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Zoo Tycoon is a series of video games (mostly for PC) where the player is given the task of managing a zoo, keeping both its guests and animals happy and healthy, or not. The first game was released in 2001, with expansion packs adding dinosaurs (Dinosaur Digs, 2002) and marine life (Marine Mania, 2002) to the mix.

The sequel, Zoo Tycoon 2 (2004), brought the game into 3D and changed several mechanics, while still following the same set of ideas. This game also had expansion packs: Endangered Species (2005), African Adventure (2006), Marine Mania (2006), and Extinct Animals (2007).

A reboot for the Xbox One and Xbox 360 was released in 2013, and in 2014, an app was announced for Windows 8 and Windows Phone. This version later had an enhanced remake titled Ultimate Animal Collection in 2017 containing additional animals from Australia and South America.

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The games provide examples of:

  • Animal Gender-Bender:
    • In the first game, male and female ostriches look the same, whereas in real life the males are black and the females brownish.
    • Also in the first game, female kangaroos are incorrectly just as red as the male ones.
  • Animals Lack Attributes: Animals in ZT2 squat to poop, but nearly all have no orifice to poop through (the hippos do have an anal dot for whatever reason). Aurochs cows in the "Extinct Animals" expansion have a visible udder, but it doesn't have any teats.
  • Anti-Frustration Features:
    • Many scenarios in the second game begin with an already established zoo that contains popular - oftentimes endangered - animals that otherwise couldn't be adopted in the beginning of the scenario, but will help attract visitors while you expand the zoo.
    • In the first game, sometimes guests wander into your way while trying to build things and you have to wait for them to move, which can actually get tricky because often when they move out of the way more guests will wander into the same spot. The Marine Mania expansion (and possibly the Dinosaur Digs expansion) adds an option to pick guests up and move them out of your way. This also can be used to move guests with a unmet need near the relevant building they need.
  • Artificial Stupidity: Many, in both the original and in the sequel.
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    • The animal's inability to reach a certain pile of food or food troughs for absolutely no reason. (Though sometimes that message will show up but when you click over to check it out the animal is eating/drinking from the very thing they supposedly couldn't get to.)
    • Zookeepers being unable to reach an animal/food dish/poo for no reason at all. Instead choosing to run around the sides of the exhibit. It should be noted that this is sometimes the player's fault if they forgot to add a staff gate (in the sequel anyway, as gates are automatically added to enclosures in the original) or if the gate is blocked by another object, but just as often the keeper simply has no excuse.
    • In the original game. If you put 500 scientists and a dinosaur on an island, the scientists will completely ignore the dinosaur which is eating them up. Meanwhile, the only scientist in your park who isn't on the island will be trying to get there to put the dinosaur back in a cage. Marine Biologists are even worse. Fortunately this was somewhat fixed for the sequel Extinct Animals.
    • Zoo guests are annoyingly dimwitted. You can build a zoo so a whole food court + bathrooms is within easy reach at all times, but there will always be at least one angry guest with a critical level need because they decided that riding a zoo ride/making a wish/talking to another guest was more important than taking care of that need before it got too high. Of course, the zoo is what they blame. In other words, a perfect representation of reality.
  • Artistic License – Biology:
    • Occasional gaffes in animals' descriptions (Galapagos giant tortoises on the mainland?) or the criteria of a challenge (jaguars, whose breeding range extends into Mexico and possibly the United States, not counting as a North American species).
    • Animals do not breed according to certain seasons; instead they breed randomly without any pattern to it. Species where normally the females would give birth all around the same time don't.
    • Most animals have one offspring, with only a few having more, even if they are lions or other animals with larger litters. In the first game this is probably for balance, as selling your animal's young, or alternately, waiting until they reach adulthood and selling their parents, are still very good ways to make money.
    • Many animals that are sexually dimorphic (males and females visibly different size, color, etc.) in reality, all look alike instead. Ignoring size differences is somewhat justified with the tiny models of the first game, but it's noticeable in the sequel.
    • Your birds and crocodiles are said to have given birth when they have young, instead of laying an egg. The dinosaurs (with the exception of the hidden Triceratops in the first game, which lays eggs when the Dinosaur Digs pack is installed) correctly lay eggs.
