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In the fabric of time and space note ...comes a whole new adventure.

"Welcome to the next generation of Pokémon! As a rookie Pokémon Trainer, you will need to catch, train and battle Pokémon on your journey to become the Pokémon League Champion. You will face many challenges along the way, as you search for the Pokémon that rules time or space..."
Blurb on the back of the boxes of Pokémon Diamond and Pearl Versions
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The fourth generation of Pokémon games, Diamond and Pearl hit the Nintendo DS in Japan in 2006 and the rest of the world in 2007. Taking place in Sinnoh, the Pokémon world version of the Japanese island of Hokkaido, the plot is familiar territory for the series: you, a child from the modest little village of Twinleaf Town, and your hyperactive best friend, have a fateful encounter with Professor Rowan, the local authority on Pokémon, and his well-meaning but inexperienced assistant. Said encounter leaves you both with your first Pokémon, so naturally you set out To Be a Master, collecting monsters and badges and challenging/defeating opposing Trainers along the way.

At some point, you also encounter Team Galactic, a group that claims to be researching new forms of energy, but isn't above unabashedly illegal acts in broad daylight... what exactly are their goals? As the Player Character, naturally your hero's on a crash course to find out...

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Diamond and Pearl notably take advantage of the new hardware of the Nintendo DS to introduce online functionality to the series. The games could communicate over Wi-Fi for trading and battling, though these features are now inaccessible due to the DS servers being shut down in 2014. The games also reintroduce the In-Universe Game Clock from Pokémon Gold and Silver via the internal system clock, which is tied to several mechanics like Honey Trees.

A third version, titled Platinum, came out a couple years down the line. Platinum tweaked the storyline a bit, adding more characters, remodeling the graphics of a few locations, revamping some gyms, and naturally including new challenges for players.

As part of the franchise's 25th anniversary, a pair of remakes for the Nintendo Switch, Pokémon Brilliant Diamond and Pokémon Shining Pearl, were released on November 19, 2021. Unlike previous remakes, this set is fairly faithful to the original release with no plot alterations, with the only major differences being an revamped Sinnoh Underground and overhauled Contests. Notably, these were outsourced to ILCA Inc. instead of developed internally, as Game Freak was primarily working on Pokémon Legends: Arceus at the time.

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It was adapted into seasons 10 through 13 of Pokémon: The Seriesnote , with Pokémon from this era showing up. For the bootleg under the name "Pokemon Diamond", see Telefang.


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    Tropes used in Diamond, Pearl, and Platinum 
  • Adult Fear: A post-game encounter in Platinum with an elderly man who laments that he knew his grandson was living in an emotionally unhealthy home (whether it was abusive or just that severely neglectful is left to speculation), but didn't do anything to help until it was already too late to save him. It's heavily implied that his grandson is Cyrus, the Big Bad of the game. Imagine living with the guilt of knowing you could have prevented that and didn't.
  • Always Check Behind the Chair: Wayward Cave has a second entrance under Cycling Road that's obscured by the camera angle. This entrance leads to a secret part of the cave that contains the rare Gible and the TM for Earthquake.
  • Anti-Frustration Features:
    • From these games and onward, your Bag of Holding now has a limit of 999 copies of each item instead of 99. There is a space for every item in the game, so there's no risk of your bag filling up unless you actually get at least a thousand of an item, causing the overflow to take over another item's slot. No longer will you have to put items in your PC.
    • If you knock out a Legendary, it will return to the place you encounter it after beating the Pokémon League again.
    • The Pokétch has a few quality of life apps that make gameplay less annoying:
      • The Marking Map shows the location of roaming Pokémon without having to find them for yourself first, making it much easier to find and catch them.
      • The Berry Searcher shows the areas where you planted berries, eliminating the need to memorize the exact locations for yourself.
      • The Day Care Checker keeps tabs on Pokémon left at the daycare center, showing both their levels and if they produced an egg. Again, this eliminates the need to periodically checking the daycare for either eggs or if your Pokémon leveled up.
  • Apathetic Citizens: Downplayed. Most people said that Team Galactic was "up to no good". A lot of them probably didn't realize the scale of their mission, since the worst they did in public was steal a Pokémon from a kid. In Platinum, it does seem that the government is at least trying to do something by sending a detective/secret agent on their trails. Inverted in that most of Team Galactic's own members had no idea what they were actually doing and would have probably freaked out if they had known.
  • Artificial Brilliance: Enemy trainers tend to give their Pokémon moves that can cope with their weaknesses. And yes, they will use it on you.
  • Awesome, but Impractical:
    • With the Physical-Special Split, comes several versions of Hyper Beam: Giga Impactnote , Rock Wrecker note  and Roar of Time note . All 3 of these moves unleash a powerful attack, but just like Hyper Beam, they leave the user completely vulnerable for 1 turn.
    • Regigigas. Introduced in this generation, on paper, it looks like it has amazing stats. But its ability Slow Start halves its Attack and Speed for 5 turns, meaning it goes from tearing teams apart to barely tickling the weakest of fully-evolved Pokemon and being outsped by nearly everything. The time spent burning off the turns aren't permanent either, meaning if Regigigas is forced out, it must go through the process of burning Slow Start again. Making matters worse is that tons Pokemon can reach Regigigas's power by boosting their stats once or twice, and to top it all off, in Platinum, you have to raise Regigigas all the way from Level 1. All of the above means that Regigigas is a Pokemon you really shouldn't use if you're looking to win.
    • Any Rampardos using Head Smash. Head Smash is a powerful move, goes well with Rampardos sky high attack, and comes with STAB damage. However, half the damage done is dealt back to the user as recoil, and with Rampardos being a slow Glass Cannon, you won't be able to use it more than once.
  • Badass Family:
    • This generation's Gym Leader lineup introduces Byron and Roark, a father and son pair who represent Canalave City and Oreburgh City.
      • Byron is also related to the Underground Man, making them, as the game puts it, "a team of dedicated diggers"!
    • There's also the rival, Barry, who is a plenty strong trainer in his own right, and his absurdly-tough father Palmer, the Battle Tower Tycoon.
  • Balance Buff:
    • These were the games that fully implemented the Physical-Special split.note  In Generations I-III, moves were classified as either Physical or Special based what type the move in question was (for example, all offensive Ghost-type moves were classified as Physical moves, meaning they only ran off a Pokémon's Attack). The Physical-Special split made it so that each individual move were categorized as either Physical or Special regardless of typing. This made it so that certain Pokémon who excelled in one particular stat but had no reliable STAB moves could finally cut loose (like Gengar and Sneasel for example).
