo. You now have the advantage of the non-pink slime (more valuable plots) along with the main advantage of Pink Slimes (their omnivorous nature).
    • The hardest part of unlocking Nimble Valley is saving up for the Grotto; you can easily pop a Pink Gordo for a Slime Key to unlock the Indigo Quarry fairly early on, and Mochi won't request plorts on the Range Exchange that you don't have access to(meaning if you hold off on unlocking the Quarry until she contacts you on day 5, she'll likely just ask for Rock, Tabby, and Phosphor plorts). Once Nimble Valley is unlocked, you have a decent source of income for early in the game until you can find, corral, and feed more lucrative Slimes. This is more true after the "Little Big Storage" update, which increased the amount of Newbucks you were paid per 10 Quicksilver plorts from 150 to 200.
  • The Dreaded: The Tarr. So much so that they are the only thing in the game that slimes are afraid of.
  • Eaten Alive: The fate of any animal caught by a carnivorous slime. Unfortunately this also extends to slimes attacked by The Tarr, which take longer to "eat" their prey than normal slimes do making it much more unsettling to see.
  • Extreme Omnivore: Pink Slimes can eat anything. From chickens to Beets. This makes them the best slimes for new players.
    • Taken Up to Eleven with the Tarr; they'll eat anything that moves, which includes slimes, and unfortunately, you.
  • Fantastic Fruits and Vegetables: Applies to pretty much all the fruits and vegetables in the Far, Far Range (except for the carrots). Heart-shaped beets, pears with spikes, mint-flavored mangoes, metallic parsnips, lemons that exist partly out of phase with our reality...
  • Fantasy Metals: What rock, pink, and crystal plorts are used for.
  • Fire Is Red: Boom Slimes have a shifting lava-like pattern and glow slightly red even when stunned from their own explosions. Their plorts are also bright red. Fire Slimes and their plorts are also red.
  • FTL Travel: The Far, Far Range is stated to be 1,000 light years from earth. The very first Starmail you receive from Casey says you were asleep for a year, meaning whatever spaceship Beatrix took to the Range had to be travelling at least 1,000 times the speed of light. note 
  • Fusion Dance: Largo Slimes are a benign version. The Tarr, on the other hand, are horrible abominations and very dangerous enemies.
  • Game-Breaking Bug: Downplayed, since "Most Annoying Bug" isn't a trope; many players have reported slimes randomly disappearing from corrals—even with High Walls, Air Nets, Slime Toys, a Music Box, and plenty of food—requiring them to spend time going out to replace them. Doubly problematic if the missing slime is a Largo.
  • Grey Goo: The Tarr, slimes that ate too many different plorts, are the only real enemy in the game. They look like black slimes featuring giant maws and rainbow lights, they can fly, and they multiply via eating, be it food or other slimes. They will also try to eat the player. The only way to get rid of them, other than simply starving them to death, is spraying them with water, shooting them into a large body of water, or putting them into an Incinerator.
  • Guide Dang It!:
    • Good luck trying to find all of the Treasure Pods without consulting a guide or wiki.
      • This is especially the case in the Glass Desert, where many pods are located in obscure places that require a fully-charged jetpack to reach, lest you end up falling into the Sand Sea.
      • The Wilds are arguably worse—there's no map of the place, so any guides you can find will be limited to screenshots and descriptions instead of a handy map marker. Nimble Valley has the same problem, but it's a bit easier due to being more or less one circular track.
    • Gilded Ginger—the only food Gold Slimes will eat (and therefore the only way to snare a Gold Gordo), which they'll do for 5 gold plorts—is an utter pain in the butt to find on your own. It only spawns in a handful of confirmed spots in the Glass Desert, but have fun learning which spots without looking them up or being super lucky.
    • Trying to snare a Gordo? Have been waiting for days with nothing taking the bait? You have to sleep for it to work.
    • Finding Party Gordos is an outright pain, especially this early in the update when there's not really a guide yet to speak of. You basically have to wander around the map listening for party music to know you're getting close. But if you're so fond of the soundtrack that you turned down/off the sound effects, you're out of luck; the party music, for whatever reason, is coded as a sound effect, so it will be inaudible to you if you did that.
