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Video Game / Witch's Heart

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"Do you have... a wish you'd be willing to kill for?"

While playing up in the mountains, Claire Elford finds herself taking shelter from the rain in a mansion. Soon, she finds four other people, some bizarre monsters - and no way back out. In the company of demons, the five must figure out how to escape... and solve the mystery of the legendary wish-granting treasure, the Witch's Heart.

Witch's Heart is an adventure game by IZ (BLUE STAR Entertainment) made in RPG Maker 2000. It's a story-focused game with some light action elements. Currently, it is comprised of 4 main scenarios, which are about 3 hours each, and a "Bonus Stage".

An English translation of the game can be downloaded here.


This game provides examples of:

  • Acid-Trip Dimension: They're called fantasy spaces for a reason.
  • Asshole Victim: The player may see Ashe as this during the bad end, especially if they have completed all four scenarios.
  • And Now for Someone Completely Different: Occurs very often. The whole game shifts perspective from a character to another frequently, in order to tell it's story.
    Side *character*.
  • Bad is Good and Good is Bad:
    "Demons love negativity not positivity. Because they're contrary."
  • Beauty, Brains and Brawn: The childhood trio of Noel, Sirius and Claire could be seen as such.
  • Be Careful What You Wish For: Making a wish through the demonic contract causes the contractor to lose the body part connected to their contract.
  • Better to Die than Be Killed: Claire at the end of the bonus stage.
  • Bitch in Sheep's Clothing: Ashe, Ashe, Ashe. See Chronic Backstabbing Disorder below.
    • This is also the case for Lime, who drove the characters to the mansion in the first place.
  • Blood-Splattered Innocents: The tragedy 12 years ago.
  • Break the Cutie: Averted with Claire due to her amnesia and reset memories of each timeline, but played straight with many of the characters in the cast.
  • Chekhov's Gun: The ax mounted on the wall of Claire's room sure comes in handy when Sirius needs to defend himself on the Bad End.
  • Chronic Backstabbing Disorder: Ashe. Pretty much every scenario begins with him having a friendly and trustworthy personality, only to end up as one of the biggest threats to Claire's life. Yet this is somewhat justified, as he has lost most of his trust and faith in others when his friend turns on him by killing his family.
  • Closed Circle: All the characters decide to find shelter on a mansion deep in the woods, only to find themselves inevitably locked in soon after, kickstarting the plot.
  • Colour Coded Characters: The main characters.
    • Claire: Light blue
    • Ashe: Green
    • Wilardo: Red
    • Noel: Blue
    • Sirius: Purple
  • Content Warnings
  • Deal with the Devil: Demonic contracts, namely Dorothy and Rouge, Fiona and Charlotte, and Claire and Zizel.
  • Dehumanization: Lime (when she was human) and the other "witches," girls who are treated as lower-class slaves and are forced to bear the brunt of everyone else's abuse. Not to mention they're imprisoned until they reach a certain age, in which they are burned at the stake in a public execution.
  • Demonic Possession: Invective possessing Claire during Wilardo's route.
  • Demon of Human Origin: The Hater demons used to be humans who died while having a grudge againts humanity. The stronger the grudge, the more they can retain their human form.
  • Devoted to You:
    • Noel with Claire.
    • Charlotte with her "Papa".
  • Dies Wide Open: Ashe in the Bad End, and Sirius in his own route.
  • Downer Ending: Every scenario so far ends up with at least Claire and Sirius dead and Noel still trapped. While Sirius lives in the bad ending, he is the culprit and kills Claire and Ashe.
  • Dress-Up Episode: In Invective's mansion, you can ask a demon to take a photo of the character you're playing (or bring along one of the demons). Said character will then dress up in a new outfit for the photo.
    • During the bonus stage, you can dress up the respective demon of each scenario in the pause menu.
  • Escape Sequence: Charlotte chases you and can give you a game over early on. Fair warning: she can go through walls, you can't.
  • Foreshadowing:
    • in Ashe's route after Sirius is found dead, Wilardo told Claire not to trust Ashe. He was right, as Bonus Stage revealed he saw Ashe lockpicking the mansion in the very beggining of the story.
    • Near the end of Wilardo's route, one can see a silhouette of Lime putting the contract on table in the secret room for a brief second. she has and hides the contract that Claire was searching for all along.
    • In Sirius's route day 3, Wilardo came out of Noel's bedroom. He finds the contract earlier, and kills Sirius to find more information in his room, making him the culprit of the story.
    • Also in Sirius' route when playing as Noel, he can interact with Zizel in the dining room.
    • In Noel's route after Claire had a dream about Patricia, Ashe wakes her up and mention that her door wasn't even locked. This foreshadows his ability to lockpick, which he use to open the door and kill Claire at the end of the route.
  • Forgotten First Meeting: Sirius, Claire, and Noel were childhood friends, however, Claire had an accident that gave her amnesia, and Noel used to go by the name of Patricia. Sirius does actually recognize Claire, but knows about the accident and thus pretends not to.
  • Framing Device: In the opening, we're told about different stories that revolve around the titular Witch's Heart, all of them fictional in-universe.
  • Frying Pan of Doom: When Ashe suggests trying to get out through a window, they find out these are also locked, which prompts Claire to go and pick up a frying pan to do the job.
  • Four Is Death: The first part of the game consists of four scenarios. Claire and Sirius die in every scenario.
  • Geometric Magic: There are warding circles on the doors of certain rooms that magically prevent the monsters from getting into them.
  • Give Her A Normal Life: Dorothy use Fiona's Witch's Heart to erase Claire's memories in hope that she will live a happy life.