    • The Physical-Special split especially gave Waterfall a badly-needed shot in the arm. Prior to the split, Water-type moves were classified as Special, and Waterfall was stuck as a worse version of Surf since the move was fairly weaker and there were tons of Water-types who were stuck using water moves off their inferior special attack. Starting from these games, it was made a Physical move, which brings it out from Surf's shadow and gives Water-type physical attackers a solid move to work with. It also gained the ability to make targets flinch.
    • Several moves received power buffs in these games. Notable examples include Leaf Blade going from 70 to 90, Outrage being boosted from 90 to a massive 120, and Rock Smash being brought up from a wimpy 20 to a slightly less wimpy 40.
    • Hypnosis received a notable accuracy buff from 60% to 70%, which was promptly undone in Platinum onward.
    • Absorb, Mega Drain, and Giga Drain all got their PP increased by 5 (to 25, 15, and 10 respectively).
    • Sitrus Berries now heal 25% of a Pokémon's max HP instead of 30 HP, and berries will activate immediately after their HP reach a certain amount rather than at the end of the turn.
  • Big Boo's Haunt: Lost Tower on Route 209 is the typical "resting place" type dungeon, but there is also the Old Chateau in the middle of Eterna Forest.
  • Blackout Basement: This time the only place you need Flash is Wayward Cave, which is why it was demoted to a TM.
  • Bonus Boss:
    • Getting a win streak of 20 in the Battle Frontier facilities (50 in the Battle Hall) lets you fight that facility's Frontier Brain. Getting a streak of 49 (170 in the Battle Hall) lets you fight them again with a different team. In Diamond and Pearl only Tower Tycoon Palmer can be fought since the Battle Tower is the only facility available in those games.
    • In Platinum, there is an area called the Battleground in the Survival Area where you can rematch all of the Gym Leaders with new teams and fight the Guest Star Party Members you've encountered.
  • Boring, but Practical: Utilizing stat trainers to level up your Pokemon. Not only do you get bonus experience because of battling 2 Pokemon instead of 1, but you also have your Pokemon fully healed after each battle. Save your items for later use.
  • Bowdlerise:
    • The P.I. Trainers are Gamblers in Japan; pay attention to how they talk about chance and how they are flipping a coin in their sprite. Their resemblance to a detective was purely coincidental.
      • The Game Corner itself was bowdlerised, too; the machines lack all functionality in the Korean versions of all three games and the European version of Platinum.
    • A literal translation of one of the myths you can read in the Canalave Library explicitly states that people and Pokémon used to get married to each other. The localization changed it into a metaphor about "[eating] together at the same table" to imply equality, with no mention of marriage.
  • Boss in Mook Clothing:
    • Hiker Alexander on Route 208 in Platinum. He only has one Pokémon, but it's a Level 40 Probopass with the moves Block, Thunder Wave, Sandstorm and Rock Slide. If you don't have a Fighting-type/Ground-type or a Mon equipped with a Fighting or Ground move, you'll have an extremely difficult battle on your hands due to its high bulk.
    • There is the duo of Ace Trainers Dennis and Maya at the north entrance to Veilstone City. They use high-powered, high-level Pokémon for that point in the game (Gyarados and Drifblim in Diamond and Pearl, Lickitung and Gligar in Platinum). At this point, you'll only have two or three badges, and if you don't talk to them from the side and instead rush toward the city entrance, you have to battle both of them at once a Double Battle.
    • Bronzor and Bronzong. Their Psychic/Steel-typing leaves them with only two weaknesses, Fire and Ground, and both of their abilities negate one of those weaknesses. If they have Heatproof they don't any extra damage from Fire, and if they have Levitate they are immune to Ground. Combined with their above-average bulk and access to several moves that inflict Status Effects, they can be a handful to take down.
  • Breakout Character:
    • Lucario's popularity surged to the point where it essentially became the mascot of the Generation. It got a movie focusing on it, was included in Super Smash Bros. as a playable character, and was even given a Mega Evolution in Pokémon X and Y.
    • Among the cute Pokémon introduced, Piplup stood out from the rest thanks to being a penguin chick and having a prominent role in the anime as Dawn's starter Pokémon. It was the secondary Series Mascot during Generation IV, co-starring with Pikachu in several advertisements and media promotions. It even appeared in Pokémon: I Choose You! movie alongside Lucario as one of the protagonists' main Pokémon.
    • Among the human characters it is Cynthia and Looker to the point that subsequent games would try to feature at least one of them in.
    • Dawn's status as a costar with Ash in Pokémon the Series: Diamond and Pearl has made her into one of the most iconic Pokémon trainer in the franchise, second only to Red. She completely overshadowed Lucas in the franchise's marketing to the point that she's the only Sinnoh player trainer to appear in Pokémon Masters in the first two years, even getting a special costume for a holiday event.
  • Broken Bridge:
    • Route 210 is blocked by a group of Psyduck, which you could've defeated easily, but instead you have to get a Secret Potion because they have headaches.
    • A man next to Route 222 won't let you pass because of a blackout in Sunyshore City until after you've beaten the Big Bad. This one is at least slightly justified by the fact that not only did Volkner cause the blackout, it likely would have shut down his gym, meaning there would be little point in going to Sunyshore anyway.
    • Random people block your way for no legitimate reason. Route 212 is blocked from the northern side, even after you've beaten Hearthome City's Gym, just to make you take a longer path. No badges, no special events, nothing.
    • In Platinum, a battle is blocking the entrance to Canalave City if you manage to Surf there before picking up the HM from Celestic Town.
    • After you escape from the Distortion World in Platinum, you're placed outside the entrance to Turnback Cave. Cynthia just happens to be standing in front of the entrance, and will remain standing there until you defeat her at the Pokémon League.
  • Bubblegloop Swamp: The Great Marsh, as well as some of Route 212.
  • But Thou Must!:
    • When you get the Old Rod and Good Rods on Routes 218 and 209 respectively, the Fishermen will ask you if you need an explanation on how to use the rods. Even if you say no, they'll still blab on about them.
    • When you get to the end of Iron Island and Riley offers you the Riolu egg, if you say no, he'll "insist". You have to say yes, even if you have a full party, in which case he'll wait until you come back with a free spot.
    • In Platinum, Cynthia will stop you from going to the bike shop unless you accept the Togepi egg.
    • When you reach Stark Mountain for the first time you encounter Buck who asks you to patrol it for some suspicious activity. If you say "No" he'll keep asking.