  • Hybrid Overkill Avoidance: If a slime eats the plort of another species, it becomes a Largo slime, which can eat both kinds of slimes' diet and produces both kinds of slimes' plorts. If a Largo then eats the plort of a third species, it becomes a dangerous and unprofitable Tarr.
  • Infant Immortality: Chickadoos of all varieties will never be eaten by slimes. Some believe this is because slimes are too kind-hearted to do such a thing. Others believe it's because chickadoos don't yet have enough meat on their bones. Even The Tarr will ignore chickadoos, so it's most likely the latter.
  • Inventory Management Puzzle: The gate to the Ancient Ruins requires you to bring six individual plorts of different kinds, while you only have four inventory slots. Fortunately, if you choose your first set wisely, you can get the ones you didn't bring from whichever area you entered the gate area from, instead of having to backtrack all the way back to the Ranch.note 
  • Item Crafting: The Slime Science system allows you to make various contraptions that are placable at certain points around the world. They range from useful item collectors for other slime science projects, to various helpful machines such as a turret that shoots water and a item transporter, to novelties like a basketball hoop. The challenge comes in the fact that these things require a lot of money to buy the blueprints for and a lot of various resources like Plorts and miscellaneous items from the aforementioned collectors and around the world to make them. This along with the cost of buying the Lab area the crafting station is placed in makes this a late-game project, unlike other crafting systems.
  • Jetpack: One of the upgrades you can get from the store. When decently upgraded, you can even use it to get over some locked Slime doors, like the one between the Overgrowth and the Dry Reef.
  • Jungle Japes: The Moss Blanket, where Honey and Boom Slimes can be found.
  • Kill It with Fire: See Below under Murder by Cremation.
  • Kill It with Water: Another way to get rid of slimes is to throw them into the slime sea, which is implied to let them emerge somewhere else in the world. Tarrs take this Up to Eleven by not only being implied to become normal slimes again if flung into the slime sea, but also dissolve in fresh water found in the Indigo Quarry and the Moss Blanket.
    • It is now possible to defeat Tarr by shooting water at them from your Vacpack, although very large Tarr split into smaller ones before being eliminated this way.
  • Last Lousy Point: One achievement requires you to get every Slimepedia entry. Unless you're super unlucky with whether or not you encounter Gold or Lucky Slimes, odds are that Last Lousy Entry will be Gilded Ginger. Only one spawns in the Glass Desert per day, though two can be available at once—once the new one spawns in the ground at 5:00, the old one will be uprooted and rot after 12 hoursnote . There are a handful of places that Gilded Gingers are confirmed to spawn, but where those places are is subject to Guide Dang It!. And with over 60 confirmed locations scattered across the massive and hard-to-navigate Glass Desert, compounded with the fact that it's coded to not spawn near you, if the Random Number God isn't feeling generous, you could be hunting for days on end.
  • Lethal Lava Land: An area added to the Indigo Quarry in the 0.3.6 update is a small volcanic chamber. Its notable because its the only place where you can find Crystal Slimes. It should be noted, however, that there is no visible lava there.
    • A whole volcanic island can be found off the coast of the Indigo Quarry, but the only way to get there is via a teleporter guarded by a Rock Gordo. It also has Crystal Slimes living there and is said to become an important area in a future update.
  • Maneki Neko: A subspecies of Tabby Slime, called the Lucky Slime, is based on this. It's a white Tabby Slime with a gold ornament on its forehead, very rare and makes a distinctive jingling sound. It cannot be caught and must be fed with meat, which makes it give the player some money.
  • Mega Neko: The Tabby Gordo.
  • Metal Slime: The Gold Slime, both figuratively and literally. Another example is the Lucky Slime, which gives you money when you feed it with meat.
  • Missing Secret:
    • In Early Access until version 0.3.0, Rad Slimes were this. Although there was an achievement involving them and the value of their plorts could be seen on the Plort Market, they weren't actually in the game yet.
    • Code for vampiric chickens can be discovered within the game's files. They were supposed to make an official appearance in v1.0.0, after the game left Early Access, but this didn't happen. The upcoming "Iron Rancher" mode teases the use of these vampiric chickens for when each new day adds a twist to the game play.