    • In the first game, the info article about tigers claims they live in groups. Possibly the writer confused them with lions? In any case, they are satisfied with just two of them in a exhibit like all the other big cats (obviously bar lions), so this mistake didn't extend to actual game play.
    • Baby penguins are simply a smaller version of the adult penguin model instead of a more accurate fluff ball. The second game fixed this.
    • Black bears and grizzly bears can co-exist in the same exhibit, despite the two being enemies in real life.
    • Flamingos and anteaters eat hay in the first game.
    • It's not possible to have free-ranging peafowl like many real zoos do. Well, you can try, but guests panic. At peafowl.
    • In Zoo Tycoon 2, if you have more then one female wolf in a exhibit, they all may become mates with the same male, and when this happens, kill one another until there's only one female left. In real life, wolves are generally monogamous, and dominant wolves of both sexes will enforce this rule by preventing the lower ranking ones from mating, but if the male does "cheat" on his mate, the mate won't kill his "mistress" like in the game, but she may kill her pups. note  One thing the game gets right is the wolves won't kill their own offspring, so if you just want a normal full pack of wolves, you can put only one female with the male(s) and wait until they have pups. Alternatively, you can make a pack consisting of just all males or females.
    • Primates require access to water, although real primates stay hydrated by eating fruit and other foods with high water content.
    • Moose are unable to swim in the first game despite spending a considerable amount of time in the water. The second game fixed this.
    • Flamingos are one of the second game’s shortest-lived animals despite regularly reaching the age of 60 in captivity.
  • Artistic License – Economics: In-game zoos buy and sell animals, despite real-life zoos using a barter system to keep the conservation of animals ethical. There are some scenarios that avert this by having animals donated to your zoo, as would be the case of many actual animal sanctuaries.
  • Artistic License – Geography: The second game lumps all forests other than boreal forests and tropical rainforests into the “temperate forest” biome. Boreal forests are a type of temperate forest.
  • Artistic License – Paleontology:
    • Some of the dinosaurs and other prehistoric creatures inhabit unrealistic biomes. You can, for instance, make a Stegosaurus in ZT2 happier by putting a glacier in its exhibit.
    • In the first game, Caudipteryx is said to have lived during the Jurassic period, while in reality it lived during the early Cretaceous period instead. It also eats insects despite being an herbivore.
    • Several extinct animals are also inaccurate in terms of behavior and/or appearance (the likely herbivorous oviraptorosaur Protarchaeopteryx is portrayed as a strict carnivore).
    • Despite the extinct animals living in different biomes even within the game, every zoo from the city to the arctic has the fossils for every extinct animal. Needless to say, no animals, extinct or living, lived in every biome on Earth.
    • The Stokesosaurus is much too large, as the real animal was at most the size of a tiger. In addition, it is very stockily built, while the real animal was more akin to a Jurassic cheetah.
  • Ascended Glitch: In the first game, ludicrously penguins kill most other animals when they are in the same exhibit, including animals like lions and T.Rex. This is referenced in the sequel with the Killer Penguin, a red eyed bloodthirsty demonic penguin you may be randomly offered in challenge mode.
  • Awesome, but Impractical:
    • Some of the best user-created zoos in the sequel use dozens of hyper-realistic mods that are used to achieve a realistic looking zoo. Unfortunately, guests cannot see through fences that they should or animals cannot get around due to too many rocks.
    • Dinosaur exhibits seem appealing, but they take a lot of money to build and maintain. They also require a lot of room you could have used on something else, which can be especially problematic since the size of the exhibit can negatively impact guest happiness: If they don't see lots of happy animals, their happiness score starts to decline.
    • Yetis are prohibitively expensive and are very picky about their exhibit.note  In spite of their mythical appeal, they aren't popular to guests because of their tendency to hide in their shelter. Raising a yeti is akin to a Self-Imposed Challenge.
    • Jeep tours in the African Adventure and Endangered Species expansion packs are a fun way to see your animals up close. However, the Jeeps have to stop every time animals are in their way, leading to traffic jams and unhappy guests. God help you if your animals decide to mate or sleep in the middle of the road.
  • Bears Are Bad News: If you sic the bears on the zoo guests anyway.
  • Big Ball of Violence: Fights between animals are shown this way in the original.
  • Boring, but Practical:
    • A lot of the animals available for adoption early on (such as peacocks or gazelles) aren't as interesting as later species, but they are very easy to please and will often have a lot of babies as a result. Since guests love baby animals, they can easily earn back a lot of donation money, and you can release the babies when they grow up for an extra fame boost.
