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The title card.

Lost Land Adventure is a 2014 Light Gun Game developed by Teknoparrot and Namco. It's notably among a string of arcade shooters produced by said company in the late 2000s and early 2010s, after Deadstorm Pirates, Let's Go Jungle and Let's Go Island, and the games share numerous similarities in gameplay mechanics.

Assuming the role of two adventurers searching for treasure in three areas of the globe - the Mayan Pyramids, a hidden cave under the Antarctic, and a set of ruins in the Middle East - you enlist a guide, a veteran adventurer named Jack (who really doesn't know when to stop talking) and set off on an adventurer where you'll face skeletons, golems, and giant monsters.


Lost Land Adventure contain examples of:

  • Adventurer Archaeologist: Both players are explorers looking for treasure and battling various undead enemies and giant monsters in ruins and caverns.
  • Attack Its Weak Point: Most of the bosses have a weak spot you'll need to target to avoid getting hurt and inflict damage on them. Notably the rock Giant Spider has it's head, the giant flower in its bud, and the rock krakken on the jewels which makes up its "face".
  • Booby Trap: The Mayan ruins in the first stage has traps all over its interiors, from stone dragon heads that launches spears and darts at your direction, to swinging pendulums and guillotines. You'll need to shoot at the traps to avoid getting damaged.
  • Boss Tease: The first boss, the rock Giant Spider, initially appears as an immobile statue early in the stage as you prepare to enter the Mayan ruins. After going in there and collecting the treasure, at the exit the statue suddenly comes to life and attacks.
  • Continue Your Mission, Dammit!: Half of Jack's dialogue consist of him telling you to hurry up and taunting you "surely you can do better than that!" the moment you use up a continue. It's as annoying as it sounds.
  • Dem Bones: Skeletons are a recurring enemy in the mausoleum stage.
  • Golem: Rock golems are a recurring enemy in the ruins and pyramids. There are also golden, Elite Mook versions of the golems which can soak up a lot more bullets than the regular ones, and can only be stopped by shooting designated weak spots.
  • Man-Eating Plant: For some baffling reason, the game has a giant plant as a boss in the Antarctic stage, attacking with its numerous man-eating plant heads lashing out on the player. After gunning down several lesser heads, the three last and largest heads will need to be destroyed before the boss goes down.
  • Minecart Madness: The underground mausoleum have you getting on a cart to find the exit, only to be pursued by hordes and hordes of skeletons in their own carts in a high-speed cart chase. You spend most of the level shooting and blowing up cartfuls of skeletons while avoiding getting hit by their flung spears.
  • Ragnarök Proofing: The final stage is in a set of Babylonian ruins in the Middle Eastern desert, and the cannons in those ruins are still functioning. You can hijack one of them to blow up enemy golems, while avoiding other cannons fired at your direction.
  • Rock Monster: Besides the golem enemies, there are also huge monsters made of rock serving as bosses. Namely in the underground caverns and the desert ruins, with two different bosses - a rock Giant Spider and a rock Krakken - as the boss of each respective levels.
  • Sand Worm: The boss in the underground crypt levels, which tunnels out to attack you as you're in a minecart finding a way out of the tunnels. It blocks your way at the tunnel's exit, at which point you're required to shoot it's fangs and head to avoid getting chomped by the worm.
  • Shifting Sand Land: The last stage of the game is set in ancient, abandoned ruins in the Middle Eastern desert, full of rock golems and a boss battle against a rock krakken (complete with brick tentacles).
  • Shooting the Swarm: You'll be swarmed by hordes of scarabs in the desert stage, and shoot rapidly at the scarabs before it overruns you.

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