The caravan of the brave adventurers heads towards Accardi-By-The-Sea, each of them motivated in his (or her) own way. The magician Frobwit is on his way to the Convention of Enchanters and Sorcerers; the lovely Acia is travelling to visit her sickly grandmother; the merchant Gurthark simply wants to sell goods; and the scout Ryker ponders the new feeling that has entered his life: love....
ZorkQuest: The Crystal of Doom is a direct sequel to ZorkQuest: Assault on Egreth Castle. The gameplay system is identical to that of its predecessor, retaining the player's ability to either follow the narrative from a single character's point of view, or "jump" to a new character. Thus, the player is able to re-read the story and learn new things about how the characters' different paths affected each other, as well as the outcome of the entire story.
Like in the other InfoComics, the display technology uses a 3D vector format; many scenes are scaled (like zooming on a camera lens), sacrificing detailed graphic textures colors.
This Video Game contains examples of:
- Amplifier Artifact: An ancient spellbook can increase magic powers to the point of making a magic user untouchable. That's why Moog stole it.
- Big Bad: Moog, a mischievous sorceress.
- Forced Transformation: Frobwit finds himself turned into a porcupine by another magician.
- Formula-Breaking Episode: While not the first Zork game to be a Visual Novel instead of Interactive Fiction, it's still a jarring contrast for fans of the series expecting another puzzle-fest.
- Visual Novel: The Infocomics bordered on being kinetic novels, as the reader could not meaningfully influence the story. What keeps them in the Visual Novel category is the reader's ability to control the perspective, which still provides some interactivity.