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North American boxart.
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Yo-Kai Watch 2 is the direct sequel to the original smash hit Yo-Kai Watch by Level-5 and released for Nintendo 3DS

One night two Yo-Kai steal the Yo-Kai Watch from Nate or Katie (the player) along with their memories. After re-buying it from a “Memory Store”, they open a capsule from a nearby Gashapon machine and re-release Whisper, and then reunite with Jibanyan, restoring their memories. From there, the player will deal with day-to-day supernatural phenomena in and out of Springdale, travel through time, discover the origins of the Yo-Kai Watch, and get caught up in a feud between two Yo-Kai gangs.

Two versions of the game were initially released: Bony Spirits (JP: Ganso, “Originator”) and Fleshy Souls (Honke, “Head of Family”). A third version, Psychic Specters (Shinuchi, “Headliner”) was released later, which added new post-game content and a new “Psychic Blasters” mode, although some of this content is accessible in the other two versions via free updates.

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Yo-Kai Watch 2 contains the following tropes:

  • Ancestral Weapon: Sort of. While the first Yo-kai Watch the player gets isn't the Model Zero - they get that in, fresh off their granddad's childhood workbench - the Watch is the overall invention of the chosen player character's grandfather and was designed, first and foremost, to help fight Wicked-tribe Yo-kai.
  • Bag of Spilling: Losing the watch at the beginning of the game also meant losing the medallium. It’s never recovered, forcing Nate/Katie to start over with Jibanyan.
  • Bonus Boss:
    • Most of the main bosses from the first game reappear as optional encounters. Some of them can be befriended.
    • Kat Kraydel in the Divine Paradise, unlocked after beating the Infinite Inferno and talking to Arachnus or Toadal Dude depending on your version.
    • Psychic Specters adds Kabuking, the owner of Gera Gera Land who battles you after completing all the Gera Gera Land sidequests.
  • But Thou Must!:
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    • Right from the start, when Nate/Katie’s parents leave you to choose which donuts to buy (Soul Donuts vs. Spirit Donuts), you can only buy the donuts associated with your version. Psychic Specters actually lets you choose.
    • Nate/Katie and Jibanyan have a spat that results in the latter running away. Despite simply being one of the Key Quests needed to properly continue the story mode, the game forces you to search for Jibanyan first before you can tackle other quests. Oh, and if you usually bench Whisper as a follower Yo-Kai in favor of a different Yo-kai—or even nobody if you so choose—you're forced to have Whisper tag along with you for this quest.
  • Dem Bones: Gutsy Bones and its Palette Swaps Goldy Bones and Glitzy Bones, all based on the Gashadokuro. For added Pun, they use gashapon (Crank-a-Kai) machines.
  • Downloadable Content: By purchasing the digital versions from the 3DS eShop, you get a one-time use code to unlock and befriend a new Yo-Kai. They are as follows:
    • Bony Spirits: Robonyan F
    • Fleshy Souls: Sailornyan
    • Psychic Specters: Machonyan
  • Dummied Out: Done post-production: Wondernyan is not accessible to Bony Spirits or Fleshy Souls players who have updated the game to version 2.0.
  • Easy Amnesia: Nate or Katie’s, Whisper’s, and Jibanyan’s memories are taken in the opening cutscene and recovered the next day.
  • Feelies: Unopened physical copies of Bony Spirits and Fleshy Souls come with Jibanyan medals made for the Yo-Kai Watch Model Zero toy. The QR code on the back of them can be scanned (in any version) to unlock a new Soultimate move for Jibanyan.
  • Fishing Minigame: Replaced the original roulette used for fishing in the first game. (Catching bugs and turtles is still done by roulette.)
  • Fusion Dance: Defied by Jibanyan, who is unwillingly fused by Coughkoff or Ruffraff (player’s choice) to become Thornyan/Baddinyan, respectively, only to separate shortly after. You still get that fusion’s medal and can use it and Jibanyan at the same time.
  • Gotta Catch Them All: A bit more difficult this time around as the three versions have exclusives and thus require trading, plus some can only be obtained by having the original Yo-kai Watch game.
  • Guest Fighter: Don-Chan is a once-per-day encounter that you can battle and befriend.
  • Karakasa:
    • Pallysol (Karakasa-obake in Japan) is Famed In-Story as a generations-old “classic” Yo-Kai. He also has a wicked version, Shamasol.
    • There's also Brokenbrella, who is an auto-befriend.
  • Mega Neko: Meganyan. Though after his spiritual pressure is let out quite literally like air in a tire, he becomes Hovernyan again.
  • Monochrome Past: Of the sepia-toned variety. All of Past Springdale is like this. While it's helped by the fact that so much of it is made out of wood and brick - not unlike Japan during the immediate postwar reconstruction period - even non-browns are made a little more sepia-tinted in the past.
  • No Fair Cheating: If you change the system clock, time-based activities such as the Crank-a-Kai will be unavailable for two days.
  • Old Save Bonus:
    • If you take a photo with the first game’s Yo-Kai Cam, save it to your SD card, and show it to Mister E within two hours, he’ll give you a Select-a-Coin+. This is the only way to get Buchinyan, Komasan, and Noko.
    • Psychic Specters allows players to copy save data for either Bony Spirits or Fleshy Souls to the game, allowing players to skip over the game's main storyline to include just the new stuff introduced in the third edition.
  • One Game for the Price of Two:
    • True to older Pokémon tradition, two versions were initially released with the third, Psychic Specters, coming out later. Specters allows the player to experience either versions’ story but has its own new Yo-Kai instead of those found in only Bony Spirits or Fleshy Souls.
    • The Psychic Specters version added even more Yo-Kai, as well as a linking system (added in an update to the others as well) to either cleared game files for Bony Spirits and Fleshy Souls, opening up new dungeons to explore in all three games, either relying on your own save data or linking up with a friend. However, that doesn't excuse all of the content you can only get from physical copies of the game (limited edition toy Yo-Kai Medals) or download versions (exclusive Yo-Kai). Nor does it excuse the link system giving you an exclusive Yo-Kai encounter based on whether you chose Nate or Katie at the start of the game.
  • Pals with Jesus: It’s possible to befriend Mermother through the Crank-a-Kai in the past using Light-Blue, Five-Star or Special Coins or in the Infinite Tunnel, who is implied to be the Yo-kai Watch universe's version of God in her Medallium entry, and is outright Izanami in the Japanese version.
  • Pocket Dimension: This game introduced Gates of Whimsy, hidden doorways to dimensions no larger than a building where the player can complete a challenge and acquire Gate Globes. A larger quest in the game requires collecting 105 of them.
  • Posthumous Character: Nathaniel and Kenny died before Nate and Katie were even born. However, through time travel, Nate/Katie are able to interact with their deceased grandfathers (who are also the same age as them) for the first time.
  • Schrödinger's Player Character: Not Nate and Katie themselves, but the one chosen erases two other characters from the game.
    • Their respective grandfathers Nathaniel or Kenny can only be met by their own grandchild.
    • By linking all three versions, Moximus N can be fought and befriended by Nate and Moximus K by Katie.
  • Something We Forgot: After defeating Gutsy Bones, Nate and Jibanyan forget to unseal Whisper from his capsule. They retrieve him off-screen the next day.
  • Special Guest:
    • Kumamon, a Yuru-chara mascot from Kumamoto Prefecture. He's even completely unchanged in the localization.
    • The Taiko no Tatsujin mascot Don-Chan shows up,
  • Time Travel: One of the cruxes of Yo-kai Watch 2, as you travel back in time to help your own grandfather invent the Yo-kai Watch and save your hometown of the past from the Wicked-tribe Yo-kai after they tried meddling with time.
    • Fashions Never Change: Remarked upon. Oh yes they do, and both Nate and Katie draw some attention for their odd way of dressing in comparison to all the mid-20th-century folk around them.
    • Time Travel for Fun and Profit: Both discussed and used. Firstly, Whisper does acknowledge that your money from the 21st century wouldn't be worth the same amount 60 years prior. However, to keep things simple (read: keep money balanced across the whole game) he does "something" to make it all seamless and tells you not to worry about it. Katie, as is usual for her as protag, stops just short of accusing him of counterfeiting for convenience's sake. Secondly, a major sidequest involves getting together displays for the museum in the present on Springdale, 60 years ago. It's a bit easy for the PC to pull this off when they can take artifacts from the time period itself.
  • Unwinnable by Mistake: A bug in the English version of Psychic Specters makes it impossible to buy songs from the music store, and thus impossible to get every single trophy.
  • Version Exclusive Content: Each version has more than a dozen exclusive Yo-kai, including three only given to digital versions. Copying a save file to Psychic Specters transfers any exclusives already befriended, but no more of them can be found in the new save file.
  • The Very Definitely Final Dungeon: The present Springdale during a Bad Future, as well as Old Springdale while the Ded Cloud is about to Inspirit everyone, with you trying to stop it.
  • Wham Episode: Yo-kai Watch 2 does one with style, and one that helped its fame in Japan: everything seems normal early on and it's just a re-hash of the first game, ho hum... and then, in rapid succession, you travel to Harrisville, you meet your grandmother who drops some hints about the wider world, you then meet Hovernyan (as Meganyan), and then Hovernyan whisks you off into the past to save your grandfather and help him build the Yo-kai Watch, complete with a whole new Past Springdale. The time travel and train access explodes the scope of the game and narrative, and reveals that the player character is far more important to the narrative than first thought.

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