    • Low-maintenance animals like warthogs, giant anteaters; etc. They're not all that interesting to either players or visitors, but they fill up the species/exhibit quota for any scenario, and are necessary for any starting zoo. Warthogs in the first game are particularly useful for their breeding ability, which will provide revenue in both increased attendance and selling off any overcrowding animals once the babies reach adulthood.
    • In the first game,any animal suited to the environment the zoo is situated in. For early scenarios, grassland animals are a given, while later scenarios like the ones seen in the "Advanced" difficulty switch it up.
  • Canis Latinicus: According to the Zoopedia, the killer penguin's scientific name is Eudyptes omnicidus. note 
  • Character Select Forcing: Justified in many scenarios, as they take place in sanctuary zoos that only receive animals via donation.
  • Cheat Code: Everywhere. From "shift-4" for unlimited cash to the various ways renaming exhibits can unlock special animals to how aquatic-themed items react if you put them in a tank, there are little bonuses all over the place.
  • Conservation of Competence: The Artificial Stupidity problems mentioned are more likely to manifest and worsen, the bigger your zoo is and the more guests who visit (which does make a certain amount of sense, as they are all drawing on your computer's resources, and thus have a fixed amount of "intelligence" between them).
  • Covers Always Lie: The box art for the Marine Mania and Dinosaur Digs double expansion pack for the first Zoo Tycoon shows a mixed exhibit with African elephants and woolly mammoths together. It's technically possible to do this, but you can't make both species happy at the same time because of wildly differing exhibit requirements. One requires mostly savanna biome, and the other requires lots of snow and glaciers, among other problems like different foliage requirements. Trying this in-game will make your guests unhappy because of the unhappy animals.
  • Creature-Hunter Organization: The Dino Capture Team.
  • Crowd Panic: Taken to an absurd degree in Zoo Tycoon 2. If an animal is stalking or attacking one guest, all guests in the immediate vicinity will begin screaming and running for the zoo exit. Perfectly reasonable if the offending animal in question has broken free from its exhibit, slightly less so when the guest is inside the animal exhibit, either due to bugs or player intervention. This can and usually will lead to a zookeeper making a beeline for the exhibit, tranquilizing the "offending" animal, and putting them in a crate so you can safely return them to the exhibit in which they already are. Oh, and there's no way for guests to exit the exhibits themselves - you have to manually remove them or the Crowd Panic will start again when you uncrate the animal.
  • Difficult, but Awesome: The Extinct Research Lab in the second game. The building's $8000 price tag and $1250 monthly maintenance fees can seem daunting for zoos with small budgets, gathering fossil pieces takes time, and the animal cloning minigame gets harder and harder the rarer animals you try to create, but if you get good at it, you can make animals worth tens of thousands of dollars a pop for fraction of the usual cost. Completing the minigame with a score of 90% or more also creates a "Super" animal instead of a regular one, giving the animal a longer lifespan than normal and forcing you to replace dying animals less often.
  • Downloadable Content:
    • Every game has some animals available for download.
    • ZT1.
      • Perhaps the strangest is Magnet, a polar bear based off of Baltimore Zoo's once famous polar bear (now deceased). You already have regular polar bears in the game, and Magnet is not much different except for a few little things, such as having an animation of him playing with his famous red ball. You can adopt as many "Magnets" as you want despite that it would more sense if you could only have one individual at a time, and you can even adopt female ones despite the real bear being male.
  • Dumb Dinos: The herbivorous dinosaurs in the first game don't bother to defend themselves from predators, even ones much smaller than they are. Averted in the sequel with the Utahraptors and Stokesosaurus, who are smart enough to need enrichment and like to paint.
  • Dummied Out:
    • ZT1.
      • Strangely, there is a alternate version of the dust cloud that appears when animals fight with fully animated blood spraying, and even bones flying left in the game files. Obviously, it was inappropriate for the rating, so the bloodless version was used instead. See it here.
      • The player was originally going to be able to make waterfalls. There is data for this in the prototype, but with no graphics implemented. There is also unused text indicating certain animals would complain if there was not enough waterfalls in their exhibit.
      • Miscellaneous Dummied Out animations; wolves (both Artic and Gray, and both adults and pups) being able to swim, Zookeepers carrying bags, and the maintenance workers watering flowers. The flowers don't need to be watered in the final game.