  • Captain Obvious: Daisy the Psychic: she states that she will battle you when she catches you, and that she will reluctantly give you prize money when you beat her. Both of which you would know by you encounter her, especially since you've beaten the Pokemon League as she's on the island you can only reach via beating the game. Perhaps that's why she uses Pokemon from the Slowpoke line...
  • Capture the Flag: A minigame in the Underground.
  • Cast from Hit Points: The new Life Orb item boosts the power of the holder's attacks by 30%, but every successful hit costs the user 10% of their total HP.
  • Character Select Forcing: There are only 2 Fire-type families in the region before the post-game, the Ponyta and Chimchar lines, the latter being a starter. This had to be known by GameFreak, as they made one of the Elite Four a Fire-type user and only 2 of his Pokémon are actually Fire-type, and it doesn't actually include every Pokémon introduced in Generation IV. This was fixed in Platinum.
  • Color Motif: Blue, pink and yellow are prominent color in several aspects of Sinnoh, ranging from the protagonists, the lake trio and the mascot Legendaries note . The Shellos line are (depending on the variant) blue or pink with yellow trimmings.
  • The Computer Is a Cheating Bastard:
    • The Team Galactic admins have Pokémon at levels way before they should be available— Purugly and Skuntank at level 16/17 when neither is supposed to evolve until its 30s.
    • The Battle Hall in Platinum prevents the player from using Pokémon below Level 30, though this doesn't stop the AI from doing so.
  • Console Cameo: This time both playable characters and Barry have a Wii in their room. Additionally a Wii is one of the items available as a decoration in the player's Underground Secret Bases, simply called a "game system".
  • Convenient Weakness Placement:
    • If you're having trouble with Water-type Gym Leader Crasher Wake in Pastoria City, the nearby Great Marsh happens to have a decent selection of Grass-types you can use against him.
    • The routes between Mt. Coronet and Snowpoint City contain a couple Fighting-types you can use for Ice-type Gym Leader Candice.
  • Cooking Mechanics: Making Poffins for contests requires playing a mini-game where you stir a hot batter with your stylist, careful not to burn it or spill it. The better you do, and the type of berry you add, changes the flavor and strength of the Poffin.
  • Cosmic Horror Reveal: Cyrus, the Big Bad takes this Up to Eleven by attempting to destroy and re-create the entire universe as he sees fit. He does this by imprisoning three legendary Pokemon (Azelf, Uxie, and Mesprit) in order to create an object called the "Red Chain" which he then uses to summon Dialga and Palkia (who happen to be the God of Time and God of Space respectively). Cyrus then attempts to use their power to bend reality and reshape the universe in his image. In Pokemon Platinum, this causes Giratina (a ghostly dragon-god living in an alternate dimension) to become enraged and drags Cyrus into its world (a bizarre realm where the laws of physics and so forth are far beyond human understanding. Appropriately, it's called the "Distortion World"). And, once again, it's up to the player to save the day.
  • Crescent Moon Island:
    • Despite its name, a place called "Fullmoon Island" exists, which is vaguely crescent-shaped alongside having a crescent pond in its center. Here, you find the appropriately-named Legendary Pokemon Cresselia, who roams Sinnoh upon encounter but leaves behind a special Lunar Wing to help off her counterpart Darkrai's nightmares.
    • Newmoon Island is also a vaguely crescent-shaped and is a mirrored version of Fullmoon Island, which makes sense given Darkrai, Cresselia's counterpart, resides there.
  • Cutting Off the Branches: In Black and White, Cynthia refers to Dawn/Lucas fighting Giratina. Cynthia is not present for the DP Giratina fight (which is a minor optional fight in those games on top of that), implying Platinum is the canonical game.
  • Darker and Edgier: The opening of the game and title screen certainly invoke this, but the adventure itself doesn't venture outside the tonal norm for Pokémon games before or after, aside from the bigger stakes for the world compared to the last game, which is really mainly explored towards the end of the main story.
    • The first thing you see when booting up the games is the copyright info against a dark screen and low, foreboding droning music, the creepiness of which is even worse in Platinum. The intro itself is tame and harkens to the bright, happy, adventurous tone all Pokémon game intros (sans the first Black & White) are known for.
    • After said region and protagonist montage, it goes back, to set the mood for the subsequent title screen: a thunderous Mt. Coronet (Diamond/Pearl) or a demonic Giratina's face above the Distortion World's portal (Platinum), each backed with dramatic and unnerving music as we zoom into the respective subject and end up in a dark void with only a model of the cover legendary who's lit only by an occasional blue/pink/red (with gold highlights) glow respectively, and in Dialga and Palkia's case, the titular jewel on their body and their red eyes. The title screen is just that, with the only music being the same droning tone heard at the beginning, only continuous (DP's being accompanied by an occasional ominous chime and a weird scrape-like sound while Platinum has two slow, eerie, high pitched notes repeatedly played after the other with irregular timing). The cheery, iconic series' main theme isn't in the title screen like all the other games before or since, which can really inspire unsettling feelings going into one of these three for the first time. As stated before though, other than the much bigger stakes at the climax of the story, the overall adventure has its emotional highs and lows as much as the others.
  • Death Mountain: Mount Coronet which is by far the biggest and most complex dungeon in a Pokémon game. It is a very straightforward dungeon on your first time through, but the second and third times take you first to Sinnoh's icy northern area, then to Spear Pillar at the actual mountain top. There's also Stark Mountain in the postgame, through which you initially travel with Buck.
  • Developers' Foresight: Has its own page here.
  • Disc-One Nuke:
    • Starly, the standard early game bird Com Mon, learns Wing Attack at a mere level 9. Wing Attack is a 60 base power move and Starly gets additional STAB damage from it, giving it considerable power at a low level. There is a good chance that an appropriately leveled Starly will be able to one-hit KO anything that doesn't resist it for a good ways into the game.
    • In Platinum, after getting the first badge and doing a little backtracking, it is possible to find a level 10 Golbat in Oreburgh Gate once you get Rock Smash. (Zubat does not normally evolve into Golbat until level 22.) Golbat evolves to the insanely fast and strong Crobat at max happiness, meaning that the player could have the final form of a three-stage family by the time they reach the second Gym. Oh, and both of Crobat's types are super effective against said Gym. And if you're really crazy and want to do everything to raise its happiness to the max, you can actually get a Crobat as low as level 11.
    • Just after the second Gym, in Platinum only, Wayward Cave's secret area isn't blocked by boulders so you can have easy access to both Gible and the Earthquake TM easily before the third gym.
  • Easter Egg: Both this and Fridge Horror. An Antidote (a medicine that heals the Poison status effect) can be found in a garbage can in the Dining Room of the Old Chateau. The same building is also home to some human ghosts. The implications speak for themselves.
