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Videogame / Saiko No Sutoka

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"The feeling of your blood on my hands! It's beautiful!"
Saiko-chan, upon killing the player

Saiko No Sutoka (Translated from Japanese to “Psycho Stalker”) is a survival horror game made by habupain in which you must find a way to escape a school while getting hunted down by Saiko-chan, who has quite a bone to pick with you...

The first release of the alpha was on September 4, 2020, and the game is currently on Alpha v2.0.1. The game is still very early in development and the visuals are still rather unpolished, but it has been praised for the unique mechanics of its antagonist. Rather than simply chasing the player on sight from A to B, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will patiently hide behind walls/corners/doorways, turn off lights in rooms and wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind them, and cut them off if she can predict where they're going. All the while she'll tease, taunt, and laugh at the player in a cute and calm voice to really get under their skin.


It can be downloaded here and here.

This alpha contains examples of:

  • Agony of the Feet: Saiko-chan can break the glass window on a door to create a hazard that can hurt you and slow you down when you step through it, as well as cause you to lose health when running. This can be mitigated if you can find a pair of shoes on Normal, though there's no such luck on Hard. Saiko-chan herself is unaffected by this.
  • Antagonist Title: The “Psycho Stalker” in question is who you run and hide from.
  • Axe-Crazy: Saiko-chan’s only apparent goal is to hunt you down and kill you, though, unlike most examples of this, she tends to take her time and enjoys freaking you out just as much.
  • Bad End: Introduced in alpha v2.0. If you want to avoid it, don't let Saiko-chan catch you after you have the Exit Key...
  • Being Watched: When you look at her from a distance, Saiko has the lovely habit of creepily peeking at the player from behind a doorframe or a wall. She also realizes when she's the one being watched if you spend too much time looking through a single camera (and thus knows where you are).
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  • Berserk Button: Saiko-Chan doesn't like it when you keep shutting doors in her face, or pick up a key she had just knocked out of your hands. She will also instantly know if you've used the keypad. She also seems to take issue with you crouching as if she catches you she will kill you on the spot.
    Saiko-chan: "I am Upset!"
  • Blood Is the New Black: Saiko-chan considers the feeling of your blood on her hands to be 'beautiful'. She also has several blood splotches on herself prior to meeting the player character, but where they came from is unknown, though the blood splatters you can find around the school (and occasional corpse) imply where they came from.
  • Couldn't Find a Pen: There are a few notes in the Office that appear to be written in blood. Who wrote them is a mystery.
  • Creepy Shadowed Undereyes: Saiko-chan gains these when she Turns Red, though you'll only really notice this when she's in the middle of stabbing you to death.
  • Curtains Match the Window: Saiko-chan has red hair to go with her eyes.
  • The Determinator: Saiko-chan will stop at nothing to kill you. She practically follows you everywhere once she finds you.
    Saiko-chan: "I will kill you."
  • Deconstruction: Possibly of the Yandere trope as a whole. While quite a few people might find it to be a nice idea to have a cute anime girl obsessed with you, the game takes this idea straight into the most awful conclusion; the girl in question relentlessly stalking and trying to kill you, and the game makes her mannerisms that might be cute on any other anime girl absolutely terrifying instead.
  • Drone of Dread: The 'music' that plays when Saiko-chan is directly chasing after you.
  • Does Not Like Shoes: Saiko-chan wanders barefoot throughout the school.
  • Establishing Character Moment: The alpha 1.9 version and all future updates has an intro with the player character waking up tied to a hair and being greeted cheeringly by Saiko-chan. She tells you its night now and how she's been watching you sleep the whole time, and assuring that she she would never hurt them....But then says "He" might if Senpai doesn't behave, then at the thought of Senpai leaving her she feels "him" start to come out and freezes up, before suddenly introducing herself to Senpai again with a wider smile and twitching a lot more, asking if they missed him. 'He' quickly brings attention to the bloody knife Saiko is holding before threatening to use it to cut out his tongue, which Saiko considers playing with before they change there mind to go kill the boy Senpai talked too and promising to bring his head back to him before leaving. This pretty much tells you how much danger you're in and how completely bonkers Saiko-chan is.
  • For Doom the Bell Tolls: The ambient music when not being chased by Saiko-chan is composed of eerie bell-like sounds.
  • Giggling Villain: Saiko-chan likes doing this while within or just out of your sight.
  • Just Toying with Them: Saiko could easily run up and gut you without a word (in fact, when running at full speed she's faster that you), but instead will slowly approach while stating she's seen you. She'll also silently run up and hide behind you if your back is turned when she finds you, giggling and turning off the lights in classrooms you enter in an attempt to make you look behind yourself. She may even leave you alone after directly looking into a locker you're hiding in and stating she knows you're in there. She will stop doing this if she's sufficiently angered however.
  • Knife Nut: Saiko-chan's weapon of choice is a large bloody knife.