    • ZT2.
      • There is a never used ambient domestic sheep left in the game files. It was successfully brought back by one fan's mod, but because its files were left incomplete by the game developers the sheep walks through solid objects.
      • Extinct Animals contains an incomplete Edmontosaurus file.
  • Early Installment Weirdness:
    • In the first game, the Triceratops does not start as an egg. Triceratops are also in an Expansion Pack as a non-hidden animal. If you install said expansion pack, it can cause your old Triceratops to be able to break out of their enclosures because the Expansion Pack changes what fences are compatible with the animal.
    • The first game is the only one in the series where you cannot play as a zookeeper, most likely because it is a 2.5D top-down and isometric-viewed game instead of fully 3D like the sequels.
  • Easter Egg:
    • You can unlock Triceratops, Deinosuchus, unicorns, and mermaids by doing certain things in the first game.
    • Spinning the globe enough times in the sequel causes the entire population to scream loudly.
    • In one of the sequel's expansion packs, Extinct Animals, it's possible to thaw cavemen out of glaciers. They proceed to wander around your zoo like a normal guest.
    • There is a hidden gold brick path in the first game, generally considered the most beautiful path in the game, that becomes available if you put a lion, a tiger, and a brown bear in the same exhibit. This is a reference to the famous "Lions and tigers and bears, oh my!" line from the The Wizard of Oz.
  • Escaped Animal Rampage: Animals can be released by deleting a section of fence or they can escape on their own if you don't maintain damaged sections of fencing. Releasing the Tyrannosaurus in Dinosaur Digs can provide a little fun via Easter egg. If the T. rex destroys a one-person restroom you can see a person crying on the toilet (a reference to the lawyer's fate in Jurassic Park.)
  • Every Man Has His Price: A comical example: in Zoo Tycoon 2, looking at guests' thoughts after they give a donation to a killer penguin exhibit shows that they don't think of it as a donation, they're just hoping that the penguin leaves them alone if they give it money.
  • Everything's Better with Dinosaurs: Dinosaur Digs in the first game and Extinct Animals in the second one. Dinosaurs are popular with guests, but it costs a lot of money to buy them and their exhibits.
  • Everything's Better with Penguins: Also with monkeys. And yes, even bears. And so on, and so forth.
    • In the first game, placing an Emperor Penguin in an exhibit suited to it will make it kill any other animal placed into the same exhibit, unless it's a penguin.
      • Parodied in the sequel with the Killer Penguins that can get dumped on you.
  • Expansion Pack: Two for the first game and four for the second.
  • Explosive Breeder: Warthogs, at least in the first game. They could have up to six in a litter, easily the fastest breeders in the game, and they would overcrowd very quickly. This made them a boring but ideal choice for a starting zoo, as selling the babies is a quick way to make easy money.
  • Fantasy Kitchen Sink: Using the right expansion packs and Easter eggs, your zoo can include exhibits for bigfoot, yeti, mermaids, unicorns, and Loch Ness monsters. Sadly, no dragons.
  • Fission Mailed: In an unusual, possibly unintentional, use of this trope, the "Arluq the Orca" scenario has the player nursing an adolescent orca whale after being rescued from a mass stranding. The problem is, because the zoo likely won't have enough prestige to adopt more orca whales, Arluq will suffer from loneliness beyond the player's control. If the player otherwise met all of Arluq's other needs, they will still pass the three-month inspection; however, the inspector will still address her loneliness, and give the player the additional goal of raising funds for Arluq to be released back into the wild.
  • Follow the Leader: Zoo Tycoon was one of many "tycoon" simulation games released during the time of RollerCoaster Tycoon's popularity. However, the game was one of the few "tycoon" games that were good.
  • Fossil Revival: In Extinct Animals, you can hunt for fossils and bring them to life in an extinct research lab.
  • Gone Horribly Wrong: In the second game, messing too much in the genetic lab minigame will result in a killer penguin: An even more psychotic prehistoric rockhopper penguin from Madagascar (yes, possibly related to those penguins) complete with teeth, red glowing eyes, and a taste for Tyrannosaurs and anything smaller. And you can't sell it. EVER.