  • Eldritch Location: In Platinum, Giratina lives in a strange alternate dimension called the Distortion World. Time does not flow, space does not expand, and gravity is not a consistent concept in this strange reality. There are a few points where the camera changes angles and the character is walking sideways or upside-down. Finally, there are some spots where the plants appear or disappear depending on where you stand.
  • Eternal Engine: The Fuego Ironworks is a factory where Oreburgh's coal is refined into mechanical parts. As part of an optional sidequest, the player can visit Mr. Fuego who will reward with an item.
  • Exposed to the Elements: In Diamond and Pearl, the protagonist is somehow able to survive the likes of Snowpoint City with just a t-shirt and jeans (for the boy) or a short, sleeveless dress (for the girl) and a scarf. This is averted in Platinum, where the protagonists are wearing jackets.
    • Platinum also exaggerates and lampshades it with Maylene, who walks all the way to Snowpoint in nothing more than a leotard and sweatpants (she's even barefoot). She sneezes while explaining to the player that she's going to visit Candice, but she's otherwise suffering no ill effects for this by the time she's met in Snowpoint's Center.
  • Eyes Always Shut: Uxie's are.
  • Fantasy Counterpart Culture: Geographically, Sinnoh is a counterpart to Hokkaido, Japan.
  • First Town: Twinleaf Town has the houses of the two playable characters and your rival, but Professor Rowan's Lab is found in the next town.
  • Forced Tutorial: Annoying as always, but the really annoying part is that you can have already captured Pokémon by the time it is given and your tutorial giver makes no mention of it.
  • Game-Breaking Bug:
    • There have been reports of Pokémon straight up disappearing from the PC due to unknown causes.
    • Platinum only, and carried over to HeartGold and SoulSilver; the Acid Rain glitch will cause every weather to activate at once if a Pokémon faints to Pursuit while attempting to switch out if a weather is in play during a Player Versus Player battle. If Castform or Cherrim are sent out after the glitch has been triggered they will constantly transform due to their abilities being weather-dependent and cause the battle to softlock, requiring a restart.
  • Gender-Equal Ensemble: This region's Gym Leaders. Four male (Roark, Byron, Crasher Wake, Volkner) and four female (Gardenia, Fantina, Maylene, Candice).
  • Gravity Screw: The Distortion World in Platinum has various sections where the gravity will shift.
  • Guest-Star Party Member: There are 5 trainers you can team up with over the course of the game. They'll accompany you through the area you meet them up in, participating in Tag Battles with you against other trainers and Random Encounters and healing your team after every battle. You can also team up with them in the Battle Tower (all games) and fight them in the Battleground (Platinum only), but only if you've traveled with them to the end of their area.
  • Guide Dang It!:
    • There's a trick to make the same Mon pop up repeatedly while using the Poké Radar and (eventually) increase the likelihood of a Shiny appearing. Naturally, neither trick is alluded to anywhere in-game and isn't even mentioned in official guides.
    • Getting Spiritomb involves several steps that the game never tells you about. You have to put the Odd Keystone in the Hallowed Tower at Route 209, talk with 32 other players in the Underground, and come back to the Hallowed Tower to find Spiritomb.
    • In both Diamond and Pearl or Brilliant Diamond and Shining Pearl, it's possible for the player to screw themselves out of getting the National Dex for a while if they do the Hearthome Gym Puzzle the way the game suggests you do; answering the questions correctly and ignoring the trainers. But said trainers are the only ones in the game who use Drifloon, and once you beat the Gym you can't battle them again and have to wait up to a week to find Drifloon outside Valley Windworks (an arguable Guide Dang It! in and of itself) on a Friday. It was further exacerbated by the games generally releasing on a Friday, as the Team Galactic occupation prevents Drifloon from showing up.
    • After you beat Cyrus the first time (in Diamond and Pearl) or the second time (in Platinum), the game will tell you that Team Galactic has gone to the top of Mt. Coronet. Only, it doesn't tell you exactly how to get there. After you get Surf in all three games, you can go across the pond in the southern part of the mountain to find it, but the path will be blocked off. It will only be cleared after you complete the Team Galactic building in Veilstone.
    • Getting a Regigigas is a combination of this trope and The Key Is Behind the Lock. The only way to get a Regigigas is to have all three Regis, which you'd normally have to transfer from the Gen III games. But you can also use Regis caught in Platinum. And how do you get those Regis? Simple: by already having another Regigigas gotten through an event! In other words: you need a Regigigas to get a Regigigas!
  • Headbutting Pachy: Cranidos and its evolution Rampardos are both based on pachycephalosaurs, and both are routinely shown performing head-butting attacks.
  • Incredibly Lame Pun:
    • "As we skiers like to say, 'spur thing!'"
    • Also, from a Birdkeeper with a Noctowl: "We'll show you 'owl' best!"
  • Inn Between the Worlds: You know that one inn in Canalave with the worn-out sign and the perpetually locked door? If you get a certain item made available via Nintendo Event (or hack it into your game with a cheating device), you'll be able to enter, being told that you have a reservation. The innkeeper seems quite suspicious, and after you go to sleep, you'll be plagued with nightmares similar to what Sailor Eldritch's son had in the Cresselia quest and either wake up on Newmoon Island or travel there in the nightmare; it's a bit ambiguous. Darkrai can be found there, and after you catch or defeat it, you'll travel back to the inn, where the innkeeper is nowhere to be found; it's somewhat implied that the innkeeper was Darkrai.
  • Interspecies Romance: In the Japanese version, one of the Sinnoh stories found in the Canalave Library says humans and Pokémon used to marry each other.
  • In-Universe Game Clock: Made use of the Nintendo DS's internal clock in a similar manner to how the second generation of games used a clock built into the cartridge, and future DS games kept that feature.
  • Kubrick Stare: Cyrus does this (to the 4th wall most likely) near the end of the intro to Platinum.
  • Loads and Loads of Loading:
    • This set of games has small, but noticeable, wait times everywhere, including 15 second save times. There's also considerable lag in battles between animations, even with the animations off. Fixed in Platinum.
    • Diamond and Pearl may give you a message when you save that it's "saving a lot of data," which means it will take about three times as long to load. This is caused by the Box System. If you catch a Pokémon and it's sent to the box, prepare to take a while to save. If you look at the Box System for one second and don't even bother touching anything, prepare to take a long while to save. If you go hours on your journey without bothering to mess with the Box System, you'll save in a few seconds. This is because doing anything with the boxes triggers a flag that causes the game to calculate the checksums of all boxed Pokémon data on the next save, to make sure nothing got corrupted. It's a good programming practice taken into overdrive.
