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"My philosophy is that a Skyrim mod should respect the milieu and story of the core game, rather than using it as a simple technological platform to remake another. I chose to make Relics of Hyrule the way it is after seeing many other mods based on the Legend of Zelda ignore Skyrim's world. The mod also serves to re-imagine and frame the tragic beauty of Hyrule and Termina in the harsh landscapes of Skyrim and Solstheim.
JKalenad - Mod's primary focus on the Skyrim Nexus
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Relics of Hyrule is a The Elder Scrolls V: Skyrim mod created by JKalenad, which adds numerous weapons, spells, items, enemies, NPCS, dungeons and new locations inspired by The Legend of Zelda series.

The shards of an age long forgotten, the remnants of a civilization older than the Dwemer, so old that it was a myth during their time, and little evidence of the civilization remains. All that remain are long forgotten artifacts: weapons, armor, magic. As you travel through Skyrim, you will stumble across pieces of a long-lost civilization, and will eventually discover what led to its demise.

The main focus of the mod is that it aims to Link the both the universe of The Elder Scrolls and universe of The Legend of Zelda in a way that respects both, rather than using Skyrim as a platform for remaking a Zelda experience. The mod does put Skyrim first, and all content is balanced to not spoil the experience of playing Skyrim.

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See also Conan Hyborian Age, another Skyrim mod with a similar premise but based on Conan the Barbarian (1982)(and with much less content).

The mod is available for both the original Skyrim here and the Special Edition here.


Relics of Hyrule provides examples of:

  • Ability Required to Proceed: While the base game itself doesn't have this as there are many ways of tackling a dungeon or location (unless said location is quest-locked), this aspect that is seen in almost every Zelda game is adapted for some of the dungeons and locations added by the mod.
  • Ambiguous Situation: Ganondorf's Tomb is deliberately set up to leave his final fate uncertain: it contains his equipment, a dead Dremora, and a non-functional Oblivion Gate. Some interpretations suggested by the mod's author include Ganondorf and the Dremora (an assassin sent by Molag Bal) killing each other in battle, or the Dremora being a trusted lieutenant with whom Ganondorf left his gear while he went through the Gate.
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  • Anti-Frustration Features: The Alteration Table is a special crafting station (there is one in the Midden and another in Pale Stone Camp, a new location added by the mod in Solstheim) which converts some of the new items into another class (e.g. light to heavy armor and vice versa, one-handed to two-handed weapons vice versa), allowing the player to use the new equipment regardless of their character build.
  • Artifact of Doom: Majora's Mask is a character unto itself, with its own agenda. In the bound state you find it in, it will satisfy itself with whispering clues about where to find the tools with which to unbind it. Unbound, it will provide great power, but it won't want to leave you, and it enjoys messing with you. Not the Dragonborn, you.
  • Boss Battle: A few bosses from Zelda are adapted by taking Skyrim enemies and modifying them.
    • In Kinolangdanzel:
      • The Silver Centurion, a large Dwarven Centurion colored silver, is used as the stand-in for Gohdan. Two "Greater Chilfos" appear alongside it and are actually two larger than usual skeletons with an ice effect.
      • Gohma appears as a larger Frostbite Spider.
    • In Morwitijaal, which is heavily based on The Legend of Zelda: Majora's Mask:
      • The Bewitched Giant is Odolwa.
      • Goht is a massive mammoth.
      • Two oversized Chilfos are used instead of Gyorg, but a dead enlarged Slaughterfish appears as Gyorg's stand-in.
      • A pair of enlarged Chaurus enemies stand in for Twinmold.
      • The dungeon boss is Majora's Priest, based on the Majora's Mask final bosses, all three Majora's Incarnations.
    • In Itnamzand, the Ancient Automation is named after Koloktos.
    • The mod's Final Boss is the Hero's Shade from The Legend of Zelda: Twilight Princess.
  • Clingy Macguffin: The fully awakened version of Majora's Mask; it has four messages that each have a 1 in 4 chance of displaying when you de-equip it. Two of these messages will forcibly re-equip the mask (one of them even locks it on your face unless you use the Fierce Deity's Mask), while a third will make you take damage over time while the Mask declares "You are nothing without me...."
  • Collection Sidequest: Gold Skulltulas can be found all around Skyrimnote ; killing them nets you Gold Skulltula Tokens, which can be traded in at a specific location for new items.
  • Gameplay and Story Segregation: Unfortunately, some of the LoZ artifacts don't do exactly the same thing as they did in their original games for various reasons. For example, the Four Sword doesn't create copies of the Dragonborn because Skyrim really wasn't made to do anything like that. Not to mention, several teleportation songs from Ocarina of Time and Majora's Mask simply give you buffs.
  • Guide Dang It!: A LOT of this mod isn't clearly explained to the player. Many of the added dungeons are also connected together and can be so labyrinthine that it's easy to get lost. As an example, it's possible to move from Falkreath Secret Grotto to the Mad God Passage and then to Morwitijaal to fight Majora's Priest all by complete accident and without ever stepping foot in Skyrim's overworld.
  • Heart Container: The player can find Pieces of Heart, necklaces that grant +100 Health while worn. Get four and you can use a spell to turn them into an actual Heart Container, which when used grants a permanent +100 Health (but It Only Works Once in order to avoid potential abuse). There are also Magic and Respite Containers that do the same for Magicka and Stamina, the latter being shaped like Skyward Sword's Stamina Meter.
  • Interface Screw: Majora's Mask has a small chance of displaying a random message every time you equip it or land an attack while wearing it. For the bound state you find it in, these are hints on dungeons to explore to unbind it. Unbound, it's just messing with you.
  • Joke Item: The mod contains several items based off of the infamous CDi games; most of them are deliberately bad in order to reference those games' poor qualitynote , but the Power Sword can be a Lethal Joke Item since it's a vanilla Silver Sword with the added ability to shoot Sword Beams.
  • Notice This: Fairies mark the location of relics, either hovering over the chest's location or outside the entrance to dungeons. They're also Color-Coded for Your Convenience; red Fairies mark weapons, blue mark magic items like spell scrolls, etc.
  • Poison Mushroom: Rupoors from the classic Zelda games appear as treasures; if you use the Hylia's Contract spell to that converts Rupees into Septims, each one will deduct 100 Septims instead. On the other hand, you can sell Rupoors off as-is, meaning you can still make money off of them (even if it's not all that much).
  • Scenery Gorn: One of the few Legend of Zelda locations still standing — if you can call it that — is Kakariko Village. The entire village is covered in snow, buildings have fallen apart, and many can only be accessed by a series of underground tunnels the villagers retreated to when Hyrule fell. It also has an expansive graveyard.
  • Shout-Out: The Kakariko Graveyard contains a number of gravestones (many fan-submitted) that reference a wide variety of media like Doctor Who, Fullmetal Alchemist, and Rick and Morty — as well as a few more serious ones that pay tribute to famous people like Satoru Iwata and Robin Williams.
    • The Mad God Passage dungeon is an extended Shout Out to Doki Doki Literature Club! (spoilers for that game): It contains the corpses of three adventurers who represent Yuri, Sayori, and Natsuki, almost all of whom died in the same manner as their DDLC counterpartsnote , and the dungeon's boss is a Redead Knight who represents Monika (it didn't get get a proper "ending", it's "cheating" death, and it drops two emeralds and a Wisp Wrapping that represent Monika's green eyes and white hair ribbon). All four of these characters have poems on their corpses.
    • The Gossip Stones have a message warning referencing the the Game Grumps' playthrough of The Legend of Zelda: The Wind Waker, which says (among other things) that Wallmasters are "so full of beans".
  • Starter Equipment: In a meta sense, you can find Link's iconic green tunic in Bleak Falls Barrow, the first plot-mandated dungeon in Skyrim. You also find a basic sword and hints on where to go in Riverwood next to Alvor's house.
  • Summon Bigger Fish: In order to combat the threat of Ganon's forces and Alduin, Hyrule's mages cast a spell that summoned various incarnations of Link from throughout Hyrule's history. This also serves to explain why artifacts from myriad Legend of Zelda games can be found.
  • Sword Beam: Referencing the original source material, the White and Ivory Rings allow the player to launch projectiles from certain swords (including the True Master Sword and Fierce Deity's Sword) if they're at full health; the blade beam effect is based on the Dragonborn DLC's Bloodskal Blade.
  • Waxing Lyrical: A few of the lore books quote Nightwish, for whom JKalenad is particularly fond. A number of the gravestones in Kakariko village also bear the lyrics of God Bless The Child, a Nightwish song.

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