  • Guide Dang It!:
    • In the first game, one of the goals of the "Endangered Species" scenario is to breed three different kinds of animals - the White Tiger, the Black Leopard, and the Okapi - before the time limit. While the former two breed fairly quickly, the Okapi are very shy and won't breed easily even with perfect conditions. Unless the player knew their animals, they wouldn't think to build the Okapi exhibit with any greater urgency than the other two, thus running out of time and losing the scenario because of doing things in the wrong order. The fact that the Okapi are the last of these animals to be researched put this scenario firmly in That One Level territory.
    • ALL of the secret animals (and the secret golden path) are attained in ways completely impossible to figure out without using a guide, and there is no hint in game that they even exist. The only one even possible to stumble upon accidentally is the mermaid, and that's only because rarely people get the idea to put the mermaid statue in a tank as decoration, despite the menu indicating that it's only meant to be outside for guests to view.
    • Attaining the Christmas Tree on your own without a guide requires you to just so happen to be playing the game on Christmas, instead of, say, celebrating and visiting with loved ones. Even if you just so happen to be doing that, you have only until Santa finishes flying across the zoo to notice it's available and purchase it, which is possible to completely miss because his path can be offscreen, and then the tree is gone again until next year (unless you use a cheat or fiddle with your computer’s date.) This one at least is possible for a few to figure out because the tree is listed as the reindeer's favorite foliage, and is prominently visible in one scenario, so the player at least is aware enough that it exists to be able to consider ways to try unlocking it. The Jack-o-Lantern has the same exact issue, just with a witch and Halloween instead of Santa and Christmas.
  • Herbivores Are Friendly: Played irritatingly straight. Place a carnivore in an herbivore's exhibit and it's pretty much a death sentence for the latter, regardless of whether or not the herbivore can defend itself. This ranges from the mildly annoying but unsurprising (like crocodiles eating peafowl) to the absolutely ridiculous (Protarchaeopteryx, a dinosaur smaller than a turkey, effortlessly killing and eating Kentrosaurus, a dinosaur larger than a horse and covered in gigantic spikes).
  • Holiday Mode: During the in-game Christmas and Halloween, you'll sometimes see Santa or a witch flying through the air.
    • And on December 25th and October 31st, you can buy special objects (a Christmas tree and a Jack-o-Lantern).
    • Guests' clothing can be changed to holiday-appropriate colors with the right Easter Egg.
  • In Name Only: Protarchaeopteryx in Extinct Animals. What makes this example so strange is the fact that the fossil you revive the animal from is clearly the famous Berlin specimen of Archaeopteryx… meaning that they could have just made it Archaeopteryx instead. To make things worse, the original Protarchaeopteryx specimen is actually complete enough to include in the minigame.
  • Major Injury Underreaction: Reading the thoughts of a guest being attacked by an animal will show that their only reaction is "Ouch! I've been attacked by [animal]".
  • Mammoths Mean Ice Age: In the original game's Dinosaur Digs expansion pack, the animals are divided in 4 groups based on the geological period they lived in- Triassic, Jurassic, Cretaceous and Ice Age (Pleistocene). Guess which species is included in the fourth period? Plus, the Mammoth is the only Ice Age species that requires to be researched (and the first DD researchable species). Also, the first non-tutorial scenario DD mission is exhibiting all 4 of the vanilla Ice Age animals (the game has 2 more Ice Age species, but they don't appear since they were added later as DLC).
  • Melting-Pot Nomenclature: Many guests in the second game. They all have a name that is a random combination of a given name and a last name, and since both categories include names from various languages and cultures, it's entirely possible for a guest's name to be this.
  • Misplaced Vegetation:
    • Averted in ZT1, as animals become unhappy if the plants in their exhibits are inappropriate to their native habitats.
    • In the sequel, you are encouraged to use plants appropriate to the biome, but the game doesn't care if they come from different areas, even separate continents.
  • Mix-and-Match Critters: It's possible to breed reticulated giraffes with Masai giraffes. The offspring can have either coat pattern. This is slightly useful if you're very low on money as reticulated giraffes are much more expensive, so you can buy one of each kind. This saves a few thousand dollars compared to buying two reticulated giraffes, and adds more points to your animal variety stat.
  • Never Smile at a Crocodile: Crocodiles are included in both games. In ZT1, once you complete all of the Dinosaur Digs campaigns or just rename an exhibit "Super Croc", it unlocks Deinosuchus, which is basically, as the exhibit name implies, a giant crocodile.
