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Video Game / Zelda Classic

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How do you play a classic game when you don't have the old systems and you want to avoid the trouble of emulation?

The answer: get a re-creation.

Zelda Classic is a mostly faithful freeware Fan Remake of The Legend of Zelda. It includes the first and second quests, along with a big Level Editor called ZQuest for making your own quests. Do not think that you are stuck with just everything from the first Legend of Zelda game: there are items implemented from A Link to the Past, Ocarina of Time and Link's Awakening to name a few; you can change the House Rules for each individual quest as needed; and with the latest versions, you can now create your own items, enemies, and script.

You can get the game at the Zelda Classic homepage.

The program has been used to create over 300 fan games, all of which but a few can be found at PureZC. Quests with their own pages include:

This page is for the computer game, Zelda Classic, NOT the first Zelda game. For that, go here.

Master using Tropes and you can have these:

  • A Day in the Limelight: The "Legend of Lana" custom quest stars Lana from the Zelda spin-off game Hyrule Warriors, using her retro-style Adventure Mode map screen sprite.
  • Ascended Glitch: The original The Legend of Zelda had a minor bug in Level-1 of the First Quest that caused the locked door in the entrance room to disappear if the player left and re-entered the dungeon. This is retained in the recreation of the First Quest used in Zelda Classic. In fact, there's a whole slew of glitches from the original LoZ that were deliberately programmed into the game, which can be enabled or disabled when making a custom quest.
  • Boss in Mook Clothing: Some of the new enemies count. Magic Octoroks are essentially a boss fight unless you have a Mirror Shield. Mirror Wizzrobes are nigh invulnerable without their weakness.
  • Mook Bouncer: The Windrobes/Wind Wizzrobes catch you in a tornado to send you back to the start of the dungeon or cave.
  • New Game Plus: Sticking with the "official" quest line, there are now third and fourth quests as well as the second.
  • No Fair Cheating: Using cheats and saving in a quest brands that file with a "Used cheats" text below the time in the status screen.
  • No Sidepaths, No Exploration, No Freedom: The "official" third and fourth quests could be seen as this. In them, you go through every dungeon. Every path leads either to a hidden staircase or a dungeon item, and you get marched through every single room in the dungeon before fighting the boss.
  • Playing with Fire: Din's Fire is available as a mostly-screen circle that burns enemies vulnerable to fire to a crisp.
  • Retraux: Making a quest using the classic tileset.
  • Save-Game Limits: New wrinkles for this trope. While you can hit F6 any time you want to get the traditional Continue/Save/Retry screen, there is still a limit of how many saved games you can have. In 2.50, the limit is now 15.
  • Stuff Blowing Up: The Super Bomb in quests it appears in, blows apart super bomb flags and phantom Ghinis and Peahats in flight. It can also deal severe damage to Link, if the "bombs hurt Link" rule is checked. Enemies can use explosions, bombs or super bombs as a weapon, including enemy Bombchus.
  • The Remake: Dark Flame Wolf made the excellent Origin quest. Now has its own page. Old-Skool/King Aquamentus, in 2005, made a special version of 1st quest with shaded graphics and altered dungeons. He is now remaking THAT, as a "Zero Mission" Aunouma-style retelling of the first game.