  • Karma Houdini: As of the current game Saiko-chan has seemingly killed at least a handful of students and kept Senpai captive at school for at least a day with no known repercussions or fear of rebuttal. The protagonist is completely helpless to do anything to her beyond annoy her a bit, which is very ill advised as it just makes her want to kill you faster. While they can escape and Fridge Brilliance would dictate that they'd tell the cops about what happened, we don't see anything happen past that point and that's only if you do so, if she catches you and you get the Bad End, then there's no known witness to any of Saiko's crimes
  • Kill the Lights: If Saiko-chan has lost track of where the Player is and the lights have been turned on previously, she may run down to the Storage Room to kill the juice. Even worse, she might wait there to ambush them if they try to turn the power on again.
  • Punny Name: Saiko-chan sounds like “psycho-chan”, and she is indeed a psycho Yandere.
  • Neck Snap: If you annoy Saiko-chan too much, she will do this to you.
  • No Name Given:
    • The player. Saiko-chan refers to him as “Senpai”.
    • Subverted with the stalker chasing you the whole game. While her name is never specified beyond being called a “crazy Yandere girl”, Word of God states that her nickname is Saiko-chan.
  • Palm-on-Cheek Pose: Saiko-chan will sometimes gasp and do this when she sees you nearby and you turn to look at her.
  • Peek-a-Boo Corpse: There's a chance that when you open a previously unopened locker, the headless corpse of some unlucky random victim will come tumbling out, complete with Scare Chord. There's also a chance you can find a severed head in an unopened cupboard, also with a Scare Chord.
  • Personal Space Invader: If Saiko-chan catches the player while their back is turned, she will latch onto them from behind, nullifying their ability to sprint while enabling her to keep direct tabs on what they're doing if the player doesn't find a way to shake her off. She can also just choke you out while she has you like this so she can drag you somewhere else.
  • "Psycho" Strings: Used in part whenever Saiko-chan speaks, and is especially prominent when she's attacking you.
  • Red Eyes, Take Warning: Saiko-chan has a pair of these, which contrast heavily with the predominantly blue-tinted atmosphere. Thankfully, they're also a telltale sign of where she is. They even glow when in Yangire State and the player is at a distance.
  • Red Is Violent: Saiko-Chan is heavily associated with red, having red hair, being covered in blood stains, and her eyes glow red. The contrast is pushed further by the rest of the school being covered in dark blue ambience.
  • Roaming Enemy: Type 2. Saiko-chan at first looks for the player in multiple rooms, but once she encounters the player, she tends to wander after them with no set pattern.
  • Rule of Three: There are three stages of anger Saiko-chan goes through before she stops toying with you. If you see a series of ellipses within the subtitles, that's when you know she's done playing, and will instantly kill you next time she encounters you via Neck Snap.
    Saiko-chan: "..."
  • Schmuck Bait: Zig-Zagged with Saiko's health potion gifts in Yandere State. On one hand they all heal you by 25 if you take them but some of them are Drugged (Meaning they knock you out after a set amount of time) or Poisoned (They slowly eat away at your health) and there are only two cures, one is in the Office which may be far away depending on where you took the potion and the other is in the Infirmary which you need a key for. So taking any of these potions after two bad ones is pretty much putting yourself at Saiko-chans mercy.
  • Split Personality: The alpha v1.9 update gives Saiko-chan this. With a new intro revealing the two personalities, one that's obsessive and possessive but outwardly friendly and a "Him" personality that is more outright threatening (With a much bigger and more sadistic looking smile to boot). The alpha 2.0 implemented this in game play. In her Yandere State, she concentrates on trapping and preventing the player from escaping, though isn't above helping out if you get too banged up (And even then the health potions she gives you could be drugged or worse poisoned). In her Yangire State, she's out for blood, and will take every chance she gets to attack you while also being faster to boot. In short both are dangerous but one is more directly so. Various actions the player takes or doesn't take will influence which is in control.
  • Soft-Spoken Sadist: Saiko-chan is voice acted, and speaks in a hushed tone the entire game, save for giggling and laughing. Even when she finds you she's not too loud.
  • Songs in the Key of Panic: If Saiko-chan Turns Red, the music with raise an octave with a slight warble when it happens to bring your attention to it, signifying that you won't get anymore chances to get away from Saiko-chan. She catches you, your dead.
  • Survival Horror: The primarily goal is to escape the school with your life and avoid getting murdered. You don't have much in the way of defending yourself aside from pushing Saiko-chan off of you when she attacks.
  • Tactical Door Use: Saiko-chan, instead of entering a classroom you're in, will sometimes wait behind a closed door (even closing it if it's open beforehand) until you get close enough for the door to smack into you. You can also use doors this way as well, though she doesn't like that.
  • Yandere: Saiko-chan is described as this in the games synopsis, and many of her mannerisms and murderous tendencies justify it (being rather soft-spoken, having a cutesy appearance, giggling a lot). The alpha v1.9. update included her talking to the player character who she is in love with and has kept hostage in the school for an unspecified amount of time. She expresses jealousy for a male classmate whom she caught her senpai talking to and leaves the room to go kill the classmate.
  • Turns Red: If you haven't escaped the school after 10 minutes have passed, or unlocked the door of the Office after being successfully Drugged, Saiko-chan will enter a Yangire Weakened State, where she is permanently in yangire mode and has traded speed for a One-Hit Kill.

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