    • The second game also allows for Deinosuchus to either purchase, or create in the extinct research lab. Though unlike the real Deinosuchus, it has spikes because it looks cool or something.
  • No Fair Cheating: Using the "SHIFT-4" cheat to get extra money will completely break one section of an exhibit's fencing or dirty a tank in the Marine Mania expansion.
  • Not the Intended Use: While the game intends for you to build a normal zoo and make the guests and animals happy, it's really prevalent in the fan base to do things like turn it into a death park or a free-range animal preserve, feed prey and guests to the predators, drop guests into the fish tanks to drown, make the predators fight each other, fence the guests in so they can't leave the zoo, put dozens or even hundreds of animals in one enclosure, etc...Even if they play the game normally most of the time. Arguably, some of this may have actually been intended, or at least foreseen all along, since they bothered to program stuff such as the guest's death animations and code to determine which species wins when put in a fight.
  • Playful Otter: Otters can be adopted in Marine Mania, and even be used in shows.
  • Potty Dance: If you see children doing this in the bathroom lines in ZT2, you definitely need to add more restroom capacity: it shows that their need is Critical.
  • Ptero Soarer:
    • The "Pteranodon House" in the first game doesn't have Pteranodon. note 
    • There are some custom fan-mods of pterosaurs that vary in terms of accuracy.
  • Raptor Attack: Velociraptor appears in the first game, and it's scaly. A scaly Deinonychus and Utahraptor and feathered Velociraptor appear in ZT2. The male Utahraptors have feathery crests on their heads.
  • Reality Is Unrealistic:
    • In real life zoos, peafowl are typically allowed to roam free, but in ZT2, free-roaming peafowl almost always send guests into a panic. There are ways around this, though.
    • You can feed a number of live prey items to your carnivorous animals. In real life this was common in the past, but today most zoos have banned the practice of using live prey, for both ethical and safety reasons (it is unfair to the prey animal, as it does not have any chance of escape like it would in the wild - and because it's still alive, it is obviously going to fight back, which can lead to the predator being severely injured or killed).
  • Real-Time with Pause: You can pause the game time and still make buildings or adopt animals.
  • Ridiculously Cute Critter: Invoked in the second game, where sea otters can be trained to “look cute”.
  • Robot Buddy: The Dino Capture Team has a robot as one of its members. Justified in that it's used as a distraction for the rampaging dinosaurs.
  • Running Gag: On the original game box art, a white mouse can be seen if you look closely. This continued with the two white mice (Zoey & Zeek) on the ZT2 boxarts.
  • Scenery Porn: In Zoo Tycoon 2, even subpar landscaping can lead to this. This also a given with user created content.
  • Seldom-Seen Species:
    • Everywhere. Japanese Serow, Bowhead Whales, Olive Baboons, Camptosaurus, Markhor, Blackbuck, Caudipteryx...
    • Continues in the second game with False Killer Whales, Pygmy Hippos, Geladas, Ethiopian Wolves, Goblin Sharks, Metridiochoerus...
    • Ultimate Animal Collection gives us a vast selection from Australia and South America. Australian species include Numbats, King Quails, Magpie Geese, Elephant Trunk Snakes, Common Ringtail Possums, Tasmanian Devils... South American species include Andean Porcupines, Agoutis, Tamanduas, Red-Footed Tortoises, Southern Coral Snakes, Trumpeter Birds...
  • Shout-Out: In the first game, placing a lion, tiger, and bear in a single exhibit will unlock a yellow brick pathway.
  • Shown Their Work:
    • While not done entirely accurately, the Velociraptor in "Extinct Animals" has feathers.
    • Many of the pterosaur fan-mods launch quadrupedally.
    • The game shows giraffes walking correctly. Giraffes walk by moving both right legs at the same time, then both left legs at the same time.
    • Gigantopithecus is portrayed walking on its knuckles like a modern ape, as opposed to being a fully-erect biped.
  • Simple, yet Awesome: Using the "create cliffs" tool to dig a large pit in the first game and then surrounding it with the cheapest fence available so that it counts as a proper exhibit. Particularly effective with dinosaurs, as using the terrain tool actually costs less than using the dino-proof fencing, there's no risk of them or the guests shocking themselves on the fence, and they can't break out even if the fences break down (though the zoo staff has no problems with getting in and out of the exhibit despite the sheer cliff face). You can also use the terrain editor to add water holes to your exhibits and save money on filling water dishes
  • Speaking Simlish: The entertainers from the Extinct Species expansion of the second game speak in unintelligible gibberish. The guests sometimes do as well, but they mostly communicate via sounds like shouting and sighing.