  • Lethal Lava Land: Stark Mountain in Platinum. Being an active volcano, it has pools of lava and is home to the legendary Pokémon Heatran.
  • Lost Woods: Eterna Forest is a natural maze with a thick canopy that blocks out most sunlight. The back of the forest is home to the abandoned Old Chateau that seems to be haunted by real ghosts and Ghost-types.
  • Luck-Based Mission:
    • If you want the TM for Explosion, you have to play the slots in the Game Corner and trigger 10 straight bonus rounds. You're playing slots, so your chain can be broken simply due to bad luck. The European and South Korean versions of the game removed the ability to play at the Game Corner, so in those versions you may randomly receive the TM from an NPC.
    • Super Contests, most of all the Acting Competition since bonus points are awarded based on how few other Pokémon choose the same judge. The Visual Competition, though primarily dependent on Poffin feeding, also depends on what theme you get since the opponents choose the same accessories every time (and which accessories correspond to which theme are not always intuitive). The only part that isn't particularly luck-based is the Dance Competition, which can possibly make up for lost ground in the other two sections.
    • The 5-Maid Knockout Exact-Turn Attack Challenge in Platinum pits you against a series of five Maids, all of whom have a single Clefairy. In order to beat the challenge, you have to defeat all five in a randomly-determined number of turns — no more, no less. Sounds easy, right? Unfortunately, every single Clefairy has access to moves like Endure or Bounce that they can use to stall for time. Even with the most powerful party capable of single-handedly wiping the floor with the Elite Four, if your opponents use those moves often enough, you fail. Of course, your only reward for beating the challenge is another battle against someone who has a Blissey (though they shell out plenty of cash and you can steal a Rare Candy from the Blissey, if you're so inclined).
    • If you want to find extra Reaper Cloths beyond the ones normally found as part of play, you have to go back to Turnback Cave after catching Giratina and successfully find all three pillars in only three moves. The rooms are randomly generated, and a reliable way to predict the correct way to go from each room has yet to be found. Considering that the Reaper Cloth's one use (evolving Dusclops into Dusknoir) isn't seen as all that useful beyond filling out a spot in the Pokédex and you already get one for free, most players don't even bother.
  • Magikarp Power: Combee starts off knowing three moves and its stats are lousy. Also its ability is only useful for producing Vendor Trash. But if you can get your hands on an elusive female and raise her up to level 21, you'll have yourself a Vespiquen, a combination of a bee and a battleship with a touch of European royalty. Not only are her stats better, but she has a much wider variety of attacks to choose from and has three signature moves each revolving around controlling swarms of Combee and has good abilities to choose from.
  • Mascot Mook: Dialga for Diamond, Palkia for Pearl, and Giratina for Platinum.
  • Mind Screw: The Distortion World in Platinum. Plants, rocks and entire platforms vanish and appear depending on your proximity to them, you can walk sideways or upside down, and you can surf down a waterfall without even having the HM. All the while Giratina flies around, periodically crying out.
  • Metal Slime: Beldum. It can only be found as a swarm Pokémon, meaning it can only be encountered for one day at a time after beating the game and it can potentially take weeks before a Beldum swarm shows up. Beldum has a catch rate on par with most legendaries, which means an extremely low likelihood of catching it even if it's at 1 HP and asleep/paralyzed. It also only appears in a route with a perpetual sandstorm that whittles down your Pokémon's HP unless it's a Steel, Rock, or Ground-type. If that's not all, Beldum's only move learned naturally is Take Down, which damages the user every time it's used. You can block Take Down with a Ghost-type, but there are no Ghost-types immune to sandstorm damage in those games, meaning you have to waste a turn healing every now and then. And if you don't catch it before it runs out of uses for Take Down, it can damage itself with Struggle. It's worth it, though - Beldum eventually evolves into the extremely powerful Metagross.
  • Modulation: Each background track in the game is shifted one semitone down at night, and some of them also slow down.
  • Mythology Gag:
    • Three Trainers from the Pokémon: Jirachi: Wish Maker and Pokémon: Destiny Deoxys movies appear as Ace Trainers in the Battle Zone. Butler and Diane from movie 6 appear on Route 229, the two of them sharing four of the Pokémon Butler owned in the movie. Rebecca (named "Hitomi" in Japan) from movie 7 appears on Route 224 with her Metagross. The English translation team did not notice this Easter Egg however, as Butler and Diane are renamed "Felix" and "Dana", respectively, and Rebecca/Hitomi is renamed "Jamie" instead.
    • Diamond and Pearl open up with a TV documentary about a sighting of a red Gyarados.
    • One of the guards in the houses connecting routes will complain about his thirst. Luckily, he's not on duty, so he can't stall your progress.
    • Once all of the events involving him have been completed, Looker can be found at the Veilstone Game Corner, apparently on a long run at the slots. Given that the "Gambler" trainer class was Bowdlerized into being detectives internationally, finding an actual detective on a gambling binge makes perfect sense. note 
  • Mystical 108: Diamond version's Pokédex description of Spiritomb is "A Pokémon that was formed by 108 spirits. It is bound to a fissure in an Odd Keystone." Both its Defense and Special Defense are 108, its Regional Pokédex number is 108, and it weighs 108 kg.
  • Nerf:
    • Hypnosis' accuracy was reduced to 60% in Platinum after Diamond and Pearl increased it to 70%.
    • A quite cruel, but hilarious one happens to poor ol' Regigigas in Platinum. In Diamond and Pearl, this legendary is level 70, but in Platinum, the legendary is Level 1. That's right, the big Daddy of Golems starts with the level of an infant Pokemon.
    • Surf, one of the best Water-type moves in Generation III, was nerfed by no longer avoiding your ally in Double Battles.
  • Never Recycle a Building: The Old Chateau was abandoned several decades ago (at least), yet still stands more or less untouched since it was vacated despite being literally on Eterna City's doorstep. This probably has something to do with the fact that it became overrun with Ghost Pokémon at some point.
  • Nice Job Fixing It, Villain: The Galactic Grunt that guards the door to the Valley Windworks building retreats inside and locking the door would have been a great idea had he not stated another Grunt had a copy of the key...
  • Noob Cave: Oreburgh Gate. It is just a straightforward cave on the first visit with only two trainers. Of course the cave is deeper than that but HMs are needed to explore further.
  • Number of the Beast: Giratina, which has some Satanic qualities according to what we see about it, has 6 armored plates below its head, six legs, and six spikes on its wings, evoking this trope.