  • Grey and Gray Morality: Nearly everyone in the game.
  • Ghost Story: In Ashe's route, he proposes that everybody find a scary story to tell under the full moon, to pass the time.
  • Happily Adopted: In Ashe's route, Claire and him talk about their families. Claire says she has no memory of her parents but a nice couple took her in anyways so she isn't much bothered by it.
    • Sirius and Claire were separately adopted by Dorothy in their childhood.
    • Also, Wilardo was once a stray child adopted by a kindly old man. Said old man was immortal and tricked Wilardo in order to pass down his immortality to him.
  • Idiot Hair: Ashe, Wilardo and Noel.
  • Important Haircut: Ashe at the end of Noel's route.
  • I Reject Your Reality:
    Ashe: "These lumps of charcoal, that I couldn't even distinguish between... I was unable to accept the fact that they were once my family. This is all a bad dream. As if, as if this could happen?"
    Ashe :"It was all put into coffins, and everything ended. Or rather... it became “over”. Unable to keep up, my heart was left behind as reality moved on. […] ...This, all of this, isn't real. No longer could I believe the things I saw."
  • It's All My Fault: Noel feels responsible for the incident his father caused in the mansion 12 years ago. Also Ashe, who blamed himself for his family's death after his friend burned his house down.
  • Killer Rabbit: Charlotte.
  • Living Emotional Crutch: Because of his Friendless Background and his father's abuse, Noel became very attached to Claire in their childhood. This caused him to value the time spent with her even more leading to him setting up the "Groundhog Day" Loop so he could stay with Claire and prevent her death.
  • Mini-Game: Each human character has a unique minigame which you can play to obtain coins.
    • You can also play Rock-Paper-Scissors and Spot the Difference with certain demons in order to fulfill their requests.
  • Multiple Endings: The game currently has one bad ending, four endings to each of the scenarios, and a bonus scenario. The final endings will be added later as well. Each ending gives the player more information about the characters and the circumstances of the situation they are stuck in.
  • Non-Standard Game Over: If you trade rooms for the night with Ashe, he will tell you he wants to research the place, for it is the most likely room of the witch Dorothy, whom he says he's there to study. As soon as you go to bed you hear an argument that very quickly escalates to attempted murder. Claire will wake up with Wilardo, concerned, at the door. She goes outside Ashe's room and finds a trail of blood leading to her own. Wilardo shoots the door's lock open and they find Ashe dead inside. When Claire goes to Sirius's room she finds him completely horrified, bloody and with the also bloody ax sitting beside him. It is clear he has gone off the deep end and ends up killing Claire as well.
  • Not-So-Imaginary Friend: The demon that is given charge of the demonic pact only appears to the human that has become the other half of it.
  • Off with His Head! : Ashe's little stunt during Noel's route.
  • Really 700 Years Old: Most of the human-esque demons are at least 100 years old. Also the case for Wilardo, who have lived for more than 500 years.
  • Precious Photo: Ashe carries one around. It's of him with his deceased family.
  • Red Eyes, Take Warning: Claire's eyes turn red when possessed by Invective.
  • Set Right What Once Went Wrong : Noel, endlessly repeating the events of each route to try and prevent Claire's death.
  • Significant Anagram: "Hater" is an anagram for "Heart".
  • The Black Death: Heavily implied to be the disease that killed Charlotte, when she was still human.
  • "The Reason You Suck" Speech: When Lime asks Charlotte how she died during the Fate of the unfortunate girl side story, Charlotte delivers a pretty hefty one on Lime's attempts to empathize with the other hater demons. She also does it during the bonus stage, towards Claire about how she continues to die due to her excessive need to trust and see the good in people.
  • The Smurfette Principle: Excluding the demons' appearances, Claire is the only girl residing in the mansion. Subverted during the bonus stage, in which all four demon girls join Claire in the mansion as "travelers".
  • This Is a Work of Fiction
  • Well-Intentioned Extremist: All the male characters are this in varying degrees.
    • Sirius is motivated by his loyalty to Lady Dorothy.
    • Wilardo wants the Witch's Heart so he can be rid of his curse of immortality.
    • Ashe wants the Witch's Heart in order to revive his deceased family, especially his little sister.
    • Noel is keeping everyone trapped in a "Groundhog Day" Loop to protect Claire and prevent her death.
  • Was Once a Man: The demon girls (Except Zizel and Rouge) were human at one point before dying.
  • Wham Line:
    Wilardo: "...I'll have my gun back."
    Lime: Hand over your life to me, I'll live it big and bold instead.
  • Weakened by the Light: Demons are weak to sunlight and fantasy spaces are more likely to appear during the night for the same reason. Noel sleeps through the day...
  • Who Wants to Live Forever?: The reason Wilardo is searching for the Witch's Heart.

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