  • Spiritual Successor: World of Zoo, another Blue Fang production, can be seen as this.
    • The upcoming Planet Zoo by Frontier Games (the developers of the 2013 console game) is also one.
  • Stock Dinosaurs: Played straight and averted, fan-favorites like T. rex, Velociraptor, Stegosaurus, Ankylosaurus, Triceratops and Styracosaurus can be adopted but so can other more obscure prehistoric creatures.
  • Take That!: If guests don't like your zoo and begin to leave, they'll mention going to an amusement park instead.
  • Threatening Shark: Sharks can be adopted in Marine Mania, and the Great Whites are capable of eating any unfortunate guests that fall into their tank.
  • Tyrannosaurus rex: Available for purchase in the Dinosaur Digs expansion for the first game, and Extinct Animals for the second.
  • Unicorn: Can be unlocked in the first game by naming a exhibit "Xanadu". Interestingly, the males are black and orange and the females white. They also sound exactly like the zebras in the game. You could chalk it up to lazy programming, but they bothered to give the wild horses proper neighs...
  • Unusually Uninteresting Sight:
    • In Zoo Tycoon 2, the game will inform you if an animal is not contained. It will then say that guests won't view animals that aren't contained in exhibits. Apparently, loose animals is not something guests to pay attention to. Even if they're carnivorous.
    • In the Zoo Tycoon 2: Extinct Animals expansion pack, you can get cavemen from glaciers. Once they thaw out, or if you manually remove them, they'll walk around the zoo like any other guest and no one will bat an eye at them.
    • Zoo Tycoon features unicorns, yetis, Bigfoots, etc... Yet exhibits containing such amazing creatures are not swarming with guests. Heck, seeing dinosaurs and Nessies in a zoo is mundane for them.
  • Unwinnable by Mistake:
    • Some Zoo Tycoon 2 players with the Endangered Species expansion pack cannot adopt a Galapagos Giant Tortoise at all. Attempting it causes the game to freeze or crash. This glitch unfortunately has never been fixed, and makes one scenario that requires breeding them unwinnable. You need to complete this scenario to unlock the very useful Conservation Breeding Center. Mitigating this somewhat, this animal is not well liked among players anyway, as its slow walking speed makes it take forever to get its needs met.
    • One of the challenges in the second game's Challenge Mode is to take three pictures of guests doing different things. While two of them can be easily taken (a guest mimicking an animal, and a guest dancing next to a music rock decoration), the third requires you to take a picture of a guest talking to a hand puppet gift item, a behavior that was not actually coded into the game. Fortunately, you are able to decline the challenge and move on to a different one through a drop-down in Photo Safari mode.
  • Video Game Cruelty Potential:
    • To both the animals and the guests. It's possible to sic lions and other predators on your prey animals or guests. There is even a nice animation for the T. rex when it attacks a man. It tosses him into the air and swallows him alive.
    • You can also pick up your guests and put them in a tank, where they will drown if you block the way out.
    • You pretty much can treat your animals as good or bad as you like, though the game does punish you if you are mean to them.
    • Video Game Cruelty Punishment: Having too many unhappy animals in the first game will make you unable to adopt new ones. The only way to lift this restriction is raising the existing animals' happiness to higher levels.
  • Video Game Caring Potential: If you like animals, you'll probably fulfill the Caring Potential more than the Cruelty Potential. Even if you do occasionally let your Komodo dragons out when guests are being annoying.
  • Video Game Time: Days and months will pass in-game while your guests walk from one end of the zoo to another.
  • Wall Crawl: Graphics limitations can result in ZT2 animals walking on near-vertical cliff walls as if they're horizontal.
  • Wouldn't Hurt a Child / Wouldn't Hit a Girl: Your predators will never hurt women or children no matter how hungry they are. They will attack men, however.
  • You Are Number 6: The default name of the animals are basically "[Species Name] [Number]". For example: Nile Crocodile 1, or Polar Bear 4.
  • You Have Researched Breathing: Some items you have to research for no logical reason.

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