  • Old Save Bonus:
    • Dual-Slot Mode allows you to encounter Pokémon that normally don't show up in the wild (like Gengar) by having a copy of one of the Gen III games in the bottom slot of the DS. This only works when played on the original Nintendo DS or DS Lite, since the DSi onward lacked the slot for Game Paks.
    • The Pal Park feature allow the player to transfer Pokémon from the third generation by inserting one of the games in the GBA slot.
    • By completing Pokémon Battle Revolution, the player can receive a Pikachu that knows Surf via Mystery Gift.
  • Olympus Mons: These games take it to the logical conclusion by making the Title Legendaries Physical Gods with extreme reality-warping powers.
  • Palmtree Panic: The Resort area counts as this because it is a beachside resort town.
  • Pop Quiz: Hearthome's Gym in Diamond & Pearl requires you to answer basic math equations to avoid battle, which means answering them wrong if you do want to battle each trainer. Fortunately Platinum changed this gym completely eliminating the math puzzle.
  • Port Town: There are three this time: the industrialized Canalave City, the frigid Snowpoint City, and the tourist-friendly Sunyshore City. Despite all being at opposite ends of the map, these are actually the locations of the final three gyms you'll face.
  • Regional Redecoration: Floaroma Town used to be a desolate hill until someone expressed thanks for a blessing of nature and the entire hill burst into bloom, which is implied to have been the work of Shaymin. The evidence being that during the Oak's Letter event it turns the rocky hill both Lucas/Dawn and Professor Oak are standing into a grassy flower field after the former gives thanks for their journey, before heading off to the Flower Paradise.
  • Rewrite: Platinum changes the circumstances of how you obtain your starter, possibly to avoid any Fridge Logic when you meet Looker, as he is searching for Pokémon thieves. note 
  • Sequel Hook: Cyrus is never apprehended and in Platinum he is still somewhere in the Distortion World. His last lines to the player imply he'll try something again.
  • Sequence Breaking: Once you get to Solaceon Town, you actually don't need to complete any of the towns or beat the Gym Leaders in them to progress further down the routes. The only areas blocked off here are Celestic Townnote  and Sunyshore Citynote . So, if you really want to, you can circle around all the way back to Hearthome City. Granted, the only reason worth doing this would be to open a shortcut to the Pokemon Mansion, or if there's a Pokemon you just want/need that much that's only available on those routes, but it is a possibility.
  • Shared Family Quirks: Barry is always in a hurry and tends to bump into people. When you finally meet his similarly acting father, Palmer, it's made clear that this behavior was inherited.
  • Sheathe Your Sword: An interesting variation. It is perfectly possible to move the plot forward in Platinum by defeating or capturing Giratina, but you can also simply refuse to fight it by running. The game, through Cyrus being astounded at simply choosing to not fight it making Giratina come to its senses, will acknowledge this decision.
  • Shifting Sand Land: Route 228 is a desert route with a constantly raging sandstorm.
  • Shout-Out
    • There's a Trainer in the post-game part of Victory Road that wants to judo chop you.
    • One of the Galactic Grunts makes a reference to Sony's 2006 E3 presentation, specifically the "for massive damage" line.
    • The lead translator was a Something Awful regular, and decided to throw in a reference to a Let's Play from the site. The female Interviewer that can be battled in the Jubilife TV station had her name was translated as "Roxy" since she uses a Wooper, after the player character from Chorocojo's run of Pokémon Crystal.
    • The area in which the most powerful Steel Pokémon is found is called Stark Mountain.
    • The Pokémon Rotom is clearly based on Pulseman, and one possible translation of Team Galactic's name is "Galaxy Gang". And speaking of Pulseman, a bit of the Pulseman overworld music is used in the 2nd last part of the rival's (Barry's) battle theme.
    • On Iron Island, there is a worker named Noel who says that he is a working-class hero.
    • Who does Looker remind you of? In addition to his appearance, in this game alone he investigates criminals threatening time and space, acts eccentrically, and is generally a Non-Action Guy. Later games would have him constantly popping up as the Doctor does. He's even implied to visit alternate dimensions.
  • Slippy-Slidey Ice World: Route 217 is covered in snow and plagued by a constant snowstorm. Snowpoint City is a snowy town, and the gym plays this straight with the typical sliding ice puzzles. The upper areas of Mt. Coronet's outdoor portion are also cold and snowy.
  • Solar Punk: The franchise in general has elements of this, but Sunyshore City is the most literal incarnation of this aesthetic. It's a coastal city that looks mostly rural and sparsely developed except for the prominent solar panel walkways that power the entire grid. Floaroma Town is also a pastoral flower paradise powered by wind energy. Oreburgh City is the opposite: an old mining town, but as the first Gym, it creates a symbolic contrast with the end of the Badge quest in Sunyshore.
  • Soundtrack Dissonance: Who'd expect the BGM for places known as the Fight Area and Survival Area to be peppy carnival music? This also carries into Platinum's Frontier Brain theme, which is derived from the Fight Area BGM and thus gives the Bonus Boss trainers of the region some of the most upbeat battle music in the entire series.
  • Spikes of Villainy: Team Galactic buildings have big honking spikes sticking out from their sides. Even moreso in Platinum which makes them look more detailed and streamlined. The locals comments on this penchant, wondering if it's fashionable.
  • Sprite/Polygon Mix: The characters and some props are sprites while the buildings and overworld are 3D models.
  • Suspiciously Specific Denial: The lady at the front desk of the Canalave Library, after the earthquake.
    "It certainly wasn't me who screamed 'Gyaaah!!' or shouted 'Help meee!!' No really, that wasn't me screaming!"
  • Temple of Doom: The Solaceon Ruins. The player can encounter and catch Unown here and the more caught, the deeper into the ruins the player can go.
  • Temporary Online Content: Pretty much anything involving Wi-Fi, since Nintendo had permanently shut down Nintendo Wi-Fi Connection to replace it with the Nintendo Network (which Diamond/Pearl/Platinum aren't compatible with).
  • The Day the Music Lied: In Diamond and Pearl, Rotom uses the Legendary Battle theme. While certainly rare in every game it's available in, it has always been able to be bred (albeit only with Ditto because it lacks a gender), a sure sign of not being a legendary.
  • The Maze: Turnback Cave is very cryptic and the player will find themselves moving around in circles constantly unless they follow a series of patterns to get through. Just always go through the door with the odd pattern of rocks. At any time going back through the door you entered will take you back to the entry room. At the end of the cave is Giratina in Diamond & Pearl' and another entrance to the Distortion World in Platinum.
