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Video Game Cruelty Potential / Puzzle Games

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  • Go ahead, try to find someone who hasn't shot those poor animals a single time in Boom Blox. Its sequel even has achievements for hitting them a number of times.
  • In Bugs Bunny & Taz: Time Busters, you are perfectly free to kill the other player/character. Taz can bite, spin, or toss Bugs off a cliff. Bugs can kick, snipe, or throw bombs at Taz. And if you're playing solo, you can make the other character do absolutely anything for a laugh: whether that be standing in position to get crushed by Gruesome Gorilla, distract some mooks, or jump into lava!
  • In Catherine, you can shove the sheep trying to climb the block tower with you to their deaths, lead them over spike blocks that cause them to explode in a spray of blood, or even squash them with heavy blocks. And remember, all of them are innocent victims of the nightmare, just like you.
    • You can also do this to your girlfriend Katherine if you want. You monster.
    • You're also allowed to inflict emotional cruelty on your fellow sheep in the game's downtime sections. Do this enough and you'll hear a news item in the waking world that so-and-so was found dead in his bed...
  • Enforced in Dude, Stop, where progress occasionally requires you to deliberately fail at simple puzzles, annoying the hell out of the narrator in the process.
  • Two particularly amusing examples in Exit (2005):
    • Pushing a stretcher loaded with a wounded survivor under a ceiling that's too low, so that the survivor is knocked off the stretcher.
    • Activating a conveyor belt with a child on it so that the child falls off the end, hits the floor below, screams "ow", and rolls over clutching a broken leg.
  • The Incredible Machine games allow the player to dream up countless ways to inflict terror and pain on Mel and the assorted fauna — it is possible to trap the immortal Curie Cat in a never-stopping intricately crafted contraption of agony, for example.
  • It might be wrong to enjoy the screams of terror that erupt when the Prince rolls up living beings in Katamari Damacy... but if so, I don't want to be right.
    • KATAMARI DO YOUR BEST!
    • In We Love Katamari there's a series of levels where a sumo wrestler replaces the Katamari. Sucking people into his belly was... fantastic.
  • LEGO Harry Potter: Years 1-4 and Years 5-7 have this in a larger volume than other LEGO games, letting you buy charms to perform silly actions on teammates and NPCs. You can later play as dark wizards, who can kill with the Cruciatus and Avada Kedavra curses, and victims don't respawn until you restart.
  • Lemmings is a classic example of this: there are lots of ways for the little things to die. Most levels will have a trap of some sort, including falling off the bottom or into water, or if you fall too far and splat. Or you could always just use the nuke button: ostensibly a way of aborting the level, but quickly became popular with frustrated gamers who would gather the lemmings into a small area and make them all explode in showers of confetti, the chorus of "OH NO!" just the icing on the cake. And there was even a level where you had to only save 10 lemmings out of 80, letting the rest of them splat. It's fun! (Notably, however, there is a non-trivial 100% solution to the same level...)
  • Pit Pot, a precursor to the Alex Kidd franchise for the Sega Master System, it's entirely possible to kill the princess you're supposed to rescue by breaking off the supporting platform by smashing one of the sole connective tiles, causing her to fall into the abyss.
  • Portal has the turrets that have an innocent voice but are quite quick to shoot you full of holes. You can only disable a turret by knocking it over, but there's plenty of ways to do so. Drop a cube on their heads, smack them around with another turret, or even disintegrate them and hear them scream "ow" several times.
    • In Portal 2, Wheatley tells you to jump in a pit so you die. If you do it, you get an achievement.
    • At one point you are required to tamper with the turret assembly line, causing freshly built turrets to be thrown into an incinerator. It's a case of But Thou Must!, sure, but there's nothing stopping you from standing on the walkway as long as you want, listening to them scream as they're tossed in one-by-one.
      • At one point a turret begs you to save it from redemption and if you do so it thanks you (before delivering cryptic lines). You can then drop it down the bottomless pit or put it through the next emancipation grill rather than leaving it in a safe spot.
    • There is nothing that will prevent you from actively killing your teammate in the co-op mode, at certain points GLaDOS will try to convince the players to betray each other or that their partner is doing this to them. There are even arbitrary "science collaboration points" handed out for various reasons to try to make it a competition. Lampshaded by many of GLaDOS's and Cave Johnson's quotes, which state that humans cannot collaborate and will betray each other.
      • Crush your partner once with moving blocks and GLaDOS will give you points for teaching a lesson in trust, do it a second time and she takes it away as you had already taught the lesson. Do it a third time, and she gives you bonus points for being blatantly cruel.
  • In the original Puzzle Quest, several sidequests will have you tasked with capturing a target and delivering them to the quest givers or straight up killing them. You will be given the option to complete your mission as tasked or let your target go free (In the case of Princess Serephine, you'll have several chances to turn back and let her go). You can go the evil route and complete your mission... But in almost every instance, you'll be zonked with inferior rewards than you'd receive if you'd gone with the more compassionate option.note 
  • In Quilts & Cats of Calico, there's an achievement for refusing to give Billy food each time he asks for it. Fittingly, it's called "Scrooge".
  • Scribblenauts is ripe for opportunities to be needlessly cruel. Quest-wise, there are many situations that can be solved with perfectly sensible means, but that you can solve just as well with a flamethrower or a minigun; however, the game's open nature also allows you to be cruel just for the hell of it.
    • A boy wants to go to school, but there's a bully called Duce blocking his way, and he asks you to help. You can add the "friendly" adjective to Duce so he'll let the boy pass... or you can give the boy a baseball bat.
    • Want to spawn a dozen babies, toss them in a hole, and then drop anvils on them? Sure, why not?
    • Even the normally straight-faced ESRB got in on the act: part of the game's infamous rating description includes the beautiful phrase "steak can be attached to a baby to attract lions".
    • Adjectives can make it even better. For instance, any puzzle involving food can be solved with any suitable food item. This means that you can label the food "Rotten", "Poisonous", "Burning", or "Metal" and it'll work equally well. This can lead to the person thanking you for the meal and a happy tone playing even as they die horribly. You can also give a nearby NPC the "Edible" adjective, at which the hungry person commits cannibalism.
  • Warp has plenty of potential body horror allowed by its teleportation mechanics. Possess a human and detonate them from the inside, trick a guard or turret into firing on humans by drawing their fire with a echo-decoy, traumatize a scientist for life by possessing him and then switching locations with another human, thus teleporting him into another human and detonating the latter in a shower of gore...

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