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Video Game / Warp

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Aw, how could this critter hurt any– Wait. ...Why's there blood on the floor?
Warp is a Puzzle Platformer by Trapdoor Studios, first released for XBLA on February 15th, 2012, and then ported to PSN and PC on March 13th, 2012.

In this game, players control a diminutive alien, Zero, trying to escape a research facility. Early in the plot, Zero regains its fundamental power, the ability to teleport short distances forwards. Other powers are acquired in the course of the game.

Tropes present in this game:

  • Big Bad: The Base Commander.
  • Brought Down to Normal: Zero, at the beginning of the game.
    New Objective: Recover Ability. You don't stand a chance without your powers.
  • Cannibalism Superpower: Zero, with other aliens. Technically, he's just absorbing their power sources, but it's played like this.
  • Bring My Brown Pants: A lot of scientists invoke this trope while they're cowering from you.
  • Cute Is Evil: Zero (if the player takes the kill em' all approach)
  • Conspicuously Selective Perception: The guards are not the most perceptive, though they are reasonably quick shots.
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  • Deflector Shield: The "liquid energy" shields.
  • Death Course: Lampshaded by the commander when he berates his minions:
    "You imbeciles! I said make a death trap, not a fucking obstacle course!"
  • Driven to Madness: Subject Siamese, Another one of the alien captives.
  • General Ripper: The Commander's efforts to terminate the two escaped aliens do as much damage to the base as the aliens themselves, even moreso on a Pacifist Run.
    "I don't care if it hasn't killed anyone! I'm gonna stop it!"
  • Guide Dang It!: The only clue you'll get that your killcount determines the ending is a rather vague loading screen hint.
  • Men Are the Expendable Gender: There are no female staff in the base, though concept art shows they were intended. Also, Zero only kills the male half of Subject Siamese.
  • Mood Dissonance: On the one hand, the cute design of the protagonist and some silly mad scientist tropes. On the other hand, extreme violence played straight.
  • Multiple Endings: Depends on how many kills Zero racks up:
    • Cuddles: None/a few accidental? Skittles in the sun. Aww.
    • Sunlight: A good portion of the guards? Ambushed. Too bad Zero is a Killer Rabbit.
    • Consequences: Everyone? Ambushed. It's raining...Zero doesn't make it..
  • Pacifist Run: One possible play style.
    • Although there is a "buffer" in place for accidental kills; the player can kill up to six people without losing the "Cuddles" achievement.
  • Multiple Head Case: Subject Siamese, The alien that gives the Launch ability, is half-male half-female according to its concept art.
  • Video Game Cruelty Potential: At one point, you walk into a room with a bunch of scientists, three isolated death traps, and the cutscene before you enter shows them using these against various different alien subjects because they have reserves. Then you come in, the alarm system malfunctions, and...
    "Are you sure you want to be so kind to these monsters?"
  • Weak Turret Gun: One gunshot is all it takes to destroy a turret. Or you can warp into them and tear them up from the inside. Either way, turrets are easily disabled, most of the time.
  • Weaksauce Weakness: Zero loses all of his power and moves more slowly if he comes into contact with saline water. Nice that the game takes place in an undersea base, yeah?
  • You Bastard!: The "Consequences" ending is basically this, towards the player.