  • Money Sink: The 7Zee Rewards Club is explicitly this and self-aware about it, seeing as 7Zee only offers cosmetic items (and the best upgrades for your pack, health, and energy) at increasingly higher prices. Seeing that there is nothing really to buy once a ranch is fully opened up and upgraded, it gives experienced ranchers something to aim for.
  • Murder by Cremation: One way to dispose of unwanted slimes and Tarrs is to throw them into a incinerator. You can also do this to chickens and even their chicks. Doing so to the latter even gets you an achievement that calls you out for it.
  • Music Soothes the Savage Beast: One of the gadgets you can craft in the Lab is a "Taming Bell". When placed, it calms any Feral Slime that hears it.
  • Mutually Exclusive Powerups: You can only have one of each of the three power up options when racing through Nimble Valley. If you pick up one when you haven't used all of another, you'll lose the previous one.
  • Never Trust a Trailer: The Automation update trailer has a couple shots of three drones in close proximity. You can't have more than two per ranch expansion.
  • Nice Day, Deadly Night: Phosphor Slimes only spawn at night. They aren't dangerous on their own, but when three or more types of slime are present in one area there is a risk that a Tarr outbreak will occur.
    • Tarr Slimes also take more splashes of water to dispatch at night.
  • Nigh-Invulnerability: Smack them against a wall multiple times, throw them into spiky rocks, even blow them up, the only things that hurt the Slimes in this game are the Incinerator and The Tarr.
  • Nuke 'em: Surprisingly averted with Boom-Rad Largos. All they do is blow up in the normal Boom Slime way. However, some players do affectionately call Rad Boom Largos "Nukes" as a nickname.
  • Oh, Crap!: The face that slimes make when Tarr are nearby. It's also used for when Gordos are about to blow up into smaller slimes.
  • Palette Swap: Boom and Rad Slimes are simply Pink Slimes recolored. However, Boom Slimes have lava-like cracks on their skin and Rad Slimes have a green aura.
  • Quantum Mechanics Can Do Anything: Quantum Slimes can create "Ghost" copies and teleport to them.
  • Ridiculously Cute Critter: Pretty much everything, except maybe the Tarr.
  • Ruins for Ruins' Sake: The Ancient Ruins, which are mentioned to be from a long time ago. It seems to have been an ancient slime sanctuary, judging by the water pipes and Puddle Slime ponds. There's also a puzzle to get in; its solution involves bringing slime plorts to their respective statues, indicating that no slime made it. An ancient accident there may have created the Quantum Slimes.
  • Self-Imposed Challenge: It's entirely possible, if one was so inclined, to get through the entire game and see the end credits without ever purchasing the jetpack. Only caveat is that going to the Moss Blanket before buying the extra Slime Key in the postgame will leave you trapped, unless you're skilled enough at parkour to get to the Honey Gordo once you're in there.
  • Sequence Breaking:
    • It is possible to obtain Tangle or Mosaic slimes before restoring your first oasis in the Glass Desert, since their favorite foods are readily available in the desert to begin with. You can collect Silver Parsnips to snare and pop a Mosaic Gordo or breed Painted Hens to snare and pop a Tangle Gordo.
    • There is also a Tangle Gordo guarding a static teleporter in the desert. Popping it will net you several Tangle Slimes without even needing a snare.
    • With a powerful enough jetpack upgrade and clever exploitation of Largo physics, you can fly over some Slime Gates before getting a Slime Key. This is best done with the Moss Blanket, which already has a built-in way out without the gate. By proxy, this can also grant you early access to the Ancient Ruins and Glass Desert. It can't, however, be used to bypass the plort statue puzzle in the Ancient Ruins' courtyard, because there's a force-field over that wall.
  • Shout-Out: The trees that Cuberries grow on are modeled after the trees from Minecraft.
    • There are also some references to Spiral knights which a few Monomi Park devs have worked on previously.
      • There is a loading screen tip that reads "A crazy slime scientist once proposed creating cube-shaped slimes. But that's just silly." There were many different type of Slimes in Spiral Knights, but the "jellies" in particular were very... Cube shaped.
      • Another belongs to the slime science item Royal Jelly. It's a rare item used for some teleportation tech, with the short description "The king of all jellies... that is, until you meet the queen."