  • Third-Option Adaptation:
    • In Diamond, Cyrus uses Dialga for his plans. In Pearl, Cyrus uses Palkia. In Platinum, he uses both until Giratina intervenes.
    • In Diamond, the statue in Eterna City is that of Dialga, in Pearl, it is of Palkia. In Platinum, the player character can't tell which one it is, and the plaque on the statue has been torn off. You can find is later in the Galactic Veilstone Building, having been reconstructed by Cyrus.
  • Third-Person Person: Mira, one of the possible Trainers you can team up with during your journeys, will speak like this.
  • Trailers Always Spoil: All of Platinum's marketing was based around the Distortion World and Giratina's true form.
  • Troll:
    • A lady named Mindy will trade her Haunter for a Medicham in Snowpoint City. Expect a Gengar without having to buy another game/trading with friends? Too bad. Said Haunter holds an Everstone, so it will not evolve. Even she is apathetic about it.
    • The Canalave Gym is a Steel-type gym. To get to gym leader Byron, you fight a bunch of trainers who all have Steel-type Pokémon. Then the last trainer suddenly throws an Azumarill at you.
  • Unintentionally Unwinnable: It's possible to permanently strand yourself on a certain island on Route 226 after trading a Finneon (which can learn Surf) to an NPC for a Magikarp (which can't). However, the circumstances are so obscure, as well as Route 226 being a post-game route, that it's highly unlikely that anyone would ever have it happen to them: you need to have Finneon as the only Pokémon able to learn Surf, nothing in your party with Fly or Teleport, no Rare Candies to get the Magikarp to evolve into Gyarados (which learns Surf) and no fishing rod to either get experience to evolve Magikarp, catch something else to learn Surf, or get yourself knocked out to go back to a Pokémon Center. Although all three fishing rods are optional, Finneon needs a Good Rod to be caught, meaning that Finneon needs to be traded from another game to make stranding yourself possible. This is one reason why later games simply prevent the player from trading away anything in their party that knows an HM move.
  • Unsound Effect: When visiting Dr. Footstep, instead of speaking, a few voiceless Pokémon will say, "Ssshhhnnn... ... Ssshhhnnn... ... Ssshhhnnn... ...", which is similar to the Japanese "sound effect" for silence.
  • Video Game Delegation Penalty: You may choose to leave two of your Mons at the Pokémon Day Care. Pokémon in Day Care gain one experience point per every step the player takes. While it's nice to have a Pokémon leveling up while you simply walk around, there are several drawbacks to this method. For one, Pokémon in Day Care will not evolve. Two, if a Pokémon reaches a level where it can learn a new move, it will always learn that move; if the Pokémon already knows four moves, its first move will be forgotten and the new move will be placed last. This can lead to your Mons forgetting moves you wanted while learning moves you do not. Third, the Mon will not gain Effort Points as it would have if you leveled it up yourself through battle. This will leave it with somewhat lesser stats at higher levels than it would have had if you leveled it up yourself.
  • What Measure Is a Non-Cute?: Only a handful of 'cute' Pokémon can play in Amity Square; about 11 in Diamond and Pearl and 20 in Platinum. This is actually Lampshaded by an angry Trainer who complains about not being able to take his Gyarados or Steelix into the park.
  • A Winner Is You: Quoted by a clown in Veilstone when he gives you the Coin Case.

    Tropes used in Brilliant Diamond and Shining Pearl 
https://static.tvtropes.org/pmwiki/pub/images/bdsp.png
It's time to delve into a familiar space once more, now with shinier graphics and on a brilliant console!

  • Amazing Technicolor Battlefield: All members of Team Galactic have space-themed backgrounds when you battle them. The Grunts have a field of stars, the Commanders have planets, and Cyrus's includes a swirling galaxy.
  • Anti-Frustration Features:
    • To help cope with the returning mechanic that TMs break when used, you are given multiples of ones obtained from people so you don't have to fret over every single one. Additionally, every TM is available for purchase from vendors in the Grand Underground and with BP in the Fight Area.
    • The new Hidden Moves app on the Pokétch allows the player to use wild Pokémon to perform HM moves. This means the player no longer has to teach their Pokémon some of the subpar HM moves just to navigate the world.
    • In the original games, Munchlax had a 1% chance of appearing on four particular Honey Trees that are determined at random by the Trainer ID and Secret ID. Here, Munchlax can also appear in the Grand Underground after obtaining Defog.
  • Artificial Brilliance: The games attempt to use this to its advantage by giving certain trainers (mainly Gym Leaders and the League) updated movesets not unlike actual competitive kits to compensate for the relatively low difficulty of the original Diamond and Pearl. There's just one hitch, however; some of these updated movesets include moves that were Dummied Out in Sword and Shield and were not added back in in Brilliant Diamond and Shining Pearl (except Hidden Power, which is now the Signature Move of Unown). The result is that some trainers inexplicably have moves that would theoretically synergize well with their Pokémon if they could actually use them.
  • Ascended Glitch: The wall pattern in the protagonist's room is based on the DS rendering the stripes incorrectly in the original games.
  • Ascended Meme: Bidoof and Bibarel's status as perfect HM slaves (due to being able to learn practically every HM move and being easy to obtain) is recognized with the new Hidden Moves Pokétch app, which calls for help from a wild Pokémon to perform the moves for you. With the exception of Fly and Defog, the moves always summon Bidoof or Bibarel.
  • Beneath the Earth: The Grand Underground has additional areas full of capturable Pokémon.
  • Bonus Boss:
    • Reaching specific points in the post-game will allow for rematches against the Pokémon League where the Elite Four as well as Cynthia sport much stronger and more diverse teams with competitive-style movesets and items. Capturing Heatran upgrades them even further, with fully-powered Cynthia matching Red's record in HeartGold/SoulSilver of possessing the highest leveled Trainer-controlled Pokémon in the entire series.
    • Taking a Distortion Tablet to Ramanas Park unlocks a fight against a shadowy, Lv. 100 Origin Forme Giratina in the Distortion World. It can't be caught (since Giratina is already catchable elsewhere), but defeating it rewards the player with the Griseous Orb.
  • Bowdlerize: As with ORAS and Let's Go, the Game Corner has been removed to comply with PEGI's updated policies regarding simulated gambling in children's games. This time around, it's been replaced with the Metronome Style Shop.
  • Breaking Old Trends:
    • They are the first games to be considered a part of the main series and to not be developed by Game Freak.