    • From the 1.1.0 update, Jurassic Park gets a blatant Take That!/Shout-Out combo.
      Slimepedia: Saber plorts are collected for their historical value, offering a window into the primitive past of the Far, Far Range. Some slime scientists have tried to extract the slime DNA from these plorts in order to recreate a true saber slime, but all have failed. And honestly, that's probably for the better, because as soon as that happens some charming billionaire would be talking about making a whole theme park to view them in captivity and then...
  • Signature Style: Fans of the webcomics Mac Hall and Three Panel Soul or Three Ring's casual MMO Spiral Knights might feel familiar with some of the game's art style, particularly its character design. That is because the game's lead artist, Ian McConville, is the artist behind those webcomics and worked on that game, respectively.
  • Smarter Than You Look: Pink Slimes, despite being extreme omnivores have figured out how to set up a slimenet profile by the name of Bob. On the other hand, they only use it to order chickens.
  • Story Breadcrumbs: The previous owner of Beatrix's ranch, Hobson Twillgers, left notes all over the Far, Far Range before he left on his last great journey. They often contain encouragement for his successor, his memories of the place he left the note, or his musings on life.
  • Solid Gold Poop: Slimes eat food and produce small, crystalline prisms called plorts. These can be sold on the Plort Market, and are used in a wide variety of off-world industries including power generation, food and drink production and weapons manufacturing, just to name a few. Also taken at face value: Gold Slimes quite literally poop out plorts of solid gold.
  • Suicide by Sunlight: They aren't vampires, but if Phosphor Slimes or their Largos are stuck outside without being in a light-proofed pen, they disintegrate. This trope is often the result if they manage to fly out of their pen.
  • Super Drowning Skills: Zig-Zagged, depending on what Beatrix is swimming in. If she falls into any part of the Slime Sea, she'll instantly drown and be respawned back at the Ranch. Justified as the Slime Sea is described as being made of the same stuff as the slimes, and any non-slime who falls in will instantly sink to the bottom; This implies that whatever substance makes up the Slime Sea is less dense than water, thereby making mostly-water humans like Beatrix negatively buoyant. That said, not only can Beatrix swim just fine in fresh water found in the Moss Blanket and the Indigo Quarry, she can have her head completely submerged for as long as it takes for her jetpack to recharge(or however long it takes to find a slope she can walk up) with no ill effects.
  • Teleporters and Transporters:
    • Teleporters are used to go to and from the Ranch, usually blocked by Gordos who need to be fed. Notably, in order to get to the Glass Desert, you need to power up a giant ancient teleporter using Quantum Slime plorts in the Ancient Ruins. There's also what appears to be a teleporter at the very far edge of the Glass Dessert, which, according to Hobson's notes, could transport someone through space and even time, but there is no way for Beatrix to activate it.
    • Once you unlock the Lab(and find/purchase the requisite blueprints), you can make your own Teleporters in a variety of colors, allowing you to create your very own Portal Network. You can also make equally-colorful Warp Depots to transport resources between two points(or as an easy alternative to silos, since depots don't take up a Ranch plot), as well as Market and Refinery Links to be able to instantly sell plorts/deposit science resources and plorts, respectively, from wherever the link is placed.
  • The Virus: It's complicated.
    • Feed a slime a plort of a different slime, and you create a largo slime. This can be put to your advantage, since the rare and valuable Hunter Slimes can be hybridized with another valuable easier-to-find slime such as Honey Slimes. Just grab a few Honey slimes, feed one a Hunter plort, and have it produce more Hunter plorts to convert more honey slimes into largos. note 
    • The Tarr actually avert this trope. When a slime is eaten by a Tarr, the slime doesn't become a tarr itself. Rather, the Tarr expands, and splits in two, creating a clone that is completely unrelated to the victim.
  • Thirsty Desert: The Glass Desert is almost completely devoid of water when you first get there. Not even the Slime Sea is present, instead being replaced by a constant flow of sand.
  • Totem Pole Trench: One of the NPC's that offers quests to the player is actually several slimes wearing a trench coat and a hat. His messages suggest that he has difficulty writing and he asks for nothing but various chickens, as expected from these weird but cute creatures.
  • Trademark Favorite Food: Every type of slime, with the exceptions of Pink (eats anything and has no favorite), Puddle (doesn't eat, only drinks water), Fire Slimes (only eats ash from burning food in an Incinerator), Saber Slimes (preferred food is "unknown" and presumed extinct), and Quicksilver Slimes (can only be "fed" by being shot with electricity) have a favorite food. When fed their favorite food, slimes produce twice the amount of plorts they normally would. Largo slimes have two favorite foods based on what two slimes they're made of, and produce double of both types of plort when fed either of their favorites. Favorites of Gordo slimes count as two food items(so a Gordo fed only their favorite will pop after 25 food items instead of 50), and using a slime's favorite food on a Gordo snare will more often than not result in a Gordo of the slime that favors that food, with master snares guaranteeing that slime.
    • Phosphor Slimes: Cuberry
    • Rock Slimes: Heart Beet
    • Tabby Slimes: Stony Hen
    • Honey Slimes: Mint Mango
    • Boom Slimes: Briar Hen
    • Rad Slimes: Oca Oca
    • Crystal Slimes: Odd Onion
    • Hunter Slimes: Roostro
    • Quantum Slimes: Phase Lemon
    • Dervish Slimes: Prickle Pear
    • Mosaic Slimes: Silver Parsnip
    • Tangle Slimes: Painted Hen
    • Gold Slimes: Gilded Ginger; Feeding one to a wild Gold Slime will yield five gold plorts instead of one.note 
    • The Tarr: Ranchers!
  • Underground Monkey: Hunter Slimes and Crystal Slimes are described as cousins of Tabby Slimes and Rock Slimes respectively. The former spawns only in the Moss Blanket and very rarely at that, and the latter lives in a unique volcanic area in the Indigo Quarry, where Rock Slimes don't spawn quite so often.
    • If you think about it, all the slimes could count for this, except the Tarr and the Puddle Slimes, which are near-completely different models.
  • Unwitting Instigator of Doom: Pink Slimes, who eat everything and can easily create plorts, and Honey Slimes, whose plorts can attract other slimes from a mile away, can easily cause unwanted Largos and Tarrs.
    • Tabby Slimes can be this as well, since they have a tendency to steal fruit or vegetables (food they don't eat) and play around with it, which can accidentally give it to a slime that then produces plorts that turn them into more Tarr. They are also somewhat fast, making this even more likely if you aren't paying attention.
    • After sunset, Phosphor Slimes have a nasty habit of spawning in areas that only support two varieties of slime during the day. Any largos in that area are at risk of eating stray phosphor plorts and becoming Tarrs.
    • Tangle Slimes have a habit of using their tangle traps to get plorts instead of chickens...Even if they're largos.
  • Videogame Caring Potential: A great deal of the game evokes this sort of thing. Players often get into the habit of helping wild slimes get that food that's just out of reach, making sure that their slimes are well-fed and happy, or destroying rampaging Tarr if they find any. You can even place water cannons in areas with lots of slimes, just so they don't get eaten by a horde of Tarr.
  • Video Game Cruelty Potential: The incinerator can be used to get rid of anything, including chickens and slimes. There's even the aptly named "You Monster!" achievement for launching a chickadoo into an incinerator.
  • Violation of Common Sense: Some of the in-game achievements demand a player do stupid things to get them. One requires that you hold onto a Tarr until it bites you enough times, and another asks that you get heavily irradiated by Rad Slimes.
  • Visible Invisibility: Hunter Slimes can become invisible, save for their eyes and mouth. What is invisible takes the "distortion of the background" route.
  • Visual Pun: The drones in the Automatic Update are designed to look like cute little bees, with flowers for stations no less. Unlike real drone bees, the drones in the update are designed to be useful and, well, busy bees.
  • Weapons That Suck: The Vacpack, which is used to collect slimes, fruits, vegetables, chickens, and pretty much anything smaller than a Largo Slime. Large Slimes themselves cannot be sucked in, but they can be held in front of the device and shot away just like anything else. You can also hold Tarr, but they'll bite you until you let them go.
  • Weird Moon: The Far, Far Range's moon is very large and/or very close, and has a slime face on it.
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