    • These are the first remakes in the series that don't redesign all of the characters. Unlike the remakes of the Kanto, Johto, and Hoenn games, in the first trailer, we can see that everyone from minor NPCs to the playable characters looks the same as they did in the originals.
    • They are also the first remakes not to introduce any Pokémon from later generations that did not appear in the original games; only the 493 Pokémon of Generations I to IV appear here.
  • Character Customisation: Dawn and Lucas can change their appearance with preset outfit styles.
  • Console Cameo: The Wii in the player character's room in the originals has been replaced with a Nintendo Switch.
  • Developers' Foresight: When Dialga/Palkia start distorting time/space, the cutscene shows multiple areas of Sinnoh. If you're playing on a Friday, you'll actually see Drifloon in the Valley Windworks.
  • Disc-One Nuke:
    • The Old Save Bonus gifting you a pair of Mythicals in Floaroma Town, which you go to right after the first Gym. Either one of them will be more than enough to carry you through the rest of the game once you train them up (and as you are the original trainer, there's no disobedience issues).
    • In place of the Game Corner's TM prizes, the Veilstone Department Store sells the staple attacks that would have been there (U-Turn, Flamethrower, Thunderbolt, Ice Beam, and Psychic) for dirt cheap compared to what you had to pay for them in coins. Doubly so in Psychic's case since the Fighting-type Gym is a couple minutes away.
  • Easy Level Trick: The Snowpoint Gym's sliding puzzle layout is completely identical to the originals, but it does not take into account the newly implemented omnidirectional movement. Because of this, you can completely bypass the puzzle by landing near Candice and walking onto the stairs in front of her at an angle.
  • Game-Breaking Bug:
    • The ice physics in Candice's gym were clearly not meant to interact with omnidirectional movement, making it possible to break the puzzle in various ways by simply moving even a little bit diagonally. It is also possible to get yourself stuck in the pit in the middle if you use the analog stick to slide into it from the side without hitting the snowballs, making it impossible to get out; if autosave is on, you can potentially doom your save file. This was fixed in the game's second patch.
    • Fantina's rematch team includes a Bannette that knows Snatch. Problem here? Snatch is one of many of the moves cut from Gen VIII that didn't return in these games. This essentially limits Bannette to selecting three moves, which isn't too big of a deal, but if you happened to bring a Ditto with you that transformed into that same Bannette, you could be locked into an endless battle if you use up all of the other moves (Shadow Sneak, Sucker Punch, Trick) beforehand, as selecting Snatch just leads you to a message that you can't use the move.
  • Gameplay and Story Integration: In one of the few instances of Pokédex entries and gameplay/animations not contradicting each other, Shellder's entry mentions how it swims backwards by opening and closing its shell. While you can't see it swimming in this game, its walk animation does show it moving backwards.
  • Go-Karting with Bowser: You can fight the Team Galactic Admins and Cyrus (Saturn/Jupiter and Mars/Cyrus fight as a team) in Battle Tower in the postgame.
  • Guide Dang It!: Poffin cooking in the original games was already hard enough, but it's insanely difficult here. One of the reasons why is that you'll always get a Foul if you use duplicate berries, something you're not told anywhere.
  • Hitbox Dissonance: Unlike previous 3D remakes, which made collision for objects behave according to the player's omnidirectional movement, in this game collision for all objects still adheres strictly to a grid. This can make it frustrating to walk around objects that have clearly rounded edges or are small but the game won't let you run past them that way because the object still takes up the entire "square". Or it can sometimes have the opposite effect, and the prompt for digging won't show up despite your character being squarely in front of the sparkling dig spot, thus requiring you to nudge the analog stick diagonally.
  • Musical Nod: The game features two new Legendary themes for encounters at Ramanas Park, both of which incorporate riffs and leitmotifs from battle themes from previous games. Uniquely, both themes recycle a leitmotif from (of all things) "Dialga's Fight to the Finish!", the theme of Primal Dialga from Pokémon Mystery Dungeon: Explorers.
  • Mythology Gag:
    • Eterna City's statue of the legendary Pokémon is more clearly a fusion of Dialga and Palkia, as it was labeled in Platinum and the Adventures manga, as the original trick of labeling the same slightly vague statue Dialga or Palkia based on version is impossible due to the graphical overhaul.
    • The new Metronome Style Shop in Veilstone City occupies the same spot that the Veilstone Game Corner did in the original games, and also uses the same BGM.
    • The Slates used to summon Legendary Pokémon for the player to catch in Ramanas Park take the form of either Game Boy or Game Boy Advance cartridges, depending on the debut Generation of the Pokémon in question. This also hearkens back to the Dual-slot mode in the original which added new encounters if a previous-generation Game Boy Advance Game Pak was put in the DS' Slot 2.
  • Old Save Bonus: Players with save data from Pokémon Let's Go, Pikachu! and Let's Go, Eevee! and Pokémon Sword and Shield can obtain Mew and Jirachi respectively by talking to certain NPCs in Floaroma Town.
  • Retraux:
    • These games use 3D versions of the original 2D overworld sprites.
    • It also keeps the general aesthetic of the originals in terms of geographic layout, similarly to how Omega Ruby and Alpha Sapphire compared to the original Ruby and Sapphire.
  • Rhythm Game: The Contests now include a rhythm component, with moves being able to be performed simultaneously.
  • Shout-Out: In your first battle against Barry, he'll tell you "Don't get cocky, kid!"
  • Sore Loser:
    • Ace Trainer Alyssa on Route 210 won't take loss well, and will tell the player to "get lost" if interacted with. She cannot be rebattled.
    • Tuber boys will throw tantrums when defeated.
  • Took a Level in Badass: Some trainers, such as Gym Leaders, can now be rematched with higher levels than before (and in the case of Elite Four members, they will use their tougher and more streamlined teams from Platinum).
  • Unintentionally Unwinnable:
    • The autosave feature can result in unintentionally locking your entire game progress if you get stuck in the 7th Gym's puzzle.
    • It's possible for the collision detection to end up pushing you behind two NPCs in Veilstone City, trapped in a two-block wide space. Of course, no sane person would ever save here, and thus it would force you to lose whatever progress you made since you last saved, but if you forget you have autosave on and go to the Grand Underground and it autosaves, you're screwed if you don't have a Pokémon with Teleport or don't have both the Fly HM unlocked in the Pokétch and the Badge required to use it.

Alternative Title(s): Pokemon Diamond Pearl And Platinum, Pokemon Diamond, Pokemon Pearl, Pokemon Platinum, Pokemon Brilliant Diamond And Shining Pearl, Pokemon Brilliant Diamond, Pokemon Shining Pearl

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